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[wpimath] Add ImplicitModelFollower (#4056)
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <frc/system/Discretization.h>
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#include <frc/system/LinearSystem.h>
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#include "Eigen/Core"
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#include "Eigen/QR"
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#include "units/time.h"
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namespace frc {
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/**
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* Contains the controller coefficients and logic for an implicit model
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* follower.
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*
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* Implicit model following lets us design a feedback controller that erases the
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* dynamics of our system and makes it behave like some other system. This can
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* be used to make a drivetrain more controllable during teleop driving by
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* making it behave like a slower or more benign drivetrain.
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*
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* For more on the underlying math, read appendix B.3 in
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* https://file.tavsys.net/control/controls-engineering-in-frc.pdf.
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*/
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template <int States, int Inputs>
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class ImplicitModelFollower {
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public:
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/**
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* Constructs a controller with the given coefficients and plant.
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*
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* @param plant The plant being controlled.
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* @param plantRef The plant whose dynamics should be followed.
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* @param dt Discretization timestep.
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*/
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template <int Outputs>
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ImplicitModelFollower(const LinearSystem<States, Inputs, Outputs>& plant,
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const LinearSystem<States, Inputs, Outputs>& plantRef,
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units::second_t dt)
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: ImplicitModelFollower<States, Inputs>(plant.A(), plant.B(),
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plantRef.A(), plantRef.B(), dt) {}
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/**
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* Constructs a controller with the given coefficients and plant.
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*
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* @param A Continuous system matrix of the plant being controlled.
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* @param B Continuous input matrix of the plant being controlled.
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* @param Aref Continuous system matrix whose dynamics should be followed.
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* @param Bref Continuous input matrix whose dynamics should be followed.
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* @param dt Discretization timestep.
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*/
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ImplicitModelFollower(const Eigen::Matrix<double, States, States>& A,
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const Eigen::Matrix<double, States, Inputs>& B,
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const Eigen::Matrix<double, States, States>& Aref,
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const Eigen::Matrix<double, States, Inputs>& Bref,
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units::second_t dt) {
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// Discretize real dynamics
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Eigen::Matrix<double, States, States> discA;
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Eigen::Matrix<double, States, Inputs> discB;
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frc::DiscretizeAB<States, Inputs>(A, B, dt, &discA, &discB);
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// Discretize desired dynamics
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Eigen::Matrix<double, States, States> discAref;
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Eigen::Matrix<double, States, Inputs> discBref;
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frc::DiscretizeAB<States, Inputs>(Aref, Bref, dt, &discAref, &discBref);
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// Find u_imf that makes real model match reference model.
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//
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// x_k+1 = Ax_k + Bu_imf
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// z_k+1 = Aref z_k + Bref u_k
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//
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// Let x_k = z_k.
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//
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// x_k+1 = z_k+1
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// Ax_k + Bu_imf = Aref x_k + Bref u_k
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// Bu_imf = Aref x_k - Ax_k + Bref u_k
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// Bu_imf = (Aref - A)x_k + Bref u_k
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// u_imf = B^+ ((Aref - A)x_k + Bref u_k)
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// u_imf = -B^+ (A - Aref)x_k + B^+ Bref u_k
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// The first term makes the open-loop poles that of the reference
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// system, and the second term makes the input behave like that of the
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// reference system.
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m_A = -discB.householderQr().solve(discA - discAref);
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m_B = discB.householderQr().solve(discBref);
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Reset();
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}
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/**
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* Returns the control input vector u.
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*
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* @return The control input.
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*/
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const Eigen::Vector<double, Inputs>& U() const { return m_u; }
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/**
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* Returns an element of the control input vector u.
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*
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* @param i Row of u.
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*
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* @return The row of the control input vector.
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*/
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double U(int i) const { return m_u(i); }
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/**
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* Resets the controller.
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*/
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void Reset() { m_u.setZero(); }
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/**
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* Returns the next output of the controller.
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*
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* @param x The current state x.
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* @param u The current input for the original model.
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*/
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Eigen::Vector<double, Inputs> Calculate(
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const Eigen::Vector<double, States>& x,
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const Eigen::Vector<double, Inputs>& u) {
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m_u = m_A * x + m_B * u;
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return m_u;
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}
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private:
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// Computed controller output
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Eigen::Vector<double, Inputs> m_u;
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// State space conversion gain
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Eigen::Matrix<double, Inputs, States> m_A;
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// Input space conversion gain
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Eigen::Matrix<double, Inputs, Inputs> m_B;
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};
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} // namespace frc
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