[wpimath] Add ImplicitModelFollower (#4056)

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Tyler Veness
2022-03-20 00:36:12 -07:00
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parent 78108c2aba
commit 8d79dc8738
4 changed files with 493 additions and 0 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include <frc/system/Discretization.h>
#include <frc/system/LinearSystem.h>
#include "Eigen/Core"
#include "Eigen/QR"
#include "units/time.h"
namespace frc {
/**
* Contains the controller coefficients and logic for an implicit model
* follower.
*
* Implicit model following lets us design a feedback controller that erases the
* dynamics of our system and makes it behave like some other system. This can
* be used to make a drivetrain more controllable during teleop driving by
* making it behave like a slower or more benign drivetrain.
*
* For more on the underlying math, read appendix B.3 in
* https://file.tavsys.net/control/controls-engineering-in-frc.pdf.
*/
template <int States, int Inputs>
class ImplicitModelFollower {
public:
/**
* Constructs a controller with the given coefficients and plant.
*
* @param plant The plant being controlled.
* @param plantRef The plant whose dynamics should be followed.
* @param dt Discretization timestep.
*/
template <int Outputs>
ImplicitModelFollower(const LinearSystem<States, Inputs, Outputs>& plant,
const LinearSystem<States, Inputs, Outputs>& plantRef,
units::second_t dt)
: ImplicitModelFollower<States, Inputs>(plant.A(), plant.B(),
plantRef.A(), plantRef.B(), dt) {}
/**
* Constructs a controller with the given coefficients and plant.
*
* @param A Continuous system matrix of the plant being controlled.
* @param B Continuous input matrix of the plant being controlled.
* @param Aref Continuous system matrix whose dynamics should be followed.
* @param Bref Continuous input matrix whose dynamics should be followed.
* @param dt Discretization timestep.
*/
ImplicitModelFollower(const Eigen::Matrix<double, States, States>& A,
const Eigen::Matrix<double, States, Inputs>& B,
const Eigen::Matrix<double, States, States>& Aref,
const Eigen::Matrix<double, States, Inputs>& Bref,
units::second_t dt) {
// Discretize real dynamics
Eigen::Matrix<double, States, States> discA;
Eigen::Matrix<double, States, Inputs> discB;
frc::DiscretizeAB<States, Inputs>(A, B, dt, &discA, &discB);
// Discretize desired dynamics
Eigen::Matrix<double, States, States> discAref;
Eigen::Matrix<double, States, Inputs> discBref;
frc::DiscretizeAB<States, Inputs>(Aref, Bref, dt, &discAref, &discBref);
// Find u_imf that makes real model match reference model.
//
// x_k+1 = Ax_k + Bu_imf
// z_k+1 = Aref z_k + Bref u_k
//
// Let x_k = z_k.
//
// x_k+1 = z_k+1
// Ax_k + Bu_imf = Aref x_k + Bref u_k
// Bu_imf = Aref x_k - Ax_k + Bref u_k
// Bu_imf = (Aref - A)x_k + Bref u_k
// u_imf = B^+ ((Aref - A)x_k + Bref u_k)
// u_imf = -B^+ (A - Aref)x_k + B^+ Bref u_k
// The first term makes the open-loop poles that of the reference
// system, and the second term makes the input behave like that of the
// reference system.
m_A = -discB.householderQr().solve(discA - discAref);
m_B = discB.householderQr().solve(discBref);
Reset();
}
/**
* Returns the control input vector u.
*
* @return The control input.
*/
const Eigen::Vector<double, Inputs>& U() const { return m_u; }
/**
* Returns an element of the control input vector u.
*
* @param i Row of u.
*
* @return The row of the control input vector.
*/
double U(int i) const { return m_u(i); }
/**
* Resets the controller.
*/
void Reset() { m_u.setZero(); }
/**
* Returns the next output of the controller.
*
* @param x The current state x.
* @param u The current input for the original model.
*/
Eigen::Vector<double, Inputs> Calculate(
const Eigen::Vector<double, States>& x,
const Eigen::Vector<double, Inputs>& u) {
m_u = m_A * x + m_B * u;
return m_u;
}
private:
// Computed controller output
Eigen::Vector<double, Inputs> m_u;
// State space conversion gain
Eigen::Matrix<double, Inputs, States> m_A;
// Input space conversion gain
Eigen::Matrix<double, Inputs, Inputs> m_B;
};
} // namespace frc