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Clean up unit UDL usage (#6961)
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@@ -112,7 +112,7 @@ class LEDPattern {
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*
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* frc::LEDPattern rainbow = frc::LEDPattern::Rainbow();
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* frc::LEDPattern scrollingRainbow =
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* rainbow.ScrollAtAbsoluteSpeed(units::inches_per_second_t{4},
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* rainbow.ScrollAtAbsoluteSpeed(units::feet_per_second_t{1 / 3.0},
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* LED_SPACING);
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* </pre>
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*
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