Refactor TrajectoryGenerator (#1972)

This commit is contained in:
Prateek Machiraju
2019-10-26 12:39:47 -04:00
committed by Peter Johnson
parent 73a30182c3
commit 9440edf2b5
23 changed files with 825 additions and 629 deletions

View File

@@ -11,39 +11,22 @@
using namespace frc;
std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
const Pose2d& start, std::vector<Translation2d> waypoints,
const Pose2d& end) {
std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromControlVectors(
const Spline<3>::ControlVector& start, std::vector<Translation2d> waypoints,
const Spline<3>::ControlVector& end) {
std::vector<CubicHermiteSpline> splines;
double scalar;
// This just makes the splines look better.
if (waypoints.empty()) {
scalar = 1.2 * start.Translation().Distance(end.Translation()).to<double>();
} else {
scalar = 1.2 * start.Translation().Distance(waypoints.front()).to<double>();
}
std::array<double, 2> startXControlVector{
start.Translation().X().to<double>(), start.Rotation().Cos() * scalar};
std::array<double, 2> startYControlVector{
start.Translation().Y().to<double>(), start.Rotation().Sin() * scalar};
// This just makes the splines look better.
if (!waypoints.empty()) {
scalar = 1.2 * end.Translation().Distance(waypoints.back()).to<double>();
}
std::array<double, 2> endXControlVector{end.Translation().X().to<double>(),
end.Rotation().Cos() * scalar};
std::array<double, 2> endYControlVector{end.Translation().Y().to<double>(),
end.Rotation().Sin() * scalar};
std::array<double, 2> xInitial = start.x;
std::array<double, 2> yInitial = start.y;
std::array<double, 2> xFinal = end.x;
std::array<double, 2> yFinal = end.y;
if (waypoints.size() > 1) {
waypoints.emplace(waypoints.begin(), start.Translation());
waypoints.emplace_back(end.Translation());
waypoints.emplace(waypoints.begin(),
Translation2d{units::meter_t(xInitial[0]),
units::meter_t(yInitial[0])});
waypoints.emplace_back(
Translation2d{units::meter_t(xFinal[0]), units::meter_t(yFinal[0])});
std::vector<double> a;
std::vector<double> b(waypoints.size() - 2, 4.0);
@@ -53,7 +36,7 @@ std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
fy(waypoints.size() - 2, 0.0);
a.emplace_back(0);
for (unsigned int i = 0; i < waypoints.size() - 3; i++) {
for (size_t i = 0; i < waypoints.size() - 3; ++i) {
a.emplace_back(1);
c.emplace_back(1);
}
@@ -61,12 +44,12 @@ std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
dx.emplace_back(
3 * (waypoints[2].X().to<double>() - waypoints[0].X().to<double>()) -
startXControlVector[1]);
xInitial[1]);
dy.emplace_back(
3 * (waypoints[2].Y().to<double>() - waypoints[0].Y().to<double>()) -
startYControlVector[1]);
yInitial[1]);
if (waypoints.size() > 4) {
for (unsigned int i = 1; i <= waypoints.size() - 4; i++) {
for (size_t i = 1; i <= waypoints.size() - 4; ++i) {
dx.emplace_back(3 * (waypoints[i + 1].X().to<double>() -
waypoints[i - 1].X().to<double>()));
dy.emplace_back(3 * (waypoints[i + 1].Y().to<double>() -
@@ -75,20 +58,20 @@ std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
}
dx.emplace_back(3 * (waypoints[waypoints.size() - 1].X().to<double>() -
waypoints[waypoints.size() - 3].X().to<double>()) -
endXControlVector[1]);
xFinal[1]);
dy.emplace_back(3 * (waypoints[waypoints.size() - 1].Y().to<double>() -
waypoints[waypoints.size() - 3].Y().to<double>()) -
endYControlVector[1]);
yFinal[1]);
ThomasAlgorithm(a, b, c, dx, &fx);
ThomasAlgorithm(a, b, c, dy, &fy);
fx.emplace(fx.begin(), startXControlVector[1]);
fx.emplace_back(endXControlVector[1]);
fy.emplace(fy.begin(), startYControlVector[1]);
fy.emplace_back(endYControlVector[1]);
fx.emplace(fx.begin(), xInitial[1]);
fx.emplace_back(xFinal[1]);
fy.emplace(fy.begin(), yInitial[1]);
fy.emplace_back(yFinal[1]);
for (unsigned int i = 0; i < fx.size() - 1; i++) {
for (size_t i = 0; i < fx.size() - 1; ++i) {
// Create the spline.
const CubicHermiteSpline spline{
{waypoints[i].X().to<double>(), fx[i]},
@@ -99,39 +82,69 @@ std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
splines.push_back(spline);
}
} else if (waypoints.size() == 1) {
const double xDeriv = (3 * (end.Translation().X().to<double>() -
start.Translation().X().to<double>()) -
endXControlVector[1] - startXControlVector[1]) /
4.0;
const double yDeriv = (3 * (end.Translation().Y().to<double>() -
start.Translation().Y().to<double>()) -
endYControlVector[1] - startYControlVector[1]) /
4.0;
const double xDeriv =
(3 * (xFinal[0] - xInitial[0]) - xFinal[1] - xInitial[1]) / 4.0;
const double yDeriv =
(3 * (yFinal[0] - yInitial[0]) - yFinal[1] - yInitial[1]) / 4.0;
std::array<double, 2> midXControlVector{waypoints[0].X().to<double>(),
xDeriv};
std::array<double, 2> midYControlVector{waypoints[0].Y().to<double>(),
yDeriv};
splines.emplace_back(startXControlVector, midXControlVector,
startYControlVector, midYControlVector);
splines.emplace_back(midXControlVector, endXControlVector,
midYControlVector, endYControlVector);
splines.emplace_back(xInitial, midXControlVector, yInitial,
midYControlVector);
splines.emplace_back(midXControlVector, xFinal, midYControlVector, yFinal);
} else {
// Create the spline.
const CubicHermiteSpline spline{startXControlVector, endXControlVector,
startYControlVector, endYControlVector};
const CubicHermiteSpline spline{xInitial, xFinal, yInitial, yFinal};
splines.push_back(spline);
}
return splines;
}
std::vector<QuinticHermiteSpline> SplineHelper::QuinticSplinesFromWaypoints(
const std::vector<Pose2d>& waypoints) {
std::vector<QuinticHermiteSpline>
SplineHelper::QuinticSplinesFromControlVectors(
const std::vector<Spline<5>::ControlVector>& controlVectors) {
std::vector<QuinticHermiteSpline> splines;
for (unsigned int i = 0; i < waypoints.size() - 1; i++) {
for (size_t i = 0; i < controlVectors.size() - 1; ++i) {
auto& xInitial = controlVectors[i].x;
auto& yInitial = controlVectors[i].y;
auto& xFinal = controlVectors[i + 1].x;
auto& yFinal = controlVectors[i + 1].y;
splines.emplace_back(xInitial, xFinal, yInitial, yFinal);
}
return splines;
}
std::array<Spline<3>::ControlVector, 2>
SplineHelper::CubicControlVectorsFromWaypoints(
const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
const Pose2d& end) {
double scalar;
if (interiorWaypoints.empty()) {
scalar = 1.2 * start.Translation().Distance(end.Translation()).to<double>();
} else {
scalar =
1.2 *
start.Translation().Distance(interiorWaypoints.front()).to<double>();
}
const auto initialCV = CubicControlVector(scalar, start);
if (!interiorWaypoints.empty()) {
scalar =
1.2 * end.Translation().Distance(interiorWaypoints.back()).to<double>();
}
const auto finalCV = CubicControlVector(scalar, end);
return {initialCV, finalCV};
}
std::vector<Spline<5>::ControlVector>
SplineHelper::QuinticControlVectorsFromWaypoints(
const std::vector<Pose2d>& waypoints) {
std::vector<Spline<5>::ControlVector> vectors;
for (size_t i = 0; i < waypoints.size() - 1; ++i) {
auto& p0 = waypoints[i];
auto& p1 = waypoints[i + 1];
@@ -139,19 +152,10 @@ std::vector<QuinticHermiteSpline> SplineHelper::QuinticSplinesFromWaypoints(
const auto scalar =
1.2 * p0.Translation().Distance(p1.Translation()).to<double>();
const std::array<double, 3> xInitialControlVector{
p0.Translation().X().to<double>(), p0.Rotation().Cos() * scalar, 0.0};
const std::array<double, 3> xFinalControlVector{
p1.Translation().X().to<double>(), p1.Rotation().Cos() * scalar, 0.0};
const std::array<double, 3> yInitialControlVector{
p0.Translation().Y().to<double>(), p0.Rotation().Sin() * scalar, 0.0};
const std::array<double, 3> yFinalControlVector{
p1.Translation().Y().to<double>(), p1.Rotation().Sin() * scalar, 0.0};
splines.emplace_back(xInitialControlVector, xFinalControlVector,
yInitialControlVector, yFinalControlVector);
vectors.push_back(QuinticControlVector(scalar, p0));
vectors.push_back(QuinticControlVector(scalar, p1));
}
return splines;
return vectors;
}
void SplineHelper::ThomasAlgorithm(const std::vector<double>& a,
@@ -176,7 +180,7 @@ void SplineHelper::ThomasAlgorithm(const std::vector<double>& a,
d_star[0] = d[0] / b[0];
// Create the c_star and d_star coefficients in the forward sweep
for (unsigned int i = 1; i < N; i++) {
for (size_t i = 1; i < N; ++i) {
double m = 1.0 / (b[i] - a[i] * c_star[i - 1]);
c_star[i] = c[i] * m;
d_star[i] = (d[i] - a[i] * d_star[i - 1]) * m;

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@@ -15,98 +15,78 @@
using namespace frc;
Trajectory TrajectoryGenerator::GenerateTrajectory(
const std::vector<Pose2d>& waypoints,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
Spline<3>::ControlVector initial,
const std::vector<Translation2d>& interiorWaypoints,
Spline<3>::ControlVector end, const TrajectoryConfig& config) {
const Transform2d flip{Translation2d(), Rotation2d(180_deg)};
// Make theta normal for trajectory generation if path is reversed.
std::vector<Pose2d> newWaypoints;
newWaypoints.reserve(waypoints.size());
for (auto&& point : waypoints) {
newWaypoints.push_back(reversed ? point + flip : point);
// Flip the headings.
if (config.IsReversed()) {
initial.x[1] *= -1;
initial.y[1] *= -1;
end.x[1] *= -1;
end.y[1] *= -1;
}
auto points = SplinePointsFromSplines(
SplineHelper::QuinticSplinesFromWaypoints(newWaypoints));
auto points =
SplinePointsFromSplines(SplineHelper::CubicSplinesFromControlVectors(
initial, interiorWaypoints, end));
// After trajectory generation, flip theta back so it's relative to the
// field. Also fix curvature.
if (reversed) {
if (config.IsReversed()) {
for (auto& point : points) {
point = {point.first + flip, -point.second};
}
}
return TrajectoryParameterizer::TimeParameterizeTrajectory(
points, std::move(constraints), startVelocity, endVelocity, maxVelocity,
maxAcceleration, reversed);
points, config.Constraints(), config.StartVelocity(),
config.EndVelocity(), config.MaxVelocity(), config.MaxAcceleration(),
config.IsReversed());
}
Trajectory TrajectoryGenerator::GenerateTrajectory(
const Pose2d& start, const std::vector<Translation2d>& waypoints,
const Pose2d& end,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
const Pose2d& end, const TrajectoryConfig& config) {
auto [startCV, endCV] = SplineHelper::CubicControlVectorsFromWaypoints(
start, interiorWaypoints, end);
return GenerateTrajectory(startCV, interiorWaypoints, endCV, config);
}
Trajectory TrajectoryGenerator::GenerateTrajectory(
std::vector<Spline<5>::ControlVector> controlVectors,
const TrajectoryConfig& config) {
const Transform2d flip{Translation2d(), Rotation2d(180_deg)};
// Make theta normal for trajectory generation if path is reversed.
const Pose2d newStart = reversed ? start + flip : start;
const Pose2d newEnd = reversed ? end + flip : end;
if (config.IsReversed()) {
for (auto& vector : controlVectors) {
// Flip the headings.
vector.x[1] *= -1;
vector.y[1] *= -1;
}
}
auto points = SplinePointsFromSplines(
SplineHelper::CubicSplinesFromWaypoints(newStart, waypoints, newEnd));
SplineHelper::QuinticSplinesFromControlVectors(controlVectors));
// After trajectory generation, flip theta back so it's relative to the
// field. Also fix curvature.
if (reversed) {
if (config.IsReversed()) {
for (auto& point : points) {
point = {point.first + flip, -point.second};
}
}
return TrajectoryParameterizer::TimeParameterizeTrajectory(
points, std::move(constraints), startVelocity, endVelocity, maxVelocity,
maxAcceleration, reversed);
points, config.Constraints(), config.StartVelocity(),
config.EndVelocity(), config.MaxVelocity(), config.MaxAcceleration(),
config.IsReversed());
}
Trajectory TrajectoryGenerator::GenerateTrajectory(
const std::vector<Pose2d>& waypoints,
const DifferentialDriveKinematics& differentialDriveKinematics,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
std::vector<std::unique_ptr<TrajectoryConstraint>> constraints;
constraints.emplace_back(
std::make_unique<DifferentialDriveKinematicsConstraint>(
differentialDriveKinematics, maxVelocity));
return GenerateTrajectory(waypoints, std::move(constraints), startVelocity,
endVelocity, maxVelocity, maxAcceleration,
reversed);
}
Trajectory TrajectoryGenerator::GenerateTrajectory(
const Pose2d& start, const std::vector<Translation2d>& waypoints,
const Pose2d& end,
const DifferentialDriveKinematics& differentialDriveKinematics,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
std::vector<std::unique_ptr<TrajectoryConstraint>> constraints;
constraints.emplace_back(
std::make_unique<DifferentialDriveKinematicsConstraint>(
differentialDriveKinematics, maxVelocity));
return GenerateTrajectory(start, waypoints, end, std::move(constraints),
startVelocity, endVelocity, maxVelocity,
maxAcceleration, reversed);
const std::vector<Pose2d>& waypoints, const TrajectoryConfig& config) {
return GenerateTrajectory(
SplineHelper::QuinticControlVectorsFromWaypoints(waypoints), config);
}

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@@ -35,7 +35,7 @@ using namespace frc;
Trajectory TrajectoryParameterizer::TimeParameterizeTrajectory(
const std::vector<PoseWithCurvature>& points,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,

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@@ -7,6 +7,7 @@
#pragma once
#include <array>
#include <utility>
#include <vector>
@@ -43,6 +44,18 @@ class Spline {
virtual ~Spline() = default;
/**
* Represents a control vector for a spline.
*
* Each element in each array represents the value of the derivative at the
* index. For example, the value of x[2] is the second derivative in the x
* dimension.
*/
struct ControlVector {
std::array<double, (Degree + 1) / 2> x;
std::array<double, (Degree + 1) / 2> y;
};
/**
* Gets the pose and curvature at some point t on the spline.
*

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@@ -7,6 +7,8 @@
#pragma once
#include <array>
#include <utility>
#include <vector>
#include "frc/spline/CubicHermiteSpline.h"
@@ -20,39 +22,79 @@ namespace frc {
class SplineHelper {
public:
/**
* Returns a set of cubic splines corresponding to the provided waypoints. The
* user is free to set the direction of the start and end point. The
* directions for the middle waypoints are determined automatically to ensure
* continuous curvature throughout the path.
* Returns 2 cubic control vectors from a set of exterior waypoints and
* interior translations.
*
* @param start The starting pose.
* @param interiorWaypoints The interior waypoints.
* @param end The ending pose.
* @return 2 cubic control vectors.
*/
static std::array<Spline<3>::ControlVector, 2>
CubicControlVectorsFromWaypoints(
const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
const Pose2d& end);
/**
* Returns quintic control vectors from a set of waypoints.
*
* @param waypoints The waypoints
* @return List of control vectors
*/
static std::vector<Spline<5>::ControlVector>
QuinticControlVectorsFromWaypoints(const std::vector<Pose2d>& waypoints);
/**
* Returns a set of cubic splines corresponding to the provided control
* vectors. The user is free to set the direction of the start and end
* point. The directions for the middle waypoints are determined
* automatically to ensure continuous curvature throughout the path.
*
* The derivation for the algorithm used can be found here:
* <https://www.uio.no/studier/emner/matnat/ifi/nedlagte-emner/INF-MAT4350/h08/undervisningsmateriale/chap7alecture.pdf>
*
* @param start The starting waypoint.
* @param waypoints The middle waypoints. This can be left blank if you only
* wish to create a path with two waypoints.
* @param end The ending waypoint.
* @param start The starting control vector.
* @param waypoints The middle waypoints. This can be left blank if you
* only wish to create a path with two waypoints.
* @param end The ending control vector.
*
* @return A vector of cubic hermite splines that interpolate through the
* provided waypoints.
*/
static std::vector<CubicHermiteSpline> CubicSplinesFromWaypoints(
const Pose2d& start, std::vector<Translation2d> waypoints,
const Pose2d& end);
static std::vector<CubicHermiteSpline> CubicSplinesFromControlVectors(
const Spline<3>::ControlVector& start,
std::vector<Translation2d> waypoints,
const Spline<3>::ControlVector& end);
/**
* Returns a set of quintic splines corresponding to the provided waypoints.
* The user is free to set the direction of all waypoints. Continuous
* Returns a set of quintic splines corresponding to the provided control
* vectors. The user is free to set the direction of all waypoints. Continuous
* curvature is guaranteed throughout the path.
*
* @param waypoints The waypoints.
* @param controlVectors The control vectors.
* @return A vector of quintic hermite splines that interpolate through the
* provided waypoints.
*/
static std::vector<QuinticHermiteSpline> QuinticSplinesFromWaypoints(
const std::vector<Pose2d>& waypoints);
static std::vector<QuinticHermiteSpline> QuinticSplinesFromControlVectors(
const std::vector<Spline<5>::ControlVector>& controlVectors);
private:
static Spline<3>::ControlVector CubicControlVector(double scalar,
const Pose2d& point) {
return {
{point.Translation().X().to<double>(), scalar * point.Rotation().Cos()},
{point.Translation().Y().to<double>(),
scalar * point.Rotation().Sin()}};
}
static Spline<5>::ControlVector QuinticControlVector(double scalar,
const Pose2d& point) {
return {{point.Translation().X().to<double>(),
scalar * point.Rotation().Cos(), 0.0},
{point.Translation().Y().to<double>(),
scalar * point.Rotation().Sin(), 0.0}};
}
/**
* Thomas algorithm for solving tridiagonal systems Af = d.
*

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@@ -0,0 +1,140 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <utility>
#include <vector>
#include <units/units.h>
#include "frc/kinematics/DifferentialDriveKinematics.h"
#include "frc/trajectory/constraint/DifferentialDriveKinematicsConstraint.h"
#include "frc/trajectory/constraint/TrajectoryConstraint.h"
namespace frc {
/**
* Represents the configuration for generating a trajectory. This class stores
* the start velocity, end velocity, max velocity, max acceleration, custom
* constraints, and the reversed flag.
*
* The class must be constructed with a max velocity and max acceleration.
* The other parameters (start velocity, end velocity, constraints, reversed)
* have been defaulted to reasonable values (0, 0, {}, false). These values can
* be changed via the SetXXX methods.
*/
class TrajectoryConfig {
public:
/**
* Constructs a config object.
* @param maxVelocity The max velocity of the trajectory.
* @param maxAcceleration The max acceleration of the trajectory.
*/
TrajectoryConfig(units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration)
: m_maxVelocity(maxVelocity), m_maxAcceleration(maxAcceleration) {}
TrajectoryConfig(const TrajectoryConfig&) = delete;
TrajectoryConfig& operator=(const TrajectoryConfig&) = delete;
TrajectoryConfig(TrajectoryConfig&&) = default;
TrajectoryConfig& operator=(TrajectoryConfig&&) = default;
/**
* Sets the start velocity of the trajectory.
* @param startVelocity The start velocity of the trajectory.
*/
void SetStartVelocity(units::meters_per_second_t startVelocity) {
m_startVelocity = startVelocity;
}
/**
* Sets the end velocity of the trajectory.
* @param endVelocity The end velocity of the trajectory.
*/
void SetEndVelocity(units::meters_per_second_t endVelocity) {
m_endVelocity = endVelocity;
}
/**
* Sets the reversed flag of the trajectory.
* @param reversed Whether the trajectory should be reversed or not.
*/
void SetReversed(bool reversed) { m_reversed = reversed; }
/**
* Adds a user-defined constraint to the trajectory.
* @param constraint The user-defined constraint.
*/
template <typename Constraint, typename = std::enable_if_t<std::is_base_of_v<
TrajectoryConstraint, Constraint>>>
void AddConstraint(Constraint constraint) {
m_constraints.emplace_back(std::make_unique<Constraint>(constraint));
}
/**
* Adds a differential drive kinematics constraint to ensure that
* no wheel velocity of a differential drive goes above the max velocity.
*
* @param kinematics The differential drive kinematics.
*/
void SetKinematics(const DifferentialDriveKinematics& kinematics) {
AddConstraint(
DifferentialDriveKinematicsConstraint(kinematics, m_maxVelocity));
}
/**
* Returns the starting velocity of the trajectory.
* @return The starting velocity of the trajectory.
*/
units::meters_per_second_t StartVelocity() const { return m_startVelocity; }
/**
* Returns the ending velocity of the trajectory.
* @return The ending velocity of the trajectory.
*/
units::meters_per_second_t EndVelocity() const { return m_endVelocity; }
/**
* Returns the maximum velocity of the trajectory.
* @return The maximum velocity of the trajectory.
*/
units::meters_per_second_t MaxVelocity() const { return m_maxVelocity; }
/**
* Returns the maximum acceleration of the trajectory.
* @return The maximum acceleration of the trajectory.
*/
units::meters_per_second_squared_t MaxAcceleration() const {
return m_maxAcceleration;
}
/**
* Returns the user-defined constraints of the trajectory.
* @return The user-defined constraints of the trajectory.
*/
const std::vector<std::unique_ptr<TrajectoryConstraint>>& Constraints()
const {
return m_constraints;
}
/**
* Returns whether the trajectory is reversed or not.
* @return whether the trajectory is reversed or not.
*/
bool IsReversed() const { return m_reversed; }
private:
units::meters_per_second_t m_startVelocity = 0_mps;
units::meters_per_second_t m_endVelocity = 0_mps;
units::meters_per_second_t m_maxVelocity;
units::meters_per_second_squared_t m_maxAcceleration;
std::vector<std::unique_ptr<TrajectoryConstraint>> m_constraints;
bool m_reversed = false;
};
} // namespace frc

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@@ -13,6 +13,7 @@
#include "frc/spline/SplineParameterizer.h"
#include "frc/trajectory/Trajectory.h"
#include "frc/trajectory/TrajectoryConfig.h"
#include "frc/trajectory/constraint/DifferentialDriveKinematicsConstraint.h"
#include "frc/trajectory/constraint/TrajectoryConstraint.h"
@@ -25,114 +26,63 @@ class TrajectoryGenerator {
using PoseWithCurvature = std::pair<Pose2d, curvature_t>;
/**
* Generates a trajectory with the given waypoints and constraints.
* Generates a trajectory from the given control vectors and config. This
* method uses clamped cubic splines -- a method in which the exterior control
* vectors and interior waypoints are provided. The headings are automatically
* determined at the interior points to ensure continuous curvature.
*
* @param waypoints A vector of points that the trajectory must go through.
* @param constraints A vector of various velocity and acceleration
* constraints.
* @param startVelocity The start velocity for the trajectory.
* @param endVelocity The end velocity for the trajectory.
* @param maxVelocity The max velocity for the trajectory.
* @param maxAcceleration The max acceleration for the trajectory.
* @param reversed Whether the robot should move backwards. Note that the
* robot will still move from a -> b -> ... -> z as defined in the waypoints.
*
* @return The trajectory.
* @param initial The initial control vector.
* @param interiorWaypoints The interior waypoints.
* @param end The ending control vector.
* @param config The configuration for the trajectory.
* @return The generated trajectory.
*/
static Trajectory GenerateTrajectory(
const std::vector<Pose2d>& waypoints,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration,
bool reversed = false);
Spline<3>::ControlVector initial,
const std::vector<Translation2d>& interiorWaypoints,
Spline<3>::ControlVector end, const TrajectoryConfig& config);
/**
* Generates a trajectory with the given waypoints and constraints.
* Generates a trajectory from the given waypoints and config. This method
* uses clamped cubic splines -- a method in which the initial pose, final
* pose, and interior waypoints are provided. The headings are automatically
* determined at the interior points to ensure continuous curvature.
*
* @param start The starting pose for the trajectory.
* @param waypoints The interior waypoints for the trajectory. The headings
* will be determined automatically to ensure continuous curvature.
* @param end The ending pose for the trajectory.
* @param constraints A vector of various velocity and acceleration
* constraints.
* @param startVelocity The start velocity for the trajectory.
* @param endVelocity The end velocity for the trajectory.
* @param maxVelocity The max velocity for the trajectory.
* @param maxAcceleration The max acceleration for the trajectory.
* @param reversed Whether the robot should move backwards. Note that the
* robot will still move from a -> b -> ... -> z as defined in the waypoints.
*
* @return The trajectory.
* @param start The starting pose.
* @param interiorWaypoints The interior waypoints.
* @param end The ending pose.
* @param config The configuration for the trajectory.
* @return The generated trajectory.
*/
static Trajectory GenerateTrajectory(
const Pose2d& start, const std::vector<Translation2d>& waypoints,
const Pose2d& end,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration,
bool reversed = false);
const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
const Pose2d& end, const TrajectoryConfig& config);
/**
* Generates a trajectory with the given waypoints and differential drive
* constraints. Use this method if you just want a constraint such that none
* of the wheels on your differential drive exceed the specified max velocity.
* If you desire to impose more constraints, please use the other overloads.
* Generates a trajectory from the given quintic control vectors and config.
* This method uses quintic hermite splines -- therefore, all points must be
* represented by control vectors. Continuous curvature is guaranteed in this
* method.
*
* @param waypoints A vector of points that the trajectory must go through.
* @param differentialDriveKinematics The DifferentialDriveKinematics
* object that represents your drivetrain.
* @param startVelocity The start velocity for the trajectory.
* @param endVelocity The end velocity for the trajectory.
* @param maxVelocity The max velocity for the trajectory.
* @param maxAcceleration The max acceleration for the trajectory.
* @param reversed Whether the robot should move backwards. Note that the
* robot will still move from a -> b -> ... -> z as defined in the waypoints.
*
* @return The trajectory.
* @param controlVectors List of quintic control vectors.
* @param config The configuration for the trajectory.
* @return The generated trajectory.
*/
static Trajectory GenerateTrajectory(
const std::vector<Pose2d>& waypoints,
const DifferentialDriveKinematics& differentialDriveKinematics,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration,
bool reversed = false);
std::vector<Spline<5>::ControlVector> controlVectors,
const TrajectoryConfig& config);
/**
* Generates a trajectory with the given waypoints and differential drive
* constraints. Use this method if you just want a constraint such that none
* of the wheels on your differential drive exceed the specified max velocity.
* If you desire to impose more constraints, please use the other overloads.
* Generates a trajectory from the given waypoints and config. This method
* uses quintic hermite splines -- therefore, all points must be represented
* by Pose2d objects. Continuous curvature is guaranteed in this method.
*
* @param start The starting pose for the trajectory.
* @param waypoints The interior waypoints for the trajectory. The headings
* will be determined automatically to ensure continuous curvature.
* @param end The ending pose for the trajectory.
* @param differentialDriveKinematics The DifferentialDriveKinematics
* object that represents your drivetrain.
* @param startVelocity The start velocity for the trajectory.
* @param endVelocity The end velocity for the trajectory.
* @param maxVelocity The max velocity for the trajectory.
* @param maxAcceleration The max acceleration for the trajectory.
* @param reversed Whether the robot should move backwards. Note that the
* robot will still move from a -> b -> ... -> z as defined in the waypoints.
*
* @return The trajectory.
* @param waypoints List of waypoints..
* @param config The configuration for the trajectory.
* @return The generated trajectory.
*/
static Trajectory GenerateTrajectory(
const Pose2d& start, const std::vector<Translation2d>& waypoints,
const Pose2d& end,
const DifferentialDriveKinematics& differentialDriveKinematics,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration,
bool reversed = false);
static Trajectory GenerateTrajectory(const std::vector<Pose2d>& waypoints,
const TrajectoryConfig& config);
/**
* Generate spline points from a vector of splines by parameterizing the

View File

@@ -67,7 +67,7 @@ class TrajectoryParameterizer {
*/
static Trajectory TimeParameterizeTrajectory(
const std::vector<PoseWithCurvature>& points,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,

View File

@@ -34,7 +34,7 @@ TEST(RamseteControllerTest, ReachesReference) {
auto waypoints = std::vector{frc::Pose2d{2.75_m, 22.521_m, 0_rad},
frc::Pose2d{24.73_m, 19.68_m, 5.846_rad}};
auto trajectory = frc::TrajectoryGenerator::GenerateTrajectory(
waypoints, {}, 0_mps, 0_mps, 8.8_mps, 0.1_mps_sq, false);
waypoints, {8.8_mps, 0.1_mps_sq});
constexpr auto kDt = 0.02_s;
auto totalTime = trajectory.TotalTime();

View File

@@ -29,8 +29,12 @@ class CubicHermiteSplineTest : public ::testing::Test {
const auto start = std::chrono::high_resolution_clock::now();
// Generate and parameterize the spline.
const auto [startCV, endCV] =
SplineHelper::CubicControlVectorsFromWaypoints(a, waypoints, b);
const auto splines =
SplineHelper::CubicSplinesFromWaypoints(a, waypoints, b);
SplineHelper::CubicSplinesFromControlVectors(startCV, waypoints, endCV);
std::vector<Spline<3>::PoseWithCurvature> poses;
poses.push_back(splines[0].GetPoint(0.0));

View File

@@ -27,7 +27,8 @@ class QuinticHermiteSplineTest : public ::testing::Test {
const auto start = std::chrono::high_resolution_clock::now();
// Generate and parameterize the spline.
const auto spline = SplineHelper::QuinticSplinesFromWaypoints({a, b})[0];
const auto spline = SplineHelper::QuinticSplinesFromControlVectors(
SplineHelper::QuinticControlVectorsFromWaypoints({a, b}))[0];
const auto poses = SplineParameterizer::Parameterize(spline);
// End timer.

View File

@@ -20,11 +20,11 @@ using namespace frc;
TEST(CentripetalAccelerationConstraintTest, Constraint) {
const auto maxCentripetalAcceleration = 7_fps_sq;
std::vector<std::unique_ptr<TrajectoryConstraint>> constraints;
constraints.emplace_back(std::make_unique<CentripetalAccelerationConstraint>(
maxCentripetalAcceleration));
auto config = TrajectoryConfig(12_fps, 12_fps_sq);
config.AddConstraint(
CentripetalAccelerationConstraint(maxCentripetalAcceleration));
auto trajectory = TestTrajectory::GetTrajectory(std::move(constraints));
auto trajectory = TestTrajectory::GetTrajectory(config);
units::second_t time = 0_s;
units::second_t dt = 20_ms;

View File

@@ -21,12 +21,11 @@ TEST(DifferentialDriveKinematicsConstraintTest, Constraint) {
const auto maxVelocity = 12_fps;
const DifferentialDriveKinematics kinematics{27_in};
std::vector<std::unique_ptr<TrajectoryConstraint>> constraints;
constraints.emplace_back(
std::make_unique<DifferentialDriveKinematicsConstraint>(kinematics,
maxVelocity));
auto config = TrajectoryConfig(12_fps, 12_fps_sq);
config.AddConstraint(
DifferentialDriveKinematicsConstraint(kinematics, maxVelocity));
auto trajectory = TestTrajectory::GetTrajectory(std::move(constraints));
auto trajectory = TestTrajectory::GetTrajectory(config);
units::second_t time = 0_s;
units::second_t dt = 20_ms;

View File

@@ -17,8 +17,8 @@
using namespace frc;
TEST(TrajectoryGenerationTest, ObeysConstraints) {
auto trajectory = TestTrajectory::GetTrajectory(
std::vector<std::unique_ptr<TrajectoryConstraint>>());
TrajectoryConfig config{12_fps, 12_fps_sq};
auto trajectory = TestTrajectory::GetTrajectory(config);
units::second_t time = 0_s;
units::second_t dt = 20_ms;

View File

@@ -18,17 +18,13 @@
namespace frc {
class TestTrajectory {
public:
static Trajectory GetTrajectory(
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints) {
const units::meters_per_second_t startVelocity = 0_mps;
const units::meters_per_second_t endVelocity = 0_mps;
const units::meters_per_second_t maxVelocity = 12_fps;
const units::meters_per_second_squared_t maxAcceleration = 12_fps_sq;
static Trajectory GetTrajectory(TrajectoryConfig& config) {
// 2018 cross scale auto waypoints
const Pose2d sideStart{1.54_ft, 23.23_ft, Rotation2d(180_deg)};
const Pose2d crossScale{23.7_ft, 6.8_ft, Rotation2d(-160_deg)};
config.SetReversed(true);
auto vector = std::vector<Translation2d>{
(sideStart + Transform2d{Translation2d(-13_ft, 0_ft), Rotation2d()})
.Translation(),
@@ -36,9 +32,8 @@ class TestTrajectory {
Transform2d{Translation2d(-19.5_ft, 5.0_ft), Rotation2d(-90_deg)})
.Translation()};
return TrajectoryGenerator::GenerateTrajectory(
sideStart, vector, crossScale, std::move(constraints), startVelocity,
endVelocity, maxVelocity, maxAcceleration, true);
return TrajectoryGenerator::GenerateTrajectory(sideStart, vector,
crossScale, config);
}
};

View File

@@ -7,6 +7,8 @@
package edu.wpi.first.wpilibj.spline;
import java.util.Arrays;
import org.ejml.simple.SimpleMatrix;
import edu.wpi.first.wpilibj.geometry.Pose2d;
@@ -88,4 +90,27 @@ public abstract class Spline {
curvature
);
}
/**
* Represents a control vector for a spline.
*
* <p>Each element in each array represents the value of the derivative at the index. For
* example, the value of x[2] is the second derivative in the x dimension.
*/
@SuppressWarnings("MemberName")
public static class ControlVector {
public double[] x;
public double[] y;
/**
* Instantiates a control vector.
* @param x The x dimension of the control vector.
* @param y The y dimension of the control vector.
*/
@SuppressWarnings("ParameterName")
public ControlVector(double[] x, double[] y) {
this.x = Arrays.copyOf(x, x.length);
this.y = Arrays.copyOf(y, y.length);
}
}
}

View File

@@ -7,7 +7,9 @@
package edu.wpi.first.wpilibj.spline;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import edu.wpi.first.wpilibj.geometry.Pose2d;
import edu.wpi.first.wpilibj.geometry.Translation2d;
@@ -20,55 +22,91 @@ public final class SplineHelper {
}
/**
* Returns a set of cubic splines corresponding to the provided waypoints. The
* Returns 2 cubic control vectors from a set of exterior waypoints and
* interior translations.
*
* @param start The starting pose.
* @param interiorWaypoints The interior waypoints.
* @param end The ending pose.
* @return 2 cubic control vectors.
*/
public static Spline.ControlVector[] getCubicControlVectorsFromWaypoints(
Pose2d start, Translation2d[] interiorWaypoints, Pose2d end
) {
// Generate control vectors from poses.
Spline.ControlVector initialCV;
Spline.ControlVector endCV;
// Chooses a magnitude automatically that makes the splines look better.
if (interiorWaypoints.length < 1) {
double scalar = start.getTranslation().getDistance(end.getTranslation()) * 1.2;
initialCV = getCubicControlVector(scalar, start);
endCV = getCubicControlVector(scalar, end);
} else {
double scalar = start.getTranslation().getDistance(interiorWaypoints[0]) * 1.2;
initialCV = getCubicControlVector(scalar, start);
scalar = end.getTranslation().getDistance(interiorWaypoints[interiorWaypoints.length - 1])
* 1.2;
endCV = getCubicControlVector(scalar, end);
}
return new Spline.ControlVector[]{initialCV, endCV};
}
/**
* Returns quintic control vectors from a set of waypoints.
*
* @param waypoints The waypoints
* @return List of control vectors
*/
public static List<Spline.ControlVector> getQuinticControlVectorsFromWaypoints(
List<Pose2d> waypoints
) {
List<Spline.ControlVector> vectors = new ArrayList<>();
for (int i = 0; i < waypoints.size() - 1; i++) {
var p0 = waypoints.get(i);
var p1 = waypoints.get(i + 1);
// This just makes the splines look better.
final var scalar = 1.2 * p0.getTranslation().getDistance(p1.getTranslation());
vectors.add(getQuinticControlVector(scalar, p0));
vectors.add(getQuinticControlVector(scalar, p1));
}
return vectors;
}
/**
* Returns a set of cubic splines corresponding to the provided control vectors. The
* user is free to set the direction of the start and end point. The
* directions for the middle waypoints are determined automatically to ensure
* continuous curvature throughout the path.
*
* @param start The starting waypoint.
* @param start The starting control vector.
* @param waypoints The middle waypoints. This can be left blank if you only
* wish to create a path with two waypoints.
* @param end The ending waypoint.
* @param end The ending control vector.
* @return A vector of cubic hermite splines that interpolate through the
* provided waypoints.
* provided waypoints and control vectors.
*/
@SuppressWarnings({"LocalVariableName", "PMD.ExcessiveMethodLength",
"PMD.AvoidInstantiatingObjectsInLoops"})
public static CubicHermiteSpline[] getCubicSplinesFromWaypoints(
Pose2d start, Translation2d[] waypoints, Pose2d end) {
public static CubicHermiteSpline[] getCubicSplinesFromControlVectors(
Spline.ControlVector start, Translation2d[] waypoints, Spline.ControlVector end) {
CubicHermiteSpline[] splines = new CubicHermiteSpline[waypoints.length + 1];
double scalar;
// This just makes the splines look better.
if (waypoints.length == 0) {
scalar = 1.2 * start.getTranslation().getDistance(end.getTranslation());
} else {
scalar = 1.2 * start.getTranslation().getDistance(waypoints[0]);
}
double[] xInitialControlVector
= {start.getTranslation().getX(), scalar * start.getRotation().getCos()};
double[] yInitialControlVector
= {start.getTranslation().getY(), scalar * start.getRotation().getSin()};
// This just makes the splines look better.
if (waypoints.length != 0) {
scalar = 1.2 * end.getTranslation().getDistance(waypoints[waypoints.length - 1]);
}
double[] xFinalControlVector
= {end.getTranslation().getX(), scalar * end.getRotation().getCos()};
double[] yFinalControlVector
= {end.getTranslation().getY(), scalar * end.getRotation().getSin()};
double[] xInitial = start.x;
double[] yInitial = start.y;
double[] xFinal = end.x;
double[] yFinal = end.y;
if (waypoints.length > 1) {
Translation2d[] newWaypts = new Translation2d[waypoints.length + 2];
// Create an array of all waypoints, including the start and end.
newWaypts[0] = start.getTranslation();
newWaypts[0] = new Translation2d(xInitial[0], yInitial[0]);
System.arraycopy(waypoints, 0, newWaypts, 1, waypoints.length);
newWaypts[newWaypts.length - 1] = end.getTranslation();
newWaypts[newWaypts.length - 1] = new Translation2d(xFinal[0], yFinal[0]);
final double[] a = new double[1 + newWaypts.length - 3];
@@ -90,8 +128,8 @@ public final class SplineHelper {
}
c[c.length - 1] = 0.0;
dx[0] = 3 * (newWaypts[2].getX() - newWaypts[0].getX()) - xInitialControlVector[1];
dy[0] = 3 * (newWaypts[2].getY() - newWaypts[0].getY()) - yInitialControlVector[1];
dx[0] = 3 * (newWaypts[2].getX() - newWaypts[0].getX()) - xInitial[1];
dy[0] = 3 * (newWaypts[2].getY() - newWaypts[0].getY()) - yInitial[1];
if (newWaypts.length > 4) {
for (int i = 1; i <= newWaypts.length; i++) {
@@ -101,9 +139,9 @@ public final class SplineHelper {
}
dx[dx.length - 1] = 3 * (newWaypts[newWaypts.length - 1].getX()
- newWaypts[newWaypts.length - 3].getX()) - xFinalControlVector[1];
- newWaypts[newWaypts.length - 3].getX()) - xFinal[1];
dy[dy.length - 1] = 3 * (newWaypts[newWaypts.length - 1].getY()
- newWaypts[newWaypts.length - 3].getY()) - yFinalControlVector[1];
- newWaypts[newWaypts.length - 3].getY()) - yFinal[1];
thomasAlgorithm(a, b, c, dx, fx);
thomasAlgorithm(a, b, c, dy, fy);
@@ -111,12 +149,12 @@ public final class SplineHelper {
double[] newFx = new double[fx.length + 2];
double[] newFy = new double[fy.length + 2];
newFx[0] = xInitialControlVector[1];
newFy[0] = yInitialControlVector[1];
newFx[0] = xInitial[1];
newFy[0] = yInitial[1];
System.arraycopy(fx, 0, newFx, 1, fx.length);
System.arraycopy(fy, 0, newFy, 1, fy.length);
newFx[newFx.length - 1] = xFinalControlVector[1];
newFy[newFy.length - 1] = yFinalControlVector[1];
newFx[newFx.length - 1] = xFinal[1];
newFy[newFy.length - 1] = yFinal[1];
for (int i = 0; i < newFx.length - 1; i++) {
splines[i] = new CubicHermiteSpline(
@@ -127,59 +165,49 @@ public final class SplineHelper {
);
}
} else if (waypoints.length == 1) {
final var xDeriv = (3 * (end.getTranslation().getX()
- start.getTranslation().getX())
- xFinalControlVector[1] - xInitialControlVector[1])
final var xDeriv = (3 * (xFinal[0]
- xInitial[0])
- xFinal[1] - xInitial[1])
/ 4.0;
final var yDeriv = (3 * (end.getTranslation().getY()
- start.getTranslation().getY())
- yFinalControlVector[1] - yInitialControlVector[1])
final var yDeriv = (3 * (yFinal[0]
- yInitial[0])
- yFinal[1] - yInitial[1])
/ 4.0;
double[] midXControlVector = {waypoints[0].getX(), xDeriv};
double[] midYControlVector = {waypoints[0].getX(), yDeriv};
splines[0] = new CubicHermiteSpline(xInitialControlVector, midXControlVector,
yInitialControlVector, midYControlVector);
splines[1] = new CubicHermiteSpline(midXControlVector, xFinalControlVector,
midYControlVector, yFinalControlVector);
splines[0] = new CubicHermiteSpline(xInitial, midXControlVector,
yInitial, midYControlVector);
splines[1] = new CubicHermiteSpline(midXControlVector, xFinal,
midYControlVector, yFinal);
} else {
splines[0] = new CubicHermiteSpline(xInitialControlVector, xFinalControlVector,
yInitialControlVector, yFinalControlVector);
splines[0] = new CubicHermiteSpline(xInitial, xFinal,
yInitial, yFinal);
}
return splines;
}
/**
* Returns a set of quintic splines corresponding to the provided waypoints.
* The user is free to set the direction of all waypoints. Continuous
* Returns a set of quintic splines corresponding to the provided control vectors.
* The user is free to set the direction of all control vectors. Continuous
* curvature is guaranteed throughout the path.
*
* @param waypoints The waypoints.
* @param controlVectors The control vectors.
* @return A vector of quintic hermite splines that interpolate through the
* provided waypoints.
*/
@SuppressWarnings({"LocalVariableName", "PMD.AvoidInstantiatingObjectsInLoops"})
public static QuinticHermiteSpline[] getQuinticSplinesFromWaypoints(Pose2d[] waypoints) {
QuinticHermiteSpline[] splines = new QuinticHermiteSpline[waypoints.length - 1];
for (int i = 0; i < waypoints.length - 1; i++) {
var p0 = waypoints[i];
var p1 = waypoints[i + 1];
// This just makes the splines look better.
final var scalar = 1.2 * p0.getTranslation().getDistance(p1.getTranslation());
double[] xInitialControlVector =
{p0.getTranslation().getX(), scalar * p0.getRotation().getCos(), 0.0};
double[] xFinalControlVector =
{p1.getTranslation().getX(), scalar * p1.getRotation().getCos(), 0.0};
double[] yInitialControlVector =
{p0.getTranslation().getY(), scalar * p0.getRotation().getSin(), 0.0};
double[] yFinalControlVector =
{p1.getTranslation().getY(), scalar * p1.getRotation().getSin(), 0.0};
splines[i] = new QuinticHermiteSpline(xInitialControlVector, xFinalControlVector,
yInitialControlVector, yFinalControlVector);
public static QuinticHermiteSpline[] getQuinticSplinesFromControlVectors(
Spline.ControlVector[] controlVectors) {
QuinticHermiteSpline[] splines = new QuinticHermiteSpline[controlVectors.length - 1];
for (int i = 0; i < controlVectors.length - 1; i++) {
var xInitial = controlVectors[i].x;
var xFinal = controlVectors[i + 1].x;
var yInitial = controlVectors[i].y;
var yFinal = controlVectors[i + 1].y;
splines[i] = new QuinticHermiteSpline(xInitial, xFinal,
yInitial, yFinal);
}
return splines;
}
@@ -218,4 +246,18 @@ public final class SplineHelper {
solutionVector[i] = dStar[i] - cStar[i] * solutionVector[i + 1];
}
}
private static Spline.ControlVector getCubicControlVector(double scalar, Pose2d point) {
return new Spline.ControlVector(
new double[]{point.getTranslation().getX(), scalar * point.getRotation().getCos()},
new double[]{point.getTranslation().getY(), scalar * point.getRotation().getSin()}
);
}
private static Spline.ControlVector getQuinticControlVector(double scalar, Pose2d point) {
return new Spline.ControlVector(
new double[]{point.getTranslation().getX(), scalar * point.getRotation().getCos(), 0.0},
new double[]{point.getTranslation().getY(), scalar * point.getRotation().getSin(), 0.0}
);
}
}

View File

@@ -0,0 +1,165 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
package edu.wpi.first.wpilibj.trajectory;
import java.util.ArrayList;
import java.util.List;
import edu.wpi.first.wpilibj.kinematics.DifferentialDriveKinematics;
import edu.wpi.first.wpilibj.trajectory.constraint.DifferentialDriveKinematicsConstraint;
import edu.wpi.first.wpilibj.trajectory.constraint.TrajectoryConstraint;
/**
* Represents the configuration for generating a trajectory. This class stores the start velocity,
* end velocity, max velocity, max acceleration, custom constraints, and the reversed flag.
*
* <p>The class must be constructed with a max velocity and max acceleration. The other parameters
* (start velocity, end velocity, constraints, reversed) have been defaulted to reasonable
* values (0, 0, {}, false). These values can be changed via the setXXX methods.
*/
public class TrajectoryConfig {
private final double m_maxVelocity;
private final double m_maxAcceleration;
private final List<TrajectoryConstraint> m_constraints;
private double m_startVelocity;
private double m_endVelocity;
private boolean m_reversed;
/**
* Constructs the trajectory configuration class.
*
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
*/
public TrajectoryConfig(double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq) {
m_maxVelocity = maxVelocityMetersPerSecond;
m_maxAcceleration = maxAccelerationMetersPerSecondSq;
m_constraints = new ArrayList<>();
}
/**
* Adds a user-defined constraint to the trajectory.
*
* @param constraint The user-defined constraint.
* @return Instance of the current config object.
*/
public TrajectoryConfig addConstraint(TrajectoryConstraint constraint) {
m_constraints.add(constraint);
return this;
}
/**
* Adds all user-defined constraints from a list to the trajectory.
* @param constraints List of user-defined constraints.
* @return Instance of the current config object.
*/
public TrajectoryConfig addConstraints(List<TrajectoryConstraint> constraints) {
m_constraints.addAll(constraints);
return this;
}
/**
* Adds a differential drive kinematics constraint to ensure that
* no wheel velocity of a differential drive goes above the max velocity.
*
* @param kinematics The differential drive kinematics.
* @return Instance of the current config object.
*/
public TrajectoryConfig setKinematics(DifferentialDriveKinematics kinematics) {
addConstraint(new DifferentialDriveKinematicsConstraint(kinematics, m_maxVelocity));
return this;
}
/**
* Returns the starting velocity of the trajectory.
*
* @return The starting velocity of the trajectory.
*/
public double getStartVelocity() {
return m_startVelocity;
}
/**
* Sets the start velocity of the trajectory.
*
* @param startVelocityMetersPerSecond The start velocity of the trajectory.
* @return Instance of the current config object.
*/
public TrajectoryConfig setStartVelocity(double startVelocityMetersPerSecond) {
m_startVelocity = startVelocityMetersPerSecond;
return this;
}
/**
* Returns the starting velocity of the trajectory.
*
* @return The starting velocity of the trajectory.
*/
public double getEndVelocity() {
return m_endVelocity;
}
/**
* Sets the end velocity of the trajectory.
*
* @param endVelocityMetersPerSecond The end velocity of the trajectory.
* @return Instance of the current config object.
*/
public TrajectoryConfig setEndVelocity(double endVelocityMetersPerSecond) {
m_endVelocity = endVelocityMetersPerSecond;
return this;
}
/**
* Returns the maximum velocity of the trajectory.
*
* @return The maximum velocity of the trajectory.
*/
public double getMaxVelocity() {
return m_maxVelocity;
}
/**
* Returns the maximum acceleration of the trajectory.
*
* @return The maximum acceleration of the trajectory.
*/
public double getMaxAcceleration() {
return m_maxAcceleration;
}
/**
* Returns the user-defined constraints of the trajectory.
*
* @return The user-defined constraints of the trajectory.
*/
public List<TrajectoryConstraint> getConstraints() {
return m_constraints;
}
/**
* Returns whether the trajectory is reversed or not.
*
* @return whether the trajectory is reversed or not.
*/
public boolean isReversed() {
return m_reversed;
}
/**
* Sets the reversed flag of the trajectory.
*
* @param reversed Whether the trajectory should be reversed or not.
* @return Instance of the current config object.
*/
public TrajectoryConfig setReversed(boolean reversed) {
m_reversed = reversed;
return this;
}
}

View File

@@ -14,13 +14,10 @@ import edu.wpi.first.wpilibj.geometry.Pose2d;
import edu.wpi.first.wpilibj.geometry.Rotation2d;
import edu.wpi.first.wpilibj.geometry.Transform2d;
import edu.wpi.first.wpilibj.geometry.Translation2d;
import edu.wpi.first.wpilibj.kinematics.DifferentialDriveKinematics;
import edu.wpi.first.wpilibj.spline.PoseWithCurvature;
import edu.wpi.first.wpilibj.spline.Spline;
import edu.wpi.first.wpilibj.spline.SplineHelper;
import edu.wpi.first.wpilibj.spline.SplineParameterizer;
import edu.wpi.first.wpilibj.trajectory.constraint.DifferentialDriveKinematicsConstraint;
import edu.wpi.first.wpilibj.trajectory.constraint.TrajectoryConstraint;
public final class TrajectoryGenerator {
/**
@@ -30,309 +27,142 @@ public final class TrajectoryGenerator {
}
/**
* Generates a trajectory with the given waypoints and constraints.
* Generates a trajectory from the given control vectors and config. This method uses clamped
* cubic splines -- a method in which the exterior control vectors and interior waypoints
* are provided. The headings are automatically determined at the interior points to
* ensure continuous curvature.
*
* @param waypoints A vector of points that the trajectory must go through.
* @param constraints A vector of various velocity and acceleration
* constraints.
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
* @param reversed Whether the robot should move backwards. Note that the
* robot will still move from a -&gt; b -&gt; ... -&gt; z
* as defined in the waypoints.
* @return The trajectory.
* @param initial The initial control vector.
* @param interiorWaypoints The interior waypoints.
* @param end The ending control vector.
* @param config The configuration for the trajectory.
* @return The generated trajectory.
*/
public static Trajectory generateTrajectory(
List<Pose2d> waypoints,
List<TrajectoryConstraint> constraints,
double startVelocityMetersPerSecond,
double endVelocityMetersPerSecond,
double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq,
boolean reversed
Spline.ControlVector initial,
List<Translation2d> interiorWaypoints,
Spline.ControlVector end,
TrajectoryConfig config
) {
final var flip = new Transform2d(new Translation2d(), Rotation2d.fromDegrees(-180.0));
final var flip = new Transform2d(new Translation2d(), Rotation2d.fromDegrees(180.0));
// Make theta normal for trajectory generation if path is reversed.
final var newWaypoints = new ArrayList<Pose2d>(waypoints.size());
for (final var point : waypoints) {
newWaypoints.add(reversed ? point.plus(flip) : point);
// Clone the control vectors.
var newInitial = new Spline.ControlVector(initial.x, initial.y);
var newEnd = new Spline.ControlVector(end.x, end.y);
// Change the orientation if reversed.
if (config.isReversed()) {
newInitial.x[1] *= -1;
newInitial.y[1] *= -1;
newEnd.x[1] *= -1;
newEnd.y[1] *= -1;
}
var points = splinePointsFromSplines(SplineHelper.getQuinticSplinesFromWaypoints(
newWaypoints.toArray(new Pose2d[0])
// Get the spline points
var points = splinePointsFromSplines(SplineHelper.getCubicSplinesFromControlVectors(
newInitial, interiorWaypoints.toArray(new Translation2d[0]), newEnd
));
// After trajectory generation, flip theta back so it's relative to the
// field. Also fix curvature.
if (reversed) {
// Change the points back to their original orientation.
if (config.isReversed()) {
for (var point : points) {
point.poseMeters = point.poseMeters.plus(flip);
point.curvatureRadPerMeter *= -1;
}
}
return TrajectoryParameterizer.timeParameterizeTrajectory(points, constraints,
startVelocityMetersPerSecond, endVelocityMetersPerSecond, maxVelocityMetersPerSecond,
maxAccelerationMetersPerSecondSq, reversed);
// Generate and return trajectory.
return TrajectoryParameterizer.timeParameterizeTrajectory(points, config.getConstraints(),
config.getStartVelocity(), config.getEndVelocity(), config.getMaxVelocity(),
config.getMaxAcceleration(), config.isReversed());
}
/**
* Generates a trajectory with the given waypoints and constraints.
* Generates a trajectory from the given waypoints and config. This method uses clamped
* cubic splines -- a method in which the initial pose, final pose, and interior waypoints
* are provided. The headings are automatically determined at the interior points to
* ensure continuous curvature.
*
* @param waypoints A vector of points that the trajectory must go through.
* @param constraints A vector of various velocity and acceleration
* constraints.
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
* @return The trajectory.
* @param start The starting pose.
* @param interiorWaypoints The interior waypoints.
* @param end The ending pose.
* @param config The configuration for the trajectory.
* @return The generated trajectory.
*/
public static Trajectory generateTrajectory(
List<Pose2d> waypoints,
List<TrajectoryConstraint> constraints,
double startVelocityMetersPerSecond,
double endVelocityMetersPerSecond,
double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq
Pose2d start, List<Translation2d> interiorWaypoints, Pose2d end,
TrajectoryConfig config
) {
return generateTrajectory(waypoints, constraints, startVelocityMetersPerSecond,
endVelocityMetersPerSecond, maxVelocityMetersPerSecond, maxAccelerationMetersPerSecondSq,
false);
var controlVectors = SplineHelper.getCubicControlVectorsFromWaypoints(
start, interiorWaypoints.toArray(new Translation2d[0]), end
);
// Return the generated trajectory.
return generateTrajectory(controlVectors[0], interiorWaypoints, controlVectors[1], config);
}
/**
* Generates a trajectory with the given waypoints and constraints.
* Generates a trajectory from the given quintic control vectors and config. This method
* uses quintic hermite splines -- therefore, all points must be represented by control
* vectors. Continuous curvature is guaranteed in this method.
*
* @param start The starting pose for the trajectory.
* @param waypoints The interior waypoints for the trajectory. The headings
* will be determined automatically to ensure continuous
* curvature.
* @param end The ending pose for the trajectory.
* @param constraints A vector of various velocity and acceleration
* constraints.
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
* @param reversed Whether the robot should move backwards. Note that the
* robot will still move from a -&gt; b -&gt; ... -&gt; z
* as defined in the waypoints.
* @return The trajectory.
* @param controlVectors List of quintic control vectors.
* @param config The configuration for the trajectory.
* @return The generated trajectory.
*/
@SuppressWarnings("PMD.AvoidInstantiatingObjectsInLoops")
public static Trajectory generateTrajectory(
Pose2d start,
List<Translation2d> waypoints,
Pose2d end,
List<TrajectoryConstraint> constraints,
double startVelocityMetersPerSecond,
double endVelocityMetersPerSecond,
double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq,
boolean reversed
ControlVectorList controlVectors,
TrajectoryConfig config
) {
final var flip = new Transform2d(new Translation2d(), Rotation2d.fromDegrees(-180.0));
final var flip = new Transform2d(new Translation2d(), Rotation2d.fromDegrees(180.0));
final var newControlVectors = new ArrayList<Spline.ControlVector>(controlVectors.size());
final var newStart = reversed ? start.plus(flip) : start;
final var newEnd = reversed ? end.plus(flip) : end;
// Create a new control vector list, flipping the orientation if reversed.
for (final var vector : controlVectors) {
var newVector = new Spline.ControlVector(vector.x, vector.y);
if (config.isReversed()) {
newVector.x[1] *= -1;
newVector.y[1] *= -1;
}
newControlVectors.add(newVector);
}
var points = splinePointsFromSplines(SplineHelper.getCubicSplinesFromWaypoints(
newStart, waypoints.toArray(new Translation2d[0]), newEnd
// Get the spline points
var points = splinePointsFromSplines(SplineHelper.getQuinticSplinesFromControlVectors(
newControlVectors.toArray(new Spline.ControlVector[]{})
));
// After trajectory generation, flip theta back so it's relative to the
// field. Also fix curvature.
if (reversed) {
// Change the points back to their original orientation.
if (config.isReversed()) {
for (var point : points) {
point.poseMeters = point.poseMeters.plus(flip);
point.curvatureRadPerMeter *= -1;
}
}
return TrajectoryParameterizer.timeParameterizeTrajectory(points, constraints,
startVelocityMetersPerSecond, endVelocityMetersPerSecond, maxVelocityMetersPerSecond,
maxAccelerationMetersPerSecondSq, reversed);
// Generate and return trajectory.
return TrajectoryParameterizer.timeParameterizeTrajectory(points, config.getConstraints(),
config.getStartVelocity(), config.getEndVelocity(), config.getMaxVelocity(),
config.getMaxAcceleration(), config.isReversed());
}
/**
* Generates a trajectory with the given waypoints and constraints.
* Generates a trajectory from the given waypoints and config. This method
* uses quintic hermite splines -- therefore, all points must be represented by Pose2d
* objects. Continuous curvature is guaranteed in this method.
*
* @param start The starting pose for the trajectory.
* @param waypoints The interior waypoints for the trajectory. The headings
* will be determined automatically to ensure continuous
* curvature.
* @param end The ending pose for the trajectory.
* @param constraints A vector of various velocity and acceleration
* constraints.
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
* @return The trajectory.
* @param waypoints List of waypoints..
* @param config The configuration for the trajectory.
* @return The generated trajectory.
*/
public static Trajectory generateTrajectory(
Pose2d start,
List<Translation2d> waypoints,
Pose2d end,
List<TrajectoryConstraint> constraints,
double startVelocityMetersPerSecond,
double endVelocityMetersPerSecond,
double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq
) {
return generateTrajectory(start, waypoints, end, constraints,
startVelocityMetersPerSecond, endVelocityMetersPerSecond, maxVelocityMetersPerSecond,
maxAccelerationMetersPerSecondSq, false);
}
/**
* Generates a trajectory with the given waypoints and differential drive constraints. Use
* this method if you just want a constraint such that none of the wheels on your differential
* drive exceed the specified max velocity. If you desire to impose more constraints, please
* use the other overloads.
*
* @param waypoints A vector of points that the trajectory must go through.
* @param differentialDriveKinematics The DifferentialDriveKinematics object that represents
* your drivetrain.
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
* @param reversed Whether the robot should move backwards. Note that the
* robot will still move from a -&gt; b -&gt; ... -&gt; z
* as defined in the waypoints.
* @return The trajectory.
*/
public static Trajectory generateTrajectory(
List<Pose2d> waypoints,
DifferentialDriveKinematics differentialDriveKinematics,
double startVelocityMetersPerSecond,
double endVelocityMetersPerSecond,
double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq,
boolean reversed
) {
return generateTrajectory(
waypoints,
List.of(new DifferentialDriveKinematicsConstraint(differentialDriveKinematics,
maxVelocityMetersPerSecond)),
startVelocityMetersPerSecond,
endVelocityMetersPerSecond,
maxVelocityMetersPerSecond,
maxAccelerationMetersPerSecondSq,
reversed
);
}
/**
* Generates a trajectory with the given waypoints and differential drive constraints. Use
* this method if you just want a constraint such that none of the wheels on your differential
* drive exceed the specified max velocity. If you desire to impose more constraints, please
* use the other overloads.
*
* @param waypoints A vector of points that the trajectory must go through.
* @param differentialDriveKinematics The DifferentialDriveKinematics object that represents
* your drivetrain.
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
* @return The trajectory.
*/
public static Trajectory generateTrajectory(
List<Pose2d> waypoints,
DifferentialDriveKinematics differentialDriveKinematics,
double startVelocityMetersPerSecond,
double endVelocityMetersPerSecond,
double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq
) {
return generateTrajectory(waypoints, differentialDriveKinematics, startVelocityMetersPerSecond,
endVelocityMetersPerSecond, maxVelocityMetersPerSecond,
maxAccelerationMetersPerSecondSq, false);
}
/**
* Generates a trajectory with the given waypoints and differential drive constraints. Use
* this method if you just want a constraint such that none of the wheels on your differential
* drive exceed the specified max velocity. If you desire to impose more constraints, please
* use the other overloads.
*
* @param start The starting pose for the trajectory.
* @param waypoints The interior waypoints for the trajectory. The headings
* will be determined automatically to ensure continuous
* curvature.
* @param end The ending pose for the trajectory.
* @param differentialDriveKinematics The DifferentialDriveKinematics object that represents
* your drivetrain.
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
* @param reversed Whether the robot should move backwards. Note that the
* robot will still move from a -&gt; b -&gt; ... -&gt; z
* as defined in the waypoints.
* @return The trajectory.
*/
public static Trajectory generateTrajectory(
Pose2d start,
List<Translation2d> waypoints,
Pose2d end,
DifferentialDriveKinematics differentialDriveKinematics,
double startVelocityMetersPerSecond,
double endVelocityMetersPerSecond,
double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq,
boolean reversed
) {
return generateTrajectory(
start, waypoints, end,
List.of(new DifferentialDriveKinematicsConstraint(differentialDriveKinematics,
maxVelocityMetersPerSecond)),
startVelocityMetersPerSecond,
endVelocityMetersPerSecond,
maxVelocityMetersPerSecond,
maxAccelerationMetersPerSecondSq,
reversed
);
}
/**
* Generates a trajectory with the given waypoints and differential drive constraints. Use
* this method if you just want a constraint such that none of the wheels on your differential
* drive exceed the specified max velocity. If you desire to impose more constraints, please
* use the other overloads.
*
* @param start The starting pose for the trajectory.
* @param waypoints The interior waypoints for the trajectory. The headings
* will be determined automatically to ensure continuous
* curvature.
* @param end The ending pose for the trajectory.
* @param differentialDriveKinematics The DifferentialDriveKinematics object that represents
* your drivetrain.
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
* @return The trajectory.
*/
public static Trajectory generateTrajectory(
Pose2d start,
List<Translation2d> waypoints,
Pose2d end,
DifferentialDriveKinematics differentialDriveKinematics,
double startVelocityMetersPerSecond,
double endVelocityMetersPerSecond,
double maxVelocityMetersPerSecond,
double maxAccelerationMetersPerSecondSq
) {
return generateTrajectory(start, waypoints, end, differentialDriveKinematics,
startVelocityMetersPerSecond, endVelocityMetersPerSecond,
maxVelocityMetersPerSecond, maxAccelerationMetersPerSecondSq, false);
@SuppressWarnings("LocalVariableName")
public static Trajectory generateTrajectory(List<Pose2d> waypoints, TrajectoryConfig config) {
var originalList = SplineHelper.getQuinticControlVectorsFromWaypoints(waypoints);
var newList = new ControlVectorList();
newList.addAll(originalList);
return generateTrajectory(newList, config);
}
/**
@@ -340,7 +170,6 @@ public final class TrajectoryGenerator {
* splines.
*
* @param splines The splines to parameterize.
*
* @return The spline points for use in time parameterization of a trajectory.
*/
public static List<PoseWithCurvature> splinePointsFromSplines(
@@ -363,4 +192,8 @@ public final class TrajectoryGenerator {
}
return splinePoints;
}
// Work around type erasure signatures
private static class ControlVectorList extends ArrayList<Spline.ControlVector> {
}
}

View File

@@ -14,8 +14,8 @@ import org.junit.jupiter.api.Test;
import edu.wpi.first.wpilibj.geometry.Pose2d;
import edu.wpi.first.wpilibj.geometry.Rotation2d;
import edu.wpi.first.wpilibj.geometry.Twist2d;
import edu.wpi.first.wpilibj.trajectory.TrajectoryConfig;
import edu.wpi.first.wpilibj.trajectory.TrajectoryGenerator;
import edu.wpi.first.wpilibj.trajectory.constraint.TrajectoryConstraint;
import static org.junit.jupiter.api.Assertions.assertAll;
import static org.junit.jupiter.api.Assertions.assertEquals;
@@ -24,6 +24,16 @@ class RamseteControllerTest {
private static final double kTolerance = 1 / 12.0;
private static final double kAngularTolerance = Math.toRadians(2);
private static double boundRadians(double value) {
while (value > Math.PI) {
value -= Math.PI * 2;
}
while (value <= -Math.PI) {
value += Math.PI * 2;
}
return value;
}
@Test
@SuppressWarnings("PMD.AvoidInstantiatingObjectsInLoops")
void testReachesReference() {
@@ -33,8 +43,8 @@ class RamseteControllerTest {
final var waypoints = new ArrayList<Pose2d>();
waypoints.add(new Pose2d(2.75, 22.521, new Rotation2d(0)));
waypoints.add(new Pose2d(24.73, 19.68, new Rotation2d(5.846)));
final var trajectory = TrajectoryGenerator.generateTrajectory(waypoints,
new ArrayList<TrajectoryConstraint>(), 0, 0, 8.8, 0.1, false);
var config = new TrajectoryConfig(8.8, 0.1);
final var trajectory = TrajectoryGenerator.generateTrajectory(waypoints, config);
final double kDt = 0.02;
final var totalTime = trajectory.getTotalTimeSeconds();
@@ -54,23 +64,13 @@ class RamseteControllerTest {
final var finalRobotPose = robotPose;
assertAll(
() -> assertEquals(endPose.getTranslation().getX(), finalRobotPose.getTranslation().getX(),
kTolerance),
kTolerance),
() -> assertEquals(endPose.getTranslation().getY(), finalRobotPose.getTranslation().getY(),
kTolerance),
kTolerance),
() -> assertEquals(0.0,
boundRadians(endPose.getRotation().getRadians()
- finalRobotPose.getRotation().getRadians()),
- finalRobotPose.getRotation().getRadians()),
kAngularTolerance)
);
}
private static double boundRadians(double value) {
while (value > Math.PI) {
value -= Math.PI * 2;
}
while (value <= -Math.PI) {
value += Math.PI * 2;
}
return value;
}
}

View File

@@ -32,8 +32,13 @@ class CubicHermiteSplineTest {
var start = System.nanoTime();
// Generate and parameterize the spline.
var controlVectors =
SplineHelper.getCubicControlVectorsFromWaypoints(a,
waypoints.toArray(new Translation2d[0]), b);
var splines
= SplineHelper.getCubicSplinesFromWaypoints(a, waypoints.toArray(new Translation2d[0]), b);
= SplineHelper.getCubicSplinesFromControlVectors(
controlVectors[0], waypoints.toArray(new Translation2d[0]), controlVectors[1]);
var poses = new ArrayList<PoseWithCurvature>();
poses.add(splines[0].getPoint(0.0));

View File

@@ -7,6 +7,8 @@
package edu.wpi.first.wpilibj.spline;
import java.util.List;
import org.junit.jupiter.api.Test;
import edu.wpi.first.wpilibj.geometry.Pose2d;
@@ -27,7 +29,9 @@ class QuinticHermiteSplineTest {
var start = System.nanoTime();
// Generate and parameterize the spline.
var spline = SplineHelper.getQuinticSplinesFromWaypoints(new Pose2d[]{a, b})[0];
var controlVectors = SplineHelper.getQuinticControlVectorsFromWaypoints(List.of(a, b));
var spline = SplineHelper.getQuinticSplinesFromControlVectors(
controlVectors.toArray(new Spline.ControlVector[0]))[0];
var poses = SplineParameterizer.parameterize(spline);
// End the timer.

View File

@@ -24,8 +24,6 @@ import static org.junit.jupiter.api.Assertions.assertTrue;
class TrajectoryGeneratorTest {
static Trajectory getTrajectory(List<TrajectoryConstraint> constraints) {
final double startVelocity = 0;
final double endVelocity = 0;
final double maxVelocity = feetToMeters(12.0);
final double maxAccel = feetToMeters(12);
@@ -45,15 +43,11 @@ class TrajectoryGeneratorTest {
Rotation2d.fromDegrees(-90))));
waypoints.add(crossScale);
return TrajectoryGenerator.generateTrajectory(
waypoints,
constraints,
startVelocity,
endVelocity,
maxVelocity,
maxAccel,
true
);
TrajectoryConfig config = new TrajectoryConfig(maxVelocity, maxAccel)
.setReversed(true)
.addConstraints(constraints);
return TrajectoryGenerator.generateTrajectory(waypoints, config);
}
@Test