Refactor TrajectoryGenerator (#1972)

This commit is contained in:
Prateek Machiraju
2019-10-26 12:39:47 -04:00
committed by Peter Johnson
parent 73a30182c3
commit 9440edf2b5
23 changed files with 825 additions and 629 deletions

View File

@@ -11,39 +11,22 @@
using namespace frc;
std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
const Pose2d& start, std::vector<Translation2d> waypoints,
const Pose2d& end) {
std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromControlVectors(
const Spline<3>::ControlVector& start, std::vector<Translation2d> waypoints,
const Spline<3>::ControlVector& end) {
std::vector<CubicHermiteSpline> splines;
double scalar;
// This just makes the splines look better.
if (waypoints.empty()) {
scalar = 1.2 * start.Translation().Distance(end.Translation()).to<double>();
} else {
scalar = 1.2 * start.Translation().Distance(waypoints.front()).to<double>();
}
std::array<double, 2> startXControlVector{
start.Translation().X().to<double>(), start.Rotation().Cos() * scalar};
std::array<double, 2> startYControlVector{
start.Translation().Y().to<double>(), start.Rotation().Sin() * scalar};
// This just makes the splines look better.
if (!waypoints.empty()) {
scalar = 1.2 * end.Translation().Distance(waypoints.back()).to<double>();
}
std::array<double, 2> endXControlVector{end.Translation().X().to<double>(),
end.Rotation().Cos() * scalar};
std::array<double, 2> endYControlVector{end.Translation().Y().to<double>(),
end.Rotation().Sin() * scalar};
std::array<double, 2> xInitial = start.x;
std::array<double, 2> yInitial = start.y;
std::array<double, 2> xFinal = end.x;
std::array<double, 2> yFinal = end.y;
if (waypoints.size() > 1) {
waypoints.emplace(waypoints.begin(), start.Translation());
waypoints.emplace_back(end.Translation());
waypoints.emplace(waypoints.begin(),
Translation2d{units::meter_t(xInitial[0]),
units::meter_t(yInitial[0])});
waypoints.emplace_back(
Translation2d{units::meter_t(xFinal[0]), units::meter_t(yFinal[0])});
std::vector<double> a;
std::vector<double> b(waypoints.size() - 2, 4.0);
@@ -53,7 +36,7 @@ std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
fy(waypoints.size() - 2, 0.0);
a.emplace_back(0);
for (unsigned int i = 0; i < waypoints.size() - 3; i++) {
for (size_t i = 0; i < waypoints.size() - 3; ++i) {
a.emplace_back(1);
c.emplace_back(1);
}
@@ -61,12 +44,12 @@ std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
dx.emplace_back(
3 * (waypoints[2].X().to<double>() - waypoints[0].X().to<double>()) -
startXControlVector[1]);
xInitial[1]);
dy.emplace_back(
3 * (waypoints[2].Y().to<double>() - waypoints[0].Y().to<double>()) -
startYControlVector[1]);
yInitial[1]);
if (waypoints.size() > 4) {
for (unsigned int i = 1; i <= waypoints.size() - 4; i++) {
for (size_t i = 1; i <= waypoints.size() - 4; ++i) {
dx.emplace_back(3 * (waypoints[i + 1].X().to<double>() -
waypoints[i - 1].X().to<double>()));
dy.emplace_back(3 * (waypoints[i + 1].Y().to<double>() -
@@ -75,20 +58,20 @@ std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
}
dx.emplace_back(3 * (waypoints[waypoints.size() - 1].X().to<double>() -
waypoints[waypoints.size() - 3].X().to<double>()) -
endXControlVector[1]);
xFinal[1]);
dy.emplace_back(3 * (waypoints[waypoints.size() - 1].Y().to<double>() -
waypoints[waypoints.size() - 3].Y().to<double>()) -
endYControlVector[1]);
yFinal[1]);
ThomasAlgorithm(a, b, c, dx, &fx);
ThomasAlgorithm(a, b, c, dy, &fy);
fx.emplace(fx.begin(), startXControlVector[1]);
fx.emplace_back(endXControlVector[1]);
fy.emplace(fy.begin(), startYControlVector[1]);
fy.emplace_back(endYControlVector[1]);
fx.emplace(fx.begin(), xInitial[1]);
fx.emplace_back(xFinal[1]);
fy.emplace(fy.begin(), yInitial[1]);
fy.emplace_back(yFinal[1]);
for (unsigned int i = 0; i < fx.size() - 1; i++) {
for (size_t i = 0; i < fx.size() - 1; ++i) {
// Create the spline.
const CubicHermiteSpline spline{
{waypoints[i].X().to<double>(), fx[i]},
@@ -99,39 +82,69 @@ std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromWaypoints(
splines.push_back(spline);
}
} else if (waypoints.size() == 1) {
const double xDeriv = (3 * (end.Translation().X().to<double>() -
start.Translation().X().to<double>()) -
endXControlVector[1] - startXControlVector[1]) /
4.0;
const double yDeriv = (3 * (end.Translation().Y().to<double>() -
start.Translation().Y().to<double>()) -
endYControlVector[1] - startYControlVector[1]) /
4.0;
const double xDeriv =
(3 * (xFinal[0] - xInitial[0]) - xFinal[1] - xInitial[1]) / 4.0;
const double yDeriv =
(3 * (yFinal[0] - yInitial[0]) - yFinal[1] - yInitial[1]) / 4.0;
std::array<double, 2> midXControlVector{waypoints[0].X().to<double>(),
xDeriv};
std::array<double, 2> midYControlVector{waypoints[0].Y().to<double>(),
yDeriv};
splines.emplace_back(startXControlVector, midXControlVector,
startYControlVector, midYControlVector);
splines.emplace_back(midXControlVector, endXControlVector,
midYControlVector, endYControlVector);
splines.emplace_back(xInitial, midXControlVector, yInitial,
midYControlVector);
splines.emplace_back(midXControlVector, xFinal, midYControlVector, yFinal);
} else {
// Create the spline.
const CubicHermiteSpline spline{startXControlVector, endXControlVector,
startYControlVector, endYControlVector};
const CubicHermiteSpline spline{xInitial, xFinal, yInitial, yFinal};
splines.push_back(spline);
}
return splines;
}
std::vector<QuinticHermiteSpline> SplineHelper::QuinticSplinesFromWaypoints(
const std::vector<Pose2d>& waypoints) {
std::vector<QuinticHermiteSpline>
SplineHelper::QuinticSplinesFromControlVectors(
const std::vector<Spline<5>::ControlVector>& controlVectors) {
std::vector<QuinticHermiteSpline> splines;
for (unsigned int i = 0; i < waypoints.size() - 1; i++) {
for (size_t i = 0; i < controlVectors.size() - 1; ++i) {
auto& xInitial = controlVectors[i].x;
auto& yInitial = controlVectors[i].y;
auto& xFinal = controlVectors[i + 1].x;
auto& yFinal = controlVectors[i + 1].y;
splines.emplace_back(xInitial, xFinal, yInitial, yFinal);
}
return splines;
}
std::array<Spline<3>::ControlVector, 2>
SplineHelper::CubicControlVectorsFromWaypoints(
const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
const Pose2d& end) {
double scalar;
if (interiorWaypoints.empty()) {
scalar = 1.2 * start.Translation().Distance(end.Translation()).to<double>();
} else {
scalar =
1.2 *
start.Translation().Distance(interiorWaypoints.front()).to<double>();
}
const auto initialCV = CubicControlVector(scalar, start);
if (!interiorWaypoints.empty()) {
scalar =
1.2 * end.Translation().Distance(interiorWaypoints.back()).to<double>();
}
const auto finalCV = CubicControlVector(scalar, end);
return {initialCV, finalCV};
}
std::vector<Spline<5>::ControlVector>
SplineHelper::QuinticControlVectorsFromWaypoints(
const std::vector<Pose2d>& waypoints) {
std::vector<Spline<5>::ControlVector> vectors;
for (size_t i = 0; i < waypoints.size() - 1; ++i) {
auto& p0 = waypoints[i];
auto& p1 = waypoints[i + 1];
@@ -139,19 +152,10 @@ std::vector<QuinticHermiteSpline> SplineHelper::QuinticSplinesFromWaypoints(
const auto scalar =
1.2 * p0.Translation().Distance(p1.Translation()).to<double>();
const std::array<double, 3> xInitialControlVector{
p0.Translation().X().to<double>(), p0.Rotation().Cos() * scalar, 0.0};
const std::array<double, 3> xFinalControlVector{
p1.Translation().X().to<double>(), p1.Rotation().Cos() * scalar, 0.0};
const std::array<double, 3> yInitialControlVector{
p0.Translation().Y().to<double>(), p0.Rotation().Sin() * scalar, 0.0};
const std::array<double, 3> yFinalControlVector{
p1.Translation().Y().to<double>(), p1.Rotation().Sin() * scalar, 0.0};
splines.emplace_back(xInitialControlVector, xFinalControlVector,
yInitialControlVector, yFinalControlVector);
vectors.push_back(QuinticControlVector(scalar, p0));
vectors.push_back(QuinticControlVector(scalar, p1));
}
return splines;
return vectors;
}
void SplineHelper::ThomasAlgorithm(const std::vector<double>& a,
@@ -176,7 +180,7 @@ void SplineHelper::ThomasAlgorithm(const std::vector<double>& a,
d_star[0] = d[0] / b[0];
// Create the c_star and d_star coefficients in the forward sweep
for (unsigned int i = 1; i < N; i++) {
for (size_t i = 1; i < N; ++i) {
double m = 1.0 / (b[i] - a[i] * c_star[i - 1]);
c_star[i] = c[i] * m;
d_star[i] = (d[i] - a[i] * d_star[i - 1]) * m;

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@@ -15,98 +15,78 @@
using namespace frc;
Trajectory TrajectoryGenerator::GenerateTrajectory(
const std::vector<Pose2d>& waypoints,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
Spline<3>::ControlVector initial,
const std::vector<Translation2d>& interiorWaypoints,
Spline<3>::ControlVector end, const TrajectoryConfig& config) {
const Transform2d flip{Translation2d(), Rotation2d(180_deg)};
// Make theta normal for trajectory generation if path is reversed.
std::vector<Pose2d> newWaypoints;
newWaypoints.reserve(waypoints.size());
for (auto&& point : waypoints) {
newWaypoints.push_back(reversed ? point + flip : point);
// Flip the headings.
if (config.IsReversed()) {
initial.x[1] *= -1;
initial.y[1] *= -1;
end.x[1] *= -1;
end.y[1] *= -1;
}
auto points = SplinePointsFromSplines(
SplineHelper::QuinticSplinesFromWaypoints(newWaypoints));
auto points =
SplinePointsFromSplines(SplineHelper::CubicSplinesFromControlVectors(
initial, interiorWaypoints, end));
// After trajectory generation, flip theta back so it's relative to the
// field. Also fix curvature.
if (reversed) {
if (config.IsReversed()) {
for (auto& point : points) {
point = {point.first + flip, -point.second};
}
}
return TrajectoryParameterizer::TimeParameterizeTrajectory(
points, std::move(constraints), startVelocity, endVelocity, maxVelocity,
maxAcceleration, reversed);
points, config.Constraints(), config.StartVelocity(),
config.EndVelocity(), config.MaxVelocity(), config.MaxAcceleration(),
config.IsReversed());
}
Trajectory TrajectoryGenerator::GenerateTrajectory(
const Pose2d& start, const std::vector<Translation2d>& waypoints,
const Pose2d& end,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
const Pose2d& end, const TrajectoryConfig& config) {
auto [startCV, endCV] = SplineHelper::CubicControlVectorsFromWaypoints(
start, interiorWaypoints, end);
return GenerateTrajectory(startCV, interiorWaypoints, endCV, config);
}
Trajectory TrajectoryGenerator::GenerateTrajectory(
std::vector<Spline<5>::ControlVector> controlVectors,
const TrajectoryConfig& config) {
const Transform2d flip{Translation2d(), Rotation2d(180_deg)};
// Make theta normal for trajectory generation if path is reversed.
const Pose2d newStart = reversed ? start + flip : start;
const Pose2d newEnd = reversed ? end + flip : end;
if (config.IsReversed()) {
for (auto& vector : controlVectors) {
// Flip the headings.
vector.x[1] *= -1;
vector.y[1] *= -1;
}
}
auto points = SplinePointsFromSplines(
SplineHelper::CubicSplinesFromWaypoints(newStart, waypoints, newEnd));
SplineHelper::QuinticSplinesFromControlVectors(controlVectors));
// After trajectory generation, flip theta back so it's relative to the
// field. Also fix curvature.
if (reversed) {
if (config.IsReversed()) {
for (auto& point : points) {
point = {point.first + flip, -point.second};
}
}
return TrajectoryParameterizer::TimeParameterizeTrajectory(
points, std::move(constraints), startVelocity, endVelocity, maxVelocity,
maxAcceleration, reversed);
points, config.Constraints(), config.StartVelocity(),
config.EndVelocity(), config.MaxVelocity(), config.MaxAcceleration(),
config.IsReversed());
}
Trajectory TrajectoryGenerator::GenerateTrajectory(
const std::vector<Pose2d>& waypoints,
const DifferentialDriveKinematics& differentialDriveKinematics,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
std::vector<std::unique_ptr<TrajectoryConstraint>> constraints;
constraints.emplace_back(
std::make_unique<DifferentialDriveKinematicsConstraint>(
differentialDriveKinematics, maxVelocity));
return GenerateTrajectory(waypoints, std::move(constraints), startVelocity,
endVelocity, maxVelocity, maxAcceleration,
reversed);
}
Trajectory TrajectoryGenerator::GenerateTrajectory(
const Pose2d& start, const std::vector<Translation2d>& waypoints,
const Pose2d& end,
const DifferentialDriveKinematics& differentialDriveKinematics,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,
units::meters_per_second_squared_t maxAcceleration, bool reversed) {
std::vector<std::unique_ptr<TrajectoryConstraint>> constraints;
constraints.emplace_back(
std::make_unique<DifferentialDriveKinematicsConstraint>(
differentialDriveKinematics, maxVelocity));
return GenerateTrajectory(start, waypoints, end, std::move(constraints),
startVelocity, endVelocity, maxVelocity,
maxAcceleration, reversed);
const std::vector<Pose2d>& waypoints, const TrajectoryConfig& config) {
return GenerateTrajectory(
SplineHelper::QuinticControlVectorsFromWaypoints(waypoints), config);
}

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@@ -35,7 +35,7 @@ using namespace frc;
Trajectory TrajectoryParameterizer::TimeParameterizeTrajectory(
const std::vector<PoseWithCurvature>& points,
std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
units::meters_per_second_t startVelocity,
units::meters_per_second_t endVelocity,
units::meters_per_second_t maxVelocity,