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Refactor TrajectoryGenerator (#1972)
This commit is contained in:
committed by
Peter Johnson
parent
73a30182c3
commit
9440edf2b5
@@ -7,6 +7,7 @@
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#pragma once
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#include <array>
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#include <utility>
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#include <vector>
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@@ -43,6 +44,18 @@ class Spline {
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virtual ~Spline() = default;
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/**
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* Represents a control vector for a spline.
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*
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* Each element in each array represents the value of the derivative at the
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* index. For example, the value of x[2] is the second derivative in the x
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* dimension.
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*/
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struct ControlVector {
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std::array<double, (Degree + 1) / 2> x;
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std::array<double, (Degree + 1) / 2> y;
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};
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/**
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* Gets the pose and curvature at some point t on the spline.
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*
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@@ -7,6 +7,8 @@
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#pragma once
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#include <array>
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#include <utility>
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#include <vector>
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#include "frc/spline/CubicHermiteSpline.h"
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@@ -20,39 +22,79 @@ namespace frc {
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class SplineHelper {
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public:
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/**
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* Returns a set of cubic splines corresponding to the provided waypoints. The
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* user is free to set the direction of the start and end point. The
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* directions for the middle waypoints are determined automatically to ensure
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* continuous curvature throughout the path.
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* Returns 2 cubic control vectors from a set of exterior waypoints and
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* interior translations.
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*
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* @param start The starting pose.
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* @param interiorWaypoints The interior waypoints.
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* @param end The ending pose.
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* @return 2 cubic control vectors.
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*/
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static std::array<Spline<3>::ControlVector, 2>
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CubicControlVectorsFromWaypoints(
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const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
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const Pose2d& end);
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/**
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* Returns quintic control vectors from a set of waypoints.
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*
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* @param waypoints The waypoints
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* @return List of control vectors
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*/
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static std::vector<Spline<5>::ControlVector>
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QuinticControlVectorsFromWaypoints(const std::vector<Pose2d>& waypoints);
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/**
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* Returns a set of cubic splines corresponding to the provided control
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* vectors. The user is free to set the direction of the start and end
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* point. The directions for the middle waypoints are determined
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* automatically to ensure continuous curvature throughout the path.
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*
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* The derivation for the algorithm used can be found here:
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* <https://www.uio.no/studier/emner/matnat/ifi/nedlagte-emner/INF-MAT4350/h08/undervisningsmateriale/chap7alecture.pdf>
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*
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* @param start The starting waypoint.
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* @param waypoints The middle waypoints. This can be left blank if you only
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* wish to create a path with two waypoints.
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* @param end The ending waypoint.
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* @param start The starting control vector.
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* @param waypoints The middle waypoints. This can be left blank if you
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* only wish to create a path with two waypoints.
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* @param end The ending control vector.
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*
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* @return A vector of cubic hermite splines that interpolate through the
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* provided waypoints.
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*/
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static std::vector<CubicHermiteSpline> CubicSplinesFromWaypoints(
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const Pose2d& start, std::vector<Translation2d> waypoints,
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const Pose2d& end);
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static std::vector<CubicHermiteSpline> CubicSplinesFromControlVectors(
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const Spline<3>::ControlVector& start,
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std::vector<Translation2d> waypoints,
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const Spline<3>::ControlVector& end);
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/**
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* Returns a set of quintic splines corresponding to the provided waypoints.
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* The user is free to set the direction of all waypoints. Continuous
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* Returns a set of quintic splines corresponding to the provided control
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* vectors. The user is free to set the direction of all waypoints. Continuous
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* curvature is guaranteed throughout the path.
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*
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* @param waypoints The waypoints.
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* @param controlVectors The control vectors.
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* @return A vector of quintic hermite splines that interpolate through the
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* provided waypoints.
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*/
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static std::vector<QuinticHermiteSpline> QuinticSplinesFromWaypoints(
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const std::vector<Pose2d>& waypoints);
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static std::vector<QuinticHermiteSpline> QuinticSplinesFromControlVectors(
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const std::vector<Spline<5>::ControlVector>& controlVectors);
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private:
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static Spline<3>::ControlVector CubicControlVector(double scalar,
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const Pose2d& point) {
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return {
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{point.Translation().X().to<double>(), scalar * point.Rotation().Cos()},
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{point.Translation().Y().to<double>(),
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scalar * point.Rotation().Sin()}};
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}
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static Spline<5>::ControlVector QuinticControlVector(double scalar,
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const Pose2d& point) {
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return {{point.Translation().X().to<double>(),
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scalar * point.Rotation().Cos(), 0.0},
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{point.Translation().Y().to<double>(),
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scalar * point.Rotation().Sin(), 0.0}};
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}
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/**
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* Thomas algorithm for solving tridiagonal systems Af = d.
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*
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@@ -0,0 +1,140 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <memory>
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#include <utility>
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#include <vector>
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#include <units/units.h>
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#include "frc/kinematics/DifferentialDriveKinematics.h"
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#include "frc/trajectory/constraint/DifferentialDriveKinematicsConstraint.h"
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#include "frc/trajectory/constraint/TrajectoryConstraint.h"
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namespace frc {
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/**
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* Represents the configuration for generating a trajectory. This class stores
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* the start velocity, end velocity, max velocity, max acceleration, custom
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* constraints, and the reversed flag.
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*
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* The class must be constructed with a max velocity and max acceleration.
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* The other parameters (start velocity, end velocity, constraints, reversed)
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* have been defaulted to reasonable values (0, 0, {}, false). These values can
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* be changed via the SetXXX methods.
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*/
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class TrajectoryConfig {
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public:
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/**
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* Constructs a config object.
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* @param maxVelocity The max velocity of the trajectory.
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* @param maxAcceleration The max acceleration of the trajectory.
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*/
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TrajectoryConfig(units::meters_per_second_t maxVelocity,
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units::meters_per_second_squared_t maxAcceleration)
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: m_maxVelocity(maxVelocity), m_maxAcceleration(maxAcceleration) {}
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TrajectoryConfig(const TrajectoryConfig&) = delete;
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TrajectoryConfig& operator=(const TrajectoryConfig&) = delete;
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TrajectoryConfig(TrajectoryConfig&&) = default;
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TrajectoryConfig& operator=(TrajectoryConfig&&) = default;
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/**
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* Sets the start velocity of the trajectory.
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* @param startVelocity The start velocity of the trajectory.
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*/
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void SetStartVelocity(units::meters_per_second_t startVelocity) {
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m_startVelocity = startVelocity;
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}
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/**
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* Sets the end velocity of the trajectory.
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* @param endVelocity The end velocity of the trajectory.
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*/
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void SetEndVelocity(units::meters_per_second_t endVelocity) {
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m_endVelocity = endVelocity;
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}
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/**
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* Sets the reversed flag of the trajectory.
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* @param reversed Whether the trajectory should be reversed or not.
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*/
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void SetReversed(bool reversed) { m_reversed = reversed; }
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/**
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* Adds a user-defined constraint to the trajectory.
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* @param constraint The user-defined constraint.
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*/
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template <typename Constraint, typename = std::enable_if_t<std::is_base_of_v<
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TrajectoryConstraint, Constraint>>>
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void AddConstraint(Constraint constraint) {
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m_constraints.emplace_back(std::make_unique<Constraint>(constraint));
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}
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/**
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* Adds a differential drive kinematics constraint to ensure that
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* no wheel velocity of a differential drive goes above the max velocity.
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*
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* @param kinematics The differential drive kinematics.
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*/
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void SetKinematics(const DifferentialDriveKinematics& kinematics) {
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AddConstraint(
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DifferentialDriveKinematicsConstraint(kinematics, m_maxVelocity));
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}
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/**
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* Returns the starting velocity of the trajectory.
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* @return The starting velocity of the trajectory.
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*/
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units::meters_per_second_t StartVelocity() const { return m_startVelocity; }
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/**
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* Returns the ending velocity of the trajectory.
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* @return The ending velocity of the trajectory.
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*/
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units::meters_per_second_t EndVelocity() const { return m_endVelocity; }
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/**
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* Returns the maximum velocity of the trajectory.
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* @return The maximum velocity of the trajectory.
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*/
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units::meters_per_second_t MaxVelocity() const { return m_maxVelocity; }
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/**
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* Returns the maximum acceleration of the trajectory.
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* @return The maximum acceleration of the trajectory.
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*/
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units::meters_per_second_squared_t MaxAcceleration() const {
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return m_maxAcceleration;
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}
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/**
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* Returns the user-defined constraints of the trajectory.
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* @return The user-defined constraints of the trajectory.
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*/
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const std::vector<std::unique_ptr<TrajectoryConstraint>>& Constraints()
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const {
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return m_constraints;
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}
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/**
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* Returns whether the trajectory is reversed or not.
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* @return whether the trajectory is reversed or not.
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*/
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bool IsReversed() const { return m_reversed; }
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private:
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units::meters_per_second_t m_startVelocity = 0_mps;
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units::meters_per_second_t m_endVelocity = 0_mps;
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units::meters_per_second_t m_maxVelocity;
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units::meters_per_second_squared_t m_maxAcceleration;
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std::vector<std::unique_ptr<TrajectoryConstraint>> m_constraints;
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bool m_reversed = false;
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};
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} // namespace frc
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@@ -13,6 +13,7 @@
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#include "frc/spline/SplineParameterizer.h"
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#include "frc/trajectory/Trajectory.h"
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#include "frc/trajectory/TrajectoryConfig.h"
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#include "frc/trajectory/constraint/DifferentialDriveKinematicsConstraint.h"
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#include "frc/trajectory/constraint/TrajectoryConstraint.h"
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@@ -25,114 +26,63 @@ class TrajectoryGenerator {
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using PoseWithCurvature = std::pair<Pose2d, curvature_t>;
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/**
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* Generates a trajectory with the given waypoints and constraints.
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* Generates a trajectory from the given control vectors and config. This
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* method uses clamped cubic splines -- a method in which the exterior control
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* vectors and interior waypoints are provided. The headings are automatically
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* determined at the interior points to ensure continuous curvature.
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*
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* @param waypoints A vector of points that the trajectory must go through.
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* @param constraints A vector of various velocity and acceleration
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* constraints.
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* @param startVelocity The start velocity for the trajectory.
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* @param endVelocity The end velocity for the trajectory.
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* @param maxVelocity The max velocity for the trajectory.
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* @param maxAcceleration The max acceleration for the trajectory.
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* @param reversed Whether the robot should move backwards. Note that the
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* robot will still move from a -> b -> ... -> z as defined in the waypoints.
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*
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* @return The trajectory.
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* @param initial The initial control vector.
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* @param interiorWaypoints The interior waypoints.
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* @param end The ending control vector.
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* @param config The configuration for the trajectory.
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* @return The generated trajectory.
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*/
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static Trajectory GenerateTrajectory(
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const std::vector<Pose2d>& waypoints,
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std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
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units::meters_per_second_t startVelocity,
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units::meters_per_second_t endVelocity,
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units::meters_per_second_t maxVelocity,
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units::meters_per_second_squared_t maxAcceleration,
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bool reversed = false);
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Spline<3>::ControlVector initial,
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const std::vector<Translation2d>& interiorWaypoints,
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Spline<3>::ControlVector end, const TrajectoryConfig& config);
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/**
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* Generates a trajectory with the given waypoints and constraints.
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* Generates a trajectory from the given waypoints and config. This method
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* uses clamped cubic splines -- a method in which the initial pose, final
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* pose, and interior waypoints are provided. The headings are automatically
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* determined at the interior points to ensure continuous curvature.
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*
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* @param start The starting pose for the trajectory.
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* @param waypoints The interior waypoints for the trajectory. The headings
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* will be determined automatically to ensure continuous curvature.
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* @param end The ending pose for the trajectory.
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* @param constraints A vector of various velocity and acceleration
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* constraints.
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* @param startVelocity The start velocity for the trajectory.
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* @param endVelocity The end velocity for the trajectory.
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* @param maxVelocity The max velocity for the trajectory.
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* @param maxAcceleration The max acceleration for the trajectory.
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* @param reversed Whether the robot should move backwards. Note that the
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* robot will still move from a -> b -> ... -> z as defined in the waypoints.
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*
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* @return The trajectory.
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* @param start The starting pose.
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* @param interiorWaypoints The interior waypoints.
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* @param end The ending pose.
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* @param config The configuration for the trajectory.
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* @return The generated trajectory.
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*/
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static Trajectory GenerateTrajectory(
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const Pose2d& start, const std::vector<Translation2d>& waypoints,
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const Pose2d& end,
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std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
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units::meters_per_second_t startVelocity,
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units::meters_per_second_t endVelocity,
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units::meters_per_second_t maxVelocity,
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units::meters_per_second_squared_t maxAcceleration,
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bool reversed = false);
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const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
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const Pose2d& end, const TrajectoryConfig& config);
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/**
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* Generates a trajectory with the given waypoints and differential drive
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* constraints. Use this method if you just want a constraint such that none
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* of the wheels on your differential drive exceed the specified max velocity.
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* If you desire to impose more constraints, please use the other overloads.
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* Generates a trajectory from the given quintic control vectors and config.
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* This method uses quintic hermite splines -- therefore, all points must be
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* represented by control vectors. Continuous curvature is guaranteed in this
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* method.
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*
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* @param waypoints A vector of points that the trajectory must go through.
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* @param differentialDriveKinematics The DifferentialDriveKinematics
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* object that represents your drivetrain.
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* @param startVelocity The start velocity for the trajectory.
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* @param endVelocity The end velocity for the trajectory.
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* @param maxVelocity The max velocity for the trajectory.
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* @param maxAcceleration The max acceleration for the trajectory.
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* @param reversed Whether the robot should move backwards. Note that the
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* robot will still move from a -> b -> ... -> z as defined in the waypoints.
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*
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* @return The trajectory.
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* @param controlVectors List of quintic control vectors.
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* @param config The configuration for the trajectory.
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* @return The generated trajectory.
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*/
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static Trajectory GenerateTrajectory(
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const std::vector<Pose2d>& waypoints,
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const DifferentialDriveKinematics& differentialDriveKinematics,
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units::meters_per_second_t startVelocity,
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units::meters_per_second_t endVelocity,
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units::meters_per_second_t maxVelocity,
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units::meters_per_second_squared_t maxAcceleration,
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bool reversed = false);
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std::vector<Spline<5>::ControlVector> controlVectors,
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const TrajectoryConfig& config);
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/**
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* Generates a trajectory with the given waypoints and differential drive
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* constraints. Use this method if you just want a constraint such that none
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* of the wheels on your differential drive exceed the specified max velocity.
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* If you desire to impose more constraints, please use the other overloads.
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* Generates a trajectory from the given waypoints and config. This method
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* uses quintic hermite splines -- therefore, all points must be represented
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* by Pose2d objects. Continuous curvature is guaranteed in this method.
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*
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* @param start The starting pose for the trajectory.
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* @param waypoints The interior waypoints for the trajectory. The headings
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* will be determined automatically to ensure continuous curvature.
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* @param end The ending pose for the trajectory.
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* @param differentialDriveKinematics The DifferentialDriveKinematics
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* object that represents your drivetrain.
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* @param startVelocity The start velocity for the trajectory.
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* @param endVelocity The end velocity for the trajectory.
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* @param maxVelocity The max velocity for the trajectory.
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* @param maxAcceleration The max acceleration for the trajectory.
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* @param reversed Whether the robot should move backwards. Note that the
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* robot will still move from a -> b -> ... -> z as defined in the waypoints.
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*
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* @return The trajectory.
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* @param waypoints List of waypoints..
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* @param config The configuration for the trajectory.
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* @return The generated trajectory.
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*/
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static Trajectory GenerateTrajectory(
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const Pose2d& start, const std::vector<Translation2d>& waypoints,
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const Pose2d& end,
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const DifferentialDriveKinematics& differentialDriveKinematics,
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units::meters_per_second_t startVelocity,
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units::meters_per_second_t endVelocity,
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units::meters_per_second_t maxVelocity,
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units::meters_per_second_squared_t maxAcceleration,
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bool reversed = false);
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static Trajectory GenerateTrajectory(const std::vector<Pose2d>& waypoints,
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const TrajectoryConfig& config);
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/**
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* Generate spline points from a vector of splines by parameterizing the
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@@ -67,7 +67,7 @@ class TrajectoryParameterizer {
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*/
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static Trajectory TimeParameterizeTrajectory(
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const std::vector<PoseWithCurvature>& points,
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std::vector<std::unique_ptr<TrajectoryConstraint>>&& constraints,
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const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
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units::meters_per_second_t startVelocity,
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units::meters_per_second_t endVelocity,
|
||||
units::meters_per_second_t maxVelocity,
|
||||
|
||||
Reference in New Issue
Block a user