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Refactor TrajectoryGenerator (#1972)
This commit is contained in:
committed by
Peter Johnson
parent
73a30182c3
commit
9440edf2b5
@@ -7,6 +7,8 @@
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package edu.wpi.first.wpilibj.spline;
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import java.util.Arrays;
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import org.ejml.simple.SimpleMatrix;
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import edu.wpi.first.wpilibj.geometry.Pose2d;
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@@ -88,4 +90,27 @@ public abstract class Spline {
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curvature
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);
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}
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/**
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* Represents a control vector for a spline.
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*
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* <p>Each element in each array represents the value of the derivative at the index. For
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* example, the value of x[2] is the second derivative in the x dimension.
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*/
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@SuppressWarnings("MemberName")
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public static class ControlVector {
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public double[] x;
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public double[] y;
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/**
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* Instantiates a control vector.
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* @param x The x dimension of the control vector.
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* @param y The y dimension of the control vector.
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*/
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@SuppressWarnings("ParameterName")
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public ControlVector(double[] x, double[] y) {
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this.x = Arrays.copyOf(x, x.length);
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this.y = Arrays.copyOf(y, y.length);
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}
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}
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}
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@@ -7,7 +7,9 @@
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package edu.wpi.first.wpilibj.spline;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import edu.wpi.first.wpilibj.geometry.Pose2d;
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import edu.wpi.first.wpilibj.geometry.Translation2d;
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@@ -20,55 +22,91 @@ public final class SplineHelper {
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}
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/**
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* Returns a set of cubic splines corresponding to the provided waypoints. The
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* Returns 2 cubic control vectors from a set of exterior waypoints and
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* interior translations.
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*
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* @param start The starting pose.
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* @param interiorWaypoints The interior waypoints.
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* @param end The ending pose.
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* @return 2 cubic control vectors.
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*/
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public static Spline.ControlVector[] getCubicControlVectorsFromWaypoints(
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Pose2d start, Translation2d[] interiorWaypoints, Pose2d end
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) {
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// Generate control vectors from poses.
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Spline.ControlVector initialCV;
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Spline.ControlVector endCV;
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// Chooses a magnitude automatically that makes the splines look better.
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if (interiorWaypoints.length < 1) {
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double scalar = start.getTranslation().getDistance(end.getTranslation()) * 1.2;
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initialCV = getCubicControlVector(scalar, start);
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endCV = getCubicControlVector(scalar, end);
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} else {
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double scalar = start.getTranslation().getDistance(interiorWaypoints[0]) * 1.2;
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initialCV = getCubicControlVector(scalar, start);
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scalar = end.getTranslation().getDistance(interiorWaypoints[interiorWaypoints.length - 1])
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* 1.2;
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endCV = getCubicControlVector(scalar, end);
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}
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return new Spline.ControlVector[]{initialCV, endCV};
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}
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/**
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* Returns quintic control vectors from a set of waypoints.
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*
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* @param waypoints The waypoints
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* @return List of control vectors
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*/
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public static List<Spline.ControlVector> getQuinticControlVectorsFromWaypoints(
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List<Pose2d> waypoints
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) {
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List<Spline.ControlVector> vectors = new ArrayList<>();
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for (int i = 0; i < waypoints.size() - 1; i++) {
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var p0 = waypoints.get(i);
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var p1 = waypoints.get(i + 1);
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// This just makes the splines look better.
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final var scalar = 1.2 * p0.getTranslation().getDistance(p1.getTranslation());
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vectors.add(getQuinticControlVector(scalar, p0));
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vectors.add(getQuinticControlVector(scalar, p1));
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}
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return vectors;
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}
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/**
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* Returns a set of cubic splines corresponding to the provided control vectors. The
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* user is free to set the direction of the start and end point. The
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* directions for the middle waypoints are determined automatically to ensure
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* continuous curvature throughout the path.
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*
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* @param start The starting waypoint.
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* @param start The starting control vector.
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* @param waypoints The middle waypoints. This can be left blank if you only
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* wish to create a path with two waypoints.
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* @param end The ending waypoint.
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* @param end The ending control vector.
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* @return A vector of cubic hermite splines that interpolate through the
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* provided waypoints.
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* provided waypoints and control vectors.
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*/
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@SuppressWarnings({"LocalVariableName", "PMD.ExcessiveMethodLength",
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"PMD.AvoidInstantiatingObjectsInLoops"})
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public static CubicHermiteSpline[] getCubicSplinesFromWaypoints(
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Pose2d start, Translation2d[] waypoints, Pose2d end) {
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public static CubicHermiteSpline[] getCubicSplinesFromControlVectors(
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Spline.ControlVector start, Translation2d[] waypoints, Spline.ControlVector end) {
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CubicHermiteSpline[] splines = new CubicHermiteSpline[waypoints.length + 1];
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double scalar;
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// This just makes the splines look better.
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if (waypoints.length == 0) {
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scalar = 1.2 * start.getTranslation().getDistance(end.getTranslation());
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} else {
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scalar = 1.2 * start.getTranslation().getDistance(waypoints[0]);
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}
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double[] xInitialControlVector
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= {start.getTranslation().getX(), scalar * start.getRotation().getCos()};
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double[] yInitialControlVector
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= {start.getTranslation().getY(), scalar * start.getRotation().getSin()};
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// This just makes the splines look better.
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if (waypoints.length != 0) {
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scalar = 1.2 * end.getTranslation().getDistance(waypoints[waypoints.length - 1]);
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}
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double[] xFinalControlVector
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= {end.getTranslation().getX(), scalar * end.getRotation().getCos()};
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double[] yFinalControlVector
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= {end.getTranslation().getY(), scalar * end.getRotation().getSin()};
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double[] xInitial = start.x;
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double[] yInitial = start.y;
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double[] xFinal = end.x;
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double[] yFinal = end.y;
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if (waypoints.length > 1) {
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Translation2d[] newWaypts = new Translation2d[waypoints.length + 2];
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// Create an array of all waypoints, including the start and end.
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newWaypts[0] = start.getTranslation();
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newWaypts[0] = new Translation2d(xInitial[0], yInitial[0]);
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System.arraycopy(waypoints, 0, newWaypts, 1, waypoints.length);
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newWaypts[newWaypts.length - 1] = end.getTranslation();
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newWaypts[newWaypts.length - 1] = new Translation2d(xFinal[0], yFinal[0]);
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final double[] a = new double[1 + newWaypts.length - 3];
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@@ -90,8 +128,8 @@ public final class SplineHelper {
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}
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c[c.length - 1] = 0.0;
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dx[0] = 3 * (newWaypts[2].getX() - newWaypts[0].getX()) - xInitialControlVector[1];
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dy[0] = 3 * (newWaypts[2].getY() - newWaypts[0].getY()) - yInitialControlVector[1];
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dx[0] = 3 * (newWaypts[2].getX() - newWaypts[0].getX()) - xInitial[1];
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dy[0] = 3 * (newWaypts[2].getY() - newWaypts[0].getY()) - yInitial[1];
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if (newWaypts.length > 4) {
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for (int i = 1; i <= newWaypts.length; i++) {
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@@ -101,9 +139,9 @@ public final class SplineHelper {
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}
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dx[dx.length - 1] = 3 * (newWaypts[newWaypts.length - 1].getX()
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- newWaypts[newWaypts.length - 3].getX()) - xFinalControlVector[1];
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- newWaypts[newWaypts.length - 3].getX()) - xFinal[1];
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dy[dy.length - 1] = 3 * (newWaypts[newWaypts.length - 1].getY()
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- newWaypts[newWaypts.length - 3].getY()) - yFinalControlVector[1];
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- newWaypts[newWaypts.length - 3].getY()) - yFinal[1];
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thomasAlgorithm(a, b, c, dx, fx);
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thomasAlgorithm(a, b, c, dy, fy);
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@@ -111,12 +149,12 @@ public final class SplineHelper {
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double[] newFx = new double[fx.length + 2];
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double[] newFy = new double[fy.length + 2];
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newFx[0] = xInitialControlVector[1];
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newFy[0] = yInitialControlVector[1];
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newFx[0] = xInitial[1];
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newFy[0] = yInitial[1];
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System.arraycopy(fx, 0, newFx, 1, fx.length);
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System.arraycopy(fy, 0, newFy, 1, fy.length);
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newFx[newFx.length - 1] = xFinalControlVector[1];
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newFy[newFy.length - 1] = yFinalControlVector[1];
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newFx[newFx.length - 1] = xFinal[1];
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newFy[newFy.length - 1] = yFinal[1];
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for (int i = 0; i < newFx.length - 1; i++) {
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splines[i] = new CubicHermiteSpline(
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@@ -127,59 +165,49 @@ public final class SplineHelper {
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);
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}
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} else if (waypoints.length == 1) {
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final var xDeriv = (3 * (end.getTranslation().getX()
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- start.getTranslation().getX())
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- xFinalControlVector[1] - xInitialControlVector[1])
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final var xDeriv = (3 * (xFinal[0]
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- xInitial[0])
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- xFinal[1] - xInitial[1])
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/ 4.0;
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final var yDeriv = (3 * (end.getTranslation().getY()
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- start.getTranslation().getY())
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- yFinalControlVector[1] - yInitialControlVector[1])
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final var yDeriv = (3 * (yFinal[0]
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- yInitial[0])
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- yFinal[1] - yInitial[1])
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/ 4.0;
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double[] midXControlVector = {waypoints[0].getX(), xDeriv};
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double[] midYControlVector = {waypoints[0].getX(), yDeriv};
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splines[0] = new CubicHermiteSpline(xInitialControlVector, midXControlVector,
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yInitialControlVector, midYControlVector);
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splines[1] = new CubicHermiteSpline(midXControlVector, xFinalControlVector,
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midYControlVector, yFinalControlVector);
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splines[0] = new CubicHermiteSpline(xInitial, midXControlVector,
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yInitial, midYControlVector);
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splines[1] = new CubicHermiteSpline(midXControlVector, xFinal,
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midYControlVector, yFinal);
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} else {
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splines[0] = new CubicHermiteSpline(xInitialControlVector, xFinalControlVector,
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yInitialControlVector, yFinalControlVector);
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splines[0] = new CubicHermiteSpline(xInitial, xFinal,
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yInitial, yFinal);
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}
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return splines;
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}
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/**
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* Returns a set of quintic splines corresponding to the provided waypoints.
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* The user is free to set the direction of all waypoints. Continuous
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* Returns a set of quintic splines corresponding to the provided control vectors.
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* The user is free to set the direction of all control vectors. Continuous
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* curvature is guaranteed throughout the path.
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*
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* @param waypoints The waypoints.
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* @param controlVectors The control vectors.
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* @return A vector of quintic hermite splines that interpolate through the
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* provided waypoints.
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*/
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@SuppressWarnings({"LocalVariableName", "PMD.AvoidInstantiatingObjectsInLoops"})
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public static QuinticHermiteSpline[] getQuinticSplinesFromWaypoints(Pose2d[] waypoints) {
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QuinticHermiteSpline[] splines = new QuinticHermiteSpline[waypoints.length - 1];
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for (int i = 0; i < waypoints.length - 1; i++) {
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var p0 = waypoints[i];
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var p1 = waypoints[i + 1];
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// This just makes the splines look better.
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final var scalar = 1.2 * p0.getTranslation().getDistance(p1.getTranslation());
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double[] xInitialControlVector =
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{p0.getTranslation().getX(), scalar * p0.getRotation().getCos(), 0.0};
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double[] xFinalControlVector =
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{p1.getTranslation().getX(), scalar * p1.getRotation().getCos(), 0.0};
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double[] yInitialControlVector =
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{p0.getTranslation().getY(), scalar * p0.getRotation().getSin(), 0.0};
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double[] yFinalControlVector =
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{p1.getTranslation().getY(), scalar * p1.getRotation().getSin(), 0.0};
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splines[i] = new QuinticHermiteSpline(xInitialControlVector, xFinalControlVector,
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yInitialControlVector, yFinalControlVector);
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public static QuinticHermiteSpline[] getQuinticSplinesFromControlVectors(
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Spline.ControlVector[] controlVectors) {
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QuinticHermiteSpline[] splines = new QuinticHermiteSpline[controlVectors.length - 1];
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for (int i = 0; i < controlVectors.length - 1; i++) {
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var xInitial = controlVectors[i].x;
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var xFinal = controlVectors[i + 1].x;
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var yInitial = controlVectors[i].y;
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var yFinal = controlVectors[i + 1].y;
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splines[i] = new QuinticHermiteSpline(xInitial, xFinal,
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yInitial, yFinal);
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}
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return splines;
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}
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@@ -218,4 +246,18 @@ public final class SplineHelper {
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solutionVector[i] = dStar[i] - cStar[i] * solutionVector[i + 1];
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}
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}
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private static Spline.ControlVector getCubicControlVector(double scalar, Pose2d point) {
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return new Spline.ControlVector(
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new double[]{point.getTranslation().getX(), scalar * point.getRotation().getCos()},
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new double[]{point.getTranslation().getY(), scalar * point.getRotation().getSin()}
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);
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}
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private static Spline.ControlVector getQuinticControlVector(double scalar, Pose2d point) {
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return new Spline.ControlVector(
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new double[]{point.getTranslation().getX(), scalar * point.getRotation().getCos(), 0.0},
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new double[]{point.getTranslation().getY(), scalar * point.getRotation().getSin(), 0.0}
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);
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}
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}
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@@ -0,0 +1,165 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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package edu.wpi.first.wpilibj.trajectory;
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import java.util.ArrayList;
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import java.util.List;
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import edu.wpi.first.wpilibj.kinematics.DifferentialDriveKinematics;
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import edu.wpi.first.wpilibj.trajectory.constraint.DifferentialDriveKinematicsConstraint;
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import edu.wpi.first.wpilibj.trajectory.constraint.TrajectoryConstraint;
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/**
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* Represents the configuration for generating a trajectory. This class stores the start velocity,
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* end velocity, max velocity, max acceleration, custom constraints, and the reversed flag.
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*
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* <p>The class must be constructed with a max velocity and max acceleration. The other parameters
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* (start velocity, end velocity, constraints, reversed) have been defaulted to reasonable
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* values (0, 0, {}, false). These values can be changed via the setXXX methods.
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*/
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public class TrajectoryConfig {
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private final double m_maxVelocity;
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private final double m_maxAcceleration;
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private final List<TrajectoryConstraint> m_constraints;
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private double m_startVelocity;
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private double m_endVelocity;
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private boolean m_reversed;
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/**
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* Constructs the trajectory configuration class.
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*
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* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
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* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
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*/
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public TrajectoryConfig(double maxVelocityMetersPerSecond,
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double maxAccelerationMetersPerSecondSq) {
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m_maxVelocity = maxVelocityMetersPerSecond;
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m_maxAcceleration = maxAccelerationMetersPerSecondSq;
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m_constraints = new ArrayList<>();
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}
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/**
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* Adds a user-defined constraint to the trajectory.
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*
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* @param constraint The user-defined constraint.
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* @return Instance of the current config object.
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*/
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public TrajectoryConfig addConstraint(TrajectoryConstraint constraint) {
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m_constraints.add(constraint);
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return this;
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}
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/**
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* Adds all user-defined constraints from a list to the trajectory.
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* @param constraints List of user-defined constraints.
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* @return Instance of the current config object.
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*/
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public TrajectoryConfig addConstraints(List<TrajectoryConstraint> constraints) {
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m_constraints.addAll(constraints);
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return this;
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}
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/**
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* Adds a differential drive kinematics constraint to ensure that
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* no wheel velocity of a differential drive goes above the max velocity.
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*
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* @param kinematics The differential drive kinematics.
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* @return Instance of the current config object.
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*/
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public TrajectoryConfig setKinematics(DifferentialDriveKinematics kinematics) {
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addConstraint(new DifferentialDriveKinematicsConstraint(kinematics, m_maxVelocity));
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return this;
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}
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/**
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* Returns the starting velocity of the trajectory.
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*
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* @return The starting velocity of the trajectory.
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*/
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public double getStartVelocity() {
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return m_startVelocity;
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}
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/**
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* Sets the start velocity of the trajectory.
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*
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* @param startVelocityMetersPerSecond The start velocity of the trajectory.
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* @return Instance of the current config object.
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*/
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public TrajectoryConfig setStartVelocity(double startVelocityMetersPerSecond) {
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m_startVelocity = startVelocityMetersPerSecond;
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return this;
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}
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/**
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* Returns the starting velocity of the trajectory.
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*
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* @return The starting velocity of the trajectory.
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*/
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public double getEndVelocity() {
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return m_endVelocity;
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}
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/**
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* Sets the end velocity of the trajectory.
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*
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* @param endVelocityMetersPerSecond The end velocity of the trajectory.
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* @return Instance of the current config object.
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*/
|
||||
public TrajectoryConfig setEndVelocity(double endVelocityMetersPerSecond) {
|
||||
m_endVelocity = endVelocityMetersPerSecond;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum velocity of the trajectory.
|
||||
*
|
||||
* @return The maximum velocity of the trajectory.
|
||||
*/
|
||||
public double getMaxVelocity() {
|
||||
return m_maxVelocity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum acceleration of the trajectory.
|
||||
*
|
||||
* @return The maximum acceleration of the trajectory.
|
||||
*/
|
||||
public double getMaxAcceleration() {
|
||||
return m_maxAcceleration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the user-defined constraints of the trajectory.
|
||||
*
|
||||
* @return The user-defined constraints of the trajectory.
|
||||
*/
|
||||
public List<TrajectoryConstraint> getConstraints() {
|
||||
return m_constraints;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the trajectory is reversed or not.
|
||||
*
|
||||
* @return whether the trajectory is reversed or not.
|
||||
*/
|
||||
public boolean isReversed() {
|
||||
return m_reversed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the reversed flag of the trajectory.
|
||||
*
|
||||
* @param reversed Whether the trajectory should be reversed or not.
|
||||
* @return Instance of the current config object.
|
||||
*/
|
||||
public TrajectoryConfig setReversed(boolean reversed) {
|
||||
m_reversed = reversed;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
@@ -14,13 +14,10 @@ import edu.wpi.first.wpilibj.geometry.Pose2d;
|
||||
import edu.wpi.first.wpilibj.geometry.Rotation2d;
|
||||
import edu.wpi.first.wpilibj.geometry.Transform2d;
|
||||
import edu.wpi.first.wpilibj.geometry.Translation2d;
|
||||
import edu.wpi.first.wpilibj.kinematics.DifferentialDriveKinematics;
|
||||
import edu.wpi.first.wpilibj.spline.PoseWithCurvature;
|
||||
import edu.wpi.first.wpilibj.spline.Spline;
|
||||
import edu.wpi.first.wpilibj.spline.SplineHelper;
|
||||
import edu.wpi.first.wpilibj.spline.SplineParameterizer;
|
||||
import edu.wpi.first.wpilibj.trajectory.constraint.DifferentialDriveKinematicsConstraint;
|
||||
import edu.wpi.first.wpilibj.trajectory.constraint.TrajectoryConstraint;
|
||||
|
||||
public final class TrajectoryGenerator {
|
||||
/**
|
||||
@@ -30,309 +27,142 @@ public final class TrajectoryGenerator {
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a trajectory with the given waypoints and constraints.
|
||||
* Generates a trajectory from the given control vectors and config. This method uses clamped
|
||||
* cubic splines -- a method in which the exterior control vectors and interior waypoints
|
||||
* are provided. The headings are automatically determined at the interior points to
|
||||
* ensure continuous curvature.
|
||||
*
|
||||
* @param waypoints A vector of points that the trajectory must go through.
|
||||
* @param constraints A vector of various velocity and acceleration
|
||||
* constraints.
|
||||
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
|
||||
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
|
||||
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
|
||||
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
|
||||
* @param reversed Whether the robot should move backwards. Note that the
|
||||
* robot will still move from a -> b -> ... -> z
|
||||
* as defined in the waypoints.
|
||||
* @return The trajectory.
|
||||
* @param initial The initial control vector.
|
||||
* @param interiorWaypoints The interior waypoints.
|
||||
* @param end The ending control vector.
|
||||
* @param config The configuration for the trajectory.
|
||||
* @return The generated trajectory.
|
||||
*/
|
||||
|
||||
public static Trajectory generateTrajectory(
|
||||
List<Pose2d> waypoints,
|
||||
List<TrajectoryConstraint> constraints,
|
||||
double startVelocityMetersPerSecond,
|
||||
double endVelocityMetersPerSecond,
|
||||
double maxVelocityMetersPerSecond,
|
||||
double maxAccelerationMetersPerSecondSq,
|
||||
boolean reversed
|
||||
Spline.ControlVector initial,
|
||||
List<Translation2d> interiorWaypoints,
|
||||
Spline.ControlVector end,
|
||||
TrajectoryConfig config
|
||||
) {
|
||||
final var flip = new Transform2d(new Translation2d(), Rotation2d.fromDegrees(-180.0));
|
||||
final var flip = new Transform2d(new Translation2d(), Rotation2d.fromDegrees(180.0));
|
||||
|
||||
// Make theta normal for trajectory generation if path is reversed.
|
||||
final var newWaypoints = new ArrayList<Pose2d>(waypoints.size());
|
||||
for (final var point : waypoints) {
|
||||
newWaypoints.add(reversed ? point.plus(flip) : point);
|
||||
// Clone the control vectors.
|
||||
var newInitial = new Spline.ControlVector(initial.x, initial.y);
|
||||
var newEnd = new Spline.ControlVector(end.x, end.y);
|
||||
|
||||
// Change the orientation if reversed.
|
||||
if (config.isReversed()) {
|
||||
newInitial.x[1] *= -1;
|
||||
newInitial.y[1] *= -1;
|
||||
newEnd.x[1] *= -1;
|
||||
newEnd.y[1] *= -1;
|
||||
}
|
||||
|
||||
var points = splinePointsFromSplines(SplineHelper.getQuinticSplinesFromWaypoints(
|
||||
newWaypoints.toArray(new Pose2d[0])
|
||||
// Get the spline points
|
||||
var points = splinePointsFromSplines(SplineHelper.getCubicSplinesFromControlVectors(
|
||||
newInitial, interiorWaypoints.toArray(new Translation2d[0]), newEnd
|
||||
));
|
||||
|
||||
// After trajectory generation, flip theta back so it's relative to the
|
||||
// field. Also fix curvature.
|
||||
if (reversed) {
|
||||
// Change the points back to their original orientation.
|
||||
if (config.isReversed()) {
|
||||
for (var point : points) {
|
||||
point.poseMeters = point.poseMeters.plus(flip);
|
||||
point.curvatureRadPerMeter *= -1;
|
||||
}
|
||||
}
|
||||
|
||||
return TrajectoryParameterizer.timeParameterizeTrajectory(points, constraints,
|
||||
startVelocityMetersPerSecond, endVelocityMetersPerSecond, maxVelocityMetersPerSecond,
|
||||
maxAccelerationMetersPerSecondSq, reversed);
|
||||
// Generate and return trajectory.
|
||||
return TrajectoryParameterizer.timeParameterizeTrajectory(points, config.getConstraints(),
|
||||
config.getStartVelocity(), config.getEndVelocity(), config.getMaxVelocity(),
|
||||
config.getMaxAcceleration(), config.isReversed());
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a trajectory with the given waypoints and constraints.
|
||||
* Generates a trajectory from the given waypoints and config. This method uses clamped
|
||||
* cubic splines -- a method in which the initial pose, final pose, and interior waypoints
|
||||
* are provided. The headings are automatically determined at the interior points to
|
||||
* ensure continuous curvature.
|
||||
*
|
||||
* @param waypoints A vector of points that the trajectory must go through.
|
||||
* @param constraints A vector of various velocity and acceleration
|
||||
* constraints.
|
||||
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
|
||||
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
|
||||
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
|
||||
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
|
||||
* @return The trajectory.
|
||||
* @param start The starting pose.
|
||||
* @param interiorWaypoints The interior waypoints.
|
||||
* @param end The ending pose.
|
||||
* @param config The configuration for the trajectory.
|
||||
* @return The generated trajectory.
|
||||
*/
|
||||
public static Trajectory generateTrajectory(
|
||||
List<Pose2d> waypoints,
|
||||
List<TrajectoryConstraint> constraints,
|
||||
double startVelocityMetersPerSecond,
|
||||
double endVelocityMetersPerSecond,
|
||||
double maxVelocityMetersPerSecond,
|
||||
double maxAccelerationMetersPerSecondSq
|
||||
Pose2d start, List<Translation2d> interiorWaypoints, Pose2d end,
|
||||
TrajectoryConfig config
|
||||
) {
|
||||
return generateTrajectory(waypoints, constraints, startVelocityMetersPerSecond,
|
||||
endVelocityMetersPerSecond, maxVelocityMetersPerSecond, maxAccelerationMetersPerSecondSq,
|
||||
false);
|
||||
var controlVectors = SplineHelper.getCubicControlVectorsFromWaypoints(
|
||||
start, interiorWaypoints.toArray(new Translation2d[0]), end
|
||||
);
|
||||
|
||||
// Return the generated trajectory.
|
||||
return generateTrajectory(controlVectors[0], interiorWaypoints, controlVectors[1], config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a trajectory with the given waypoints and constraints.
|
||||
* Generates a trajectory from the given quintic control vectors and config. This method
|
||||
* uses quintic hermite splines -- therefore, all points must be represented by control
|
||||
* vectors. Continuous curvature is guaranteed in this method.
|
||||
*
|
||||
* @param start The starting pose for the trajectory.
|
||||
* @param waypoints The interior waypoints for the trajectory. The headings
|
||||
* will be determined automatically to ensure continuous
|
||||
* curvature.
|
||||
* @param end The ending pose for the trajectory.
|
||||
* @param constraints A vector of various velocity and acceleration
|
||||
* constraints.
|
||||
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
|
||||
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
|
||||
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
|
||||
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
|
||||
* @param reversed Whether the robot should move backwards. Note that the
|
||||
* robot will still move from a -> b -> ... -> z
|
||||
* as defined in the waypoints.
|
||||
* @return The trajectory.
|
||||
* @param controlVectors List of quintic control vectors.
|
||||
* @param config The configuration for the trajectory.
|
||||
* @return The generated trajectory.
|
||||
*/
|
||||
@SuppressWarnings("PMD.AvoidInstantiatingObjectsInLoops")
|
||||
public static Trajectory generateTrajectory(
|
||||
Pose2d start,
|
||||
List<Translation2d> waypoints,
|
||||
Pose2d end,
|
||||
List<TrajectoryConstraint> constraints,
|
||||
double startVelocityMetersPerSecond,
|
||||
double endVelocityMetersPerSecond,
|
||||
double maxVelocityMetersPerSecond,
|
||||
double maxAccelerationMetersPerSecondSq,
|
||||
boolean reversed
|
||||
ControlVectorList controlVectors,
|
||||
TrajectoryConfig config
|
||||
) {
|
||||
final var flip = new Transform2d(new Translation2d(), Rotation2d.fromDegrees(-180.0));
|
||||
final var flip = new Transform2d(new Translation2d(), Rotation2d.fromDegrees(180.0));
|
||||
final var newControlVectors = new ArrayList<Spline.ControlVector>(controlVectors.size());
|
||||
|
||||
final var newStart = reversed ? start.plus(flip) : start;
|
||||
final var newEnd = reversed ? end.plus(flip) : end;
|
||||
// Create a new control vector list, flipping the orientation if reversed.
|
||||
for (final var vector : controlVectors) {
|
||||
var newVector = new Spline.ControlVector(vector.x, vector.y);
|
||||
if (config.isReversed()) {
|
||||
newVector.x[1] *= -1;
|
||||
newVector.y[1] *= -1;
|
||||
}
|
||||
newControlVectors.add(newVector);
|
||||
}
|
||||
|
||||
var points = splinePointsFromSplines(SplineHelper.getCubicSplinesFromWaypoints(
|
||||
newStart, waypoints.toArray(new Translation2d[0]), newEnd
|
||||
// Get the spline points
|
||||
var points = splinePointsFromSplines(SplineHelper.getQuinticSplinesFromControlVectors(
|
||||
newControlVectors.toArray(new Spline.ControlVector[]{})
|
||||
));
|
||||
|
||||
// After trajectory generation, flip theta back so it's relative to the
|
||||
// field. Also fix curvature.
|
||||
if (reversed) {
|
||||
// Change the points back to their original orientation.
|
||||
if (config.isReversed()) {
|
||||
for (var point : points) {
|
||||
point.poseMeters = point.poseMeters.plus(flip);
|
||||
point.curvatureRadPerMeter *= -1;
|
||||
}
|
||||
}
|
||||
|
||||
return TrajectoryParameterizer.timeParameterizeTrajectory(points, constraints,
|
||||
startVelocityMetersPerSecond, endVelocityMetersPerSecond, maxVelocityMetersPerSecond,
|
||||
maxAccelerationMetersPerSecondSq, reversed);
|
||||
// Generate and return trajectory.
|
||||
return TrajectoryParameterizer.timeParameterizeTrajectory(points, config.getConstraints(),
|
||||
config.getStartVelocity(), config.getEndVelocity(), config.getMaxVelocity(),
|
||||
config.getMaxAcceleration(), config.isReversed());
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a trajectory with the given waypoints and constraints.
|
||||
* Generates a trajectory from the given waypoints and config. This method
|
||||
* uses quintic hermite splines -- therefore, all points must be represented by Pose2d
|
||||
* objects. Continuous curvature is guaranteed in this method.
|
||||
*
|
||||
* @param start The starting pose for the trajectory.
|
||||
* @param waypoints The interior waypoints for the trajectory. The headings
|
||||
* will be determined automatically to ensure continuous
|
||||
* curvature.
|
||||
* @param end The ending pose for the trajectory.
|
||||
* @param constraints A vector of various velocity and acceleration
|
||||
* constraints.
|
||||
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
|
||||
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
|
||||
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
|
||||
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
|
||||
* @return The trajectory.
|
||||
* @param waypoints List of waypoints..
|
||||
* @param config The configuration for the trajectory.
|
||||
* @return The generated trajectory.
|
||||
*/
|
||||
public static Trajectory generateTrajectory(
|
||||
Pose2d start,
|
||||
List<Translation2d> waypoints,
|
||||
Pose2d end,
|
||||
List<TrajectoryConstraint> constraints,
|
||||
double startVelocityMetersPerSecond,
|
||||
double endVelocityMetersPerSecond,
|
||||
double maxVelocityMetersPerSecond,
|
||||
double maxAccelerationMetersPerSecondSq
|
||||
) {
|
||||
return generateTrajectory(start, waypoints, end, constraints,
|
||||
startVelocityMetersPerSecond, endVelocityMetersPerSecond, maxVelocityMetersPerSecond,
|
||||
maxAccelerationMetersPerSecondSq, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a trajectory with the given waypoints and differential drive constraints. Use
|
||||
* this method if you just want a constraint such that none of the wheels on your differential
|
||||
* drive exceed the specified max velocity. If you desire to impose more constraints, please
|
||||
* use the other overloads.
|
||||
*
|
||||
* @param waypoints A vector of points that the trajectory must go through.
|
||||
* @param differentialDriveKinematics The DifferentialDriveKinematics object that represents
|
||||
* your drivetrain.
|
||||
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
|
||||
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
|
||||
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
|
||||
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
|
||||
* @param reversed Whether the robot should move backwards. Note that the
|
||||
* robot will still move from a -> b -> ... -> z
|
||||
* as defined in the waypoints.
|
||||
* @return The trajectory.
|
||||
*/
|
||||
public static Trajectory generateTrajectory(
|
||||
List<Pose2d> waypoints,
|
||||
DifferentialDriveKinematics differentialDriveKinematics,
|
||||
double startVelocityMetersPerSecond,
|
||||
double endVelocityMetersPerSecond,
|
||||
double maxVelocityMetersPerSecond,
|
||||
double maxAccelerationMetersPerSecondSq,
|
||||
boolean reversed
|
||||
) {
|
||||
return generateTrajectory(
|
||||
waypoints,
|
||||
List.of(new DifferentialDriveKinematicsConstraint(differentialDriveKinematics,
|
||||
maxVelocityMetersPerSecond)),
|
||||
startVelocityMetersPerSecond,
|
||||
endVelocityMetersPerSecond,
|
||||
maxVelocityMetersPerSecond,
|
||||
maxAccelerationMetersPerSecondSq,
|
||||
reversed
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a trajectory with the given waypoints and differential drive constraints. Use
|
||||
* this method if you just want a constraint such that none of the wheels on your differential
|
||||
* drive exceed the specified max velocity. If you desire to impose more constraints, please
|
||||
* use the other overloads.
|
||||
*
|
||||
* @param waypoints A vector of points that the trajectory must go through.
|
||||
* @param differentialDriveKinematics The DifferentialDriveKinematics object that represents
|
||||
* your drivetrain.
|
||||
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
|
||||
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
|
||||
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
|
||||
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
|
||||
* @return The trajectory.
|
||||
*/
|
||||
public static Trajectory generateTrajectory(
|
||||
List<Pose2d> waypoints,
|
||||
DifferentialDriveKinematics differentialDriveKinematics,
|
||||
double startVelocityMetersPerSecond,
|
||||
double endVelocityMetersPerSecond,
|
||||
double maxVelocityMetersPerSecond,
|
||||
double maxAccelerationMetersPerSecondSq
|
||||
) {
|
||||
return generateTrajectory(waypoints, differentialDriveKinematics, startVelocityMetersPerSecond,
|
||||
endVelocityMetersPerSecond, maxVelocityMetersPerSecond,
|
||||
maxAccelerationMetersPerSecondSq, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a trajectory with the given waypoints and differential drive constraints. Use
|
||||
* this method if you just want a constraint such that none of the wheels on your differential
|
||||
* drive exceed the specified max velocity. If you desire to impose more constraints, please
|
||||
* use the other overloads.
|
||||
*
|
||||
* @param start The starting pose for the trajectory.
|
||||
* @param waypoints The interior waypoints for the trajectory. The headings
|
||||
* will be determined automatically to ensure continuous
|
||||
* curvature.
|
||||
* @param end The ending pose for the trajectory.
|
||||
* @param differentialDriveKinematics The DifferentialDriveKinematics object that represents
|
||||
* your drivetrain.
|
||||
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
|
||||
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
|
||||
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
|
||||
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
|
||||
* @param reversed Whether the robot should move backwards. Note that the
|
||||
* robot will still move from a -> b -> ... -> z
|
||||
* as defined in the waypoints.
|
||||
* @return The trajectory.
|
||||
*/
|
||||
public static Trajectory generateTrajectory(
|
||||
Pose2d start,
|
||||
List<Translation2d> waypoints,
|
||||
Pose2d end,
|
||||
DifferentialDriveKinematics differentialDriveKinematics,
|
||||
double startVelocityMetersPerSecond,
|
||||
double endVelocityMetersPerSecond,
|
||||
double maxVelocityMetersPerSecond,
|
||||
double maxAccelerationMetersPerSecondSq,
|
||||
boolean reversed
|
||||
) {
|
||||
return generateTrajectory(
|
||||
start, waypoints, end,
|
||||
List.of(new DifferentialDriveKinematicsConstraint(differentialDriveKinematics,
|
||||
maxVelocityMetersPerSecond)),
|
||||
startVelocityMetersPerSecond,
|
||||
endVelocityMetersPerSecond,
|
||||
maxVelocityMetersPerSecond,
|
||||
maxAccelerationMetersPerSecondSq,
|
||||
reversed
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a trajectory with the given waypoints and differential drive constraints. Use
|
||||
* this method if you just want a constraint such that none of the wheels on your differential
|
||||
* drive exceed the specified max velocity. If you desire to impose more constraints, please
|
||||
* use the other overloads.
|
||||
*
|
||||
* @param start The starting pose for the trajectory.
|
||||
* @param waypoints The interior waypoints for the trajectory. The headings
|
||||
* will be determined automatically to ensure continuous
|
||||
* curvature.
|
||||
* @param end The ending pose for the trajectory.
|
||||
* @param differentialDriveKinematics The DifferentialDriveKinematics object that represents
|
||||
* your drivetrain.
|
||||
* @param startVelocityMetersPerSecond The start velocity for the trajectory.
|
||||
* @param endVelocityMetersPerSecond The end velocity for the trajectory.
|
||||
* @param maxVelocityMetersPerSecond The max velocity for the trajectory.
|
||||
* @param maxAccelerationMetersPerSecondSq The max acceleration for the trajectory.
|
||||
* @return The trajectory.
|
||||
*/
|
||||
public static Trajectory generateTrajectory(
|
||||
Pose2d start,
|
||||
List<Translation2d> waypoints,
|
||||
Pose2d end,
|
||||
DifferentialDriveKinematics differentialDriveKinematics,
|
||||
double startVelocityMetersPerSecond,
|
||||
double endVelocityMetersPerSecond,
|
||||
double maxVelocityMetersPerSecond,
|
||||
double maxAccelerationMetersPerSecondSq
|
||||
) {
|
||||
return generateTrajectory(start, waypoints, end, differentialDriveKinematics,
|
||||
startVelocityMetersPerSecond, endVelocityMetersPerSecond,
|
||||
maxVelocityMetersPerSecond, maxAccelerationMetersPerSecondSq, false);
|
||||
@SuppressWarnings("LocalVariableName")
|
||||
public static Trajectory generateTrajectory(List<Pose2d> waypoints, TrajectoryConfig config) {
|
||||
var originalList = SplineHelper.getQuinticControlVectorsFromWaypoints(waypoints);
|
||||
var newList = new ControlVectorList();
|
||||
newList.addAll(originalList);
|
||||
return generateTrajectory(newList, config);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -340,7 +170,6 @@ public final class TrajectoryGenerator {
|
||||
* splines.
|
||||
*
|
||||
* @param splines The splines to parameterize.
|
||||
*
|
||||
* @return The spline points for use in time parameterization of a trajectory.
|
||||
*/
|
||||
public static List<PoseWithCurvature> splinePointsFromSplines(
|
||||
@@ -363,4 +192,8 @@ public final class TrajectoryGenerator {
|
||||
}
|
||||
return splinePoints;
|
||||
}
|
||||
|
||||
// Work around type erasure signatures
|
||||
private static class ControlVectorList extends ArrayList<Spline.ControlVector> {
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user