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[wpilib] Add support for the PS5 DualSense controller (#5257)
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
This commit is contained in:
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/CommandPS5Controller.h"
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using namespace frc2;
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Trigger CommandPS5Controller::Button(int button, frc::EventLoop* loop) const {
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return GenericHID::Button(button, loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::Square(frc::EventLoop* loop) const {
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return PS5Controller::Square(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::Cross(frc::EventLoop* loop) const {
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return PS5Controller::Cross(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::Circle(frc::EventLoop* loop) const {
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return PS5Controller::Circle(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::Triangle(frc::EventLoop* loop) const {
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return PS5Controller::Triangle(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::L1(frc::EventLoop* loop) const {
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return PS5Controller::L1(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::R1(frc::EventLoop* loop) const {
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return PS5Controller::R1(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::L2(frc::EventLoop* loop) const {
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return PS5Controller::L2(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::R2(frc::EventLoop* loop) const {
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return PS5Controller::R2(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::Options(frc::EventLoop* loop) const {
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return PS5Controller::Options(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::L3(frc::EventLoop* loop) const {
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return PS5Controller::L3(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::R3(frc::EventLoop* loop) const {
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return PS5Controller::R3(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::PS(frc::EventLoop* loop) const {
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return PS5Controller::PS(loop).CastTo<Trigger>();
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}
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Trigger CommandPS5Controller::Touchpad(frc::EventLoop* loop) const {
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return PS5Controller::Touchpad(loop).CastTo<Trigger>();
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}
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@@ -0,0 +1,178 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <frc/PS5Controller.h>
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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namespace frc2 {
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/**
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* A version of {@link PS5Controller} with {@link Trigger} factories for
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* command-based.
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*
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* @see PS5Controller
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*/
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class CommandPS5Controller : public frc::PS5Controller {
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public:
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using PS5Controller::PS5Controller;
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/**
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* Constructs an event instance around this button's digital signal.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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*/
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Trigger Button(int button,
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frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the square button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the square button's digital signal
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* attached to the given loop.
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*/
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Trigger Square(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the cross button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the cross button's digital signal
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* attached to the given loop.
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*/
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Trigger Cross(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the circle button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the circle button's digital signal
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* attached to the given loop.
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*/
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Trigger Circle(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the triangle button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the triangle button's digital signal
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* attached to the given loop.
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*/
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Trigger Triangle(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the L1 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the L1 button's digital signal
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* attached to the given loop.
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*/
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Trigger L1(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the R1 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the R1 button's digital signal
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* attached to the given loop.
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*/
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Trigger R1(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the L2 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the L2 button's digital signal
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* attached to the given loop.
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*/
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Trigger L2(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the R2 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the R2 button's digital signal
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* attached to the given loop.
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*/
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Trigger R2(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the options button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the options button's digital signal
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* attached to the given loop.
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*/
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Trigger Options(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the L3 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the L3 button's digital signal
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* attached to the given loop.
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*/
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Trigger L3(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the R3 button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the R3 button's digital signal
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* attached to the given loop.
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*/
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Trigger R3(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the PS button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the PS button's digital signal
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* attached to the given loop.
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*/
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Trigger PS(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the touchpad's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the touchpad's digital signal
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* attached to the given loop.
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*/
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Trigger Touchpad(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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};
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} // namespace frc2
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