[wpilib] Add support for the PS5 DualSense controller (#5257)

Co-authored-by: Tyler Veness <calcmogul@gmail.com>
This commit is contained in:
David Baucum
2023-10-30 11:25:16 -04:00
committed by GitHub
parent 8d5e6737fc
commit 9536a311cb
12 changed files with 2730 additions and 1 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/PS5Controller.h"
#include <hal/FRCUsageReporting.h>
#include "frc/event/BooleanEvent.h"
using namespace frc;
PS5Controller::PS5Controller(int port) : GenericHID(port) {
// HAL_Report(HALUsageReporting::kResourceType_PS5Controller, port + 1);
}
double PS5Controller::GetLeftX() const {
return GetRawAxis(Axis::kLeftX);
}
double PS5Controller::GetRightX() const {
return GetRawAxis(Axis::kRightX);
}
double PS5Controller::GetLeftY() const {
return GetRawAxis(Axis::kLeftY);
}
double PS5Controller::GetRightY() const {
return GetRawAxis(Axis::kRightY);
}
double PS5Controller::GetL2Axis() const {
return GetRawAxis(Axis::kL2);
}
double PS5Controller::GetR2Axis() const {
return GetRawAxis(Axis::kR2);
}
bool PS5Controller::GetSquareButton() const {
return GetRawButton(Button::kSquare);
}
bool PS5Controller::GetSquareButtonPressed() {
return GetRawButtonPressed(Button::kSquare);
}
bool PS5Controller::GetSquareButtonReleased() {
return GetRawButtonReleased(Button::kSquare);
}
BooleanEvent PS5Controller::Square(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetSquareButton(); });
}
bool PS5Controller::GetCrossButton() const {
return GetRawButton(Button::kCross);
}
bool PS5Controller::GetCrossButtonPressed() {
return GetRawButtonPressed(Button::kCross);
}
bool PS5Controller::GetCrossButtonReleased() {
return GetRawButtonReleased(Button::kCross);
}
BooleanEvent PS5Controller::Cross(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetCrossButton(); });
}
bool PS5Controller::GetCircleButton() const {
return GetRawButton(Button::kCircle);
}
bool PS5Controller::GetCircleButtonPressed() {
return GetRawButtonPressed(Button::kCircle);
}
bool PS5Controller::GetCircleButtonReleased() {
return GetRawButtonReleased(Button::kCircle);
}
BooleanEvent PS5Controller::Circle(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetCircleButton(); });
}
bool PS5Controller::GetTriangleButton() const {
return GetRawButton(Button::kTriangle);
}
bool PS5Controller::GetTriangleButtonPressed() {
return GetRawButtonPressed(Button::kTriangle);
}
bool PS5Controller::GetTriangleButtonReleased() {
return GetRawButtonReleased(Button::kTriangle);
}
BooleanEvent PS5Controller::Triangle(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetTriangleButton(); });
}
bool PS5Controller::GetL1Button() const {
return GetRawButton(Button::kL1);
}
bool PS5Controller::GetL1ButtonPressed() {
return GetRawButtonPressed(Button::kL1);
}
bool PS5Controller::GetL1ButtonReleased() {
return GetRawButtonReleased(Button::kL1);
}
BooleanEvent PS5Controller::L1(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetL1Button(); });
}
bool PS5Controller::GetR1Button() const {
return GetRawButton(Button::kR1);
}
bool PS5Controller::GetR1ButtonPressed() {
return GetRawButtonPressed(Button::kR1);
}
bool PS5Controller::GetR1ButtonReleased() {
return GetRawButtonReleased(Button::kR1);
}
BooleanEvent PS5Controller::R1(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetR1Button(); });
}
bool PS5Controller::GetL2Button() const {
return GetRawButton(Button::kL2);
}
bool PS5Controller::GetL2ButtonPressed() {
return GetRawButtonPressed(Button::kL2);
}
bool PS5Controller::GetL2ButtonReleased() {
return GetRawButtonReleased(Button::kL2);
}
BooleanEvent PS5Controller::L2(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetL2Button(); });
}
bool PS5Controller::GetR2Button() const {
return GetRawButton(Button::kR2);
}
bool PS5Controller::GetR2ButtonPressed() {
return GetRawButtonPressed(Button::kR2);
}
bool PS5Controller::GetR2ButtonReleased() {
return GetRawButtonReleased(Button::kR2);
}
BooleanEvent PS5Controller::R2(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetR2Button(); });
}
bool PS5Controller::GetCreateButton() const {
return GetRawButton(Button::kCreate);
}
bool PS5Controller::GetCreateButtonPressed() {
return GetRawButtonPressed(Button::kCreate);
}
bool PS5Controller::GetCreateButtonReleased() {
return GetRawButtonReleased(Button::kCreate);
}
BooleanEvent PS5Controller::Create(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetCreateButton(); });
}
bool PS5Controller::GetOptionsButton() const {
return GetRawButton(Button::kOptions);
}
bool PS5Controller::GetOptionsButtonPressed() {
return GetRawButtonPressed(Button::kOptions);
}
bool PS5Controller::GetOptionsButtonReleased() {
return GetRawButtonReleased(Button::kOptions);
}
BooleanEvent PS5Controller::Options(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetOptionsButton(); });
}
bool PS5Controller::GetL3Button() const {
return GetRawButton(Button::kL3);
}
bool PS5Controller::GetL3ButtonPressed() {
return GetRawButtonPressed(Button::kL3);
}
bool PS5Controller::GetL3ButtonReleased() {
return GetRawButtonReleased(Button::kL3);
}
BooleanEvent PS5Controller::L3(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetL3Button(); });
}
bool PS5Controller::GetR3Button() const {
return GetRawButton(Button::kR3);
}
bool PS5Controller::GetR3ButtonPressed() {
return GetRawButtonPressed(Button::kR3);
}
bool PS5Controller::GetR3ButtonReleased() {
return GetRawButtonReleased(Button::kR3);
}
BooleanEvent PS5Controller::R3(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetR3Button(); });
}
bool PS5Controller::GetPSButton() const {
return GetRawButton(Button::kPS);
}
bool PS5Controller::GetPSButtonPressed() {
return GetRawButtonPressed(Button::kPS);
}
bool PS5Controller::GetPSButtonReleased() {
return GetRawButtonReleased(Button::kPS);
}
BooleanEvent PS5Controller::PS(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetPSButton(); });
}
bool PS5Controller::GetTouchpad() const {
return GetRawButton(Button::kTouchpad);
}
bool PS5Controller::GetTouchpadPressed() {
return GetRawButtonPressed(Button::kTouchpad);
}
bool PS5Controller::GetTouchpadReleased() {
return GetRawButtonReleased(Button::kTouchpad);
}
BooleanEvent PS5Controller::Touchpad(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetTouchpad(); });
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/simulation/PS5ControllerSim.h"
#include "frc/PS5Controller.h"
using namespace frc;
using namespace frc::sim;
PS5ControllerSim::PS5ControllerSim(const PS5Controller& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(6);
SetButtonCount(14);
SetPOVCount(1);
}
PS5ControllerSim::PS5ControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(6);
SetButtonCount(14);
SetPOVCount(1);
}
void PS5ControllerSim::SetLeftX(double value) {
SetRawAxis(PS5Controller::Axis::kLeftX, value);
}
void PS5ControllerSim::SetRightX(double value) {
SetRawAxis(PS5Controller::Axis::kRightX, value);
}
void PS5ControllerSim::SetLeftY(double value) {
SetRawAxis(PS5Controller::Axis::kLeftY, value);
}
void PS5ControllerSim::SetRightY(double value) {
SetRawAxis(PS5Controller::Axis::kRightY, value);
}
void PS5ControllerSim::SetL2Axis(double value) {
SetRawAxis(PS5Controller::Axis::kL2, value);
}
void PS5ControllerSim::SetR2Axis(double value) {
SetRawAxis(PS5Controller::Axis::kR2, value);
}
void PS5ControllerSim::SetSquareButton(bool value) {
SetRawButton(PS5Controller::Button::kSquare, value);
}
void PS5ControllerSim::SetCrossButton(bool value) {
SetRawButton(PS5Controller::Button::kCross, value);
}
void PS5ControllerSim::SetCircleButton(bool value) {
SetRawButton(PS5Controller::Button::kCircle, value);
}
void PS5ControllerSim::SetTriangleButton(bool value) {
SetRawButton(PS5Controller::Button::kTriangle, value);
}
void PS5ControllerSim::SetL1Button(bool value) {
SetRawButton(PS5Controller::Button::kL1, value);
}
void PS5ControllerSim::SetR1Button(bool value) {
SetRawButton(PS5Controller::Button::kR1, value);
}
void PS5ControllerSim::SetL2Button(bool value) {
SetRawButton(PS5Controller::Button::kL2, value);
}
void PS5ControllerSim::SetR2Button(bool value) {
SetRawButton(PS5Controller::Button::kR2, value);
}
void PS5ControllerSim::SetCreateButton(bool value) {
SetRawButton(PS5Controller::Button::kCreate, value);
}
void PS5ControllerSim::SetOptionsButton(bool value) {
SetRawButton(PS5Controller::Button::kOptions, value);
}
void PS5ControllerSim::SetL3Button(bool value) {
SetRawButton(PS5Controller::Button::kL3, value);
}
void PS5ControllerSim::SetR3Button(bool value) {
SetRawButton(PS5Controller::Button::kR3, value);
}
void PS5ControllerSim::SetPSButton(bool value) {
SetRawButton(PS5Controller::Button::kPS, value);
}
void PS5ControllerSim::SetTouchpad(bool value) {
SetRawButton(PS5Controller::Button::kTouchpad, value);
}