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[wpimath] Make geometry classes constexpr (#7222)
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@@ -4,181 +4,8 @@
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#include "frc/geometry/Pose3d.h"
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#include <cmath>
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#include <utility>
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#include <Eigen/Core>
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#include <wpi/json.h>
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using namespace frc;
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namespace {
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/**
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* Applies the hat operator to a rotation vector.
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*
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* It takes a rotation vector and returns the corresponding matrix
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* representation of the Lie algebra element (a 3x3 rotation matrix).
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*
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* @param rotation The rotation vector.
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* @return The rotation vector as a 3x3 rotation matrix.
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*/
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Eigen::Matrix3d RotationVectorToMatrix(const Eigen::Vector3d& rotation) {
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// Given a rotation vector <a, b, c>,
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// [ 0 -c b]
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// Omega = [ c 0 -a]
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// [-b a 0]
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return Eigen::Matrix3d{{0.0, -rotation(2), rotation(1)},
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{rotation(2), 0.0, -rotation(0)},
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{-rotation(1), rotation(0), 0.0}};
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}
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} // namespace
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Pose3d::Pose3d(Translation3d translation, Rotation3d rotation)
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: m_translation{std::move(translation)}, m_rotation{std::move(rotation)} {}
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Pose3d::Pose3d(units::meter_t x, units::meter_t y, units::meter_t z,
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Rotation3d rotation)
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: m_translation{x, y, z}, m_rotation{std::move(rotation)} {}
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Pose3d::Pose3d(const Pose2d& pose)
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: m_translation{pose.X(), pose.Y(), 0_m},
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m_rotation{0_rad, 0_rad, pose.Rotation().Radians()} {}
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Pose3d Pose3d::operator+(const Transform3d& other) const {
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return TransformBy(other);
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}
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Transform3d Pose3d::operator-(const Pose3d& other) const {
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const auto pose = this->RelativeTo(other);
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return Transform3d{pose.Translation(), pose.Rotation()};
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}
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Pose3d Pose3d::operator*(double scalar) const {
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return Pose3d{m_translation * scalar, m_rotation * scalar};
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}
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Pose3d Pose3d::operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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Pose3d Pose3d::RotateBy(const Rotation3d& other) const {
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return {m_translation.RotateBy(other), m_rotation.RotateBy(other)};
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}
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Pose3d Pose3d::TransformBy(const Transform3d& other) const {
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return {m_translation + (other.Translation().RotateBy(m_rotation)),
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other.Rotation() + m_rotation};
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}
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Pose3d Pose3d::RelativeTo(const Pose3d& other) const {
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const Transform3d transform{other, *this};
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return {transform.Translation(), transform.Rotation()};
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}
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Pose3d Pose3d::Exp(const Twist3d& twist) const {
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// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
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Eigen::Vector3d u{twist.dx.value(), twist.dy.value(), twist.dz.value()};
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Eigen::Vector3d rvec{twist.rx.value(), twist.ry.value(), twist.rz.value()};
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Eigen::Matrix3d omega = RotationVectorToMatrix(rvec);
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Eigen::Matrix3d omegaSq = omega * omega;
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double theta = rvec.norm();
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double thetaSq = theta * theta;
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double A;
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double B;
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double C;
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if (std::abs(theta) < 1E-7) {
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// Taylor Expansions around θ = 0
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// A = 1/1! - θ²/3! + θ⁴/5!
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// B = 1/2! - θ²/4! + θ⁴/6!
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// C = 1/3! - θ²/5! + θ⁴/7!
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// sources:
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// A:
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// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D+at+x%3D0
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// B:
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// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-cos%5C%2840%29x%5C%2841%29%2CPower%5Bx%2C2%5D%5D+at+x%3D0
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// C:
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// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-Divide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D%2CPower%5Bx%2C2%5D%5D+at+x%3D0
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A = 1 - thetaSq / 6 + thetaSq * thetaSq / 120;
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B = 1 / 2.0 - thetaSq / 24 + thetaSq * thetaSq / 720;
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C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
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} else {
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// A = std::sin(θ)/θ
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// B = (1 - std::cos(θ)) / θ²
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// C = (1 - A) / θ²
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A = std::sin(theta) / theta;
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B = (1 - std::cos(theta)) / thetaSq;
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C = (1 - A) / thetaSq;
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}
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Eigen::Matrix3d R = Eigen::Matrix3d::Identity() + A * omega + B * omegaSq;
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Eigen::Matrix3d V = Eigen::Matrix3d::Identity() + B * omega + C * omegaSq;
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auto translation_component = V * u;
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const Transform3d transform{
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Translation3d{units::meter_t{translation_component(0)},
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units::meter_t{translation_component(1)},
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units::meter_t{translation_component(2)}},
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Rotation3d{R}};
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return *this + transform;
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}
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Twist3d Pose3d::Log(const Pose3d& end) const {
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// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
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const auto transform = end.RelativeTo(*this);
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Eigen::Vector3d u{transform.X().value(), transform.Y().value(),
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transform.Z().value()};
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Eigen::Vector3d rvec =
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transform.Rotation().GetQuaternion().ToRotationVector();
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Eigen::Matrix3d omega = RotationVectorToMatrix(rvec);
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Eigen::Matrix3d omegaSq = omega * omega;
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double theta = rvec.norm();
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double thetaSq = theta * theta;
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double C;
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if (std::abs(theta) < 1E-7) {
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// Taylor Expansions around θ = 0
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// A = 1/1! - θ²/3! + θ⁴/5!
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// B = 1/2! - θ²/4! + θ⁴/6!
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// C = 1/6 * (1/2 + θ²/5! + θ⁴/7!)
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// sources:
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// A:
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// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D+at+x%3D0
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// B:
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// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-cos%5C%2840%29x%5C%2841%29%2CPower%5Bx%2C2%5D%5D+at+x%3D0
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// C:
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// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-Divide%5BDivide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D%2C2Divide%5B1-cos%5C%2840%29x%5C%2841%29%2CPower%5Bx%2C2%5D%5D%5D%2CPower%5Bx%2C2%5D%5D+at+x%3D0
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C = 1 / 12.0 + thetaSq / 720 + thetaSq * thetaSq / 30240;
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} else {
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// A = std::sin(θ)/θ
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// B = (1 - std::cos(θ)) / θ²
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// C = (1 - A/(2*B)) / θ²
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double A = std::sin(theta) / theta;
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double B = (1 - std::cos(theta)) / thetaSq;
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C = (1 - A / (2 * B)) / thetaSq;
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}
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Eigen::Matrix3d V_inv =
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Eigen::Matrix3d::Identity() - 0.5 * omega + C * omegaSq;
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Eigen::Vector3d translation_component = V_inv * u;
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return Twist3d{units::meter_t{translation_component(0)},
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units::meter_t{translation_component(1)},
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units::meter_t{translation_component(2)},
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units::radian_t{rvec(0)},
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units::radian_t{rvec(1)},
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units::radian_t{rvec(2)}};
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}
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Pose2d Pose3d::ToPose2d() const {
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return Pose2d{m_translation.X(), m_translation.Y(), m_rotation.Z()};
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}
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void frc::to_json(wpi::json& json, const Pose3d& pose) {
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json = wpi::json{{"translation", pose.Translation()},
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{"rotation", pose.Rotation()}};
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