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https://github.com/wpilibsuite/allwpilib
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[wpimath] Make geometry classes constexpr (#7222)
This commit is contained in:
372
wpimath/src/main/native/include/frc/ct_matrix.h
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372
wpimath/src/main/native/include/frc/ct_matrix.h
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@@ -0,0 +1,372 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <concepts>
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#include <initializer_list>
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#include <type_traits>
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#include <Eigen/Core>
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#include <gcem.hpp>
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namespace frc {
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template <typename T>
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concept EigenMatrixLike = std::derived_from<T, Eigen::MatrixBase<T>>;
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/**
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* Compile-time wrapper for Eigen::Matrix.
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*
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* @tparam Rows Rows of matrix.
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* @tparam Cols Columns of matrix.
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*/
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template <typename Scalar, int Rows, int Cols>
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class ct_matrix {
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public:
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constexpr ct_matrix() = default;
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/**
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* Constructs a scalar VariableMatrix from a nested list of Variables.
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*
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* @param list The nested list of Variables.
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*/
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constexpr ct_matrix( // NOLINT (runtime/explicit)
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std::initializer_list<std::initializer_list<Scalar>> list)
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: m_storage{list} {}
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template <typename Derived>
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requires std::derived_from<Derived, Eigen::MatrixBase<Derived>>
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// NOLINTNEXTLINE (runtime/explicit)
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constexpr ct_matrix(const Derived& mat) : m_storage{mat} {}
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/**
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* Returns number of rows.
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*
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* @return Number of rows.
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*/
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constexpr int rows() const { return m_storage.rows(); }
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/**
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* Returns number of columns.
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*
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* @return Number of columns.
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*/
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constexpr int cols() const { return m_storage.cols(); }
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/**
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* Returns reference to matrix element.
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*
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* @param row Row index.
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* @param col Column index.
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*/
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constexpr const Scalar& operator()(int row, int col) const {
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return m_storage.coeff(row, col);
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}
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/**
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* Returns reference to matrix element.
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*
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* @param row Row index.
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* @param col Column index.
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*/
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constexpr Scalar& operator()(int row, int col) {
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return m_storage.coeffRef(row, col);
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}
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/**
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* Returns reference to matrix element.
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*
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* @param index Index.
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*/
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constexpr const Scalar& operator()(int index) const
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requires(Rows == 1 || Cols == 1)
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{
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return m_storage.coeff(index);
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}
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/**
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* Returns reference to matrix element.
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*
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* @param index Index.
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*/
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constexpr Scalar& operator()(int index)
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requires(Rows == 1 || Cols == 1)
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{
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return m_storage.coeffRef(index);
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}
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/**
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* Constexpr version of Eigen's scalar multiplication operator.
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*
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* @param lhs LHS scalar.
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* @param rhs RHS matrix.
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* @return Result of multiplication.
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*/
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friend constexpr ct_matrix<Scalar, Rows, Cols> operator*(
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Scalar lhs, const ct_matrix<Scalar, Rows, Cols>& rhs) {
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if (std::is_constant_evaluated()) {
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ct_matrix<Scalar, Rows, Cols> result;
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for (int i = 0; i < rhs.rows(); ++i) {
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for (int j = 0; j < rhs.cols(); ++j) {
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result(i, j) = lhs * rhs(i, j);
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}
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}
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return result;
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} else {
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return lhs * rhs.m_storage;
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}
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}
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/**
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* Constexpr version of Eigen's matrix multiplication operator.
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*
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* @tparam Cols2 Columns of RHS matrix.
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* @param lhs LHS matrix.
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* @param rhs RHS matrix.
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* @return Result of multiplication.
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*/
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template <int Cols2>
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friend constexpr ct_matrix<Scalar, Rows, Cols2> operator*(
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const ct_matrix<Scalar, Rows, Cols>& lhs,
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const ct_matrix<Scalar, Rows, Cols2>& rhs) {
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if (std::is_constant_evaluated()) {
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ct_matrix<Scalar, Rows, Cols2> result;
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for (int i = 0; i < lhs.rows(); ++i) {
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for (int j = 0; j < rhs.cols(); ++j) {
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Scalar sum = 0.0;
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for (int k = 0; k < lhs.cols(); ++k) {
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sum += lhs(i, k) * rhs(k, j);
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}
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result(i, j) = sum;
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}
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}
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return result;
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} else {
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return lhs.m_storage * rhs.storage();
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}
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}
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/**
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* Constexpr version of Eigen's matrix addition operator.
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*
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* @param lhs LHS matrix.
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* @param rhs RHS matrix.
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* @return Result of addition.
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*/
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friend constexpr ct_matrix<Scalar, Rows, Cols> operator+(
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const ct_matrix<Scalar, Rows, Cols>& lhs,
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const ct_matrix<Scalar, Rows, Cols>& rhs) {
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if (std::is_constant_evaluated()) {
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ct_matrix<Scalar, Rows, Cols> result;
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col) {
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result(row, col) = lhs(row, col) + rhs(row, col);
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}
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}
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return result;
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} else {
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return lhs.m_storage + rhs.m_storage;
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}
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}
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/**
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* Constexpr version of Eigen's matrix subtraction operator.
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*
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* @param lhs LHS matrix.
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* @param rhs RHS matrix.
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* @return Result of subtraction.
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*/
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friend constexpr ct_matrix<Scalar, Rows, Cols> operator-(
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const ct_matrix<Scalar, Rows, Cols>& lhs,
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const ct_matrix<Scalar, Rows, Cols>& rhs) {
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if (std::is_constant_evaluated()) {
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ct_matrix<Scalar, Rows, Cols> result;
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for (int row = 0; row < 3; ++row) {
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for (int col = 0; col < 3; ++col) {
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result(row, col) = lhs(row, col) - rhs(row, col);
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}
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}
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return result;
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} else {
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return lhs.m_storage - rhs.m_storage;
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}
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}
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/**
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* Constexpr version of Eigen's transpose member function.
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*
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* @return Transpose of matrix.
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*/
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constexpr ct_matrix<Scalar, Cols, Rows> transpose() const {
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if (std::is_constant_evaluated()) {
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ct_matrix<Scalar, Cols, Rows> result;
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for (int row = 0; row < rows(); ++row) {
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for (int col = 0; col < cols(); ++col) {
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result(col, row) = (*this)(row, col);
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}
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}
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return result;
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} else {
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return m_storage.transpose().eval();
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}
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}
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/**
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* Constexpr version of Eigen's identity function.
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*
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* @return Identity matrix of the specified size.
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*/
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static constexpr ct_matrix<Scalar, Rows, Cols> Identity()
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requires(Rows != Eigen::Dynamic && Cols != Eigen::Dynamic)
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{
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if (std::is_constant_evaluated()) {
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ct_matrix<Scalar, Rows, Cols> result;
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for (int row = 0; row < Rows; ++row) {
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for (int col = 0; col < Cols; ++col) {
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if (row == col) {
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result(row, row) = 1.0;
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} else {
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result(row, col) = 0.0;
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}
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}
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}
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return result;
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} else {
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return Eigen::Matrix<Scalar, Rows, Cols>::Identity();
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}
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}
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/**
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* Constexpr version of Eigen's vector dot member function.
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*
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* @tparam RhsRows Rows of RHS vector.
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* @tparam RhsCols Columns of RHS vector.
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* @param rhs RHS vector.
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* @return Dot product of two vectors.
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*/
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template <int RhsRows, int RhsCols>
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requires(Rows == 1 || Cols == 1) && (RhsRows == 1 || RhsCols == 1) &&
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(Rows * Cols == RhsRows * RhsCols)
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constexpr Scalar dot(const ct_matrix<Scalar, RhsRows, RhsCols>& rhs) const {
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if (std::is_constant_evaluated()) {
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Scalar sum = 0.0;
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for (int index = 0; index < rows() * rhs.cols(); ++index) {
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sum += (*this)(index)*rhs(index);
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}
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return sum;
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} else {
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return m_storage.dot(rhs.storage());
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}
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}
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/**
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* Constexpr version of Eigen's norm member function.
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*
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* @return Norm of matrix.
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*/
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constexpr Scalar norm() const {
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if (std::is_constant_evaluated()) {
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Scalar sum = 0.0;
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for (int row = 0; row < Rows; ++row) {
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for (int col = 0; col < Cols; ++col) {
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sum += (*this)(row, col) * (*this)(row, col);
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}
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}
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return gcem::sqrt(sum);
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} else {
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return m_storage.norm();
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}
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}
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/**
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* Constexpr version of Eigen's 3D vector cross member function.
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*
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* @param rhs RHS vector.
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* @return Cross product of two vectors.
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*/
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constexpr ct_matrix<Scalar, 3, 1> cross(const ct_matrix<Scalar, 3, 1>& rhs)
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requires(Rows == 3 && Cols == 1)
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{
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return Eigen::Vector3d{{(*this)(1) * rhs(2) - rhs(1) * (*this)(2),
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rhs(0) * (*this)(2) - (*this)(0) * rhs(2),
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(*this)(0) * rhs(1) - rhs(0) * (*this)(1)}};
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}
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/**
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* Constexpr version of Eigen's 3x3 matrix determinant member function.
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*
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* @return Determinant of matrix.
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*/
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constexpr Scalar determinant() const
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requires(Rows == 3 && Cols == 3)
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{
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// |a b c|
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// |d e f| = aei + bfg + cgh - ceg - bdi - afh
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// |g h i|
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Scalar a = (*this)(0, 0);
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Scalar b = (*this)(0, 1);
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Scalar c = (*this)(0, 2);
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Scalar d = (*this)(1, 0);
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Scalar e = (*this)(1, 1);
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Scalar f = (*this)(1, 2);
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Scalar g = (*this)(2, 0);
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Scalar h = (*this)(2, 1);
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Scalar i = (*this)(2, 2);
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return a * e * i + b * f * g + c * g * h - c * e * g - b * d * i -
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a * f * h;
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}
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/**
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* Returns the internal Eigen matrix.
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*
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* @return The internal Eigen matrix.
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*/
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constexpr const Eigen::Matrix<Scalar, Rows, Cols>& storage() const {
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return m_storage;
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}
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/**
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* Implicit cast to an Eigen matrix.
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*/
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constexpr operator Eigen::Matrix<Scalar, Rows, Cols>() const { // NOLINT
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return m_storage;
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}
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private:
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Eigen::Matrix<Scalar, Rows, Cols> m_storage;
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};
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template <typename Derived>
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requires std::derived_from<Derived, Eigen::MatrixBase<Derived>>
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ct_matrix(const Derived&)
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-> ct_matrix<typename Derived::Scalar, Derived::RowsAtCompileTime,
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Derived::ColsAtCompileTime>;
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template <typename Scalar, int Rows>
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using ct_vector = ct_matrix<Scalar, Rows, 1>;
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template <typename Scalar, int Cols>
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using ct_row_vector = ct_matrix<Scalar, 1, Cols>;
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using ct_matrix3d = ct_matrix<double, 3, 3>;
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using ct_vector3d = ct_vector<double, 3>;
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} // namespace frc
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@@ -5,6 +5,7 @@
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#pragma once
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#include <Eigen/Core>
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#include <gcem.hpp>
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#include <wpi/SymbolExports.h>
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#include "frc/geometry/Pose3d.h"
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@@ -26,7 +27,10 @@ class WPILIB_DLLEXPORT CoordinateAxis {
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* @param y The y component.
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* @param z The z component.
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*/
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CoordinateAxis(double x, double y, double z);
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constexpr CoordinateAxis(double x, double y, double z) {
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double norm = gcem::hypot(x, y, z);
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m_axis = Eigen::Vector3d{{x / norm, y / norm, z / norm}};
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}
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CoordinateAxis(const CoordinateAxis&) = default;
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CoordinateAxis& operator=(const CoordinateAxis&) = default;
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@@ -37,32 +41,32 @@ class WPILIB_DLLEXPORT CoordinateAxis {
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/**
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* Returns a coordinate axis corresponding to +X in the NWU coordinate system.
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*/
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static const CoordinateAxis& N();
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static constexpr CoordinateAxis N() { return CoordinateAxis{1.0, 0.0, 0.0}; }
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/**
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* Returns a coordinate axis corresponding to -X in the NWU coordinate system.
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*/
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static const CoordinateAxis& S();
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static constexpr CoordinateAxis S() { return CoordinateAxis{-1.0, 0.0, 0.0}; }
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/**
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* Returns a coordinate axis corresponding to -Y in the NWU coordinate system.
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*/
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static const CoordinateAxis& E();
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static constexpr CoordinateAxis E() { return CoordinateAxis{0.0, -1.0, 0.0}; }
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/**
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* Returns a coordinate axis corresponding to +Y in the NWU coordinate system.
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*/
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static const CoordinateAxis& W();
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static constexpr CoordinateAxis W() { return CoordinateAxis{0.0, 1.0, 0.0}; }
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/**
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* Returns a coordinate axis corresponding to +Z in the NWU coordinate system.
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*/
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static const CoordinateAxis& U();
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static constexpr CoordinateAxis U() { return CoordinateAxis{0.0, 0.0, 1.0}; }
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/**
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* Returns a coordinate axis corresponding to -Z in the NWU coordinate system.
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*/
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static const CoordinateAxis& D();
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static constexpr CoordinateAxis D() { return CoordinateAxis{0.0, 0.0, -1.0}; }
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private:
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friend class CoordinateSystem;
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@@ -28,35 +28,54 @@ class WPILIB_DLLEXPORT CoordinateSystem {
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* @param positiveZ The cardinal direction of the positive z-axis.
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* @throws std::domain_error if the coordinate system isn't special orthogonal
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*/
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CoordinateSystem(const CoordinateAxis& positiveX,
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const CoordinateAxis& positiveY,
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const CoordinateAxis& positiveZ);
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constexpr CoordinateSystem(const CoordinateAxis& positiveX,
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const CoordinateAxis& positiveY,
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const CoordinateAxis& positiveZ) {
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// Construct a change of basis matrix from the source coordinate system to
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// the NWU coordinate system. Each column vector in the change of basis
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// matrix is one of the old basis vectors mapped to its representation in
|
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// the new basis.
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Eigen::Matrix3d R{{positiveX.m_axis.coeff(0), positiveY.m_axis.coeff(0),
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positiveZ.m_axis.coeff(0)},
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{positiveX.m_axis.coeff(1), positiveY.m_axis.coeff(1),
|
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positiveZ.m_axis.coeff(1)},
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{positiveX.m_axis.coeff(2), positiveY.m_axis.coeff(2),
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positiveZ.m_axis.coeff(2)}};
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||||
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CoordinateSystem(const CoordinateSystem&) = default;
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CoordinateSystem& operator=(const CoordinateSystem&) = default;
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CoordinateSystem(CoordinateSystem&&) = default;
|
||||
CoordinateSystem& operator=(CoordinateSystem&&) = default;
|
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// The change of basis matrix should be a pure rotation. The Rotation3d
|
||||
// constructor will verify this by checking for special orthogonality.
|
||||
m_rotation = Rotation3d{R};
|
||||
}
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||||
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/**
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* Returns an instance of the North-West-Up (NWU) coordinate system.
|
||||
*
|
||||
* The +X axis is north, the +Y axis is west, and the +Z axis is up.
|
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*/
|
||||
static const CoordinateSystem& NWU();
|
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constexpr static CoordinateSystem NWU() {
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||||
return CoordinateSystem{CoordinateAxis::N(), CoordinateAxis::W(),
|
||||
CoordinateAxis::U()};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an instance of the East-Down-North (EDN) coordinate system.
|
||||
*
|
||||
* The +X axis is east, the +Y axis is down, and the +Z axis is north.
|
||||
*/
|
||||
static const CoordinateSystem& EDN();
|
||||
constexpr static CoordinateSystem EDN() {
|
||||
return CoordinateSystem{CoordinateAxis::E(), CoordinateAxis::D(),
|
||||
CoordinateAxis::N()};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an instance of the NED coordinate system.
|
||||
*
|
||||
* The +X axis is north, the +Y axis is east, and the +Z axis is down.
|
||||
*/
|
||||
static const CoordinateSystem& NED();
|
||||
constexpr static CoordinateSystem NED() {
|
||||
return CoordinateSystem{CoordinateAxis::N(), CoordinateAxis::E(),
|
||||
CoordinateAxis::D()};
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given translation from one coordinate system to another.
|
||||
@@ -66,9 +85,11 @@ class WPILIB_DLLEXPORT CoordinateSystem {
|
||||
* @param to The coordinate system to which to convert.
|
||||
* @return The given translation in the desired coordinate system.
|
||||
*/
|
||||
static Translation3d Convert(const Translation3d& translation,
|
||||
const CoordinateSystem& from,
|
||||
const CoordinateSystem& to);
|
||||
constexpr static Translation3d Convert(const Translation3d& translation,
|
||||
const CoordinateSystem& from,
|
||||
const CoordinateSystem& to) {
|
||||
return translation.RotateBy(from.m_rotation - to.m_rotation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given rotation from one coordinate system to another.
|
||||
@@ -78,9 +99,11 @@ class WPILIB_DLLEXPORT CoordinateSystem {
|
||||
* @param to The coordinate system to which to convert.
|
||||
* @return The given rotation in the desired coordinate system.
|
||||
*/
|
||||
static Rotation3d Convert(const Rotation3d& rotation,
|
||||
const CoordinateSystem& from,
|
||||
const CoordinateSystem& to);
|
||||
constexpr static Rotation3d Convert(const Rotation3d& rotation,
|
||||
const CoordinateSystem& from,
|
||||
const CoordinateSystem& to) {
|
||||
return rotation.RotateBy(from.m_rotation - to.m_rotation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given pose from one coordinate system to another.
|
||||
@@ -90,8 +113,12 @@ class WPILIB_DLLEXPORT CoordinateSystem {
|
||||
* @param to The coordinate system to which to convert.
|
||||
* @return The given pose in the desired coordinate system.
|
||||
*/
|
||||
static Pose3d Convert(const Pose3d& pose, const CoordinateSystem& from,
|
||||
const CoordinateSystem& to);
|
||||
constexpr static Pose3d Convert(const Pose3d& pose,
|
||||
const CoordinateSystem& from,
|
||||
const CoordinateSystem& to) {
|
||||
return Pose3d{Convert(pose.Translation(), from, to),
|
||||
Convert(pose.Rotation(), from, to)};
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given transform from one coordinate system to another.
|
||||
@@ -101,9 +128,14 @@ class WPILIB_DLLEXPORT CoordinateSystem {
|
||||
* @param to The coordinate system to which to convert.
|
||||
* @return The given transform in the desired coordinate system.
|
||||
*/
|
||||
static Transform3d Convert(const Transform3d& transform,
|
||||
const CoordinateSystem& from,
|
||||
const CoordinateSystem& to);
|
||||
constexpr static Transform3d Convert(const Transform3d& transform,
|
||||
const CoordinateSystem& from,
|
||||
const CoordinateSystem& to) {
|
||||
const auto coordRot = from.m_rotation - to.m_rotation;
|
||||
return Transform3d{
|
||||
Convert(transform.Translation(), from, to),
|
||||
(-coordRot).RotateBy(transform.Rotation().RotateBy(coordRot))};
|
||||
}
|
||||
|
||||
private:
|
||||
// Rotation from this coordinate system to NWU coordinate system
|
||||
|
||||
@@ -153,7 +153,9 @@ class WPILIB_DLLEXPORT Ellipse2d {
|
||||
* @param point The point to check.
|
||||
* @return The distance (0, if the point is contained by the ellipse)
|
||||
*/
|
||||
units::meter_t Distance(const Translation2d& point) const;
|
||||
units::meter_t Distance(const Translation2d& point) const {
|
||||
return FindNearestPoint(point).Distance(point);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the nearest point that is contained within the ellipse.
|
||||
|
||||
@@ -4,21 +4,24 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <initializer_list>
|
||||
#include <span>
|
||||
#include <utility>
|
||||
|
||||
#include <gcem.hpp>
|
||||
#include <wpi/SymbolExports.h>
|
||||
#include <wpi/json_fwd.h>
|
||||
|
||||
#include "frc/geometry/Rotation2d.h"
|
||||
#include "frc/geometry/Transform2d.h"
|
||||
#include "frc/geometry/Translation2d.h"
|
||||
#include "frc/geometry/Twist2d.h"
|
||||
#include "units/length.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
class Transform2d;
|
||||
|
||||
/**
|
||||
* Represents a 2D pose containing translational and rotational elements.
|
||||
*/
|
||||
@@ -74,12 +77,12 @@ class WPILIB_DLLEXPORT Pose2d {
|
||||
* @param other The initial pose of the transformation.
|
||||
* @return The transform that maps the other pose to the current pose.
|
||||
*/
|
||||
Transform2d operator-(const Pose2d& other) const;
|
||||
constexpr Transform2d operator-(const Pose2d& other) const;
|
||||
|
||||
/**
|
||||
* Checks equality between this Pose2d and another object.
|
||||
*/
|
||||
bool operator==(const Pose2d&) const = default;
|
||||
constexpr bool operator==(const Pose2d&) const = default;
|
||||
|
||||
/**
|
||||
* Returns the underlying translation.
|
||||
@@ -150,10 +153,7 @@ class WPILIB_DLLEXPORT Pose2d {
|
||||
*
|
||||
* @return The transformed pose.
|
||||
*/
|
||||
constexpr Pose2d TransformBy(const Transform2d& other) const {
|
||||
return {m_translation + (other.Translation().RotateBy(m_rotation)),
|
||||
other.Rotation() + m_rotation};
|
||||
}
|
||||
constexpr Pose2d TransformBy(const Transform2d& other) const;
|
||||
|
||||
/**
|
||||
* Returns the current pose relative to the given pose.
|
||||
@@ -167,7 +167,7 @@ class WPILIB_DLLEXPORT Pose2d {
|
||||
*
|
||||
* @return The current pose relative to the new origin pose.
|
||||
*/
|
||||
Pose2d RelativeTo(const Pose2d& other) const;
|
||||
constexpr Pose2d RelativeTo(const Pose2d& other) const;
|
||||
|
||||
/**
|
||||
* Obtain a new Pose2d from a (constant curvature) velocity.
|
||||
@@ -190,7 +190,7 @@ class WPILIB_DLLEXPORT Pose2d {
|
||||
*
|
||||
* @return The new pose of the robot.
|
||||
*/
|
||||
Pose2d Exp(const Twist2d& twist) const;
|
||||
constexpr Pose2d Exp(const Twist2d& twist) const;
|
||||
|
||||
/**
|
||||
* Returns a Twist2d that maps this pose to the end pose. If c is the output
|
||||
@@ -200,21 +200,51 @@ class WPILIB_DLLEXPORT Pose2d {
|
||||
*
|
||||
* @return The twist that maps this to end.
|
||||
*/
|
||||
Twist2d Log(const Pose2d& end) const;
|
||||
constexpr Twist2d Log(const Pose2d& end) const;
|
||||
|
||||
/**
|
||||
* Returns the nearest Pose2d from a collection of poses
|
||||
* @param poses The collection of poses.
|
||||
* @return The nearest Pose2d from the collection.
|
||||
*/
|
||||
Pose2d Nearest(std::span<const Pose2d> poses) const;
|
||||
constexpr Pose2d Nearest(std::span<const Pose2d> poses) const {
|
||||
return *std::min_element(
|
||||
poses.begin(), poses.end(), [this](const Pose2d& a, const Pose2d& b) {
|
||||
auto aDistance = this->Translation().Distance(a.Translation());
|
||||
auto bDistance = this->Translation().Distance(b.Translation());
|
||||
|
||||
// If the distances are equal sort by difference in rotation
|
||||
if (aDistance == bDistance) {
|
||||
return gcem::abs(
|
||||
(this->Rotation() - a.Rotation()).Radians().value()) <
|
||||
gcem::abs(
|
||||
(this->Rotation() - b.Rotation()).Radians().value());
|
||||
}
|
||||
return aDistance < bDistance;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the nearest Pose2d from a collection of poses
|
||||
* @param poses The collection of poses.
|
||||
* @return The nearest Pose2d from the collection.
|
||||
*/
|
||||
Pose2d Nearest(std::initializer_list<Pose2d> poses) const;
|
||||
constexpr Pose2d Nearest(std::initializer_list<Pose2d> poses) const {
|
||||
return *std::min_element(
|
||||
poses.begin(), poses.end(), [this](const Pose2d& a, const Pose2d& b) {
|
||||
auto aDistance = this->Translation().Distance(a.Translation());
|
||||
auto bDistance = this->Translation().Distance(b.Translation());
|
||||
|
||||
// If the distances are equal sort by difference in rotation
|
||||
if (aDistance == bDistance) {
|
||||
return gcem::abs(
|
||||
(this->Rotation() - a.Rotation()).Radians().value()) <
|
||||
gcem::abs(
|
||||
(this->Rotation() - b.Rotation()).Radians().value());
|
||||
}
|
||||
return aDistance < bDistance;
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
Translation2d m_translation;
|
||||
@@ -233,3 +263,71 @@ void from_json(const wpi::json& json, Pose2d& pose);
|
||||
#include "frc/geometry/proto/Pose2dProto.h"
|
||||
#endif
|
||||
#include "frc/geometry/struct/Pose2dStruct.h"
|
||||
|
||||
#include "frc/geometry/Transform2d.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
constexpr Transform2d Pose2d::operator-(const Pose2d& other) const {
|
||||
const auto pose = this->RelativeTo(other);
|
||||
return Transform2d{pose.Translation(), pose.Rotation()};
|
||||
}
|
||||
|
||||
constexpr Pose2d Pose2d::TransformBy(const frc::Transform2d& other) const {
|
||||
return {m_translation + (other.Translation().RotateBy(m_rotation)),
|
||||
other.Rotation() + m_rotation};
|
||||
}
|
||||
|
||||
constexpr Pose2d Pose2d::RelativeTo(const Pose2d& other) const {
|
||||
const Transform2d transform{other, *this};
|
||||
return {transform.Translation(), transform.Rotation()};
|
||||
}
|
||||
|
||||
constexpr Pose2d Pose2d::Exp(const Twist2d& twist) const {
|
||||
const auto dx = twist.dx;
|
||||
const auto dy = twist.dy;
|
||||
const auto dtheta = twist.dtheta.value();
|
||||
|
||||
const auto sinTheta = gcem::sin(dtheta);
|
||||
const auto cosTheta = gcem::cos(dtheta);
|
||||
|
||||
double s, c;
|
||||
if (gcem::abs(dtheta) < 1E-9) {
|
||||
s = 1.0 - 1.0 / 6.0 * dtheta * dtheta;
|
||||
c = 0.5 * dtheta;
|
||||
} else {
|
||||
s = sinTheta / dtheta;
|
||||
c = (1 - cosTheta) / dtheta;
|
||||
}
|
||||
|
||||
const Transform2d transform{Translation2d{dx * s - dy * c, dx * c + dy * s},
|
||||
Rotation2d{cosTheta, sinTheta}};
|
||||
|
||||
return *this + transform;
|
||||
}
|
||||
|
||||
constexpr Twist2d Pose2d::Log(const Pose2d& end) const {
|
||||
const auto transform = end.RelativeTo(*this);
|
||||
const auto dtheta = transform.Rotation().Radians().value();
|
||||
const auto halfDtheta = dtheta / 2.0;
|
||||
|
||||
const auto cosMinusOne = transform.Rotation().Cos() - 1;
|
||||
|
||||
double halfThetaByTanOfHalfDtheta;
|
||||
|
||||
if (gcem::abs(cosMinusOne) < 1E-9) {
|
||||
halfThetaByTanOfHalfDtheta = 1.0 - 1.0 / 12.0 * dtheta * dtheta;
|
||||
} else {
|
||||
halfThetaByTanOfHalfDtheta =
|
||||
-(halfDtheta * transform.Rotation().Sin()) / cosMinusOne;
|
||||
}
|
||||
|
||||
const Translation2d translationPart =
|
||||
transform.Translation().RotateBy(
|
||||
{halfThetaByTanOfHalfDtheta, -halfDtheta}) *
|
||||
gcem::hypot(halfThetaByTanOfHalfDtheta, halfDtheta);
|
||||
|
||||
return {translationPart.X(), translationPart.Y(), units::radian_t{dtheta}};
|
||||
}
|
||||
|
||||
} // namespace frc
|
||||
|
||||
@@ -4,17 +4,23 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <wpi/SymbolExports.h>
|
||||
#include <wpi/json_fwd.h>
|
||||
|
||||
#include "frc/ct_matrix.h"
|
||||
#include "frc/geometry/Pose2d.h"
|
||||
#include "frc/geometry/Rotation3d.h"
|
||||
#include "frc/geometry/Transform3d.h"
|
||||
#include "frc/geometry/Translation3d.h"
|
||||
#include "frc/geometry/Twist3d.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
class Transform3d;
|
||||
|
||||
/**
|
||||
* Represents a 3D pose containing translational and rotational elements.
|
||||
*/
|
||||
@@ -31,7 +37,9 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
* @param translation The translational component of the pose.
|
||||
* @param rotation The rotational component of the pose.
|
||||
*/
|
||||
Pose3d(Translation3d translation, Rotation3d rotation);
|
||||
constexpr Pose3d(Translation3d translation, Rotation3d rotation)
|
||||
: m_translation{std::move(translation)},
|
||||
m_rotation{std::move(rotation)} {}
|
||||
|
||||
/**
|
||||
* Constructs a pose with x, y, and z translations instead of a separate
|
||||
@@ -42,15 +50,18 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
* @param z The z component of the translational component of the pose.
|
||||
* @param rotation The rotational component of the pose.
|
||||
*/
|
||||
Pose3d(units::meter_t x, units::meter_t y, units::meter_t z,
|
||||
Rotation3d rotation);
|
||||
constexpr Pose3d(units::meter_t x, units::meter_t y, units::meter_t z,
|
||||
Rotation3d rotation)
|
||||
: m_translation{x, y, z}, m_rotation{std::move(rotation)} {}
|
||||
|
||||
/**
|
||||
* Constructs a 3D pose from a 2D pose in the X-Y plane.
|
||||
*
|
||||
* @param pose The 2D pose.
|
||||
*/
|
||||
explicit Pose3d(const Pose2d& pose);
|
||||
constexpr explicit Pose3d(const Pose2d& pose)
|
||||
: m_translation{pose.X(), pose.Y(), 0_m},
|
||||
m_rotation{0_rad, 0_rad, pose.Rotation().Radians()} {}
|
||||
|
||||
/**
|
||||
* Transforms the pose by the given transformation and returns the new
|
||||
@@ -62,7 +73,9 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
*
|
||||
* @return The transformed pose.
|
||||
*/
|
||||
Pose3d operator+(const Transform3d& other) const;
|
||||
constexpr Pose3d operator+(const Transform3d& other) const {
|
||||
return TransformBy(other);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Transform3d that maps the one pose to another.
|
||||
@@ -70,47 +83,47 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
* @param other The initial pose of the transformation.
|
||||
* @return The transform that maps the other pose to the current pose.
|
||||
*/
|
||||
Transform3d operator-(const Pose3d& other) const;
|
||||
constexpr Transform3d operator-(const Pose3d& other) const;
|
||||
|
||||
/**
|
||||
* Checks equality between this Pose3d and another object.
|
||||
*/
|
||||
bool operator==(const Pose3d&) const = default;
|
||||
constexpr bool operator==(const Pose3d&) const = default;
|
||||
|
||||
/**
|
||||
* Returns the underlying translation.
|
||||
*
|
||||
* @return Reference to the translational component of the pose.
|
||||
*/
|
||||
const Translation3d& Translation() const { return m_translation; }
|
||||
constexpr const Translation3d& Translation() const { return m_translation; }
|
||||
|
||||
/**
|
||||
* Returns the X component of the pose's translation.
|
||||
*
|
||||
* @return The x component of the pose's translation.
|
||||
*/
|
||||
units::meter_t X() const { return m_translation.X(); }
|
||||
constexpr units::meter_t X() const { return m_translation.X(); }
|
||||
|
||||
/**
|
||||
* Returns the Y component of the pose's translation.
|
||||
*
|
||||
* @return The y component of the pose's translation.
|
||||
*/
|
||||
units::meter_t Y() const { return m_translation.Y(); }
|
||||
constexpr units::meter_t Y() const { return m_translation.Y(); }
|
||||
|
||||
/**
|
||||
* Returns the Z component of the pose's translation.
|
||||
*
|
||||
* @return The z component of the pose's translation.
|
||||
*/
|
||||
units::meter_t Z() const { return m_translation.Z(); }
|
||||
constexpr units::meter_t Z() const { return m_translation.Z(); }
|
||||
|
||||
/**
|
||||
* Returns the underlying rotation.
|
||||
*
|
||||
* @return Reference to the rotational component of the pose.
|
||||
*/
|
||||
const Rotation3d& Rotation() const { return m_rotation; }
|
||||
constexpr const Rotation3d& Rotation() const { return m_rotation; }
|
||||
|
||||
/**
|
||||
* Multiplies the current pose by a scalar.
|
||||
@@ -119,7 +132,9 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
*
|
||||
* @return The new scaled Pose2d.
|
||||
*/
|
||||
Pose3d operator*(double scalar) const;
|
||||
constexpr Pose3d operator*(double scalar) const {
|
||||
return Pose3d{m_translation * scalar, m_rotation * scalar};
|
||||
}
|
||||
|
||||
/**
|
||||
* Divides the current pose by a scalar.
|
||||
@@ -128,7 +143,9 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
*
|
||||
* @return The new scaled Pose2d.
|
||||
*/
|
||||
Pose3d operator/(double scalar) const;
|
||||
constexpr Pose3d operator/(double scalar) const {
|
||||
return *this * (1.0 / scalar);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the pose around the origin and returns the new pose.
|
||||
@@ -138,7 +155,9 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
*
|
||||
* @return The rotated pose.
|
||||
*/
|
||||
Pose3d RotateBy(const Rotation3d& other) const;
|
||||
constexpr Pose3d RotateBy(const Rotation3d& other) const {
|
||||
return {m_translation.RotateBy(other), m_rotation.RotateBy(other)};
|
||||
}
|
||||
|
||||
/**
|
||||
* Transforms the pose by the given transformation and returns the new
|
||||
@@ -150,7 +169,7 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
*
|
||||
* @return The transformed pose.
|
||||
*/
|
||||
Pose3d TransformBy(const Transform3d& other) const;
|
||||
constexpr Pose3d TransformBy(const Transform3d& other) const;
|
||||
|
||||
/**
|
||||
* Returns the current pose relative to the given pose.
|
||||
@@ -164,7 +183,7 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
*
|
||||
* @return The current pose relative to the new origin pose.
|
||||
*/
|
||||
Pose3d RelativeTo(const Pose3d& other) const;
|
||||
constexpr Pose3d RelativeTo(const Pose3d& other) const;
|
||||
|
||||
/**
|
||||
* Obtain a new Pose3d from a (constant curvature) velocity.
|
||||
@@ -185,7 +204,7 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
*
|
||||
* @return The new pose of the robot.
|
||||
*/
|
||||
Pose3d Exp(const Twist3d& twist) const;
|
||||
constexpr Pose3d Exp(const Twist3d& twist) const;
|
||||
|
||||
/**
|
||||
* Returns a Twist3d that maps this pose to the end pose. If c is the output
|
||||
@@ -195,12 +214,14 @@ class WPILIB_DLLEXPORT Pose3d {
|
||||
*
|
||||
* @return The twist that maps this to end.
|
||||
*/
|
||||
Twist3d Log(const Pose3d& end) const;
|
||||
constexpr Twist3d Log(const Pose3d& end) const;
|
||||
|
||||
/**
|
||||
* Returns a Pose2d representing this Pose3d projected into the X-Y plane.
|
||||
*/
|
||||
Pose2d ToPose2d() const;
|
||||
constexpr Pose2d ToPose2d() const {
|
||||
return Pose2d{m_translation.X(), m_translation.Y(), m_rotation.Z()};
|
||||
}
|
||||
|
||||
private:
|
||||
Translation3d m_translation;
|
||||
@@ -219,3 +240,184 @@ void from_json(const wpi::json& json, Pose3d& pose);
|
||||
#include "frc/geometry/proto/Pose3dProto.h"
|
||||
#endif
|
||||
#include "frc/geometry/struct/Pose3dStruct.h"
|
||||
|
||||
#include "frc/geometry/Transform3d.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
namespace detail {
|
||||
|
||||
/**
|
||||
* Applies the hat operator to a rotation vector.
|
||||
*
|
||||
* It takes a rotation vector and returns the corresponding matrix
|
||||
* representation of the Lie algebra element (a 3x3 rotation matrix).
|
||||
*
|
||||
* @param rotation The rotation vector.
|
||||
* @return The rotation vector as a 3x3 rotation matrix.
|
||||
*/
|
||||
constexpr ct_matrix3d RotationVectorToMatrix(const ct_vector3d& rotation) {
|
||||
// Given a rotation vector <a, b, c>,
|
||||
// [ 0 -c b]
|
||||
// Omega = [ c 0 -a]
|
||||
// [-b a 0]
|
||||
return ct_matrix3d{{0.0, -rotation(2), rotation(1)},
|
||||
{rotation(2), 0.0, -rotation(0)},
|
||||
{-rotation(1), rotation(0), 0.0}};
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the hat operator to a rotation vector.
|
||||
*
|
||||
* It takes a rotation vector and returns the corresponding matrix
|
||||
* representation of the Lie algebra element (a 3x3 rotation matrix).
|
||||
*
|
||||
* @param rotation The rotation vector.
|
||||
* @return The rotation vector as a 3x3 rotation matrix.
|
||||
*/
|
||||
constexpr Eigen::Matrix3d RotationVectorToMatrix(
|
||||
const Eigen::Vector3d& rotation) {
|
||||
// Given a rotation vector <a, b, c>,
|
||||
// [ 0 -c b]
|
||||
// Omega = [ c 0 -a]
|
||||
// [-b a 0]
|
||||
return Eigen::Matrix3d{{0.0, -rotation.coeff(2), rotation.coeff(1)},
|
||||
{rotation.coeff(2), 0.0, -rotation.coeff(0)},
|
||||
{-rotation.coeff(1), rotation.coeff(0), 0.0}};
|
||||
}
|
||||
|
||||
} // namespace detail
|
||||
|
||||
constexpr Transform3d Pose3d::operator-(const Pose3d& other) const {
|
||||
const auto pose = this->RelativeTo(other);
|
||||
return Transform3d{pose.Translation(), pose.Rotation()};
|
||||
}
|
||||
|
||||
constexpr Pose3d Pose3d::TransformBy(const Transform3d& other) const {
|
||||
return {m_translation + (other.Translation().RotateBy(m_rotation)),
|
||||
other.Rotation() + m_rotation};
|
||||
}
|
||||
|
||||
constexpr Pose3d Pose3d::RelativeTo(const Pose3d& other) const {
|
||||
const Transform3d transform{other, *this};
|
||||
return {transform.Translation(), transform.Rotation()};
|
||||
}
|
||||
|
||||
constexpr Pose3d Pose3d::Exp(const Twist3d& twist) const {
|
||||
// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
|
||||
|
||||
auto impl = [this]<typename Matrix3d, typename Vector3d>(
|
||||
const Twist3d& twist) -> Pose3d {
|
||||
Vector3d u{{twist.dx.value(), twist.dy.value(), twist.dz.value()}};
|
||||
Vector3d rvec{{twist.rx.value(), twist.ry.value(), twist.rz.value()}};
|
||||
Matrix3d omega = detail::RotationVectorToMatrix(rvec);
|
||||
Matrix3d omegaSq = omega * omega;
|
||||
double theta = rvec.norm();
|
||||
double thetaSq = theta * theta;
|
||||
|
||||
double A;
|
||||
double B;
|
||||
double C;
|
||||
if (gcem::abs(theta) < 1E-7) {
|
||||
// Taylor Expansions around θ = 0
|
||||
// A = 1/1! - θ²/3! + θ⁴/5!
|
||||
// B = 1/2! - θ²/4! + θ⁴/6!
|
||||
// C = 1/3! - θ²/5! + θ⁴/7!
|
||||
// sources:
|
||||
// A:
|
||||
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D+at+x%3D0
|
||||
// B:
|
||||
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-cos%5C%2840%29x%5C%2841%29%2CPower%5Bx%2C2%5D%5D+at+x%3D0
|
||||
// C:
|
||||
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-Divide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D%2CPower%5Bx%2C2%5D%5D+at+x%3D0
|
||||
A = 1 - thetaSq / 6 + thetaSq * thetaSq / 120;
|
||||
B = 1 / 2.0 - thetaSq / 24 + thetaSq * thetaSq / 720;
|
||||
C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
|
||||
} else {
|
||||
// A = std::sin(θ)/θ
|
||||
// B = (1 - std::cos(θ)) / θ²
|
||||
// C = (1 - A) / θ²
|
||||
A = gcem::sin(theta) / theta;
|
||||
B = (1 - gcem::cos(theta)) / thetaSq;
|
||||
C = (1 - A) / thetaSq;
|
||||
}
|
||||
|
||||
Matrix3d R = Matrix3d::Identity() + A * omega + B * omegaSq;
|
||||
Matrix3d V = Matrix3d::Identity() + B * omega + C * omegaSq;
|
||||
|
||||
Vector3d translation_component = V * u;
|
||||
|
||||
const Transform3d transform{
|
||||
Translation3d{units::meter_t{translation_component(0)},
|
||||
units::meter_t{translation_component(1)},
|
||||
units::meter_t{translation_component(2)}},
|
||||
Rotation3d{R}};
|
||||
|
||||
return *this + transform;
|
||||
};
|
||||
|
||||
if (std::is_constant_evaluated()) {
|
||||
return impl.template operator()<ct_matrix3d, ct_vector3d>(twist);
|
||||
} else {
|
||||
return impl.template operator()<Eigen::Matrix3d, Eigen::Vector3d>(twist);
|
||||
}
|
||||
}
|
||||
|
||||
constexpr Twist3d Pose3d::Log(const Pose3d& end) const {
|
||||
// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
|
||||
|
||||
auto impl = [this]<typename Matrix3d, typename Vector3d>(
|
||||
const Pose3d& end) -> Twist3d {
|
||||
const auto transform = end.RelativeTo(*this);
|
||||
|
||||
Vector3d u{
|
||||
{transform.X().value(), transform.Y().value(), transform.Z().value()}};
|
||||
Vector3d rvec = transform.Rotation().GetQuaternion().ToRotationVector();
|
||||
Matrix3d omega = detail::RotationVectorToMatrix(rvec);
|
||||
Matrix3d omegaSq = omega * omega;
|
||||
double theta = rvec.norm();
|
||||
double thetaSq = theta * theta;
|
||||
|
||||
double C;
|
||||
if (gcem::abs(theta) < 1E-7) {
|
||||
// Taylor Expansions around θ = 0
|
||||
// A = 1/1! - θ²/3! + θ⁴/5!
|
||||
// B = 1/2! - θ²/4! + θ⁴/6!
|
||||
// C = 1/6 * (1/2 + θ²/5! + θ⁴/7!)
|
||||
// sources:
|
||||
// A:
|
||||
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D+at+x%3D0
|
||||
// B:
|
||||
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-cos%5C%2840%29x%5C%2841%29%2CPower%5Bx%2C2%5D%5D+at+x%3D0
|
||||
// C:
|
||||
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-Divide%5BDivide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D%2C2Divide%5B1-cos%5C%2840%29x%5C%2841%29%2CPower%5Bx%2C2%5D%5D%5D%2CPower%5Bx%2C2%5D%5D+at+x%3D0
|
||||
C = 1 / 12.0 + thetaSq / 720 + thetaSq * thetaSq / 30240;
|
||||
} else {
|
||||
// A = std::sin(θ)/θ
|
||||
// B = (1 - std::cos(θ)) / θ²
|
||||
// C = (1 - A/(2*B)) / θ²
|
||||
double A = gcem::sin(theta) / theta;
|
||||
double B = (1 - gcem::cos(theta)) / thetaSq;
|
||||
C = (1 - A / (2 * B)) / thetaSq;
|
||||
}
|
||||
|
||||
Matrix3d V_inv = Matrix3d::Identity() - 0.5 * omega + C * omegaSq;
|
||||
|
||||
Vector3d translation_component = V_inv * u;
|
||||
|
||||
return Twist3d{units::meter_t{translation_component(0)},
|
||||
units::meter_t{translation_component(1)},
|
||||
units::meter_t{translation_component(2)},
|
||||
units::radian_t{rvec(0)},
|
||||
units::radian_t{rvec(1)},
|
||||
units::radian_t{rvec(2)}};
|
||||
};
|
||||
|
||||
if (std::is_constant_evaluated()) {
|
||||
return impl.template operator()<ct_matrix3d, ct_vector3d>(end);
|
||||
} else {
|
||||
return impl.template operator()<Eigen::Matrix3d, Eigen::Vector3d>(end);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace frc
|
||||
|
||||
@@ -4,7 +4,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <numbers>
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <gcem.hpp>
|
||||
#include <wpi/SymbolExports.h>
|
||||
#include <wpi/json_fwd.h>
|
||||
|
||||
@@ -18,7 +21,7 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
/**
|
||||
* Constructs a quaternion with a default angle of 0 degrees.
|
||||
*/
|
||||
Quaternion() = default;
|
||||
constexpr Quaternion() = default;
|
||||
|
||||
/**
|
||||
* Constructs a quaternion with the given components.
|
||||
@@ -28,42 +31,72 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
* @param y Y component of the quaternion.
|
||||
* @param z Z component of the quaternion.
|
||||
*/
|
||||
Quaternion(double w, double x, double y, double z);
|
||||
constexpr Quaternion(double w, double x, double y, double z)
|
||||
: m_w{w}, m_x{x}, m_y{y}, m_z{z} {}
|
||||
|
||||
/**
|
||||
* Adds with another quaternion.
|
||||
*
|
||||
* @param other the other quaternion
|
||||
*/
|
||||
Quaternion operator+(const Quaternion& other) const;
|
||||
constexpr Quaternion operator+(const Quaternion& other) const {
|
||||
return Quaternion{m_w + other.m_w, m_x + other.m_x, m_y + other.m_y,
|
||||
m_z + other.m_z};
|
||||
}
|
||||
|
||||
/**
|
||||
* Subtracts another quaternion.
|
||||
*
|
||||
* @param other the other quaternion
|
||||
*/
|
||||
Quaternion operator-(const Quaternion& other) const;
|
||||
constexpr Quaternion operator-(const Quaternion& other) const {
|
||||
return Quaternion{m_w - other.m_w, m_x - other.m_x, m_y - other.m_y,
|
||||
m_z - other.m_z};
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiples with a scalar value.
|
||||
*
|
||||
* @param other the scalar value
|
||||
*/
|
||||
Quaternion operator*(const double other) const;
|
||||
constexpr Quaternion operator*(double other) const {
|
||||
return Quaternion{m_w * other, m_x * other, m_y * other, m_z * other};
|
||||
}
|
||||
|
||||
/**
|
||||
* Divides by a scalar value.
|
||||
*
|
||||
* @param other the scalar value
|
||||
*/
|
||||
Quaternion operator/(const double other) const;
|
||||
constexpr Quaternion operator/(double other) const {
|
||||
return Quaternion{m_w / other, m_x / other, m_y / other, m_z / other};
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiply with another quaternion.
|
||||
*
|
||||
* @param other The other quaternion.
|
||||
*/
|
||||
Quaternion operator*(const Quaternion& other) const;
|
||||
constexpr Quaternion operator*(const Quaternion& other) const {
|
||||
// https://en.wikipedia.org/wiki/Quaternion#Scalar_and_vector_parts
|
||||
const auto& r1 = m_w;
|
||||
const auto& r2 = other.m_w;
|
||||
|
||||
// v₁ ⋅ v₂
|
||||
double dot = m_x * other.m_x + m_y * other.m_y + m_z * other.m_z;
|
||||
|
||||
// v₁ x v₂
|
||||
double cross_x = m_y * other.m_z - other.m_y * m_z;
|
||||
double cross_y = other.m_x * m_z - m_x * other.m_z;
|
||||
double cross_z = m_x * other.m_y - other.m_x * m_y;
|
||||
|
||||
return Quaternion{// r = r₁r₂ − v₁ ⋅ v₂
|
||||
r1 * r2 - dot,
|
||||
// v = r₁v₂ + r₂v₁ + v₁ x v₂
|
||||
r1 * other.m_x + r2 * m_x + cross_x,
|
||||
r1 * other.m_y + r2 * m_y + cross_y,
|
||||
r1 * other.m_z + r2 * m_z + cross_z};
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks equality between this Quaternion and another object.
|
||||
@@ -71,46 +104,66 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
* @param other The other object.
|
||||
* @return Whether the two objects are equal.
|
||||
*/
|
||||
bool operator==(const Quaternion& other) const;
|
||||
constexpr bool operator==(const Quaternion& other) const {
|
||||
return gcem::abs(Dot(other) - Norm() * other.Norm()) < 1e-9 &&
|
||||
gcem::abs(Norm() - other.Norm()) < 1e-9;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the elementwise product of two quaternions.
|
||||
*/
|
||||
double Dot(const Quaternion& other) const;
|
||||
constexpr double Dot(const Quaternion& other) const {
|
||||
return W() * other.W() + X() * other.X() + Y() * other.Y() +
|
||||
Z() * other.Z();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the conjugate of the quaternion.
|
||||
*/
|
||||
Quaternion Conjugate() const;
|
||||
constexpr Quaternion Conjugate() const {
|
||||
return Quaternion{W(), -X(), -Y(), -Z()};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the inverse of the quaternion.
|
||||
*/
|
||||
Quaternion Inverse() const;
|
||||
constexpr Quaternion Inverse() const {
|
||||
double norm = Norm();
|
||||
return Conjugate() / (norm * norm);
|
||||
}
|
||||
|
||||
/**
|
||||
* Normalizes the quaternion.
|
||||
*/
|
||||
Quaternion Normalize() const;
|
||||
constexpr Quaternion Normalize() const {
|
||||
double norm = Norm();
|
||||
if (norm == 0.0) {
|
||||
return Quaternion{};
|
||||
} else {
|
||||
return Quaternion{W(), X(), Y(), Z()} / norm;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the L2 norm of the quaternion.
|
||||
*/
|
||||
double Norm() const;
|
||||
constexpr double Norm() const { return gcem::sqrt(Dot(*this)); }
|
||||
|
||||
/**
|
||||
* Calculates this quaternion raised to a power.
|
||||
*
|
||||
* @param t the power to raise this quaternion to.
|
||||
*/
|
||||
Quaternion Pow(const double t) const;
|
||||
constexpr Quaternion Pow(double t) const { return (Log() * t).Exp(); }
|
||||
|
||||
/**
|
||||
* Matrix exponential of a quaternion.
|
||||
*
|
||||
* @param other the "Twist" that will be applied to this quaternion.
|
||||
*/
|
||||
Quaternion Exp(const Quaternion& other) const;
|
||||
constexpr Quaternion Exp(const Quaternion& other) const {
|
||||
return other.Exp() * *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Matrix exponential of a quaternion.
|
||||
@@ -120,14 +173,36 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
* If this quaternion is in 𝖘𝖔(3) and you are looking for an element of
|
||||
* SO(3), use FromRotationVector
|
||||
*/
|
||||
Quaternion Exp() const;
|
||||
constexpr Quaternion Exp() const {
|
||||
double scalar = gcem::exp(m_w);
|
||||
|
||||
double axial_magnitude = gcem::hypot(m_x, m_y, m_z);
|
||||
double cosine = gcem::cos(axial_magnitude);
|
||||
|
||||
double axial_scalar;
|
||||
|
||||
if (axial_magnitude < 1e-9) {
|
||||
// Taylor series of sin(x)/x near x=0: 1 − x²/6 + x⁴/120 + O(n⁶)
|
||||
double axial_magnitude_sq = axial_magnitude * axial_magnitude;
|
||||
double axial_magnitude_sq_sq = axial_magnitude_sq * axial_magnitude_sq;
|
||||
axial_scalar =
|
||||
1.0 - axial_magnitude_sq / 6.0 + axial_magnitude_sq_sq / 120.0;
|
||||
} else {
|
||||
axial_scalar = gcem::sin(axial_magnitude) / axial_magnitude;
|
||||
}
|
||||
|
||||
return Quaternion(cosine * scalar, X() * axial_scalar * scalar,
|
||||
Y() * axial_scalar * scalar, Z() * axial_scalar * scalar);
|
||||
}
|
||||
|
||||
/**
|
||||
* Log operator of a quaternion.
|
||||
*
|
||||
* @param other The quaternion to map this quaternion onto
|
||||
*/
|
||||
Quaternion Log(const Quaternion& other) const;
|
||||
constexpr Quaternion Log(const Quaternion& other) const {
|
||||
return (other * Inverse()).Log();
|
||||
}
|
||||
|
||||
/**
|
||||
* Log operator of a quaternion.
|
||||
@@ -137,34 +212,78 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
* If this quaternion is in SO(3) and you are looking for an element of 𝖘𝖔(3),
|
||||
* use ToRotationVector
|
||||
*/
|
||||
Quaternion Log() const;
|
||||
constexpr Quaternion Log() const {
|
||||
double norm = Norm();
|
||||
double scalar = gcem::log(norm);
|
||||
|
||||
double v_norm = gcem::hypot(m_x, m_y, m_z);
|
||||
|
||||
double s_norm = W() / norm;
|
||||
|
||||
if (gcem::abs(s_norm + 1) < 1e-9) {
|
||||
return Quaternion{scalar, -std::numbers::pi, 0, 0};
|
||||
}
|
||||
|
||||
double v_scalar;
|
||||
|
||||
if (v_norm < 1e-9) {
|
||||
// Taylor series expansion of atan2(y/x)/y at y = 0:
|
||||
//
|
||||
// 1/x - 1/3 y²/x³ + O(y⁴)
|
||||
v_scalar = 1.0 / W() - 1.0 / 3.0 * v_norm * v_norm / (W() * W() * W());
|
||||
} else {
|
||||
v_scalar = gcem::atan2(v_norm, W()) / v_norm;
|
||||
}
|
||||
|
||||
return Quaternion{scalar, v_scalar * m_x, v_scalar * m_y, v_scalar * m_z};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns W component of the quaternion.
|
||||
*/
|
||||
double W() const;
|
||||
constexpr double W() const { return m_w; }
|
||||
|
||||
/**
|
||||
* Returns X component of the quaternion.
|
||||
*/
|
||||
double X() const;
|
||||
constexpr double X() const { return m_x; }
|
||||
|
||||
/**
|
||||
* Returns Y component of the quaternion.
|
||||
*/
|
||||
double Y() const;
|
||||
constexpr double Y() const { return m_y; }
|
||||
|
||||
/**
|
||||
* Returns Z component of the quaternion.
|
||||
*/
|
||||
double Z() const;
|
||||
constexpr double Z() const { return m_z; }
|
||||
|
||||
/**
|
||||
* Returns the rotation vector representation of this quaternion.
|
||||
*
|
||||
* This is also the log operator of SO(3).
|
||||
*/
|
||||
Eigen::Vector3d ToRotationVector() const;
|
||||
constexpr Eigen::Vector3d ToRotationVector() const {
|
||||
// See equation (31) in "Integrating Generic Sensor Fusion Algorithms with
|
||||
// Sound State Representation through Encapsulation of Manifolds"
|
||||
//
|
||||
// https://arxiv.org/pdf/1107.1119.pdf
|
||||
|
||||
double norm = gcem::hypot(m_x, m_y, m_z);
|
||||
|
||||
double scalar;
|
||||
if (norm < 1e-9) {
|
||||
scalar = (2.0 / W() - 2.0 / 3.0 * norm * norm / (W() * W() * W()));
|
||||
} else {
|
||||
if (W() < 0.0) {
|
||||
scalar = 2.0 * gcem::atan2(-norm, -W()) / norm;
|
||||
} else {
|
||||
scalar = 2.0 * gcem::atan2(norm, W()) / norm;
|
||||
}
|
||||
}
|
||||
|
||||
return Eigen::Vector3d{{scalar * m_x, scalar * m_y, scalar * m_z}};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the quaternion representation of this rotation vector.
|
||||
@@ -173,14 +292,39 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
*
|
||||
* source: wpimath/algorithms.md
|
||||
*/
|
||||
static Quaternion FromRotationVector(const Eigen::Vector3d& rvec);
|
||||
constexpr static Quaternion FromRotationVector(const Eigen::Vector3d& rvec) {
|
||||
// 𝑣⃗ = θ * v̂
|
||||
// v̂ = 𝑣⃗ / θ
|
||||
|
||||
// 𝑞 = std::cos(θ/2) + std::sin(θ/2) * v̂
|
||||
// 𝑞 = std::cos(θ/2) + std::sin(θ/2) / θ * 𝑣⃗
|
||||
|
||||
double theta = gcem::hypot(rvec.coeff(0), rvec.coeff(1), rvec.coeff(2));
|
||||
double cos = gcem::cos(theta / 2);
|
||||
|
||||
double axial_scalar;
|
||||
|
||||
if (theta < 1e-9) {
|
||||
// taylor series expansion of sin(θ/2) / θ around θ = 0 = 1/2 - θ²/48 +
|
||||
// O(θ⁴)
|
||||
axial_scalar = 1.0 / 2.0 - theta * theta / 48.0;
|
||||
} else {
|
||||
axial_scalar = gcem::sin(theta / 2) / theta;
|
||||
}
|
||||
|
||||
return Quaternion{cos, axial_scalar * rvec.coeff(0),
|
||||
axial_scalar * rvec.coeff(1),
|
||||
axial_scalar * rvec.coeff(2)};
|
||||
}
|
||||
|
||||
private:
|
||||
// Scalar r in versor form
|
||||
double m_r = 1.0;
|
||||
double m_w = 1.0;
|
||||
|
||||
// Vector v in versor form
|
||||
Eigen::Vector3d m_v{0.0, 0.0, 0.0};
|
||||
double m_x = 0.0;
|
||||
double m_y = 0.0;
|
||||
double m_z = 0.0;
|
||||
};
|
||||
|
||||
WPILIB_DLLEXPORT
|
||||
|
||||
@@ -4,13 +4,23 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <Eigen/LU>
|
||||
#include <fmt/format.h>
|
||||
#include <gcem.hpp>
|
||||
#include <wpi/SymbolExports.h>
|
||||
#include <wpi/json_fwd.h>
|
||||
|
||||
#include "frc/ct_matrix.h"
|
||||
#include "frc/fmt/Eigen.h"
|
||||
#include "frc/geometry/Quaternion.h"
|
||||
#include "frc/geometry/Rotation2d.h"
|
||||
#include "units/angle.h"
|
||||
#include "units/math.h"
|
||||
#include "wpimath/MathShared.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
@@ -22,14 +32,14 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
/**
|
||||
* Constructs a Rotation3d representing no rotation.
|
||||
*/
|
||||
Rotation3d() = default;
|
||||
constexpr Rotation3d() = default;
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d from a quaternion.
|
||||
*
|
||||
* @param q The quaternion.
|
||||
*/
|
||||
explicit Rotation3d(const Quaternion& q);
|
||||
constexpr explicit Rotation3d(const Quaternion& q) { m_q = q.Normalize(); }
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d from extrinsic roll, pitch, and yaw.
|
||||
@@ -45,7 +55,21 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
* @param pitch The counterclockwise rotation angle around the Y axis (pitch).
|
||||
* @param yaw The counterclockwise rotation angle around the Z axis (yaw).
|
||||
*/
|
||||
Rotation3d(units::radian_t roll, units::radian_t pitch, units::radian_t yaw);
|
||||
constexpr Rotation3d(units::radian_t roll, units::radian_t pitch,
|
||||
units::radian_t yaw) {
|
||||
// https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles#Euler_angles_to_quaternion_conversion
|
||||
double cr = units::math::cos(roll * 0.5);
|
||||
double sr = units::math::sin(roll * 0.5);
|
||||
|
||||
double cp = units::math::cos(pitch * 0.5);
|
||||
double sp = units::math::sin(pitch * 0.5);
|
||||
|
||||
double cy = units::math::cos(yaw * 0.5);
|
||||
double sy = units::math::sin(yaw * 0.5);
|
||||
|
||||
m_q = Quaternion{cr * cp * cy + sr * sp * sy, sr * cp * cy - cr * sp * sy,
|
||||
cr * sp * cy + sr * cp * sy, cr * cp * sy - sr * sp * cy};
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d with the given axis-angle representation. The axis
|
||||
@@ -54,7 +78,19 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
* @param axis The rotation axis.
|
||||
* @param angle The rotation around the axis.
|
||||
*/
|
||||
Rotation3d(const Eigen::Vector3d& axis, units::radian_t angle);
|
||||
constexpr Rotation3d(const Eigen::Vector3d& axis, units::radian_t angle) {
|
||||
double norm = ct_matrix{axis}.norm();
|
||||
if (norm == 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles#Definition
|
||||
Eigen::Vector3d v{{axis.coeff(0) / norm * units::math::sin(angle / 2.0),
|
||||
axis.coeff(1) / norm * units::math::sin(angle / 2.0),
|
||||
axis.coeff(2) / norm * units::math::sin(angle / 2.0)}};
|
||||
m_q = Quaternion{units::math::cos(angle / 2.0), v.coeff(0), v.coeff(1),
|
||||
v.coeff(2)};
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d with the given rotation vector representation. This
|
||||
@@ -63,7 +99,8 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
*
|
||||
* @param rvec The rotation vector.
|
||||
*/
|
||||
explicit Rotation3d(const Eigen::Vector3d& rvec);
|
||||
constexpr explicit Rotation3d(const Eigen::Vector3d& rvec)
|
||||
: Rotation3d{rvec, units::radian_t{ct_matrix{rvec}.norm()}} {}
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d from a rotation matrix.
|
||||
@@ -71,7 +108,63 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
* @param rotationMatrix The rotation matrix.
|
||||
* @throws std::domain_error if the rotation matrix isn't special orthogonal.
|
||||
*/
|
||||
explicit Rotation3d(const Eigen::Matrix3d& rotationMatrix);
|
||||
constexpr explicit Rotation3d(const Eigen::Matrix3d& rotationMatrix) {
|
||||
auto impl = []<typename Matrix3d>(const Matrix3d& R) -> Quaternion {
|
||||
// Require that the rotation matrix is special orthogonal. This is true if
|
||||
// the matrix is orthogonal (RRᵀ = I) and normalized (determinant is 1).
|
||||
if ((R * R.transpose() - Matrix3d::Identity()).norm() > 1e-9) {
|
||||
throw std::domain_error("Rotation matrix isn't orthogonal");
|
||||
}
|
||||
if (gcem::abs(R.determinant() - 1.0) > 1e-9) {
|
||||
throw std::domain_error(
|
||||
"Rotation matrix is orthogonal but not special orthogonal");
|
||||
}
|
||||
|
||||
// Turn rotation matrix into a quaternion
|
||||
// https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
|
||||
double trace = R(0, 0) + R(1, 1) + R(2, 2);
|
||||
double w;
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
|
||||
if (trace > 0.0) {
|
||||
double s = 0.5 / gcem::sqrt(trace + 1.0);
|
||||
w = 0.25 / s;
|
||||
x = (R(2, 1) - R(1, 2)) * s;
|
||||
y = (R(0, 2) - R(2, 0)) * s;
|
||||
z = (R(1, 0) - R(0, 1)) * s;
|
||||
} else {
|
||||
if (R(0, 0) > R(1, 1) && R(0, 0) > R(2, 2)) {
|
||||
double s = 2.0 * gcem::sqrt(1.0 + R(0, 0) - R(1, 1) - R(2, 2));
|
||||
w = (R(2, 1) - R(1, 2)) / s;
|
||||
x = 0.25 * s;
|
||||
y = (R(0, 1) + R(1, 0)) / s;
|
||||
z = (R(0, 2) + R(2, 0)) / s;
|
||||
} else if (R(1, 1) > R(2, 2)) {
|
||||
double s = 2.0 * gcem::sqrt(1.0 + R(1, 1) - R(0, 0) - R(2, 2));
|
||||
w = (R(0, 2) - R(2, 0)) / s;
|
||||
x = (R(0, 1) + R(1, 0)) / s;
|
||||
y = 0.25 * s;
|
||||
z = (R(1, 2) + R(2, 1)) / s;
|
||||
} else {
|
||||
double s = 2.0 * gcem::sqrt(1.0 + R(2, 2) - R(0, 0) - R(1, 1));
|
||||
w = (R(1, 0) - R(0, 1)) / s;
|
||||
x = (R(0, 2) + R(2, 0)) / s;
|
||||
y = (R(1, 2) + R(2, 1)) / s;
|
||||
z = 0.25 * s;
|
||||
}
|
||||
}
|
||||
|
||||
return Quaternion{w, x, y, z};
|
||||
};
|
||||
|
||||
if (std::is_constant_evaluated()) {
|
||||
m_q = impl(ct_matrix3d{rotationMatrix});
|
||||
} else {
|
||||
m_q = impl(rotationMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d that rotates the initial vector onto the final
|
||||
@@ -83,7 +176,58 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
* @param initial The initial vector.
|
||||
* @param final The final vector.
|
||||
*/
|
||||
Rotation3d(const Eigen::Vector3d& initial, const Eigen::Vector3d& final);
|
||||
constexpr Rotation3d(const Eigen::Vector3d& initial,
|
||||
const Eigen::Vector3d& final) {
|
||||
double dot = ct_matrix{initial}.dot(ct_matrix{final});
|
||||
double normProduct = ct_matrix{initial}.norm() * ct_matrix{final}.norm();
|
||||
double dotNorm = dot / normProduct;
|
||||
|
||||
if (dotNorm > 1.0 - 1E-9) {
|
||||
// If the dot product is 1, the two vectors point in the same direction so
|
||||
// there's no rotation. The default initialization of m_q will work.
|
||||
return;
|
||||
} else if (dotNorm < -1.0 + 1E-9) {
|
||||
// If the dot product is -1, the two vectors are antiparallel, so a 180°
|
||||
// rotation is required. Any other vector can be used to generate an
|
||||
// orthogonal one.
|
||||
|
||||
double x = gcem::abs(initial.coeff(0));
|
||||
double y = gcem::abs(initial.coeff(1));
|
||||
double z = gcem::abs(initial.coeff(2));
|
||||
|
||||
// Find vector that is most orthogonal to initial vector
|
||||
Eigen::Vector3d other;
|
||||
if (x < y) {
|
||||
if (x < z) {
|
||||
// Use x-axis
|
||||
other = Eigen::Vector3d{{1, 0, 0}};
|
||||
} else {
|
||||
// Use z-axis
|
||||
other = Eigen::Vector3d{{0, 0, 1}};
|
||||
}
|
||||
} else {
|
||||
if (y < z) {
|
||||
// Use y-axis
|
||||
other = Eigen::Vector3d{{0, 1, 0}};
|
||||
} else {
|
||||
// Use z-axis
|
||||
other = Eigen::Vector3d{{0, 0, 1}};
|
||||
}
|
||||
}
|
||||
|
||||
auto axis = ct_matrix{initial}.cross(ct_matrix{other});
|
||||
|
||||
double axisNorm = axis.norm();
|
||||
m_q = Quaternion{0.0, axis(0) / axisNorm, axis(1) / axisNorm,
|
||||
axis(2) / axisNorm};
|
||||
} else {
|
||||
auto axis = ct_matrix{initial}.cross(final);
|
||||
|
||||
// https://stackoverflow.com/a/11741520
|
||||
m_q =
|
||||
Quaternion{normProduct + dot, axis(0), axis(1), axis(2)}.Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds two rotations together.
|
||||
@@ -92,7 +236,9 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
*
|
||||
* @return The sum of the two rotations.
|
||||
*/
|
||||
Rotation3d operator+(const Rotation3d& other) const;
|
||||
constexpr Rotation3d operator+(const Rotation3d& other) const {
|
||||
return RotateBy(other);
|
||||
}
|
||||
|
||||
/**
|
||||
* Subtracts the new rotation from the current rotation and returns the new
|
||||
@@ -102,14 +248,16 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
*
|
||||
* @return The difference between the two rotations.
|
||||
*/
|
||||
Rotation3d operator-(const Rotation3d& other) const;
|
||||
constexpr Rotation3d operator-(const Rotation3d& other) const {
|
||||
return *this + -other;
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes the inverse of the current rotation.
|
||||
*
|
||||
* @return The inverse of the current rotation.
|
||||
*/
|
||||
Rotation3d operator-() const;
|
||||
constexpr Rotation3d operator-() const { return Rotation3d{m_q.Inverse()}; }
|
||||
|
||||
/**
|
||||
* Multiplies the current rotation by a scalar.
|
||||
@@ -118,7 +266,16 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
*
|
||||
* @return The new scaled Rotation3d.
|
||||
*/
|
||||
Rotation3d operator*(double scalar) const;
|
||||
constexpr Rotation3d operator*(double scalar) const {
|
||||
// https://en.wikipedia.org/wiki/Slerp#Quaternion_Slerp
|
||||
if (m_q.W() >= 0.0) {
|
||||
return Rotation3d{Eigen::Vector3d{{m_q.X(), m_q.Y(), m_q.Z()}},
|
||||
2.0 * units::radian_t{scalar * gcem::acos(m_q.W())}};
|
||||
} else {
|
||||
return Rotation3d{Eigen::Vector3d{{-m_q.X(), -m_q.Y(), -m_q.Z()}},
|
||||
2.0 * units::radian_t{scalar * gcem::acos(-m_q.W())}};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Divides the current rotation by a scalar.
|
||||
@@ -127,12 +284,17 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
*
|
||||
* @return The new scaled Rotation3d.
|
||||
*/
|
||||
Rotation3d operator/(double scalar) const;
|
||||
constexpr Rotation3d operator/(double scalar) const {
|
||||
return *this * (1.0 / scalar);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks equality between this Rotation3d and another object.
|
||||
*/
|
||||
bool operator==(const Rotation3d&) const;
|
||||
constexpr bool operator==(const Rotation3d& other) const {
|
||||
return gcem::abs(gcem::abs(m_q.Dot(other.m_q)) -
|
||||
m_q.Norm() * other.m_q.Norm()) < 1e-9;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the new rotation to the current rotation. The other rotation is
|
||||
@@ -145,43 +307,98 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
*
|
||||
* @return The new rotated Rotation3d.
|
||||
*/
|
||||
Rotation3d RotateBy(const Rotation3d& other) const;
|
||||
constexpr Rotation3d RotateBy(const Rotation3d& other) const {
|
||||
return Rotation3d{other.m_q * m_q};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the quaternion representation of the Rotation3d.
|
||||
*/
|
||||
const Quaternion& GetQuaternion() const;
|
||||
constexpr const Quaternion& GetQuaternion() const { return m_q; }
|
||||
|
||||
/**
|
||||
* Returns the counterclockwise rotation angle around the X axis (roll).
|
||||
*/
|
||||
units::radian_t X() const;
|
||||
constexpr units::radian_t X() const {
|
||||
double w = m_q.W();
|
||||
double x = m_q.X();
|
||||
double y = m_q.Y();
|
||||
double z = m_q.Z();
|
||||
|
||||
// wpimath/algorithms.md
|
||||
double cxcy = 1.0 - 2.0 * (x * x + y * y);
|
||||
double sxcy = 2.0 * (w * x + y * z);
|
||||
double cy_sq = cxcy * cxcy + sxcy * sxcy;
|
||||
if (cy_sq > 1e-20) {
|
||||
return units::radian_t{gcem::atan2(sxcy, cxcy)};
|
||||
} else {
|
||||
return 0_rad;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the counterclockwise rotation angle around the Y axis (pitch).
|
||||
*/
|
||||
units::radian_t Y() const;
|
||||
constexpr units::radian_t Y() const {
|
||||
double w = m_q.W();
|
||||
double x = m_q.X();
|
||||
double y = m_q.Y();
|
||||
double z = m_q.Z();
|
||||
|
||||
// https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles#Quaternion_to_Euler_angles_(in_3-2-1_sequence)_conversion
|
||||
double ratio = 2.0 * (w * y - z * x);
|
||||
if (gcem::abs(ratio) >= 1.0) {
|
||||
return units::radian_t{gcem::copysign(std::numbers::pi / 2.0, ratio)};
|
||||
} else {
|
||||
return units::radian_t{gcem::asin(ratio)};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the counterclockwise rotation angle around the Z axis (yaw).
|
||||
*/
|
||||
units::radian_t Z() const;
|
||||
constexpr units::radian_t Z() const {
|
||||
double w = m_q.W();
|
||||
double x = m_q.X();
|
||||
double y = m_q.Y();
|
||||
double z = m_q.Z();
|
||||
|
||||
// wpimath/algorithms.md
|
||||
double cycz = 1.0 - 2.0 * (y * y + z * z);
|
||||
double cysz = 2.0 * (w * z + x * y);
|
||||
double cy_sq = cycz * cycz + cysz * cysz;
|
||||
if (cy_sq > 1e-20) {
|
||||
return units::radian_t{gcem::atan2(cysz, cycz)};
|
||||
} else {
|
||||
return units::radian_t{gcem::atan2(2.0 * w * z, w * w - z * z)};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the axis in the axis-angle representation of this rotation.
|
||||
*/
|
||||
Eigen::Vector3d Axis() const;
|
||||
constexpr Eigen::Vector3d Axis() const {
|
||||
double norm = gcem::hypot(m_q.X(), m_q.Y(), m_q.Z());
|
||||
if (norm == 0.0) {
|
||||
return Eigen::Vector3d{{0.0, 0.0, 0.0}};
|
||||
} else {
|
||||
return Eigen::Vector3d{{m_q.X() / norm, m_q.Y() / norm, m_q.Z() / norm}};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the angle in the axis-angle representation of this rotation.
|
||||
*/
|
||||
units::radian_t Angle() const;
|
||||
constexpr units::radian_t Angle() const {
|
||||
double norm = gcem::hypot(m_q.X(), m_q.Y(), m_q.Z());
|
||||
return units::radian_t{2.0 * gcem::atan2(norm, m_q.W())};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a Rotation2d representing this Rotation3d projected into the X-Y
|
||||
* plane.
|
||||
*/
|
||||
Rotation2d ToRotation2d() const;
|
||||
constexpr Rotation2d ToRotation2d() const { return Rotation2d{Z()}; }
|
||||
|
||||
private:
|
||||
Quaternion m_q;
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
namespace frc {
|
||||
|
||||
class WPILIB_DLLEXPORT Pose2d;
|
||||
class Pose2d;
|
||||
|
||||
/**
|
||||
* Represents a transformation for a Pose2d in the pose's frame.
|
||||
@@ -26,7 +26,7 @@ class WPILIB_DLLEXPORT Transform2d {
|
||||
* @param initial The initial pose for the transformation.
|
||||
* @param final The final pose for the transformation.
|
||||
*/
|
||||
Transform2d(Pose2d initial, Pose2d final);
|
||||
constexpr Transform2d(const Pose2d& initial, const Pose2d& final);
|
||||
|
||||
/**
|
||||
* Constructs a transform with the given translation and rotation components.
|
||||
@@ -121,17 +121,38 @@ class WPILIB_DLLEXPORT Transform2d {
|
||||
* @param other The transform to compose with this one.
|
||||
* @return The composition of the two transformations.
|
||||
*/
|
||||
Transform2d operator+(const Transform2d& other) const;
|
||||
constexpr Transform2d operator+(const Transform2d& other) const;
|
||||
|
||||
/**
|
||||
* Checks equality between this Transform2d and another object.
|
||||
*/
|
||||
bool operator==(const Transform2d&) const = default;
|
||||
constexpr bool operator==(const Transform2d&) const = default;
|
||||
|
||||
private:
|
||||
Translation2d m_translation;
|
||||
Rotation2d m_rotation;
|
||||
};
|
||||
|
||||
} // namespace frc
|
||||
|
||||
#include "frc/geometry/Pose2d.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
constexpr Transform2d::Transform2d(const Pose2d& initial, const Pose2d& final) {
|
||||
// We are rotating the difference between the translations
|
||||
// using a clockwise rotation matrix. This transforms the global
|
||||
// delta into a local delta (relative to the initial pose).
|
||||
m_translation = (final.Translation() - initial.Translation())
|
||||
.RotateBy(-initial.Rotation());
|
||||
|
||||
m_rotation = final.Rotation() - initial.Rotation();
|
||||
}
|
||||
|
||||
constexpr Transform2d Transform2d::operator+(const Transform2d& other) const {
|
||||
return Transform2d{Pose2d{}, Pose2d{}.TransformBy(*this).TransformBy(other)};
|
||||
}
|
||||
|
||||
} // namespace frc
|
||||
|
||||
#ifndef NO_PROTOBUF
|
||||
|
||||
@@ -4,13 +4,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include <wpi/SymbolExports.h>
|
||||
|
||||
#include "frc/geometry/Translation3d.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
class WPILIB_DLLEXPORT Pose3d;
|
||||
class Pose3d;
|
||||
|
||||
/**
|
||||
* Represents a transformation for a Pose3d in the pose's frame.
|
||||
@@ -23,7 +25,7 @@ class WPILIB_DLLEXPORT Transform3d {
|
||||
* @param initial The initial pose for the transformation.
|
||||
* @param final The final pose for the transformation.
|
||||
*/
|
||||
Transform3d(Pose3d initial, Pose3d final);
|
||||
constexpr Transform3d(const Pose3d& initial, const Pose3d& final);
|
||||
|
||||
/**
|
||||
* Constructs a transform with the given translation and rotation components.
|
||||
@@ -31,7 +33,9 @@ class WPILIB_DLLEXPORT Transform3d {
|
||||
* @param translation Translational component of the transform.
|
||||
* @param rotation Rotational component of the transform.
|
||||
*/
|
||||
Transform3d(Translation3d translation, Rotation3d rotation);
|
||||
constexpr Transform3d(Translation3d translation, Rotation3d rotation)
|
||||
: m_translation{std::move(translation)},
|
||||
m_rotation{std::move(rotation)} {}
|
||||
|
||||
/**
|
||||
* Constructs a transform with x, y, and z translations instead of a separate
|
||||
@@ -42,8 +46,9 @@ class WPILIB_DLLEXPORT Transform3d {
|
||||
* @param z The z component of the translational component of the transform.
|
||||
* @param rotation The rotational component of the transform.
|
||||
*/
|
||||
Transform3d(units::meter_t x, units::meter_t y, units::meter_t z,
|
||||
Rotation3d rotation);
|
||||
constexpr Transform3d(units::meter_t x, units::meter_t y, units::meter_t z,
|
||||
Rotation3d rotation)
|
||||
: m_translation{x, y, z}, m_rotation{std::move(rotation)} {}
|
||||
|
||||
/**
|
||||
* Constructs the identity transform -- maps an initial pose to itself.
|
||||
@@ -55,42 +60,47 @@ class WPILIB_DLLEXPORT Transform3d {
|
||||
*
|
||||
* @return Reference to the translational component of the transform.
|
||||
*/
|
||||
const Translation3d& Translation() const { return m_translation; }
|
||||
constexpr const Translation3d& Translation() const { return m_translation; }
|
||||
|
||||
/**
|
||||
* Returns the X component of the transformation's translation.
|
||||
*
|
||||
* @return The x component of the transformation's translation.
|
||||
*/
|
||||
units::meter_t X() const { return m_translation.X(); }
|
||||
constexpr units::meter_t X() const { return m_translation.X(); }
|
||||
|
||||
/**
|
||||
* Returns the Y component of the transformation's translation.
|
||||
*
|
||||
* @return The y component of the transformation's translation.
|
||||
*/
|
||||
units::meter_t Y() const { return m_translation.Y(); }
|
||||
constexpr units::meter_t Y() const { return m_translation.Y(); }
|
||||
|
||||
/**
|
||||
* Returns the Z component of the transformation's translation.
|
||||
*
|
||||
* @return The z component of the transformation's translation.
|
||||
*/
|
||||
units::meter_t Z() const { return m_translation.Z(); }
|
||||
constexpr units::meter_t Z() const { return m_translation.Z(); }
|
||||
|
||||
/**
|
||||
* Returns the rotational component of the transformation.
|
||||
*
|
||||
* @return Reference to the rotational component of the transform.
|
||||
*/
|
||||
const Rotation3d& Rotation() const { return m_rotation; }
|
||||
constexpr const Rotation3d& Rotation() const { return m_rotation; }
|
||||
|
||||
/**
|
||||
* Invert the transformation. This is useful for undoing a transformation.
|
||||
*
|
||||
* @return The inverted transformation.
|
||||
*/
|
||||
Transform3d Inverse() const;
|
||||
constexpr Transform3d Inverse() const {
|
||||
// We are rotating the difference between the translations
|
||||
// using a clockwise rotation matrix. This transforms the global
|
||||
// delta into a local delta (relative to the initial pose).
|
||||
return Transform3d{(-Translation()).RotateBy(-Rotation()), -Rotation()};
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiplies the transform by the scalar.
|
||||
@@ -98,7 +108,7 @@ class WPILIB_DLLEXPORT Transform3d {
|
||||
* @param scalar The scalar.
|
||||
* @return The scaled Transform3d.
|
||||
*/
|
||||
Transform3d operator*(double scalar) const {
|
||||
constexpr Transform3d operator*(double scalar) const {
|
||||
return Transform3d(m_translation * scalar, m_rotation * scalar);
|
||||
}
|
||||
|
||||
@@ -108,7 +118,9 @@ class WPILIB_DLLEXPORT Transform3d {
|
||||
* @param scalar The scalar.
|
||||
* @return The scaled Transform3d.
|
||||
*/
|
||||
Transform3d operator/(double scalar) const { return *this * (1.0 / scalar); }
|
||||
constexpr Transform3d operator/(double scalar) const {
|
||||
return *this * (1.0 / scalar);
|
||||
}
|
||||
|
||||
/**
|
||||
* Composes two transformations. The second transform is applied relative to
|
||||
@@ -117,17 +129,38 @@ class WPILIB_DLLEXPORT Transform3d {
|
||||
* @param other The transform to compose with this one.
|
||||
* @return The composition of the two transformations.
|
||||
*/
|
||||
Transform3d operator+(const Transform3d& other) const;
|
||||
constexpr Transform3d operator+(const Transform3d& other) const;
|
||||
|
||||
/**
|
||||
* Checks equality between this Transform3d and another object.
|
||||
*/
|
||||
bool operator==(const Transform3d&) const = default;
|
||||
constexpr bool operator==(const Transform3d&) const = default;
|
||||
|
||||
private:
|
||||
Translation3d m_translation;
|
||||
Rotation3d m_rotation;
|
||||
};
|
||||
|
||||
} // namespace frc
|
||||
|
||||
#include "frc/geometry/Pose3d.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
constexpr Transform3d::Transform3d(const Pose3d& initial, const Pose3d& final) {
|
||||
// We are rotating the difference between the translations
|
||||
// using a clockwise rotation matrix. This transforms the global
|
||||
// delta into a local delta (relative to the initial pose).
|
||||
m_translation = (final.Translation() - initial.Translation())
|
||||
.RotateBy(-initial.Rotation());
|
||||
|
||||
m_rotation = final.Rotation() - initial.Rotation();
|
||||
}
|
||||
|
||||
constexpr Transform3d Transform3d::operator+(const Transform3d& other) const {
|
||||
return Transform3d{Pose3d{}, Pose3d{}.TransformBy(*this).TransformBy(other)};
|
||||
}
|
||||
|
||||
} // namespace frc
|
||||
|
||||
#ifndef NO_PROTOBUF
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <initializer_list>
|
||||
#include <span>
|
||||
|
||||
@@ -58,7 +59,9 @@ class WPILIB_DLLEXPORT Translation2d {
|
||||
*
|
||||
* @param vector The translation vector to represent.
|
||||
*/
|
||||
explicit Translation2d(const Eigen::Vector2d& vector);
|
||||
constexpr explicit Translation2d(const Eigen::Vector2d& vector)
|
||||
: m_x{units::meter_t{vector.coeff(0)}},
|
||||
m_y{units::meter_t{vector.coeff(1)}} {}
|
||||
|
||||
/**
|
||||
* Calculates the distance between two translations in 2D space.
|
||||
@@ -101,7 +104,7 @@ class WPILIB_DLLEXPORT Translation2d {
|
||||
*
|
||||
* @return The norm of the translation.
|
||||
*/
|
||||
units::meter_t Norm() const;
|
||||
constexpr units::meter_t Norm() const { return units::math::hypot(m_x, m_y); }
|
||||
|
||||
/**
|
||||
* Returns the angle this translation forms with the positive X axis.
|
||||
@@ -234,15 +237,26 @@ class WPILIB_DLLEXPORT Translation2d {
|
||||
* @param translations The collection of translations.
|
||||
* @return The nearest Translation2d from the collection.
|
||||
*/
|
||||
Translation2d Nearest(std::span<const Translation2d> translations) const;
|
||||
constexpr Translation2d Nearest(
|
||||
std::span<const Translation2d> translations) const {
|
||||
return *std::min_element(translations.begin(), translations.end(),
|
||||
[this](Translation2d a, Translation2d b) {
|
||||
return this->Distance(a) < this->Distance(b);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the nearest Translation2d from a collection of translations
|
||||
* @param translations The collection of translations.
|
||||
* @return The nearest Translation2d from the collection.
|
||||
*/
|
||||
Translation2d Nearest(
|
||||
std::initializer_list<Translation2d> translations) const;
|
||||
constexpr Translation2d Nearest(
|
||||
std::initializer_list<Translation2d> translations) const {
|
||||
return *std::min_element(translations.begin(), translations.end(),
|
||||
[this](Translation2d a, Translation2d b) {
|
||||
return this->Distance(a) < this->Distance(b);
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
units::meter_t m_x = 0_m;
|
||||
|
||||
@@ -48,7 +48,7 @@ class WPILIB_DLLEXPORT Translation3d {
|
||||
* @param distance The distance from the origin to the end of the translation.
|
||||
* @param angle The angle between the x-axis and the translation vector.
|
||||
*/
|
||||
Translation3d(units::meter_t distance, const Rotation3d& angle) {
|
||||
constexpr Translation3d(units::meter_t distance, const Rotation3d& angle) {
|
||||
auto rectangular = Translation3d{distance, 0_m, 0_m}.RotateBy(angle);
|
||||
m_x = rectangular.X();
|
||||
m_y = rectangular.Y();
|
||||
@@ -61,7 +61,7 @@ class WPILIB_DLLEXPORT Translation3d {
|
||||
*
|
||||
* @param vector The translation vector to represent.
|
||||
*/
|
||||
explicit Translation3d(const Eigen::Vector3d& vector)
|
||||
constexpr explicit Translation3d(const Eigen::Vector3d& vector)
|
||||
: m_x{units::meter_t{vector.x()}},
|
||||
m_y{units::meter_t{vector.y()}},
|
||||
m_z{units::meter_t{vector.z()}} {}
|
||||
@@ -76,7 +76,7 @@ class WPILIB_DLLEXPORT Translation3d {
|
||||
*
|
||||
* @return The distance between the two translations.
|
||||
*/
|
||||
units::meter_t Distance(const Translation3d& other) const {
|
||||
constexpr units::meter_t Distance(const Translation3d& other) const {
|
||||
return units::math::sqrt(units::math::pow<2>(other.m_x - m_x) +
|
||||
units::math::pow<2>(other.m_y - m_y) +
|
||||
units::math::pow<2>(other.m_z - m_z));
|
||||
@@ -117,7 +117,7 @@ class WPILIB_DLLEXPORT Translation3d {
|
||||
*
|
||||
* @return The norm of the translation.
|
||||
*/
|
||||
units::meter_t Norm() const {
|
||||
constexpr units::meter_t Norm() const {
|
||||
return units::math::sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
|
||||
}
|
||||
|
||||
@@ -131,7 +131,7 @@ class WPILIB_DLLEXPORT Translation3d {
|
||||
*
|
||||
* @return The new rotated translation.
|
||||
*/
|
||||
Translation3d RotateBy(const Rotation3d& other) const {
|
||||
constexpr Translation3d RotateBy(const Rotation3d& other) const {
|
||||
Quaternion p{0.0, m_x.value(), m_y.value(), m_z.value()};
|
||||
auto qprime = other.GetQuaternion() * p * other.GetQuaternion().Inverse();
|
||||
return Translation3d{units::meter_t{qprime.X()}, units::meter_t{qprime.Y()},
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "units/math.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
/**
|
||||
* A change in distance along a 2D arc since the last pose update. We can use
|
||||
* ideas from differential calculus to create new Pose2ds from a Twist2d and
|
||||
@@ -40,7 +41,7 @@ struct WPILIB_DLLEXPORT Twist2d {
|
||||
* @param other The other object.
|
||||
* @return Whether the two objects are equal.
|
||||
*/
|
||||
bool operator==(const Twist2d& other) const {
|
||||
constexpr bool operator==(const Twist2d& other) const {
|
||||
return units::math::abs(dx - other.dx) < 1E-9_m &&
|
||||
units::math::abs(dy - other.dy) < 1E-9_m &&
|
||||
units::math::abs(dtheta - other.dtheta) < 1E-9_rad;
|
||||
@@ -56,6 +57,7 @@ struct WPILIB_DLLEXPORT Twist2d {
|
||||
return Twist2d{dx * factor, dy * factor, dtheta * factor};
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace frc
|
||||
|
||||
#ifndef NO_PROTOBUF
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
|
||||
#include <wpi/SymbolExports.h>
|
||||
|
||||
#include "frc/geometry/Rotation3d.h"
|
||||
#include "units/angle.h"
|
||||
#include "units/length.h"
|
||||
#include "units/math.h"
|
||||
|
||||
namespace frc {
|
||||
|
||||
/**
|
||||
* A change in distance along a 3D arc since the last pose update. We can use
|
||||
* ideas from differential calculus to create new Pose3ds from a Twist3d and
|
||||
@@ -56,7 +56,7 @@ struct WPILIB_DLLEXPORT Twist3d {
|
||||
* @param other The other object.
|
||||
* @return Whether the two objects are equal.
|
||||
*/
|
||||
bool operator==(const Twist3d& other) const {
|
||||
constexpr bool operator==(const Twist3d& other) const {
|
||||
return units::math::abs(dx - other.dx) < 1E-9_m &&
|
||||
units::math::abs(dy - other.dy) < 1E-9_m &&
|
||||
units::math::abs(dz - other.dz) < 1E-9_m &&
|
||||
@@ -76,6 +76,7 @@ struct WPILIB_DLLEXPORT Twist3d {
|
||||
rx * factor, ry * factor, rz * factor};
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace frc
|
||||
|
||||
#ifndef NO_PROTOBUF
|
||||
|
||||
Reference in New Issue
Block a user