[wpimath] Replace Pose2/3d.exp(Twist2/3d) with Pose2/3d.plus(Twist2/3d.exp()) (#8188)

This better matches math notation.
This commit is contained in:
ninjadrknss
2025-08-30 11:37:09 -07:00
committed by GitHub
parent 55e52bc2b7
commit 96004f9bb5
51 changed files with 643 additions and 682 deletions

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@@ -20,7 +20,7 @@ TEST(ChassisSpeedsTest, Discretize) {
frc::Pose2d pose;
for (units::second_t time = 0_s; time < duration; time += dt) {
pose = pose.Exp(twist);
pose = pose + twist.Exp();
}
EXPECT_NEAR((target.vx * duration).value(), pose.X().value(), kEpsilon);