[glass] Don't check IsConnected for NT widgets (#4674)

Checking this isn't required, and prevented these widgets from working
in the simulation GUI without another NT client connected.
This commit is contained in:
Peter Johnson
2022-11-20 17:27:28 -08:00
committed by GitHub
parent 9a36373b8f
commit 98e922313b
15 changed files with 15 additions and 15 deletions

View File

@@ -171,7 +171,7 @@ void NTField2DModel::Update() {
}
bool NTField2DModel::Exists() {
return m_inst.IsConnected() && m_nameTopic.Exists();
return m_nameTopic.Exists();
}
bool NTField2DModel::IsReadOnly() {