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[glass] Don't check IsConnected for NT widgets (#4674)
Checking this isn't required, and prevented these widgets from working in the simulation GUI without another NT client connected.
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@@ -335,7 +335,7 @@ void NTMechanism2DModel::Update() {
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}
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bool NTMechanism2DModel::Exists() {
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return m_inst.IsConnected() && m_nameTopic.Exists();
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return m_nameTopic.Exists();
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}
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bool NTMechanism2DModel::IsReadOnly() {
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