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[glass] Don't check IsConnected for NT widgets (#4674)
Checking this isn't required, and prevented these widgets from working in the simulation GUI without another NT client connected.
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@@ -552,7 +552,7 @@ void NetworkTablesModel::RebuildTreeImpl(std::vector<TreeNode>* tree,
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}
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bool NetworkTablesModel::Exists() {
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return m_inst.IsConnected();
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return true;
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}
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NetworkTablesModel::Entry* NetworkTablesModel::GetEntry(std::string_view name) {
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