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https://github.com/wpilibsuite/allwpilib
synced 2026-06-29 02:21:44 +00:00
Merge branch 'main' into 2027
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@@ -24,12 +24,27 @@ namespace frc {
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* By default, the timing supports WS2812B and WS2815 LEDs, but is configurable
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* using SetBitTiming()
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*
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* Some LEDs use a different color order than the default GRB. The color order
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* is configurable using SetColorOrder().
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*
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* <p>Only 1 LED driver is currently supported by the roboRIO. However,
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* multiple LED strips can be connected in series and controlled from the
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* single driver.
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*/
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class AddressableLED {
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public:
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/**
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* Order that color data is sent over the wire.
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*/
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enum ColorOrder {
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kRGB = HAL_ALED_RGB, ///< RGB order
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kRBG = HAL_ALED_RBG, ///< RBG order
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kBGR = HAL_ALED_BGR, ///< BGR order
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kBRG = HAL_ALED_BRG, ///< BRG order
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kGBR = HAL_ALED_GBR, ///< GBR order
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kGRB = HAL_ALED_GRB ///< GRB order. This is the default order.
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};
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class LEDData : public HAL_AddressableLEDData {
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public:
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LEDData() : LEDData(0, 0, 0) {}
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@@ -95,6 +110,15 @@ class AddressableLED {
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AddressableLED(AddressableLED&&) = default;
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AddressableLED& operator=(AddressableLED&&) = default;
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/**
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* Sets the color order for this AddressableLED. The default order is GRB.
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*
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* This will take effect on the next call to SetData().
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*
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* @param order the color order
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*/
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void SetColorOrder(ColorOrder order);
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/**
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* Sets the length of the LED strip.
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*
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@@ -169,4 +193,9 @@ class AddressableLED {
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hal::Handle<HAL_AddressableLEDHandle, HAL_FreeAddressableLED> m_handle;
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int m_port;
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};
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constexpr auto format_as(AddressableLED::ColorOrder order) {
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return static_cast<int32_t>(order);
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}
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} // namespace frc
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@@ -148,6 +148,7 @@ class Joystick : public GenericHID {
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* Get the X value of the current joystick.
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*
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* This depends on the mapping of the joystick connected to the current port.
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* On most joysticks, positive is to the right.
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*/
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double GetX() const;
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@@ -155,6 +156,7 @@ class Joystick : public GenericHID {
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* Get the Y value of the current joystick.
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*
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* This depends on the mapping of the joystick connected to the current port.
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* On most joysticks, positive is to the back.
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*/
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double GetY() const;
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@@ -244,7 +246,7 @@ class Joystick : public GenericHID {
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BooleanEvent Top(EventLoop* loop) const;
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/**
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* Get the magnitude of the direction vector formed by the joystick's
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* Get the magnitude of the vector formed by the joystick's
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* current position relative to its origin.
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*
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* @return The magnitude of the direction vector
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@@ -252,7 +254,9 @@ class Joystick : public GenericHID {
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double GetMagnitude() const;
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/**
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* Get the direction of the vector formed by the joystick and its origin.
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* Get the direction of the vector formed by the joystick and its origin. 0 is
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* forward and clockwise is positive. (Straight right is π/2 radians or 90
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* degrees.)
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*
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* @return The direction of the vector.
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*/
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@@ -52,11 +52,11 @@ class LinearSystemSim {
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* @param dt The time between updates.
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*/
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void Update(units::second_t dt) {
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// Update x. By default, this is the linear system dynamics x_k+1 = Ax_k +
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// Bu_k
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// Update x. By default, this is the linear system dynamics xₖ₊₁ = Axₖ +
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// Buₖ.
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m_x = UpdateX(m_x, m_u, dt);
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// y = Cx + Du
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// yₖ = Cxₖ + Duₖ
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m_y = m_plant.CalculateY(m_x, m_u);
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// Add noise. If the user did not pass a noise vector to the
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@@ -115,7 +115,14 @@ class LinearSystemSim {
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*
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* @param state The new state.
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*/
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void SetState(const Vectord<States>& state) { m_x = state; }
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void SetState(const Vectord<States>& state) {
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m_x = state;
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// Update the output to reflect the new state.
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//
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// yₖ = Cxₖ + Duₖ
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m_y = m_plant.CalculateY(m_x, m_u);
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}
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protected:
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/**
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