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Add TrapezoidProfile class (#1673)
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committed by
Peter Johnson
parent
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commit
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158
wpilibc/src/main/native/cpp/trajectory/TrapezoidProfile.cpp
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158
wpilibc/src/main/native/cpp/trajectory/TrapezoidProfile.cpp
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/trajectory/TrapezoidProfile.h"
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using namespace frc;
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TrapezoidProfile::TrapezoidProfile(Constraints constraints, State goal,
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State initial)
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: m_direction{ShouldFlipAcceleration(initial, goal) ? -1 : 1},
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m_constraints(constraints),
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m_initial(Direct(initial)),
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m_goal(Direct(goal)) {
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if (m_initial.velocity > m_constraints.maxVelocity) {
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m_initial.velocity = m_constraints.maxVelocity;
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}
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// Deal with a possibly truncated motion profile (with nonzero initial or
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// final velocity) by calculating the parameters as if the profile began and
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// ended at zero velocity
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units::second_t cutoffBegin =
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m_initial.velocity / m_constraints.maxAcceleration;
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units::meter_t cutoffDistBegin =
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cutoffBegin * cutoffBegin * m_constraints.maxAcceleration / 2.0;
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units::second_t cutoffEnd = m_goal.velocity / m_constraints.maxAcceleration;
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units::meter_t cutoffDistEnd =
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cutoffEnd * cutoffEnd * m_constraints.maxAcceleration / 2.0;
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// Now we can calculate the parameters as if it was a full trapezoid instead
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// of a truncated one
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units::meter_t fullTrapezoidDist =
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cutoffDistBegin + (m_goal.position - m_initial.position) + cutoffDistEnd;
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units::second_t accelerationTime =
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m_constraints.maxVelocity / m_constraints.maxAcceleration;
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units::meter_t fullSpeedDist =
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fullTrapezoidDist -
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accelerationTime * accelerationTime * m_constraints.maxAcceleration;
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// Handle the case where the profile never reaches full speed
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if (fullSpeedDist < 0_m) {
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accelerationTime =
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units::math::sqrt(fullTrapezoidDist / m_constraints.maxAcceleration);
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fullSpeedDist = 0_m;
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}
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m_endAccel = accelerationTime - cutoffBegin;
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m_endFullSpeed = m_endAccel + fullSpeedDist / m_constraints.maxVelocity;
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m_endDeccel = m_endFullSpeed + accelerationTime - cutoffEnd;
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}
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TrapezoidProfile::State TrapezoidProfile::Calculate(units::second_t t) const {
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State result = m_initial;
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if (t < m_endAccel) {
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result.velocity += t * m_constraints.maxAcceleration;
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result.position +=
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(m_initial.velocity + t * m_constraints.maxAcceleration / 2.0) * t;
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} else if (t < m_endFullSpeed) {
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result.velocity = m_constraints.maxVelocity;
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result.position += (m_initial.velocity +
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m_endAccel * m_constraints.maxAcceleration / 2.0) *
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m_endAccel +
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m_constraints.maxVelocity * (t - m_endAccel);
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} else if (t <= m_endDeccel) {
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result.velocity =
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m_goal.velocity + (m_endDeccel - t) * m_constraints.maxAcceleration;
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units::second_t timeLeft = m_endDeccel - t;
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result.position =
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m_goal.position -
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(m_goal.velocity + timeLeft * m_constraints.maxAcceleration / 2.0) *
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timeLeft;
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} else {
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result = m_goal;
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}
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return Direct(result);
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}
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units::second_t TrapezoidProfile::TimeLeftUntil(units::meter_t target) const {
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units::meter_t position = m_initial.position * m_direction;
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units::meters_per_second_t velocity = m_initial.velocity * m_direction;
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units::second_t endAccel = m_endAccel * m_direction;
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units::second_t endFullSpeed = m_endFullSpeed * m_direction - endAccel;
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if (target < position) {
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endAccel *= -1.0;
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endFullSpeed *= -1.0;
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velocity *= -1.0;
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}
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endAccel = units::math::max(endAccel, 0_s);
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endFullSpeed = units::math::max(endFullSpeed, 0_s);
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units::second_t endDeccel = m_endDeccel - endAccel - endFullSpeed;
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endDeccel = units::math::max(endDeccel, 0_s);
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const units::meters_per_second_squared_t acceleration =
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m_constraints.maxAcceleration;
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const units::meters_per_second_squared_t decceleration =
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-m_constraints.maxAcceleration;
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units::meter_t distToTarget = units::math::abs(target - position);
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if (distToTarget < 1e-6_m) {
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return 0_s;
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}
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units::meter_t accelDist =
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velocity * endAccel + 0.5 * acceleration * endAccel * endAccel;
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units::meters_per_second_t deccelVelocity;
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if (endAccel > 0_s) {
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deccelVelocity = units::math::sqrt(
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units::math::abs(velocity * velocity + 2 * acceleration * accelDist));
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} else {
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deccelVelocity = velocity;
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}
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units::meter_t deccelDist =
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deccelVelocity * endDeccel + 0.5 * decceleration * endDeccel * endDeccel;
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deccelDist = units::math::max(deccelDist, 0_m);
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units::meter_t fullSpeedDist = m_constraints.maxVelocity * endFullSpeed;
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if (accelDist > distToTarget) {
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accelDist = distToTarget;
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fullSpeedDist = 0_m;
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deccelDist = 0_m;
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} else if (accelDist + fullSpeedDist > distToTarget) {
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fullSpeedDist = distToTarget - accelDist;
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deccelDist = 0_m;
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} else {
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deccelDist = distToTarget - fullSpeedDist - accelDist;
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}
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units::second_t accelTime =
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(-velocity + units::math::sqrt(units::math::abs(
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velocity * velocity + 2 * acceleration * accelDist))) /
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acceleration;
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units::second_t deccelTime =
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(-deccelVelocity +
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units::math::sqrt(units::math::abs(deccelVelocity * deccelVelocity +
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2 * decceleration * deccelDist))) /
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decceleration;
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units::second_t fullSpeedTime = fullSpeedDist / m_constraints.maxVelocity;
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return accelTime + fullSpeedTime + deccelTime;
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}
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@@ -0,0 +1,134 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <units/units.h>
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namespace frc {
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/**
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* A trapezoid-shaped velocity profile.
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*
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* While this class can be used for a profiled movement from start to finish,
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* the intended usage is to filter a reference's dynamics based on trapezoidal
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* velocity constraints. To compute the reference obeying this constraint, do
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* the following.
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*
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* Initialization:
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* @code{.cpp}
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* TrapezoidalMotionProfile::Constraints constraints{kMaxV, kMaxA};
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* double previousProfiledReference = initialReference;
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* @endcode
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*
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* Run on update:
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* @code{.cpp}
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* TrapezoidalMotionProfile profile{constraints, unprofiledReference,
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* previousProfiledReference};
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* previousProfiledReference = profile.Calculate(timeSincePreviousUpdate);
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* @endcode
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*
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* where `unprofiledReference` is free to change between calls. Note that when
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* the unprofiled reference is within the constraints, `Calculate()` returns the
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* unprofiled reference unchanged.
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*
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* Otherwise, a timer can be started to provide monotonic values for
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* `Calculate()` and to determine when the profile has completed via
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* `IsFinished()`.
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*/
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class TrapezoidProfile {
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public:
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class Constraints {
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public:
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units::meters_per_second_t maxVelocity = 0_mps;
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units::meters_per_second_squared_t maxAcceleration = 0_mps_sq;
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};
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class State {
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public:
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units::meter_t position = 0_m;
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units::meters_per_second_t velocity = 0_mps;
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bool operator==(const State& rhs) const {
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return position == rhs.position && velocity == rhs.velocity;
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}
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bool operator!=(const State& rhs) const { return !(*this == rhs); }
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};
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/**
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* Construct a TrapezoidProfile.
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*
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* @param constraints The constraints on the profile, like maximum velocity.
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* @param goal The desired state when the profile is complete.
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* @param initial The initial state (usually the current state).
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*/
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TrapezoidProfile(Constraints constraints, State goal,
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State initial = State{0_m, 0_mps});
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/**
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* Calculate the correct position and velocity for the profile at a time t
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* where the beginning of the profile was at time t = 0.
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*
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* @param t The time since the beginning of the profile.
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*/
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State Calculate(units::second_t t) const;
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/**
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* Returns the time left until a target distance in the profile is reached.
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*
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* @param target The target distance.
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*/
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units::second_t TimeLeftUntil(units::meter_t target) const;
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/**
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* Returns the total time the profile takes to reach the goal.
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*/
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units::second_t TotalTime() const { return m_endDeccel; }
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/**
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* Returns true if the profile has reached the goal.
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*
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* The profile has reached the goal if the time since the profile started
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* has exceeded the profile's total time.
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*
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* @param t The time since the beginning of the profile.
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*/
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bool IsFinished(units::second_t t) const { return t >= TotalTime(); }
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private:
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/**
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* Returns true if the profile inverted.
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*
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* The profile is inverted if goal position is less than the initial position.
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*
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* @param initial The initial state (usually the current state).
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* @param goal The desired state when the profile is complete.
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*/
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static bool ShouldFlipAcceleration(const State& initial, const State& goal) {
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return initial.position > goal.position;
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}
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// Flip the sign of the velocity and position if the profile is inverted
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State Direct(const State& in) const {
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State result = in;
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result.position *= m_direction;
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result.velocity *= m_direction;
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return result;
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}
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// The direction of the profile, either 1 for forwards or -1 for inverted
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int m_direction;
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Constraints m_constraints;
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State m_initial;
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State m_goal;
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units::second_t m_endAccel;
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units::second_t m_endFullSpeed;
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units::second_t m_endDeccel;
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};
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} // namespace frc
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