Reverting back to static .a files for C++ and fixing lots of other assorted items

This commit is contained in:
Patrick Plenefisch
2014-05-02 17:54:01 -04:00
parent c1482cb267
commit 9b831ed34c
178 changed files with 1901 additions and 1846 deletions

View File

@@ -1,48 +0,0 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2008. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#ifndef RESOURCE_H_
#define RESOURCE_H_
#include "../Errors.h"
#include "Synchronized.h"
#ifdef __vxworks
#include <vxWorks.h>
#else
#include <stdint.h>
#endif
/**
* The Resource class is a convenient way to track allocated resources.
* It tracks them as indicies in the range [0 .. elements - 1].
* E.g. the library uses this to track hardware channel allocation.
*
* The Resource class does not allocate the hardware channels or other
* resources; it just tracks which indices were marked in use by
* Allocate and not yet freed by Free.
*/
class Resource
{
public:
virtual ~Resource();
static void CreateResourceObject(Resource **r, uint32_t elements);
uint32_t Allocate(const char *resourceDesc);
uint32_t Allocate(uint32_t index, const char *resourceDesc);
void Free(uint32_t index);
private:
explicit Resource(uint32_t size);
bool *m_isAllocated;
ReentrantSemaphore m_allocateLock;
uint32_t m_size;
static ReentrantSemaphore m_createLock;
DISALLOW_COPY_AND_ASSIGN(Resource);
};
#endif