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[wpimath] Replace Speeds with Velocities (#8479)
I left "free speed" alone since that's the technical term for it. In general, velocity is a vector quantity, and speed is a magnitude (i.e., a strictly positive value). This PR also replaces the speed verbiage in MotorController with duty cycle. Fixes #8423.
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@@ -4,22 +4,22 @@
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#include "Drivetrain.hpp"
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void Drivetrain::SetSpeeds(
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const wpi::math::DifferentialDriveWheelSpeeds& speeds) {
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const auto leftFeedforward = m_feedforward.Calculate(speeds.left);
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const auto rightFeedforward = m_feedforward.Calculate(speeds.right);
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void Drivetrain::SetVelocities(
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const wpi::math::DifferentialDriveWheelVelocities& velocities) {
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const auto leftFeedforward = m_feedforward.Calculate(velocities.left);
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const auto rightFeedforward = m_feedforward.Calculate(velocities.right);
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const double leftOutput = m_leftPIDController.Calculate(
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m_leftEncoder.GetRate(), speeds.left.value());
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m_leftEncoder.GetRate(), velocities.left.value());
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const double rightOutput = m_rightPIDController.Calculate(
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m_rightEncoder.GetRate(), speeds.right.value());
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m_rightEncoder.GetRate(), velocities.right.value());
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m_leftLeader.SetVoltage(wpi::units::volt_t{leftOutput} + leftFeedforward);
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m_rightLeader.SetVoltage(wpi::units::volt_t{rightOutput} + rightFeedforward);
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}
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void Drivetrain::Drive(wpi::units::meters_per_second_t xSpeed,
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void Drivetrain::Drive(wpi::units::meters_per_second_t xVelocity,
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wpi::units::radians_per_second_t rot) {
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SetSpeeds(m_kinematics.ToWheelSpeeds({xSpeed, 0_mps, rot}));
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SetVelocities(m_kinematics.ToWheelVelocities({xVelocity, 0_mps, rot}));
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}
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void Drivetrain::UpdateOdometry() {
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@@ -15,19 +15,20 @@ class Robot : public wpi::TimedRobot {
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}
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void TeleopPeriodic() override {
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// Get the x speed. We are inverting this because gamepads return
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// Get the x velocity. We are inverting this because gamepads return
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// negative values when we push forward.
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const auto xSpeed = -m_speedLimiter.Calculate(m_controller.GetLeftY()) *
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Drivetrain::kMaxSpeed;
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const auto xVelocity =
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-m_velocityLimiter.Calculate(m_controller.GetLeftY()) *
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Drivetrain::kMaxVelocity;
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// Get the rate of angular rotation. We are inverting this because we want a
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// positive value when we pull to the left (remember, CCW is positive in
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// mathematics). Gamepads return positive values when you pull to
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// the right by default.
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const auto rot = -m_rotLimiter.Calculate(m_controller.GetRightX()) *
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Drivetrain::kMaxAngularSpeed;
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Drivetrain::kMaxAngularVelocity;
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m_drive.Drive(xSpeed, rot);
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m_drive.Drive(xVelocity, rot);
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}
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private:
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@@ -35,7 +36,7 @@ class Robot : public wpi::TimedRobot {
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// Slew rate limiters to make joystick inputs more gentle; 1/3 sec from 0
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// to 1.
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wpi::math::SlewRateLimiter<wpi::units::scalar> m_speedLimiter{3 / 1_s};
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wpi::math::SlewRateLimiter<wpi::units::scalar> m_velocityLimiter{3 / 1_s};
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wpi::math::SlewRateLimiter<wpi::units::scalar> m_rotLimiter{3 / 1_s};
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Drivetrain m_drive;
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@@ -45,13 +45,14 @@ class Drivetrain {
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m_rightEncoder.Reset();
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}
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static constexpr wpi::units::meters_per_second_t kMaxSpeed =
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static constexpr wpi::units::meters_per_second_t kMaxVelocity =
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3.0_mps; // 3 meters per second
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static constexpr wpi::units::radians_per_second_t kMaxAngularSpeed{
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static constexpr wpi::units::radians_per_second_t kMaxAngularVelocity{
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std::numbers::pi}; // 1/2 rotation per second
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void SetSpeeds(const wpi::math::DifferentialDriveWheelSpeeds& speeds);
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void Drive(wpi::units::meters_per_second_t xSpeed,
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void SetVelocities(
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const wpi::math::DifferentialDriveWheelVelocities& velocities);
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void Drive(wpi::units::meters_per_second_t xVelocity,
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wpi::units::radians_per_second_t rot);
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void UpdateOdometry();
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