Simulation GUI: Add support for custom names (#2292)

This allows users to right click on just about any name in the GUI (e.g. "PWM[0]") and rename it (e.g. "Left Motor [0]"). The index portion is not editable. The name is saved into imgui.ini so it's persistent.
This commit is contained in:
Peter Johnson
2020-01-20 22:47:36 -08:00
committed by GitHub
parent bb184ed481
commit 9d7b087972
11 changed files with 232 additions and 97 deletions

View File

@@ -1,5 +1,5 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
@@ -16,9 +16,13 @@
#include "ExtraGuiWidgets.h"
#include "HALSimGui.h"
#include "IniSaver.h"
#include "IniSaverInfo.h"
using namespace halsimgui;
static IniSaver<NameInfo> gRelays{"Relay"};
static void DisplayRelays() {
bool hasOutputs = false;
bool first = true;
@@ -42,7 +46,14 @@ static void DisplayRelays() {
forward = HALSIM_GetRelayForward(i);
}
ImGui::Text("Relay[%d]", i);
auto& info = gRelays[i];
info.PushEditNameId(i);
if (info.HasName())
ImGui::Text("%s [%d]", info.GetName(), i);
else
ImGui::Text("Relay[%d]", i);
ImGui::PopID();
info.PopupEditName(i);
ImGui::SameLine();
// show forward and reverse as LED indicators
@@ -58,6 +69,7 @@ static void DisplayRelays() {
}
void RelayGui::Initialize() {
gRelays.Initialize();
HALSimGui::AddWindow("Relays", DisplayRelays,
ImGuiWindowFlags_AlwaysAutoResize);
HALSimGui::SetDefaultWindowPos("Relays", 180, 20);