mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-06-19 00:41:43 +00:00
SCRIPT Move subprojects
This commit is contained in:
committed by
Peter Johnson
parent
8cfc158790
commit
a5492d30da
@@ -0,0 +1,156 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/CommandGamepad.h"
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using namespace frc2;
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CommandGamepad::CommandGamepad(int port)
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: CommandGenericHID(port), m_hid{frc::Gamepad(port)} {}
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frc::Gamepad& CommandGamepad::GetHID() {
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return m_hid;
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}
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Trigger CommandGamepad::SouthFace(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kSouthFace, loop);
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}
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Trigger CommandGamepad::EastFace(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kEastFace, loop);
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}
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Trigger CommandGamepad::WestFace(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kWestFace, loop);
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}
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Trigger CommandGamepad::NorthFace(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kNorthFace, loop);
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}
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Trigger CommandGamepad::Back(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kBack, loop);
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}
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Trigger CommandGamepad::Guide(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kGuide, loop);
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}
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Trigger CommandGamepad::Start(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kStart, loop);
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}
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Trigger CommandGamepad::LeftStick(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kLeftStick, loop);
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}
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Trigger CommandGamepad::RightStick(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kRightStick, loop);
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}
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Trigger CommandGamepad::LeftShoulder(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kLeftShoulder, loop);
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}
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Trigger CommandGamepad::RightShoulder(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kRightShoulder, loop);
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}
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Trigger CommandGamepad::DpadUp(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kDpadUp, loop);
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}
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Trigger CommandGamepad::DpadDown(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kDpadDown, loop);
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}
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Trigger CommandGamepad::DpadLeft(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kDpadLeft, loop);
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}
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Trigger CommandGamepad::DpadRight(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kDpadRight, loop);
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}
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Trigger CommandGamepad::Misc1(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc1, loop);
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}
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Trigger CommandGamepad::RightPaddle1(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kRightPaddle1, loop);
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}
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Trigger CommandGamepad::LeftPaddle1(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kLeftPaddle1, loop);
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}
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Trigger CommandGamepad::RightPaddle2(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kRightPaddle2, loop);
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}
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Trigger CommandGamepad::LeftPaddle2(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kLeftPaddle2, loop);
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}
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Trigger CommandGamepad::Touchpad(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kTouchpad, loop);
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}
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Trigger CommandGamepad::Misc2(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc2, loop);
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}
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Trigger CommandGamepad::Misc3(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc3, loop);
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}
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Trigger CommandGamepad::Misc4(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc4, loop);
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}
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Trigger CommandGamepad::Misc5(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc5, loop);
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}
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Trigger CommandGamepad::Misc6(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc6, loop);
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}
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Trigger CommandGamepad::LeftTrigger(double threshold,
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frc::EventLoop* loop) const {
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return Trigger(loop, [this, threshold] {
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return m_hid.GetLeftTriggerAxis() > threshold;
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});
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}
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Trigger CommandGamepad::RightTrigger(double threshold,
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frc::EventLoop* loop) const {
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return Trigger(loop, [this, threshold] {
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return m_hid.GetRightTriggerAxis() > threshold;
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});
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}
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double CommandGamepad::GetLeftX() const {
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return m_hid.GetLeftX();
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}
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double CommandGamepad::GetLeftY() const {
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return m_hid.GetLeftY();
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}
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double CommandGamepad::GetRightX() const {
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return m_hid.GetRightX();
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}
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double CommandGamepad::GetRightY() const {
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return m_hid.GetRightY();
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}
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double CommandGamepad::GetLeftTriggerAxis() const {
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return m_hid.GetLeftTriggerAxis();
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}
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double CommandGamepad::GetRightTriggerAxis() const {
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return m_hid.GetRightTriggerAxis();
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}
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@@ -0,0 +1,94 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/CommandGenericHID.h"
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using namespace frc2;
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CommandGenericHID::CommandGenericHID(int port) : m_hid{port} {}
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frc::GenericHID& CommandGenericHID::GetHID() {
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return m_hid;
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}
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Trigger CommandGenericHID::Button(int button, frc::EventLoop* loop) const {
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return Trigger(loop, [this, button] { return m_hid.GetRawButton(button); });
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}
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Trigger CommandGenericHID::POV(frc::DriverStation::POVDirection angle,
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frc::EventLoop* loop) const {
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return POV(0, angle, loop);
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}
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Trigger CommandGenericHID::POV(int pov, frc::DriverStation::POVDirection angle,
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frc::EventLoop* loop) const {
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return Trigger(loop,
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[this, pov, angle] { return m_hid.GetPOV(pov) == angle; });
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}
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Trigger CommandGenericHID::POVUp(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kUp, loop);
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}
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Trigger CommandGenericHID::POVUpRight(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kUpRight, loop);
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}
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Trigger CommandGenericHID::POVRight(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kRight, loop);
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}
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Trigger CommandGenericHID::POVDownRight(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kDownRight, loop);
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}
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Trigger CommandGenericHID::POVDown(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kDown, loop);
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}
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Trigger CommandGenericHID::POVDownLeft(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kDownLeft, loop);
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}
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Trigger CommandGenericHID::POVLeft(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kLeft, loop);
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}
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Trigger CommandGenericHID::POVUpLeft(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kUpLeft, loop);
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}
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Trigger CommandGenericHID::POVCenter(frc::EventLoop* loop) const {
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return POV(frc::DriverStation::POVDirection::kCenter, loop);
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}
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Trigger CommandGenericHID::AxisLessThan(int axis, double threshold,
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frc::EventLoop* loop) const {
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return Trigger(loop, [this, axis, threshold]() {
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return m_hid.GetRawAxis(axis) < threshold;
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});
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}
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Trigger CommandGenericHID::AxisGreaterThan(int axis, double threshold,
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frc::EventLoop* loop) const {
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return Trigger(loop, [this, axis, threshold]() {
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return m_hid.GetRawAxis(axis) > threshold;
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});
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}
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Trigger CommandGenericHID::AxisMagnitudeGreaterThan(
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int axis, double threshold, frc::EventLoop* loop) const {
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return Trigger(loop, [this, axis, threshold]() {
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return std::abs(m_hid.GetRawAxis(axis)) > threshold;
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});
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}
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void CommandGenericHID::SetRumble(frc::GenericHID::RumbleType type,
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double value) {
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m_hid.SetRumble(type, value);
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}
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bool CommandGenericHID::IsConnected() const {
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return m_hid.IsConnected();
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}
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@@ -0,0 +1,38 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/CommandJoystick.h"
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using namespace frc2;
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CommandJoystick::CommandJoystick(int port)
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: CommandGenericHID(port), m_hid{frc::Joystick(port)} {}
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frc::Joystick& CommandJoystick::GetHID() {
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return m_hid;
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}
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Trigger CommandJoystick::Trigger(frc::EventLoop* loop) const {
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return Button(frc::Joystick::ButtonType::kTriggerButton, loop);
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}
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Trigger CommandJoystick::Top(frc::EventLoop* loop) const {
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return Button(frc::Joystick::ButtonType::kTopButton, loop);
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}
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double CommandJoystick::GetMagnitude() const {
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return m_hid.GetMagnitude();
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}
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units::radian_t CommandJoystick::GetDirection() const {
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// https://docs.wpilib.org/en/stable/docs/software/basic-programming/coordinate-system.html#joystick-and-controller-coordinate-system
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// A positive rotation around the X axis moves the joystick right, and a
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// positive rotation around the Y axis moves the joystick backward. When
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// treating them as translations, 0 radians is measured from the right
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// direction, and angle increases clockwise.
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//
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// It's rotated 90 degrees CCW (y is negated and the arguments are reversed)
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// so that 0 radians is forward.
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return m_hid.GetDirection();
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}
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@@ -0,0 +1,29 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/NetworkButton.h"
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#include <memory>
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#include <utility>
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using namespace frc2;
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NetworkButton::NetworkButton(nt::BooleanTopic topic)
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: NetworkButton(topic.Subscribe(false)) {}
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NetworkButton::NetworkButton(nt::BooleanSubscriber sub)
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: Trigger([sub = std::make_shared<nt::BooleanSubscriber>(std::move(sub))] {
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return sub->GetTopic().GetInstance().IsConnected() && sub->Get();
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}) {}
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NetworkButton::NetworkButton(std::shared_ptr<nt::NetworkTable> table,
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std::string_view field)
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: NetworkButton(table->GetBooleanTopic(field)) {}
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NetworkButton::NetworkButton(std::string_view table, std::string_view field)
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: NetworkButton(nt::NetworkTableInstance::GetDefault(), table, field) {}
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NetworkButton::NetworkButton(nt::NetworkTableInstance inst,
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std::string_view table, std::string_view field)
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: NetworkButton(inst.GetTable(table), field) {}
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@@ -0,0 +1,25 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/RobotModeTriggers.h"
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#include <frc/DriverStation.h>
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using namespace frc2;
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Trigger RobotModeTriggers::Autonomous() {
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return Trigger{&frc::DriverStation::IsAutonomousEnabled};
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}
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Trigger RobotModeTriggers::Teleop() {
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return Trigger{&frc::DriverStation::IsTeleopEnabled};
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}
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Trigger RobotModeTriggers::Disabled() {
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return Trigger{&frc::DriverStation::IsDisabled};
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}
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Trigger RobotModeTriggers::Test() {
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return Trigger{&frc::DriverStation::IsTestEnabled};
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}
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189
commandsv2/src/main/native/cpp/frc2/command/button/Trigger.cpp
Normal file
189
commandsv2/src/main/native/cpp/frc2/command/button/Trigger.cpp
Normal file
@@ -0,0 +1,189 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/Trigger.h"
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#include <utility>
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#include <frc/filter/Debouncer.h>
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#include "frc2/command/CommandPtr.h"
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using namespace frc;
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using namespace frc2;
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Trigger::Trigger(const Trigger& other) = default;
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void Trigger::AddBinding(wpi::unique_function<void(bool, bool)>&& body) {
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m_loop->Bind([condition = m_condition, previous = m_condition(),
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body = std::move(body)]() mutable {
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bool current = condition();
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body(previous, current);
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previous = current;
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});
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}
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Trigger Trigger::OnChange(Command* command) {
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AddBinding([command](bool previous, bool current) {
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if (previous != current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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}
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});
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return *this;
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}
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Trigger Trigger::OnChange(CommandPtr&& command) {
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AddBinding([command = std::move(command)](bool previous, bool current) {
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if (previous != current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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}
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});
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return *this;
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}
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Trigger Trigger::OnTrue(Command* command) {
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AddBinding([command](bool previous, bool current) {
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if (!previous && current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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}
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});
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return *this;
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}
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Trigger Trigger::OnTrue(CommandPtr&& command) {
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AddBinding([command = std::move(command)](bool previous, bool current) {
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if (!previous && current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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}
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});
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return *this;
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}
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Trigger Trigger::OnFalse(Command* command) {
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AddBinding([command](bool previous, bool current) {
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if (previous && !current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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}
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});
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return *this;
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}
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Trigger Trigger::OnFalse(CommandPtr&& command) {
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AddBinding([command = std::move(command)](bool previous, bool current) {
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if (previous && !current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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}
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});
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return *this;
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}
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Trigger Trigger::WhileTrue(Command* command) {
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AddBinding([command](bool previous, bool current) {
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if (!previous && current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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} else if (previous && !current) {
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command->Cancel();
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}
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});
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return *this;
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}
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Trigger Trigger::WhileTrue(CommandPtr&& command) {
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AddBinding([command = std::move(command)](bool previous, bool current) {
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if (!previous && current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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} else if (previous && !current) {
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command.Cancel();
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}
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});
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return *this;
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}
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Trigger Trigger::WhileFalse(Command* command) {
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AddBinding([command](bool previous, bool current) {
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if (previous && !current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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} else if (!previous && current) {
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command->Cancel();
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}
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});
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return *this;
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}
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Trigger Trigger::WhileFalse(CommandPtr&& command) {
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AddBinding([command = std::move(command)](bool previous, bool current) {
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if (!previous && current) {
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frc2::CommandScheduler::GetInstance().Schedule(command);
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} else if (previous && !current) {
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command.Cancel();
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}
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});
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return *this;
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}
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Trigger Trigger::ToggleOnTrue(Command* command) {
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AddBinding([command](bool previous, bool current) {
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||||
if (!previous && current) {
|
||||
if (command->IsScheduled()) {
|
||||
command->Cancel();
|
||||
} else {
|
||||
frc2::CommandScheduler::GetInstance().Schedule(command);
|
||||
}
|
||||
}
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
Trigger Trigger::ToggleOnTrue(CommandPtr&& command) {
|
||||
AddBinding([command = std::move(command)](bool previous, bool current) {
|
||||
if (!previous && current) {
|
||||
if (command.IsScheduled()) {
|
||||
command.Cancel();
|
||||
} else {
|
||||
frc2::CommandScheduler::GetInstance().Schedule(command);
|
||||
}
|
||||
}
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
Trigger Trigger::ToggleOnFalse(Command* command) {
|
||||
AddBinding([command](bool previous, bool current) {
|
||||
if (previous && !current) {
|
||||
if (command->IsScheduled()) {
|
||||
command->Cancel();
|
||||
} else {
|
||||
frc2::CommandScheduler::GetInstance().Schedule(command);
|
||||
}
|
||||
}
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
Trigger Trigger::ToggleOnFalse(CommandPtr&& command) {
|
||||
AddBinding([command = std::move(command)](bool previous, bool current) {
|
||||
if (previous && !current) {
|
||||
if (command.IsScheduled()) {
|
||||
command.Cancel();
|
||||
} else {
|
||||
frc2::CommandScheduler::GetInstance().Schedule(command);
|
||||
}
|
||||
}
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
Trigger Trigger::Debounce(units::second_t debounceTime,
|
||||
frc::Debouncer::DebounceType type) {
|
||||
return Trigger(m_loop, [debouncer = frc::Debouncer(debounceTime, type),
|
||||
condition = m_condition]() mutable {
|
||||
return debouncer.Calculate(condition());
|
||||
});
|
||||
}
|
||||
|
||||
bool Trigger::Get() const {
|
||||
return m_condition();
|
||||
}
|
||||
Reference in New Issue
Block a user