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committed by
Peter Johnson
parent
8cfc158790
commit
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/CommandGamepad.h"
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using namespace frc2;
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CommandGamepad::CommandGamepad(int port)
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: CommandGenericHID(port), m_hid{frc::Gamepad(port)} {}
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frc::Gamepad& CommandGamepad::GetHID() {
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return m_hid;
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}
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Trigger CommandGamepad::SouthFace(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kSouthFace, loop);
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}
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Trigger CommandGamepad::EastFace(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kEastFace, loop);
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}
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Trigger CommandGamepad::WestFace(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kWestFace, loop);
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}
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Trigger CommandGamepad::NorthFace(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kNorthFace, loop);
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}
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Trigger CommandGamepad::Back(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kBack, loop);
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}
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Trigger CommandGamepad::Guide(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kGuide, loop);
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}
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Trigger CommandGamepad::Start(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kStart, loop);
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}
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Trigger CommandGamepad::LeftStick(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kLeftStick, loop);
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}
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Trigger CommandGamepad::RightStick(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kRightStick, loop);
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}
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Trigger CommandGamepad::LeftShoulder(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kLeftShoulder, loop);
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}
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Trigger CommandGamepad::RightShoulder(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kRightShoulder, loop);
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}
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Trigger CommandGamepad::DpadUp(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kDpadUp, loop);
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}
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Trigger CommandGamepad::DpadDown(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kDpadDown, loop);
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}
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Trigger CommandGamepad::DpadLeft(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kDpadLeft, loop);
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}
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Trigger CommandGamepad::DpadRight(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kDpadRight, loop);
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}
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Trigger CommandGamepad::Misc1(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc1, loop);
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}
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Trigger CommandGamepad::RightPaddle1(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kRightPaddle1, loop);
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}
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Trigger CommandGamepad::LeftPaddle1(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kLeftPaddle1, loop);
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}
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Trigger CommandGamepad::RightPaddle2(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kRightPaddle2, loop);
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}
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Trigger CommandGamepad::LeftPaddle2(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kLeftPaddle2, loop);
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}
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Trigger CommandGamepad::Touchpad(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kTouchpad, loop);
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}
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Trigger CommandGamepad::Misc2(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc2, loop);
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}
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Trigger CommandGamepad::Misc3(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc3, loop);
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}
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Trigger CommandGamepad::Misc4(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc4, loop);
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}
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Trigger CommandGamepad::Misc5(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc5, loop);
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}
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Trigger CommandGamepad::Misc6(frc::EventLoop* loop) const {
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return Button(frc::Gamepad::Button::kMisc6, loop);
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}
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Trigger CommandGamepad::LeftTrigger(double threshold,
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frc::EventLoop* loop) const {
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return Trigger(loop, [this, threshold] {
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return m_hid.GetLeftTriggerAxis() > threshold;
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});
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}
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Trigger CommandGamepad::RightTrigger(double threshold,
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frc::EventLoop* loop) const {
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return Trigger(loop, [this, threshold] {
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return m_hid.GetRightTriggerAxis() > threshold;
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});
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}
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double CommandGamepad::GetLeftX() const {
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return m_hid.GetLeftX();
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}
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double CommandGamepad::GetLeftY() const {
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return m_hid.GetLeftY();
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}
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double CommandGamepad::GetRightX() const {
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return m_hid.GetRightX();
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}
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double CommandGamepad::GetRightY() const {
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return m_hid.GetRightY();
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}
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double CommandGamepad::GetLeftTriggerAxis() const {
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return m_hid.GetLeftTriggerAxis();
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}
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double CommandGamepad::GetRightTriggerAxis() const {
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return m_hid.GetRightTriggerAxis();
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}
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