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https://github.com/wpilibsuite/allwpilib
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[wpimath] Make controllers and some trajectory classes constexpr (#7343)
This commit is contained in:
@@ -1,45 +0,0 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/spline/CubicHermiteSpline.h"
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using namespace frc;
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CubicHermiteSpline::CubicHermiteSpline(
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wpi::array<double, 2> xInitialControlVector,
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wpi::array<double, 2> xFinalControlVector,
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wpi::array<double, 2> yInitialControlVector,
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wpi::array<double, 2> yFinalControlVector)
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: m_initialControlVector{xInitialControlVector, yInitialControlVector},
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m_finalControlVector{xFinalControlVector, yFinalControlVector} {
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const auto hermite = MakeHermiteBasis();
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const auto x =
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ControlVectorFromArrays(xInitialControlVector, xFinalControlVector);
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const auto y =
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ControlVectorFromArrays(yInitialControlVector, yFinalControlVector);
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// Populate first two rows with coefficients.
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m_coefficients.template block<1, 4>(0, 0) = hermite * x;
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m_coefficients.template block<1, 4>(1, 0) = hermite * y;
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// Populate Row 2 and Row 3 with the derivatives of the equations above.
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// Then populate row 4 and 5 with the second derivatives.
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for (int i = 0; i < 4; i++) {
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// Here, we are multiplying by (3 - i) to manually take the derivative. The
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// power of the term in index 0 is 3, index 1 is 2 and so on. To find the
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// coefficient of the derivative, we can use the power rule and multiply
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// the existing coefficient by its power.
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m_coefficients.template block<2, 1>(2, i) =
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m_coefficients.template block<2, 1>(0, i) * (3 - i);
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}
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for (int i = 0; i < 3; i++) {
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// Here, we are multiplying by (2 - i) to manually take the derivative. The
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// power of the term in index 0 is 2, index 1 is 1 and so on. To find the
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// coefficient of the derivative, we can use the power rule and multiply
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// the existing coefficient by its power.
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m_coefficients.template block<2, 1>(4, i) =
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m_coefficients.template block<2, 1>(2, i) * (2 - i);
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}
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}
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@@ -1,44 +0,0 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/spline/QuinticHermiteSpline.h"
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using namespace frc;
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QuinticHermiteSpline::QuinticHermiteSpline(
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wpi::array<double, 3> xInitialControlVector,
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wpi::array<double, 3> xFinalControlVector,
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wpi::array<double, 3> yInitialControlVector,
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wpi::array<double, 3> yFinalControlVector)
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: m_initialControlVector{xInitialControlVector, yInitialControlVector},
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m_finalControlVector{xFinalControlVector, yFinalControlVector} {
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const auto hermite = MakeHermiteBasis();
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const auto x =
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ControlVectorFromArrays(xInitialControlVector, xFinalControlVector);
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const auto y =
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ControlVectorFromArrays(yInitialControlVector, yFinalControlVector);
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// Populate first two rows with coefficients.
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m_coefficients.template block<1, 6>(0, 0) = (hermite * x).transpose();
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m_coefficients.template block<1, 6>(1, 0) = (hermite * y).transpose();
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// Populate Row 2 and Row 3 with the derivatives of the equations above.
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// Then populate row 4 and 5 with the second derivatives.
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for (int i = 0; i < 6; i++) {
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// Here, we are multiplying by (5 - i) to manually take the derivative. The
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// power of the term in index 0 is 5, index 1 is 4 and so on. To find the
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// coefficient of the derivative, we can use the power rule and multiply
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// the existing coefficient by its power.
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m_coefficients.template block<2, 1>(2, i) =
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m_coefficients.template block<2, 1>(0, i) * (5 - i);
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}
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for (int i = 0; i < 5; i++) {
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// Here, we are multiplying by (4 - i) to manually take the derivative. The
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// power of the term in index 0 is 4, index 1 is 3 and so on. To find the
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// coefficient of the derivative, we can use the power rule and multiply
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// the existing coefficient by its power.
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m_coefficients.template block<2, 1>(4, i) =
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m_coefficients.template block<2, 1>(2, i) * (4 - i);
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}
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}
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@@ -1,281 +0,0 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/spline/SplineHelper.h"
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#include <cstddef>
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#include <vector>
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using namespace frc;
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std::vector<CubicHermiteSpline> SplineHelper::CubicSplinesFromControlVectors(
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const Spline<3>::ControlVector& start, std::vector<Translation2d> waypoints,
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const Spline<3>::ControlVector& end) {
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std::vector<CubicHermiteSpline> splines;
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wpi::array<double, 2> xInitial = start.x;
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wpi::array<double, 2> yInitial = start.y;
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wpi::array<double, 2> xFinal = end.x;
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wpi::array<double, 2> yFinal = end.y;
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if (waypoints.size() > 1) {
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waypoints.emplace(waypoints.begin(),
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Translation2d{units::meter_t{xInitial[0]},
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units::meter_t{yInitial[0]}});
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waypoints.emplace_back(
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Translation2d{units::meter_t{xFinal[0]}, units::meter_t{yFinal[0]}});
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// Populate tridiagonal system for clamped cubic
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/* See:
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https://www.uio.no/studier/emner/matnat/ifi/nedlagte-emner/INF-MAT4350/h08
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/undervisningsmateriale/chap7alecture.pdf
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*/
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// Above-diagonal of tridiagonal matrix, zero-padded
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std::vector<double> a;
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// Diagonal of tridiagonal matrix
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std::vector<double> b(waypoints.size() - 2, 4.0);
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// Below-diagonal of tridiagonal matrix, zero-padded
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std::vector<double> c;
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// rhs vectors
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std::vector<double> dx, dy;
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// solution vectors
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std::vector<double> fx(waypoints.size() - 2, 0.0),
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fy(waypoints.size() - 2, 0.0);
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// populate above-diagonal and below-diagonal vectors
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a.emplace_back(0);
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for (size_t i = 0; i < waypoints.size() - 3; ++i) {
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a.emplace_back(1);
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c.emplace_back(1);
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}
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c.emplace_back(0);
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// populate rhs vectors
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dx.emplace_back(3 * (waypoints[2].X().value() - waypoints[0].X().value()) -
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xInitial[1]);
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dy.emplace_back(3 * (waypoints[2].Y().value() - waypoints[0].Y().value()) -
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yInitial[1]);
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if (waypoints.size() > 4) {
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for (size_t i = 1; i <= waypoints.size() - 4; ++i) {
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// dx and dy represent the derivatives of the internal waypoints. The
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// derivative of the second internal waypoint should involve the third
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// and first internal waypoint, which have indices of 1 and 3 in the
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// waypoints list (which contains ALL waypoints).
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dx.emplace_back(
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3 * (waypoints[i + 2].X().value() - waypoints[i].X().value()));
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dy.emplace_back(
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3 * (waypoints[i + 2].Y().value() - waypoints[i].Y().value()));
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}
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}
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dx.emplace_back(3 * (waypoints[waypoints.size() - 1].X().value() -
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waypoints[waypoints.size() - 3].X().value()) -
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xFinal[1]);
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dy.emplace_back(3 * (waypoints[waypoints.size() - 1].Y().value() -
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waypoints[waypoints.size() - 3].Y().value()) -
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yFinal[1]);
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// Compute solution to tridiagonal system
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ThomasAlgorithm(a, b, c, dx, &fx);
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ThomasAlgorithm(a, b, c, dy, &fy);
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fx.emplace(fx.begin(), xInitial[1]);
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fx.emplace_back(xFinal[1]);
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fy.emplace(fy.begin(), yInitial[1]);
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fy.emplace_back(yFinal[1]);
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for (size_t i = 0; i < fx.size() - 1; ++i) {
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// Create the spline.
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const CubicHermiteSpline spline{
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{waypoints[i].X().value(), fx[i]},
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{waypoints[i + 1].X().value(), fx[i + 1]},
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{waypoints[i].Y().value(), fy[i]},
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{waypoints[i + 1].Y().value(), fy[i + 1]}};
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splines.push_back(spline);
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}
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} else if (waypoints.size() == 1) {
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const double xDeriv =
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(3 * (xFinal[0] - xInitial[0]) - xFinal[1] - xInitial[1]) / 4.0;
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const double yDeriv =
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(3 * (yFinal[0] - yInitial[0]) - yFinal[1] - yInitial[1]) / 4.0;
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wpi::array<double, 2> midXControlVector{waypoints[0].X().value(), xDeriv};
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wpi::array<double, 2> midYControlVector{waypoints[0].Y().value(), yDeriv};
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splines.emplace_back(xInitial, midXControlVector, yInitial,
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midYControlVector);
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splines.emplace_back(midXControlVector, xFinal, midYControlVector, yFinal);
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} else {
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// Create the spline.
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const CubicHermiteSpline spline{xInitial, xFinal, yInitial, yFinal};
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splines.push_back(spline);
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}
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return splines;
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}
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std::vector<QuinticHermiteSpline>
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SplineHelper::QuinticSplinesFromControlVectors(
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const std::vector<Spline<5>::ControlVector>& controlVectors) {
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std::vector<QuinticHermiteSpline> splines;
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for (size_t i = 0; i < controlVectors.size() - 1; ++i) {
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auto& xInitial = controlVectors[i].x;
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auto& yInitial = controlVectors[i].y;
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auto& xFinal = controlVectors[i + 1].x;
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auto& yFinal = controlVectors[i + 1].y;
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splines.emplace_back(xInitial, xFinal, yInitial, yFinal);
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}
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return splines;
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}
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wpi::array<Spline<3>::ControlVector, 2>
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SplineHelper::CubicControlVectorsFromWaypoints(
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const Pose2d& start, const std::vector<Translation2d>& interiorWaypoints,
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const Pose2d& end) {
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double scalar;
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if (interiorWaypoints.empty()) {
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scalar = 1.2 * start.Translation().Distance(end.Translation()).value();
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} else {
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scalar =
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1.2 * start.Translation().Distance(interiorWaypoints.front()).value();
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}
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const auto initialCV = CubicControlVector(scalar, start);
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if (!interiorWaypoints.empty()) {
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scalar = 1.2 * end.Translation().Distance(interiorWaypoints.back()).value();
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}
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const auto finalCV = CubicControlVector(scalar, end);
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return {initialCV, finalCV};
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}
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std::vector<QuinticHermiteSpline> SplineHelper::QuinticSplinesFromWaypoints(
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const std::vector<Pose2d>& waypoints) {
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std::vector<QuinticHermiteSpline> splines;
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splines.reserve(waypoints.size() - 1);
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for (size_t i = 0; i < waypoints.size() - 1; ++i) {
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auto& p0 = waypoints[i];
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auto& p1 = waypoints[i + 1];
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// This just makes the splines look better.
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const auto scalar =
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1.2 * p0.Translation().Distance(p1.Translation()).value();
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auto controlVectorA = QuinticControlVector(scalar, p0);
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auto controlVectorB = QuinticControlVector(scalar, p1);
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splines.emplace_back(controlVectorA.x, controlVectorB.x, controlVectorA.y,
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controlVectorB.y);
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}
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return splines;
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}
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std::vector<QuinticHermiteSpline> SplineHelper::OptimizeCurvature(
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const std::vector<QuinticHermiteSpline>& splines) {
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// If there's only one spline in the vector, we can't optimize anything so
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// just return that.
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if (splines.size() < 2) {
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return splines;
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}
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// Implements Section 4.1.2 of
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// http://www2.informatik.uni-freiburg.de/~lau/students/Sprunk2008.pdf.
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// Cubic splines minimize the integral of the second derivative's absolute
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// value. Therefore, we can create cubic splines with the same 0th and 1st
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// derivatives and the provided quintic splines, find the second derivative of
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// those cubic splines and then use a weighted average for the second
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// derivatives of the quintic splines.
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std::vector<QuinticHermiteSpline> optimizedSplines;
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optimizedSplines.reserve(splines.size());
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optimizedSplines.push_back(splines[0]);
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for (size_t i = 0; i < splines.size() - 1; ++i) {
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const auto& a = splines[i];
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const auto& b = splines[i + 1];
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// Get the control vectors that created the quintic splines above.
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const auto& aInitial = a.GetInitialControlVector();
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const auto& aFinal = a.GetFinalControlVector();
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const auto& bInitial = b.GetInitialControlVector();
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const auto& bFinal = b.GetFinalControlVector();
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// Create cubic splines with the same control vectors.
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auto Trim = [](const wpi::array<double, 3>& a) {
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return wpi::array<double, 2>{a[0], a[1]};
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};
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CubicHermiteSpline ca{Trim(aInitial.x), Trim(aFinal.x), Trim(aInitial.y),
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Trim(aFinal.y)};
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CubicHermiteSpline cb{Trim(bInitial.x), Trim(bFinal.x), Trim(bInitial.y),
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Trim(bFinal.y)};
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// Calculate the second derivatives at the knot points.
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frc::Vectord<4> bases{1.0, 1.0, 1.0, 1.0};
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frc::Vectord<6> combinedA = ca.Coefficients() * bases;
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double ddxA = combinedA(4);
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double ddyA = combinedA(5);
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double ddxB = cb.Coefficients()(4, 1);
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double ddyB = cb.Coefficients()(5, 1);
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// Calculate the parameters for weighted average.
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double dAB =
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std::hypot(aFinal.x[0] - aInitial.x[0], aFinal.y[0] - aInitial.y[0]);
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double dBC =
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std::hypot(bFinal.x[0] - bInitial.x[0], bFinal.y[0] - bInitial.y[0]);
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double alpha = dBC / (dAB + dBC);
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double beta = dAB / (dAB + dBC);
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// Calculate the weighted average.
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double ddx = alpha * ddxA + beta * ddxB;
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double ddy = alpha * ddyA + beta * ddyB;
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// Create new splines.
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optimizedSplines[i] = {aInitial.x,
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{aFinal.x[0], aFinal.x[1], ddx},
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aInitial.y,
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{aFinal.y[0], aFinal.y[1], ddy}};
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optimizedSplines.push_back({{bInitial.x[0], bInitial.x[1], ddx},
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bFinal.x,
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{bInitial.y[0], bInitial.y[1], ddy},
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bFinal.y});
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}
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return optimizedSplines;
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}
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void SplineHelper::ThomasAlgorithm(const std::vector<double>& a,
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const std::vector<double>& b,
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const std::vector<double>& c,
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const std::vector<double>& d,
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std::vector<double>* solutionVector) {
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auto& f = *solutionVector;
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size_t N = d.size();
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// Create the temporary vectors
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// Note that this is inefficient as it is possible to call
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// this function many times. A better implementation would
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// pass these temporary matrices by non-const reference to
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// save excess allocation and deallocation
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std::vector<double> c_star(N, 0.0);
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std::vector<double> d_star(N, 0.0);
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// This updates the coefficients in the first row
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// Note that we should be checking for division by zero here
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c_star[0] = c[0] / b[0];
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d_star[0] = d[0] / b[0];
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// Create the c_star and d_star coefficients in the forward sweep
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for (size_t i = 1; i < N; ++i) {
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double m = 1.0 / (b[i] - a[i] * c_star[i - 1]);
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c_star[i] = c[i] * m;
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d_star[i] = (d[i] - a[i] * d_star[i - 1]) * m;
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}
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f[N - 1] = d_star[N - 1];
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// This is the reverse sweep, used to update the solution vector f
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for (int i = N - 2; i >= 0; i--) {
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f[i] = d_star[i] - c_star[i] * f[i + 1];
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}
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}
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