mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-07-04 03:11:43 +00:00
[wpimath] Add rotation matrix constructor to Rotation3d (#4413)
This commit is contained in:
@@ -38,50 +38,9 @@ public class CoordinateSystem {
|
||||
R.assignBlock(0, 1, positiveY.m_axis);
|
||||
R.assignBlock(0, 2, positiveZ.m_axis);
|
||||
|
||||
// Require that the change of basis matrix is special orthogonal. This is true
|
||||
// if the axes used are orthogonal and normalized. The CoordinateAxis class
|
||||
// already normalizes itself, so we just need to check for orthogonality.
|
||||
if (!R.times(R.transpose()).equals(Matrix.eye(Nat.N3()))) {
|
||||
throw new IllegalArgumentException("Coordinate system isn't special orthogonal");
|
||||
}
|
||||
|
||||
// Turn change of basis matrix into a quaternion since it's a pure rotation
|
||||
// https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
|
||||
double trace = R.get(0, 0) + R.get(1, 1) + R.get(2, 2);
|
||||
double w;
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
|
||||
if (trace > 0.0) {
|
||||
double s = 0.5 / Math.sqrt(trace + 1.0);
|
||||
w = 0.25 / s;
|
||||
x = (R.get(2, 1) - R.get(1, 2)) * s;
|
||||
y = (R.get(0, 2) - R.get(2, 0)) * s;
|
||||
z = (R.get(1, 0) - R.get(0, 1)) * s;
|
||||
} else {
|
||||
if (R.get(0, 0) > R.get(1, 1) && R.get(0, 0) > R.get(2, 2)) {
|
||||
double s = 2.0 * Math.sqrt(1.0 + R.get(0, 0) - R.get(1, 1) - R.get(2, 2));
|
||||
w = (R.get(2, 1) - R.get(1, 2)) / s;
|
||||
x = 0.25 * s;
|
||||
y = (R.get(0, 1) + R.get(1, 0)) / s;
|
||||
z = (R.get(0, 2) + R.get(2, 0)) / s;
|
||||
} else if (R.get(1, 1) > R.get(2, 2)) {
|
||||
double s = 2.0 * Math.sqrt(1.0 + R.get(1, 1) - R.get(0, 0) - R.get(2, 2));
|
||||
w = (R.get(0, 2) - R.get(2, 0)) / s;
|
||||
x = (R.get(0, 1) + R.get(1, 0)) / s;
|
||||
y = 0.25 * s;
|
||||
z = (R.get(1, 2) + R.get(2, 1)) / s;
|
||||
} else {
|
||||
double s = 2.0 * Math.sqrt(1.0 + R.get(2, 2) - R.get(0, 0) - R.get(1, 1));
|
||||
w = (R.get(1, 0) - R.get(0, 1)) / s;
|
||||
x = (R.get(0, 2) + R.get(2, 0)) / s;
|
||||
y = (R.get(1, 2) + R.get(2, 1)) / s;
|
||||
z = 0.25 * s;
|
||||
}
|
||||
}
|
||||
|
||||
m_rotation = new Rotation3d(new Quaternion(w, x, y, z));
|
||||
// The change of basis matrix should be a pure rotation. The Rotation3d
|
||||
// constructor will verify this by checking for special orthogonality.
|
||||
m_rotation = new Rotation3d(R);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -13,7 +13,9 @@ import edu.wpi.first.math.interpolation.Interpolatable;
|
||||
import edu.wpi.first.math.util.Units;
|
||||
import java.util.Objects;
|
||||
|
||||
/** A rotation in a 2D coordinate frame represented a point on the unit circle (cosine and sine). */
|
||||
/**
|
||||
* A rotation in a 2D coordinate frame represented by a point on the unit circle (cosine and sine).
|
||||
*/
|
||||
@JsonIgnoreProperties(ignoreUnknown = true)
|
||||
@JsonAutoDetect(getterVisibility = JsonAutoDetect.Visibility.NONE)
|
||||
public class Rotation2d implements Interpolatable<Rotation2d> {
|
||||
|
||||
@@ -5,7 +5,9 @@
|
||||
package edu.wpi.first.math.geometry;
|
||||
|
||||
import edu.wpi.first.math.MatBuilder;
|
||||
import edu.wpi.first.math.MathSharedStore;
|
||||
import edu.wpi.first.math.MathUtil;
|
||||
import edu.wpi.first.math.Matrix;
|
||||
import edu.wpi.first.math.Nat;
|
||||
import edu.wpi.first.math.VecBuilder;
|
||||
import edu.wpi.first.math.Vector;
|
||||
@@ -14,7 +16,7 @@ import edu.wpi.first.math.numbers.N3;
|
||||
import java.util.Objects;
|
||||
import org.ejml.dense.row.factory.DecompositionFactory_DDRM;
|
||||
|
||||
/** A rotation in a 3D coordinate. */
|
||||
/** A rotation in a 3D coordinate frame represented by a quaternion. */
|
||||
public class Rotation3d implements Interpolatable<Rotation3d> {
|
||||
private Quaternion m_q = new Quaternion();
|
||||
|
||||
@@ -77,6 +79,74 @@ public class Rotation3d implements Interpolatable<Rotation3d> {
|
||||
m_q = new Quaternion(Math.cos(angleRadians / 2.0), v.get(0, 0), v.get(1, 0), v.get(2, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d from a rotation matrix.
|
||||
*
|
||||
* @param rotationMatrix The rotation matrix.
|
||||
* @throws IllegalArgumentException if the rotation matrix isn't special orthogonal.
|
||||
*/
|
||||
public Rotation3d(Matrix<N3, N3> rotationMatrix) {
|
||||
final var R = rotationMatrix;
|
||||
|
||||
// Require that the rotation matrix is special orthogonal. This is true if
|
||||
// the matrix is orthogonal (RRᵀ = I) and normalized (determinant is 1).
|
||||
if (!R.times(R.transpose()).equals(Matrix.eye(Nat.N3()))) {
|
||||
var builder = new StringBuilder("Rotation matrix isn't orthogonal\n\nR =\n");
|
||||
builder.append(R.getStorage().toString()).append('\n');
|
||||
|
||||
var msg = builder.toString();
|
||||
MathSharedStore.reportError(msg, Thread.currentThread().getStackTrace());
|
||||
throw new IllegalArgumentException(msg);
|
||||
}
|
||||
if (R.det() != 1.0) {
|
||||
var builder =
|
||||
new StringBuilder("Rotation matrix is orthogonal but not special orthogonal\n\nR =\n");
|
||||
builder.append(R.getStorage().toString()).append('\n');
|
||||
|
||||
var msg = builder.toString();
|
||||
MathSharedStore.reportError(msg, Thread.currentThread().getStackTrace());
|
||||
throw new IllegalArgumentException(msg);
|
||||
}
|
||||
|
||||
// Turn rotation matrix into a quaternion
|
||||
// https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
|
||||
double trace = R.get(0, 0) + R.get(1, 1) + R.get(2, 2);
|
||||
double w;
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
|
||||
if (trace > 0.0) {
|
||||
double s = 0.5 / Math.sqrt(trace + 1.0);
|
||||
w = 0.25 / s;
|
||||
x = (R.get(2, 1) - R.get(1, 2)) * s;
|
||||
y = (R.get(0, 2) - R.get(2, 0)) * s;
|
||||
z = (R.get(1, 0) - R.get(0, 1)) * s;
|
||||
} else {
|
||||
if (R.get(0, 0) > R.get(1, 1) && R.get(0, 0) > R.get(2, 2)) {
|
||||
double s = 2.0 * Math.sqrt(1.0 + R.get(0, 0) - R.get(1, 1) - R.get(2, 2));
|
||||
w = (R.get(2, 1) - R.get(1, 2)) / s;
|
||||
x = 0.25 * s;
|
||||
y = (R.get(0, 1) + R.get(1, 0)) / s;
|
||||
z = (R.get(0, 2) + R.get(2, 0)) / s;
|
||||
} else if (R.get(1, 1) > R.get(2, 2)) {
|
||||
double s = 2.0 * Math.sqrt(1.0 + R.get(1, 1) - R.get(0, 0) - R.get(2, 2));
|
||||
w = (R.get(0, 2) - R.get(2, 0)) / s;
|
||||
x = (R.get(0, 1) + R.get(1, 0)) / s;
|
||||
y = 0.25 * s;
|
||||
z = (R.get(1, 2) + R.get(2, 1)) / s;
|
||||
} else {
|
||||
double s = 2.0 * Math.sqrt(1.0 + R.get(2, 2) - R.get(0, 0) - R.get(1, 1));
|
||||
w = (R.get(1, 0) - R.get(0, 1)) / s;
|
||||
x = (R.get(0, 2) + R.get(2, 0)) / s;
|
||||
y = (R.get(1, 2) + R.get(2, 1)) / s;
|
||||
z = 0.25 * s;
|
||||
}
|
||||
}
|
||||
|
||||
m_q = new Quaternion(w, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d that rotates the initial vector onto the final vector.
|
||||
*
|
||||
|
||||
@@ -23,50 +23,9 @@ CoordinateSystem::CoordinateSystem(const CoordinateAxis& positiveX,
|
||||
R.block<3, 1>(0, 1) = positiveY.m_axis;
|
||||
R.block<3, 1>(0, 2) = positiveZ.m_axis;
|
||||
|
||||
// Require that the change of basis matrix is special orthogonal. This is true
|
||||
// if the axes used are orthogonal and normalized. The CoordinateAxis class
|
||||
// already normalizes itself, so we just need to check for orthogonality.
|
||||
if (R * R.transpose() != Matrixd<3, 3>::Identity()) {
|
||||
throw std::domain_error("Coordinate system isn't special orthogonal");
|
||||
}
|
||||
|
||||
// Turn change of basis matrix into a quaternion since it's a pure rotation
|
||||
// https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
|
||||
double trace = R(0, 0) + R(1, 1) + R(2, 2);
|
||||
double w;
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
|
||||
if (trace > 0.0) {
|
||||
double s = 0.5 / std::sqrt(trace + 1.0);
|
||||
w = 0.25 / s;
|
||||
x = (R(2, 1) - R(1, 2)) * s;
|
||||
y = (R(0, 2) - R(2, 0)) * s;
|
||||
z = (R(1, 0) - R(0, 1)) * s;
|
||||
} else {
|
||||
if (R(0, 0) > R(1, 1) && R(0, 0) > R(2, 2)) {
|
||||
double s = 2.0 * std::sqrt(1.0 + R(0, 0) - R(1, 1) - R(2, 2));
|
||||
w = (R(2, 1) - R(1, 2)) / s;
|
||||
x = 0.25 * s;
|
||||
y = (R(0, 1) + R(1, 0)) / s;
|
||||
z = (R(0, 2) + R(2, 0)) / s;
|
||||
} else if (R(1, 1) > R(2, 2)) {
|
||||
double s = 2.0 * std::sqrt(1.0 + R(1, 1) - R(0, 0) - R(2, 2));
|
||||
w = (R(0, 2) - R(2, 0)) / s;
|
||||
x = (R(0, 1) + R(1, 0)) / s;
|
||||
y = 0.25 * s;
|
||||
z = (R(1, 2) + R(2, 1)) / s;
|
||||
} else {
|
||||
double s = 2.0 * std::sqrt(1.0 + R(2, 2) - R(0, 0) - R(1, 1));
|
||||
w = (R(1, 0) - R(0, 1)) / s;
|
||||
x = (R(0, 2) + R(2, 0)) / s;
|
||||
y = (R(1, 2) + R(2, 1)) / s;
|
||||
z = 0.25 * s;
|
||||
}
|
||||
}
|
||||
|
||||
m_rotation = Rotation3d{Quaternion{w, x, y, z}};
|
||||
// The change of basis matrix should be a pure rotation. The Rotation3d
|
||||
// constructor will verify this by checking for special orthogonality.
|
||||
m_rotation = Rotation3d{R};
|
||||
}
|
||||
|
||||
const CoordinateSystem& CoordinateSystem::NWU() {
|
||||
|
||||
@@ -9,8 +9,11 @@
|
||||
#include <wpi/numbers>
|
||||
|
||||
#include "Eigen/Core"
|
||||
#include "Eigen/LU"
|
||||
#include "Eigen/QR"
|
||||
#include "frc/fmt/Eigen.h"
|
||||
#include "units/math.h"
|
||||
#include "wpimath/MathShared.h"
|
||||
|
||||
using namespace frc;
|
||||
|
||||
@@ -45,6 +48,66 @@ Rotation3d::Rotation3d(const Vectord<3>& axis, units::radian_t angle) {
|
||||
m_q = Quaternion{units::math::cos(angle / 2.0), v(0), v(1), v(2)};
|
||||
}
|
||||
|
||||
Rotation3d::Rotation3d(const Matrixd<3, 3>& rotationMatrix) {
|
||||
const auto& R = rotationMatrix;
|
||||
|
||||
// Require that the rotation matrix is special orthogonal. This is true if the
|
||||
// matrix is orthogonal (RRᵀ = I) and normalized (determinant is 1).
|
||||
if (R * R.transpose() != Matrixd<3, 3>::Identity()) {
|
||||
std::string msg =
|
||||
fmt::format("Rotation matrix isn't orthogonal\n\nR =\n{}\n", R);
|
||||
|
||||
wpi::math::MathSharedStore::ReportError(msg);
|
||||
throw std::domain_error(msg);
|
||||
}
|
||||
if (R.determinant() != 1.0) {
|
||||
std::string msg = fmt::format(
|
||||
"Rotation matrix is orthogonal but not special orthogonal\n\nR =\n{}\n",
|
||||
R);
|
||||
|
||||
wpi::math::MathSharedStore::ReportError(msg);
|
||||
throw std::domain_error(msg);
|
||||
}
|
||||
|
||||
// Turn rotation matrix into a quaternion
|
||||
// https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
|
||||
double trace = R(0, 0) + R(1, 1) + R(2, 2);
|
||||
double w;
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
|
||||
if (trace > 0.0) {
|
||||
double s = 0.5 / std::sqrt(trace + 1.0);
|
||||
w = 0.25 / s;
|
||||
x = (R(2, 1) - R(1, 2)) * s;
|
||||
y = (R(0, 2) - R(2, 0)) * s;
|
||||
z = (R(1, 0) - R(0, 1)) * s;
|
||||
} else {
|
||||
if (R(0, 0) > R(1, 1) && R(0, 0) > R(2, 2)) {
|
||||
double s = 2.0 * std::sqrt(1.0 + R(0, 0) - R(1, 1) - R(2, 2));
|
||||
w = (R(2, 1) - R(1, 2)) / s;
|
||||
x = 0.25 * s;
|
||||
y = (R(0, 1) + R(1, 0)) / s;
|
||||
z = (R(0, 2) + R(2, 0)) / s;
|
||||
} else if (R(1, 1) > R(2, 2)) {
|
||||
double s = 2.0 * std::sqrt(1.0 + R(1, 1) - R(0, 0) - R(2, 2));
|
||||
w = (R(0, 2) - R(2, 0)) / s;
|
||||
x = (R(0, 1) + R(1, 0)) / s;
|
||||
y = 0.25 * s;
|
||||
z = (R(1, 2) + R(2, 1)) / s;
|
||||
} else {
|
||||
double s = 2.0 * std::sqrt(1.0 + R(2, 2) - R(0, 0) - R(1, 1));
|
||||
w = (R(1, 0) - R(0, 1)) / s;
|
||||
x = (R(0, 2) + R(2, 0)) / s;
|
||||
y = (R(1, 2) + R(2, 1)) / s;
|
||||
z = 0.25 * s;
|
||||
}
|
||||
}
|
||||
|
||||
m_q = Quaternion{w, x, y, z};
|
||||
}
|
||||
|
||||
Rotation3d::Rotation3d(const Vectord<3>& initial, const Vectord<3>& final) {
|
||||
double dot = initial.dot(final);
|
||||
double normProduct = initial.norm() * final.norm();
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <frc/fmt/Eigen.h>
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
@@ -14,6 +12,7 @@
|
||||
#include "drake/math/discrete_algebraic_riccati_equation.h"
|
||||
#include "frc/StateSpaceUtil.h"
|
||||
#include "frc/controller/LinearQuadraticRegulator.h"
|
||||
#include "frc/fmt/Eigen.h"
|
||||
#include "frc/system/Discretization.h"
|
||||
#include "unsupported/Eigen/MatrixFunctions"
|
||||
#include "wpimath/MathShared.h"
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
namespace frc {
|
||||
|
||||
/**
|
||||
* A rotation in a 3D coordinate frame.
|
||||
* A rotation in a 3D coordinate frame represented by a quaternion.
|
||||
*/
|
||||
class WPILIB_DLLEXPORT Rotation3d {
|
||||
public:
|
||||
@@ -51,6 +51,14 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
*/
|
||||
Rotation3d(const Vectord<3>& axis, units::radian_t angle);
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d from a rotation matrix.
|
||||
*
|
||||
* @param rotationMatrix The rotation matrix.
|
||||
* @throws std::domain_error if the rotation matrix isn't special orthogonal.
|
||||
*/
|
||||
explicit Rotation3d(const Matrixd<3, 3>& rotationMatrix);
|
||||
|
||||
/**
|
||||
* Constructs a Rotation3d that rotates the initial vector onto the final
|
||||
* vector.
|
||||
|
||||
@@ -7,7 +7,11 @@ package edu.wpi.first.math.geometry;
|
||||
import static org.junit.jupiter.api.Assertions.assertAll;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertThrows;
|
||||
|
||||
import edu.wpi.first.math.MatBuilder;
|
||||
import edu.wpi.first.math.Matrix;
|
||||
import edu.wpi.first.math.Nat;
|
||||
import edu.wpi.first.math.VecBuilder;
|
||||
import edu.wpi.first.math.util.Units;
|
||||
import org.junit.jupiter.api.Test;
|
||||
@@ -36,6 +40,32 @@ class Rotation3dTest {
|
||||
assertEquals(rot5, rot6);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testInitRotationMatrix() {
|
||||
// No rotation
|
||||
final var R1 = Matrix.eye(Nat.N3());
|
||||
final var rot1 = new Rotation3d(R1);
|
||||
assertEquals(new Rotation3d(), rot1);
|
||||
|
||||
// 90 degree CCW rotation around z-axis
|
||||
final var R2 = new Matrix<>(Nat.N3(), Nat.N3());
|
||||
R2.assignBlock(0, 0, VecBuilder.fill(0.0, 1.0, 0.0));
|
||||
R2.assignBlock(0, 1, VecBuilder.fill(-1.0, 0.0, 0.0));
|
||||
R2.assignBlock(0, 2, VecBuilder.fill(0.0, 0.0, 1.0));
|
||||
final var rot2 = new Rotation3d(R2);
|
||||
final var expected2 = new Rotation3d(0.0, 0.0, Units.degreesToRadians(90.0));
|
||||
assertEquals(expected2, rot2);
|
||||
|
||||
// Matrix that isn't orthogonal
|
||||
final var R3 =
|
||||
new MatBuilder<>(Nat.N3(), Nat.N3()).fill(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0);
|
||||
assertThrows(IllegalArgumentException.class, () -> new Rotation3d(R3));
|
||||
|
||||
// Matrix that's orthogonal but not special orthogonal
|
||||
final var R4 = Matrix.eye(Nat.N3()).times(2.0);
|
||||
assertThrows(IllegalArgumentException.class, () -> new Rotation3d(R4));
|
||||
}
|
||||
|
||||
@Test
|
||||
void testInitTwoVector() {
|
||||
@SuppressWarnings("LocalVariableName")
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <wpi/MathExtras.h>
|
||||
#include <wpi/numbers>
|
||||
|
||||
#include "frc/EigenCore.h"
|
||||
#include "frc/geometry/Rotation3d.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
@@ -29,6 +30,30 @@ TEST(Rotation3dTest, InitAxisAngleAndRollPitchYaw) {
|
||||
EXPECT_EQ(rot5, rot6);
|
||||
}
|
||||
|
||||
TEST(Rotation3dTest, InitRotationMatrix) {
|
||||
// No rotation
|
||||
const Matrixd<3, 3> R1 = Matrixd<3, 3>::Identity();
|
||||
const Rotation3d rot1{R1};
|
||||
EXPECT_EQ(Rotation3d{}, rot1);
|
||||
|
||||
// 90 degree CCW rotation around z-axis
|
||||
Matrixd<3, 3> R2;
|
||||
R2.block<3, 1>(0, 0) = Vectord<3>{0.0, 1.0, 0.0};
|
||||
R2.block<3, 1>(0, 1) = Vectord<3>{-1.0, 0.0, 0.0};
|
||||
R2.block<3, 1>(0, 2) = Vectord<3>{0.0, 0.0, 1.0};
|
||||
const Rotation3d rot2{R2};
|
||||
const Rotation3d expected2{0_deg, 0_deg, 90_deg};
|
||||
EXPECT_EQ(expected2, rot2);
|
||||
|
||||
// Matrix that isn't orthogonal
|
||||
const Matrixd<3, 3> R3{{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}};
|
||||
EXPECT_THROW(Rotation3d{R3}, std::domain_error);
|
||||
|
||||
// Matrix that's orthogonal but not special orthogonal
|
||||
const Matrixd<3, 3> R4 = Matrixd<3, 3>::Identity() * 2.0;
|
||||
EXPECT_THROW(Rotation3d{R4}, std::domain_error);
|
||||
}
|
||||
|
||||
TEST(Rotation3dTest, InitTwoVector) {
|
||||
const Eigen::Vector3d xAxis{1.0, 0.0, 0.0};
|
||||
const Eigen::Vector3d yAxis{0.0, 1.0, 0.0};
|
||||
|
||||
Reference in New Issue
Block a user