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[wpimath] Add rotation matrix constructor to Rotation3d (#4413)
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@@ -7,6 +7,7 @@
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#include <wpi/MathExtras.h>
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#include <wpi/numbers>
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#include "frc/EigenCore.h"
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#include "frc/geometry/Rotation3d.h"
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#include "gtest/gtest.h"
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@@ -29,6 +30,30 @@ TEST(Rotation3dTest, InitAxisAngleAndRollPitchYaw) {
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EXPECT_EQ(rot5, rot6);
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}
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TEST(Rotation3dTest, InitRotationMatrix) {
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// No rotation
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const Matrixd<3, 3> R1 = Matrixd<3, 3>::Identity();
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const Rotation3d rot1{R1};
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EXPECT_EQ(Rotation3d{}, rot1);
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// 90 degree CCW rotation around z-axis
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Matrixd<3, 3> R2;
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R2.block<3, 1>(0, 0) = Vectord<3>{0.0, 1.0, 0.0};
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R2.block<3, 1>(0, 1) = Vectord<3>{-1.0, 0.0, 0.0};
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R2.block<3, 1>(0, 2) = Vectord<3>{0.0, 0.0, 1.0};
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const Rotation3d rot2{R2};
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const Rotation3d expected2{0_deg, 0_deg, 90_deg};
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EXPECT_EQ(expected2, rot2);
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// Matrix that isn't orthogonal
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const Matrixd<3, 3> R3{{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}};
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EXPECT_THROW(Rotation3d{R3}, std::domain_error);
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// Matrix that's orthogonal but not special orthogonal
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const Matrixd<3, 3> R4 = Matrixd<3, 3>::Identity() * 2.0;
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EXPECT_THROW(Rotation3d{R4}, std::domain_error);
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}
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TEST(Rotation3dTest, InitTwoVector) {
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const Eigen::Vector3d xAxis{1.0, 0.0, 0.0};
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const Eigen::Vector3d yAxis{0.0, 1.0, 0.0};
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