[wpilib] Finish gamepad face button rename (#8921)

This commit is contained in:
Thad House
2026-05-26 21:55:07 -07:00
committed by GitHub
parent 254ca64106
commit b100586cab
13 changed files with 180 additions and 180 deletions

View File

@@ -28,14 +28,14 @@ class Gamepad : public GenericHID,
public:
/** Represents a digital button on an Gamepad. */
enum class Button {
/// South Face button.
SOUTH_FACE = 0,
/// East Face button.
EAST_FACE = 1,
/// West Face button.
WEST_FACE = 2,
/// North Face button.
NORTH_FACE = 3,
/// Face Down button.
FACE_DOWN = 0,
/// Face Right button.
FACE_RIGHT = 1,
/// Face Left button.
FACE_LEFT = 2,
/// Face Up button.
FACE_UP = 3,
/// Back button.
BACK = 4,
/// Guide button.
@@ -202,25 +202,25 @@ class Gamepad : public GenericHID,
BooleanEvent RightTrigger(EventLoop* loop) const;
/**
* Read the value of the South Face button on the controller.
* Read the value of the Face Down button on the controller.
*
* @return The state of the button.
*/
bool GetSouthFaceButton() const;
bool GetFaceDownButton() const;
/**
* Whether the South Face button was pressed since the last check.
* Whether the Face Down button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetSouthFaceButtonPressed();
bool GetFaceDownButtonPressed();
/**
* Whether the South Face button was released since the last check.
* Whether the Face Down button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetSouthFaceButtonReleased();
bool GetFaceDownButtonReleased();
/**
* Constructs an event instance around the Face Down button's
@@ -233,25 +233,25 @@ class Gamepad : public GenericHID,
BooleanEvent FaceDown(EventLoop* loop) const;
/**
* Read the value of the East Face button on the controller.
* Read the value of the Face Right button on the controller.
*
* @return The state of the button.
*/
bool GetEastFaceButton() const;
bool GetFaceRightButton() const;
/**
* Whether the East Face button was pressed since the last check.
* Whether the Face Right button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetEastFaceButtonPressed();
bool GetFaceRightButtonPressed();
/**
* Whether the East Face button was released since the last check.
* Whether the Face Right button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetEastFaceButtonReleased();
bool GetFaceRightButtonReleased();
/**
* Constructs an event instance around the Face Right button's
@@ -264,25 +264,25 @@ class Gamepad : public GenericHID,
BooleanEvent FaceRight(EventLoop* loop) const;
/**
* Read the value of the West Face button on the controller.
* Read the value of the Face Left button on the controller.
*
* @return The state of the button.
*/
bool GetWestFaceButton() const;
bool GetFaceLeftButton() const;
/**
* Whether the West Face button was pressed since the last check.
* Whether the Face Left button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetWestFaceButtonPressed();
bool GetFaceLeftButtonPressed();
/**
* Whether the West Face button was released since the last check.
* Whether the Face Left button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetWestFaceButtonReleased();
bool GetFaceLeftButtonReleased();
/**
* Constructs an event instance around the Face Left button's
@@ -295,25 +295,25 @@ class Gamepad : public GenericHID,
BooleanEvent FaceLeft(EventLoop* loop) const;
/**
* Read the value of the North Face button on the controller.
* Read the value of the Face Up button on the controller.
*
* @return The state of the button.
*/
bool GetNorthFaceButton() const;
bool GetFaceUpButton() const;
/**
* Whether the North Face button was pressed since the last check.
* Whether the Face Up button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
bool GetNorthFaceButtonPressed();
bool GetFaceUpButtonPressed();
/**
* Whether the North Face button was released since the last check.
* Whether the Face Up button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
bool GetNorthFaceButtonReleased();
bool GetFaceUpButtonReleased();
/**
* Constructs an event instance around the Face Up button's