[wpilib] Finish gamepad face button rename (#8921)

This commit is contained in:
Thad House
2026-05-26 21:55:07 -07:00
committed by GitHub
parent 254ca64106
commit b100586cab
13 changed files with 180 additions and 180 deletions

View File

@@ -25,14 +25,14 @@ import org.wpilib.util.sendable.SendableBuilder;
public class Gamepad extends GenericHID implements Sendable {
/** Represents a digital button on a Gamepad. */
public enum Button {
/** South Face button. */
SOUTH_FACE(0, "SouthFaceButton"),
/** East Face button. */
EAST_FACE(1, "EastFaceButton"),
/** West Face button. */
WEST_FACE(2, "WestFaceButton"),
/** North Face button. */
NORTH_FACE(3, "NorthFaceButton"),
/** Face Down button. */
FACE_DOWN(0, "FaceDownButton"),
/** Face Right button. */
FACE_RIGHT(1, "FaceRightButton"),
/** Face Left button. */
FACE_LEFT(2, "FaceLeftButton"),
/** Face Up button. */
FACE_UP(3, "FaceUpButton"),
/** Back button. */
BACK(4, "BackButton"),
/** Guide button. */
@@ -258,30 +258,30 @@ public class Gamepad extends GenericHID implements Sendable {
}
/**
* Read the value of the South Face button on the controller.
* Read the value of the Face Down button on the controller.
*
* @return The state of the button.
*/
public boolean getSouthFaceButton() {
return getButton(Button.SOUTH_FACE);
public boolean getFaceDownButton() {
return getButton(Button.FACE_DOWN);
}
/**
* Whether the South Face button was pressed since the last check.
* Whether the Face Down button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
public boolean getSouthFaceButtonPressed() {
return getButtonPressed(Button.SOUTH_FACE);
public boolean getFaceDownButtonPressed() {
return getButtonPressed(Button.FACE_DOWN);
}
/**
* Whether the South Face button was released since the last check.
* Whether the Face Down button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
public boolean getSouthFaceButtonReleased() {
return getButtonReleased(Button.SOUTH_FACE);
public boolean getFaceDownButtonReleased() {
return getButtonReleased(Button.FACE_DOWN);
}
/**
@@ -292,34 +292,34 @@ public class Gamepad extends GenericHID implements Sendable {
* given loop.
*/
public BooleanEvent faceDown(EventLoop loop) {
return button(Button.SOUTH_FACE, loop);
return button(Button.FACE_DOWN, loop);
}
/**
* Read the value of the East Face button on the controller.
* Read the value of the Face Right button on the controller.
*
* @return The state of the button.
*/
public boolean getEastFaceButton() {
return getButton(Button.EAST_FACE);
public boolean getFaceRightButton() {
return getButton(Button.FACE_RIGHT);
}
/**
* Whether the East Face button was pressed since the last check.
* Whether the Face Right button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
public boolean getEastFaceButtonPressed() {
return getButtonPressed(Button.EAST_FACE);
public boolean getFaceRightButtonPressed() {
return getButtonPressed(Button.FACE_RIGHT);
}
/**
* Whether the East Face button was released since the last check.
* Whether the Face Right button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
public boolean getEastFaceButtonReleased() {
return getButtonReleased(Button.EAST_FACE);
public boolean getFaceRightButtonReleased() {
return getButtonReleased(Button.FACE_RIGHT);
}
/**
@@ -330,34 +330,34 @@ public class Gamepad extends GenericHID implements Sendable {
* given loop.
*/
public BooleanEvent faceRight(EventLoop loop) {
return button(Button.EAST_FACE, loop);
return button(Button.FACE_RIGHT, loop);
}
/**
* Read the value of the West Face button on the controller.
* Read the value of the Face Left button on the controller.
*
* @return The state of the button.
*/
public boolean getWestFaceButton() {
return getButton(Button.WEST_FACE);
public boolean getFaceLeftButton() {
return getButton(Button.FACE_LEFT);
}
/**
* Whether the West Face button was pressed since the last check.
* Whether the Face Left button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
public boolean getWestFaceButtonPressed() {
return getButtonPressed(Button.WEST_FACE);
public boolean getFaceLeftButtonPressed() {
return getButtonPressed(Button.FACE_LEFT);
}
/**
* Whether the West Face button was released since the last check.
* Whether the Face Left button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
public boolean getWestFaceButtonReleased() {
return getButtonReleased(Button.WEST_FACE);
public boolean getFaceLeftButtonReleased() {
return getButtonReleased(Button.FACE_LEFT);
}
/**
@@ -368,34 +368,34 @@ public class Gamepad extends GenericHID implements Sendable {
* given loop.
*/
public BooleanEvent faceLeft(EventLoop loop) {
return button(Button.WEST_FACE, loop);
return button(Button.FACE_LEFT, loop);
}
/**
* Read the value of the North Face button on the controller.
* Read the value of the Face Up button on the controller.
*
* @return The state of the button.
*/
public boolean getNorthFaceButton() {
return getButton(Button.NORTH_FACE);
public boolean getFaceUpButton() {
return getButton(Button.FACE_UP);
}
/**
* Whether the North Face button was pressed since the last check.
* Whether the Face Up button was pressed since the last check.
*
* @return Whether the button was pressed since the last check.
*/
public boolean getNorthFaceButtonPressed() {
return getButtonPressed(Button.NORTH_FACE);
public boolean getFaceUpButtonPressed() {
return getButtonPressed(Button.FACE_UP);
}
/**
* Whether the North Face button was released since the last check.
* Whether the Face Up button was released since the last check.
*
* @return Whether the button was released since the last check.
*/
public boolean getNorthFaceButtonReleased() {
return getButtonReleased(Button.NORTH_FACE);
public boolean getFaceUpButtonReleased() {
return getButtonReleased(Button.FACE_UP);
}
/**
@@ -406,7 +406,7 @@ public class Gamepad extends GenericHID implements Sendable {
* given loop.
*/
public BooleanEvent faceUp(EventLoop loop) {
return button(Button.NORTH_FACE, loop);
return button(Button.FACE_UP, loop);
}
/**
@@ -1354,10 +1354,10 @@ public class Gamepad extends GenericHID implements Sendable {
builder.addDoubleProperty("LeftY", () -> getAxisForSendable(Axis.LEFT_Y), null);
builder.addDoubleProperty("RightX", () -> getAxisForSendable(Axis.RIGHT_X), null);
builder.addDoubleProperty("RightY", () -> getAxisForSendable(Axis.RIGHT_Y), null);
builder.addBooleanProperty("SouthFace", () -> getButtonForSendable(Button.SOUTH_FACE), null);
builder.addBooleanProperty("EastFace", () -> getButtonForSendable(Button.EAST_FACE), null);
builder.addBooleanProperty("WestFace", () -> getButtonForSendable(Button.WEST_FACE), null);
builder.addBooleanProperty("NorthFace", () -> getButtonForSendable(Button.NORTH_FACE), null);
builder.addBooleanProperty("FaceDown", () -> getButtonForSendable(Button.FACE_DOWN), null);
builder.addBooleanProperty("FaceRight", () -> getButtonForSendable(Button.FACE_RIGHT), null);
builder.addBooleanProperty("FaceLeft", () -> getButtonForSendable(Button.FACE_LEFT), null);
builder.addBooleanProperty("FaceUp", () -> getButtonForSendable(Button.FACE_UP), null);
builder.addBooleanProperty("Back", () -> getButtonForSendable(Button.BACK), null);
builder.addBooleanProperty("Guide", () -> getButtonForSendable(Button.GUIDE), null);
builder.addBooleanProperty("Start", () -> getButtonForSendable(Button.START), null);

View File

@@ -109,39 +109,39 @@ public class GamepadSim extends GenericHIDSim {
}
/**
* Change the value of the South Face button on the controller.
* Change the value of the Face Down button on the controller.
*
* @param value the new value
*/
public void setSouthFaceButton(boolean value) {
setButton(Gamepad.Button.SOUTH_FACE, value);
public void setFaceDownButton(boolean value) {
setButton(Gamepad.Button.FACE_DOWN, value);
}
/**
* Change the value of the East Face button on the controller.
* Change the value of the Face Right button on the controller.
*
* @param value the new value
*/
public void setEastFaceButton(boolean value) {
setButton(Gamepad.Button.EAST_FACE, value);
public void setFaceRightButton(boolean value) {
setButton(Gamepad.Button.FACE_RIGHT, value);
}
/**
* Change the value of the West Face button on the controller.
* Change the value of the Face Left button on the controller.
*
* @param value the new value
*/
public void setWestFaceButton(boolean value) {
setButton(Gamepad.Button.WEST_FACE, value);
public void setFaceLeftButton(boolean value) {
setButton(Gamepad.Button.FACE_LEFT, value);
}
/**
* Change the value of the North Face button on the controller.
* Change the value of the Face Up button on the controller.
*
* @param value the new value
*/
public void setNorthFaceButton(boolean value) {
setButton(Gamepad.Button.NORTH_FACE, value);
public void setFaceUpButton(boolean value) {
setButton(Gamepad.Button.FACE_UP, value);
}
/**