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Command::IsFinished() must be overriden by subclasses again (#353)
Documentation was added for InstantCommand and TimedCommand.
This commit is contained in:
committed by
Peter Johnson
parent
140c365e4b
commit
b25a7cb370
@@ -84,7 +84,25 @@ class Command : public ErrorBase, public NamedSendable, public ITableListener {
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virtual void Initialize();
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virtual void Execute();
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virtual bool IsFinished();
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/**
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* Returns whether this command is finished.
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* If it is, then the command will be removed and {@link Command#end() end()}
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* will be called.
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*
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* <p>It may be useful for a team to reference the {@link Command#isTimedOut()
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* isTimedOut()} method for time-sensitive commands.</p>
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*
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* <p>Returning false will result in the command never ending automatically.
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* It may still be cancelled manually or interrupted by another command.
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* Returning true will result in the command executing once and finishing
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* immediately. We recommend using {@link InstantCommand} for this.</p>
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*
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* @return whether this command is finished.
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* @see Command#isTimedOut() isTimedOut()
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*/
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virtual bool IsFinished() = 0;
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virtual void End();
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virtual void Interrupted();
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@@ -13,6 +13,12 @@
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namespace frc {
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/**
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* This command will execute once, then finish immediately afterward.
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*
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* <p>Subclassing {@link InstantCommand} is shorthand for returning true from
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* {@link Command isFinished}.
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*/
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class InstantCommand : public Command {
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public:
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explicit InstantCommand(const std::string& name);
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@@ -20,7 +26,7 @@ class InstantCommand : public Command {
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virtual ~InstantCommand() = default;
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protected:
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virtual bool IsFinished();
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bool IsFinished() override;
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};
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} // namespace frc
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@@ -13,6 +13,10 @@
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namespace frc {
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/**
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* A {@link TimedCommand} will wait for a timeout before finishing.
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* {@link TimedCommand} is used to execute a command for a given amount of time.
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*/
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class TimedCommand : public Command {
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public:
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TimedCommand(const std::string& name, double timeout);
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@@ -20,7 +24,7 @@ class TimedCommand : public Command {
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virtual ~TimedCommand() = default;
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protected:
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virtual bool IsFinished();
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bool IsFinished() override;
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};
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} // namespace frc
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