[wpimath] Implement Rotation3d interpolation as slerp instead of lerp (#8529)

Also replace arithmetic operators since they're not commutative, which
is confusing for users.
This commit is contained in:
Tyler Veness
2026-03-06 15:15:00 -08:00
committed by GitHub
parent 28176f1062
commit b29bde123f
22 changed files with 142 additions and 257 deletions

View File

@@ -26,15 +26,12 @@ classes:
keepalive: []
const Rotation2d&:
keepalive: []
operator+:
operator-:
overloads:
const Rotation3d& [const]:
'[const]':
Inverse:
operator*:
operator/:
operator==:
RotateBy:
Interpolate:
GetQuaternion:
X:
Y: