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[wpimath] Implement Rotation3d interpolation as slerp instead of lerp (#8529)
Also replace arithmetic operators since they're not commutative, which is confusing for users.
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@@ -26,15 +26,12 @@ classes:
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keepalive: []
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const Rotation2d&:
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keepalive: []
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operator+:
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operator-:
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overloads:
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const Rotation3d& [const]:
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'[const]':
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Inverse:
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operator*:
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operator/:
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operator==:
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RotateBy:
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Interpolate:
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GetQuaternion:
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X:
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Y:
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