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https://github.com/wpilibsuite/allwpilib
synced 2026-06-23 01:21:42 +00:00
[wpimath] Implement Rotation3d interpolation as slerp instead of lerp (#8529)
Also replace arithmetic operators since they're not commutative, which is confusing for users.
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@@ -219,8 +219,8 @@ class QuaternionTest {
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var start = new Quaternion(1, 2, 3, 4);
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var expect = new Quaternion(5, 6, 7, 8);
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var twist = start.log(expect);
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var actual = start.exp(twist);
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var twist = expect.times(start.inverse()).log();
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var actual = twist.exp().times(start);
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assertEquals(expect, actual);
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}
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@@ -24,7 +24,7 @@ class Rotation3dTest {
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var rot1 = new Rotation3d(0, 0, Math.PI / 2);
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var rot2 = new Rotation3d(Math.PI, 0, 0);
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var rot3 = new Rotation3d(-Math.PI / 2, 0, 0);
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final var result1 = rot1.plus(rot2).plus(rot3);
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final var result1 = rot1.rotateBy(rot2).rotateBy(rot3);
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final var expected1 = new Rotation3d(0, -Math.PI / 2, Math.PI / 2);
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assertAll(
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() -> assertEquals(expected1, result1),
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@@ -34,7 +34,7 @@ class Rotation3dTest {
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rot1 = new Rotation3d(0, 0, Math.PI / 2);
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rot2 = new Rotation3d(-Math.PI, 0, 0);
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rot3 = new Rotation3d(Math.PI / 2, 0, 0);
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final var result2 = rot1.plus(rot2).plus(rot3);
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final var result2 = rot1.rotateBy(rot2).rotateBy(rot3);
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final var expected2 = new Rotation3d(0, Math.PI / 2, Math.PI / 2);
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assertAll(
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() -> assertEquals(expected2, result2),
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@@ -44,7 +44,7 @@ class Rotation3dTest {
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rot1 = new Rotation3d(0, 0, Math.PI / 2);
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rot2 = new Rotation3d(0, Math.PI / 3, 0);
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rot3 = new Rotation3d(-Math.PI / 2, 0, 0);
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final var result3 = rot1.plus(rot2).plus(rot3);
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final var result3 = rot1.rotateBy(rot2).rotateBy(rot3);
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final var expected3 = new Rotation3d(0, Math.PI / 2, Math.PI / 6);
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assertAll(
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() -> assertEquals(expected3, result3),
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@@ -196,22 +196,22 @@ class Rotation3dTest {
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void testRotationLoop() {
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var rot = Rotation3d.kZero;
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rot = rot.plus(new Rotation3d(Units.degreesToRadians(90.0), 0.0, 0.0));
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rot = rot.rotateBy(new Rotation3d(Units.degreesToRadians(90.0), 0.0, 0.0));
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var expected = new Rotation3d(Units.degreesToRadians(90.0), 0.0, 0.0);
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assertEquals(expected, rot);
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rot = rot.plus(new Rotation3d(0.0, Units.degreesToRadians(90.0), 0.0));
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rot = rot.rotateBy(new Rotation3d(0.0, Units.degreesToRadians(90.0), 0.0));
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expected =
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new Rotation3d(
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VecBuilder.fill(1.0 / Math.sqrt(3), 1.0 / Math.sqrt(3), -1.0 / Math.sqrt(3)),
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Units.degreesToRadians(120.0));
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assertEquals(expected, rot);
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rot = rot.plus(new Rotation3d(0.0, 0.0, Units.degreesToRadians(90.0)));
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rot = rot.rotateBy(new Rotation3d(0.0, 0.0, Units.degreesToRadians(90.0)));
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expected = new Rotation3d(0.0, Units.degreesToRadians(90.0), 0.0);
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assertEquals(expected, rot);
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rot = rot.plus(new Rotation3d(0.0, Units.degreesToRadians(-90.0), 0.0));
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rot = rot.rotateBy(new Rotation3d(0.0, Units.degreesToRadians(-90.0), 0.0));
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assertEquals(Rotation3d.kZero, rot);
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}
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@@ -253,7 +253,7 @@ class Rotation3dTest {
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final var xAxis = VecBuilder.fill(1.0, 0.0, 0.0);
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var rot = new Rotation3d(xAxis, Units.degreesToRadians(90.0));
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rot = rot.plus(new Rotation3d(xAxis, Units.degreesToRadians(30.0)));
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rot = rot.rotateBy(new Rotation3d(xAxis, Units.degreesToRadians(30.0)));
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var expected = new Rotation3d(xAxis, Units.degreesToRadians(120.0));
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assertEquals(expected, rot);
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@@ -264,7 +264,7 @@ class Rotation3dTest {
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final var yAxis = VecBuilder.fill(0.0, 1.0, 0.0);
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var rot = new Rotation3d(yAxis, Units.degreesToRadians(90.0));
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rot = rot.plus(new Rotation3d(yAxis, Units.degreesToRadians(30.0)));
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rot = rot.rotateBy(new Rotation3d(yAxis, Units.degreesToRadians(30.0)));
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var expected = new Rotation3d(yAxis, Units.degreesToRadians(120.0));
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assertEquals(expected, rot);
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@@ -275,7 +275,7 @@ class Rotation3dTest {
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final var zAxis = VecBuilder.fill(0.0, 0.0, 1.0);
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var rot = new Rotation3d(zAxis, Units.degreesToRadians(90.0));
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rot = rot.plus(new Rotation3d(zAxis, Units.degreesToRadians(30.0)));
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rot = rot.rotateBy(new Rotation3d(zAxis, Units.degreesToRadians(30.0)));
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var expected = new Rotation3d(zAxis, Units.degreesToRadians(120.0));
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assertEquals(expected, rot);
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@@ -297,16 +297,6 @@ class Rotation3dTest {
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assertEquals(expected, result);
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}
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@Test
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void testMinus() {
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final var zAxis = VecBuilder.fill(0.0, 0.0, 1.0);
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var rot1 = new Rotation3d(zAxis, Units.degreesToRadians(70.0));
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var rot2 = new Rotation3d(zAxis, Units.degreesToRadians(30.0));
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assertEquals(rot1.minus(rot2).getZ(), Units.degreesToRadians(40.0), kEpsilon);
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}
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@Test
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void testEquality() {
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final var zAxis = VecBuilder.fill(0.0, 0.0, 1.0);
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