Use std::string_view and fmtlib across all libraries (#3402)

- Twine, StringRef, Format, and NativeFormatting have been removed
- Logging now uses fmtlib style formatting
- Nearly all uses of wpi::outs/errs have been replaced with fmt::print() or
std::puts()/std::fputs() (for unformatted strings).
- A wpi/fmt/raw_ostream.h header has been added to enable
fmt::print() with wpi::raw_ostream
This commit is contained in:
Peter Johnson
2021-06-06 16:13:58 -07:00
committed by GitHub
parent 4f1cecb8e7
commit b2c3b2dd8e
441 changed files with 5061 additions and 9749 deletions

View File

@@ -8,6 +8,7 @@
#include <linux/videodev2.h>
#include <memory>
#include <string_view>
#include <wpi/mutex.h>
@@ -19,19 +20,19 @@ namespace cs {
class UsbCameraProperty : public PropertyImpl {
public:
UsbCameraProperty() = default;
explicit UsbCameraProperty(const wpi::Twine& name_) : PropertyImpl{name_} {}
explicit UsbCameraProperty(std::string_view name_) : PropertyImpl{name_} {}
// Software property constructor
UsbCameraProperty(const wpi::Twine& name_, unsigned id_,
CS_PropertyKind kind_, int minimum_, int maximum_,
int step_, int defaultValue_, int value_)
UsbCameraProperty(std::string_view name_, unsigned id_, CS_PropertyKind kind_,
int minimum_, int maximum_, int step_, int defaultValue_,
int value_)
: PropertyImpl(name_, kind_, minimum_, maximum_, step_, defaultValue_,
value_),
device{false},
id{id_} {}
// Normalized property constructor
UsbCameraProperty(const wpi::Twine& name_, int rawIndex_,
UsbCameraProperty(std::string_view name_, int rawIndex_,
const UsbCameraProperty& rawProp, int defaultValue_,
int value_)
: PropertyImpl(name_, rawProp.propKind, 1, defaultValue_, value_),
@@ -55,7 +56,7 @@ class UsbCameraProperty : public PropertyImpl {
bool DeviceGet(std::unique_lock<wpi::mutex>& lock, int fd);
bool DeviceSet(std::unique_lock<wpi::mutex>& lock, int fd) const;
bool DeviceSet(std::unique_lock<wpi::mutex>& lock, int fd, int newValue,
const wpi::Twine& newValueStr) const;
std::string_view newValueStr) const;
// If this is a device (rather than software) property
bool device{true};