Dispatcher: Don't call Storage::GetInstance() internally.

This makes it difficult to test.  Instead, store reference as member variable,
and populate it at constuction (with an alternate constructor available for
test purposes).
This commit is contained in:
Peter Johnson
2015-08-01 11:15:04 -07:00
parent 11508b77d1
commit b5274a495e
2 changed files with 18 additions and 18 deletions

View File

@@ -18,8 +18,9 @@ using namespace nt;
ATOMIC_STATIC_INIT(Dispatcher)
Dispatcher::Dispatcher()
: m_server(false),
Dispatcher::Dispatcher(Storage& storage)
: m_storage(storage),
m_server(false),
m_do_flush(false),
m_reconnect_proto_rev(0x0300),
m_do_reconnect(true) {
@@ -40,8 +41,8 @@ void Dispatcher::StartServer(const char* listen_address, unsigned int port) {
m_server = true;
using namespace std::placeholders;
Storage::GetInstance().SetOutgoing(
std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3), m_server);
m_storage.SetOutgoing(std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3),
m_server);
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
@@ -57,8 +58,8 @@ void Dispatcher::StartClient(const char* server_name, unsigned int port) {
m_server = false;
using namespace std::placeholders;
Storage::GetInstance().SetOutgoing(
std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3), m_server);
m_storage.SetOutgoing(std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3),
m_server);
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
@@ -206,12 +207,11 @@ void Dispatcher::ServerThreadMain(const char* listen_address,
// add to connections list
using namespace std::placeholders;
Storage& storage = Storage::GetInstance();
std::unique_ptr<NetworkConnection> conn_unique(new NetworkConnection(
std::move(stream),
std::bind(&Dispatcher::ServerHandshake, this, _1, _2, _3),
std::bind(&Storage::GetEntryType, &storage, _1),
std::bind(&Storage::ProcessIncoming, &storage, _1, _2)));
std::bind(&Storage::GetEntryType, &m_storage, _1),
std::bind(&Storage::ProcessIncoming, &m_storage, _1, _2)));
auto conn = conn_unique.get();
{
std::lock_guard<std::mutex> lock(m_user_mutex);
@@ -234,12 +234,11 @@ void Dispatcher::ClientThreadMain(const char* server_name, unsigned int port) {
std::unique_lock<std::mutex> lock(m_user_mutex);
using namespace std::placeholders;
Storage& storage = Storage::GetInstance();
std::unique_ptr<NetworkConnection> conn_unique(new NetworkConnection(
std::move(stream),
std::bind(&Dispatcher::ClientHandshake, this, _1, _2, _3),
std::bind(&Storage::GetEntryType, &storage, _1),
std::bind(&Storage::ProcessIncoming, &storage, _1, _2)));
std::bind(&Storage::GetEntryType, &m_storage, _1),
std::bind(&Storage::ProcessIncoming, &m_storage, _1, _2)));
auto conn = conn_unique.get();
m_connections.resize(0); // disconnect any current
m_connections.emplace_back(std::move(conn_unique));
@@ -312,8 +311,7 @@ bool Dispatcher::ClientHandshake(
// generate outgoing assignments
NetworkConnection::Outgoing outgoing;
Storage::GetInstance().ApplyInitialAssignments(conn, incoming, new_server,
&outgoing);
m_storage.ApplyInitialAssignments(conn, incoming, new_server, &outgoing);
if (conn.proto_rev() >= 0x0300)
outgoing.emplace_back(Message::ClientHelloDone());
@@ -363,7 +361,7 @@ bool Dispatcher::ServerHandshake(
}
// Get snapshot of initial assignments
Storage::GetInstance().GetInitialAssignments(conn, &outgoing);
m_storage.GetInitialAssignments(conn, &outgoing);
// Finish with server hello done
outgoing.emplace_back(Message::ServerHelloDone());
@@ -396,8 +394,7 @@ bool Dispatcher::ServerHandshake(
// get the next message (blocks)
msg = get_msg();
}
Storage& storage = Storage::GetInstance();
for (auto& msg : incoming) storage.ProcessIncoming(msg, &conn);
for (auto& msg : incoming) m_storage.ProcessIncoming(msg, &conn);
}
INFO("server: client CONNECTED: " << conn.stream().getPeerIP() << " port "