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https://github.com/wpilibsuite/allwpilib
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[wpimath] Add CoordinateSystem conversion for Transform3d (#4443)
I also refactored Pose3d's conversion implementation to use the Translation3d and Rotation3d conversions, thereby giving Translation3d and Rotation3d test coverage. No changes were made to the expected values of the Pose3d conversion tests. The expected values of the Transform3d conversion tests were copied from the Pose3d conversion tests without modification.
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@@ -4,13 +4,14 @@
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#include "frc/geometry/CoordinateSystem.h"
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#include "frc/geometry/Pose3d.h"
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#include "frc/geometry/Transform3d.h"
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#include "gtest/gtest.h"
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using namespace frc;
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void CheckConvert(const Pose3d& poseFrom, const Pose3d& poseTo,
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const CoordinateSystem& coordFrom,
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const CoordinateSystem& coordTo) {
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void CheckPose3dConvert(const Pose3d& poseFrom, const Pose3d& poseTo,
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const CoordinateSystem& coordFrom,
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const CoordinateSystem& coordTo) {
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// "from" to "to"
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EXPECT_EQ(
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poseTo.Translation(),
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@@ -28,46 +29,135 @@ void CheckConvert(const Pose3d& poseFrom, const Pose3d& poseTo,
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EXPECT_EQ(poseFrom, CoordinateSystem::Convert(poseTo, coordTo, coordFrom));
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}
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TEST(CoordinateSystemTest, EDNtoNWU) {
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void CheckTransform3dConvert(const Transform3d& transformFrom,
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const Transform3d& transformTo,
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const CoordinateSystem& coordFrom,
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const CoordinateSystem& coordTo) {
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// "from" to "to"
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EXPECT_EQ(transformTo.Translation(),
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CoordinateSystem::Convert(transformFrom.Translation(), coordFrom,
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coordTo));
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EXPECT_EQ(
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transformTo.Rotation(),
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CoordinateSystem::Convert(transformFrom.Rotation(), coordFrom, coordTo));
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EXPECT_EQ(transformTo,
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CoordinateSystem::Convert(transformFrom, coordFrom, coordTo));
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// "to" to "from"
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EXPECT_EQ(
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transformFrom.Translation(),
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CoordinateSystem::Convert(transformTo.Translation(), coordTo, coordFrom));
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EXPECT_EQ(
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transformFrom.Rotation(),
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CoordinateSystem::Convert(transformTo.Rotation(), coordTo, coordFrom));
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EXPECT_EQ(transformFrom,
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CoordinateSystem::Convert(transformTo, coordTo, coordFrom));
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}
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TEST(CoordinateSystemTest, Pose3dEDNtoNWU) {
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// No rotation from EDN to NWU
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 0_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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CheckPose3dConvert(
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Pose3d{1_m, 2_m, 3_m, Rotation3d{}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 0_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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// 45° roll from EDN to NWU
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{45_deg, 0_deg, 0_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-45_deg, 0_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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CheckPose3dConvert(
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Pose3d{1_m, 2_m, 3_m, Rotation3d{45_deg, 0_deg, 0_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-45_deg, 0_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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// 45° pitch from EDN to NWU
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 45_deg, 0_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 0_deg, -135_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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CheckPose3dConvert(
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Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 45_deg, 0_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 0_deg, -135_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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// 45° yaw from EDN to NWU
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 0_deg, 45_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 45_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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CheckPose3dConvert(
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Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 0_deg, 45_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 45_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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}
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TEST(CoordinateSystemTest, EDNtoNED) {
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TEST(CoordinateSystemTest, Pose3dEDNtoNED) {
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// No rotation from EDN to NED
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{}},
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Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, 0_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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CheckPose3dConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{}},
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Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, 0_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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// 45° roll from EDN to NED
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{45_deg, 0_deg, 0_deg}},
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Pose3d{3_m, 1_m, 2_m, Rotation3d{135_deg, 0_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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CheckPose3dConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{45_deg, 0_deg, 0_deg}},
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Pose3d{3_m, 1_m, 2_m, Rotation3d{135_deg, 0_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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// 45° pitch from EDN to NED
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 45_deg, 0_deg}},
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Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, 0_deg, 135_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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CheckPose3dConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 45_deg, 0_deg}},
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Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, 0_deg, 135_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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// 45° yaw from EDN to NED
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 0_deg, 45_deg}},
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Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, -45_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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CheckPose3dConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 0_deg, 45_deg}},
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Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, -45_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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}
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TEST(CoordinateSystemTest, Transform3dEDNtoNWU) {
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// No rotation from EDN to NWU
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CheckTransform3dConvert(
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Transform3d{Translation3d{1_m, 2_m, 3_m}, Rotation3d{}},
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Transform3d{Translation3d{3_m, -1_m, -2_m},
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Rotation3d{-90_deg, 0_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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// 45° roll from EDN to NWU
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CheckTransform3dConvert(Transform3d{Translation3d{1_m, 2_m, 3_m},
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Rotation3d{45_deg, 0_deg, 0_deg}},
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Transform3d{Translation3d{3_m, -1_m, -2_m},
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Rotation3d{-45_deg, 0_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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// 45° pitch from EDN to NWU
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CheckTransform3dConvert(Transform3d{Translation3d{1_m, 2_m, 3_m},
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Rotation3d{0_deg, 45_deg, 0_deg}},
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Transform3d{Translation3d{3_m, -1_m, -2_m},
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Rotation3d{-90_deg, 0_deg, -135_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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// 45° yaw from EDN to NWU
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CheckTransform3dConvert(Transform3d{Translation3d{1_m, 2_m, 3_m},
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Rotation3d{0_deg, 0_deg, 45_deg}},
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Transform3d{Translation3d{3_m, -1_m, -2_m},
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Rotation3d{-90_deg, 45_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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}
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TEST(CoordinateSystemTest, Transform3dEDNtoNED) {
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// No rotation from EDN to NED
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CheckTransform3dConvert(
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Transform3d{Translation3d{1_m, 2_m, 3_m}, Rotation3d{}},
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Transform3d{Translation3d{3_m, 1_m, 2_m},
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Rotation3d{90_deg, 0_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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// 45° roll from EDN to NED
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CheckTransform3dConvert(Transform3d{Translation3d{1_m, 2_m, 3_m},
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Rotation3d{45_deg, 0_deg, 0_deg}},
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Transform3d{Translation3d{3_m, 1_m, 2_m},
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Rotation3d{135_deg, 0_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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// 45° pitch from EDN to NED
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CheckTransform3dConvert(Transform3d{Translation3d{1_m, 2_m, 3_m},
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Rotation3d{0_deg, 45_deg, 0_deg}},
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Transform3d{Translation3d{3_m, 1_m, 2_m},
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Rotation3d{90_deg, 0_deg, 135_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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// 45° yaw from EDN to NED
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CheckTransform3dConvert(Transform3d{Translation3d{1_m, 2_m, 3_m},
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Rotation3d{0_deg, 0_deg, 45_deg}},
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Transform3d{Translation3d{3_m, 1_m, 2_m},
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Rotation3d{90_deg, -45_deg, 90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NED());
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}
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