[wpigui] Add GetDistSquared and MaxFit functions

These utility functions were moved from halsim_gui.
This commit is contained in:
Peter Johnson
2020-08-29 10:32:49 -07:00
parent c699d55175
commit b83709b269
5 changed files with 47 additions and 55 deletions

View File

@@ -24,7 +24,6 @@
#include <wpi/raw_ostream.h>
#include <wpigui.h>
#include "GuiUtil.h"
#include "HALSimGui.h"
#include "SimDeviceGui.h"
#include "portable-file-dialogs.h"
@@ -310,7 +309,7 @@ FieldFrameData FieldInfo::GetFrameData() const {
// fit the image into the window
if (m_texture && m_imageHeight != 0 && m_imageWidth != 0)
MaxFit(&ffd.imageMin, &ffd.imageMax, m_imageWidth, m_imageHeight);
gui::MaxFit(&ffd.imageMin, &ffd.imageMax, m_imageWidth, m_imageHeight);
ImVec2 min = ffd.imageMin;
ImVec2 max = ffd.imageMax;
@@ -324,7 +323,7 @@ FieldFrameData FieldInfo::GetFrameData() const {
}
// draw the field "active area" as a yellow boundary box
MaxFit(&min, &max, m_width, m_height);
gui::MaxFit(&min, &max, m_width, m_height);
ffd.min = min;
ffd.max = max;
@@ -579,15 +578,15 @@ static void DisplayField2D() {
if (ImGui::IsItemHovered()) {
float hitRadiusSquared = hitRadius * hitRadius;
// it's within the hit radius of the center?
if (GetDistSquared(cursor, rfd.center) < hitRadiusSquared)
if (gui::GetDistSquared(cursor, rfd.center) < hitRadiusSquared)
hit = 1;
else if (GetDistSquared(cursor, rfd.corners[0]) < hitRadiusSquared)
else if (gui::GetDistSquared(cursor, rfd.corners[0]) < hitRadiusSquared)
hit = 2;
else if (GetDistSquared(cursor, rfd.corners[1]) < hitRadiusSquared)
else if (gui::GetDistSquared(cursor, rfd.corners[1]) < hitRadiusSquared)
hit = 3;
else if (GetDistSquared(cursor, rfd.corners[2]) < hitRadiusSquared)
else if (gui::GetDistSquared(cursor, rfd.corners[2]) < hitRadiusSquared)
hit = 4;
else if (GetDistSquared(cursor, rfd.corners[3]) < hitRadiusSquared)
else if (gui::GetDistSquared(cursor, rfd.corners[3]) < hitRadiusSquared)
hit = 5;
if (hit > 0 && ImGui::IsMouseClicked(0)) {
if (hit == 1) {

View File

@@ -1,23 +0,0 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "GuiUtil.h"
void halsimgui::MaxFit(ImVec2* min, ImVec2* max, float width, float height) {
float destWidth = max->x - min->x;
float destHeight = max->y - min->y;
if (width == 0 || height == 0) return;
if (destWidth * height > destHeight * width) {
float outputWidth = width * destHeight / height;
min->x += (destWidth - outputWidth) / 2;
max->x -= (destWidth - outputWidth) / 2;
} else {
float outputHeight = height * destWidth / width;
min->y += (destHeight - outputHeight) / 2;
max->y -= (destHeight - outputHeight) / 2;
}
}

View File

@@ -1,24 +0,0 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <imgui.h>
namespace halsimgui {
// get distance^2 between two ImVec's
inline float GetDistSquared(const ImVec2& a, const ImVec2& b) {
float deltaX = b.x - a.x;
float deltaY = b.y - a.y;
return deltaX * deltaX + deltaY * deltaY;
}
// maximize fit while preserving aspect ratio
void MaxFit(ImVec2* min, ImVec2* max, float width, float height);
} // namespace halsimgui

View File

@@ -413,4 +413,19 @@ bool gui::CreateTextureFromImage(const unsigned char* data, int len,
return true;
}
void gui::MaxFit(ImVec2* min, ImVec2* max, float width, float height) {
float destWidth = max->x - min->x;
float destHeight = max->y - min->y;
if (width == 0 || height == 0) return;
if (destWidth * height > destHeight * width) {
float outputWidth = width * destHeight / height;
min->x += (destWidth - outputWidth) / 2;
max->x -= (destWidth - outputWidth) / 2;
} else {
float outputHeight = height * destWidth / width;
min->y += (destHeight - outputHeight) / 2;
max->y -= (destHeight - outputHeight) / 2;
}
}
} // namespace wpi

View File

@@ -351,4 +351,29 @@ class Texture {
int m_height = 0;
};
/**
* Get square of distance between two ImVec2's.
*
* @param a first ImVec
* @param b second ImVec
*
* @return Distance^2 between a and b.
*/
inline float GetDistSquared(const ImVec2& a, const ImVec2& b) {
float deltaX = b.x - a.x;
float deltaY = b.y - a.y;
return deltaX * deltaX + deltaY * deltaY;
}
/**
* Maximize fit in "window" while preserving aspect ratio. Min and max
* passed-in values are modified such that the object maximally fits.
*
* @param min upper left corner of window (modified to fit)
* @param max lower right corner of window (modified to fit)
* @param width width of object to fit
* @param height height of object to fit
*/
void MaxFit(ImVec2* min, ImVec2* max, float width, float height);
} // namespace wpi::gui