[sim] Add joystick simulation support (#2595)

This adds joystick functions to DriverStationSim, and new GenericHIDSim,
JoystickSim, and XboxControllerSim classes.
This commit is contained in:
Peter Johnson
2020-07-15 00:33:57 -07:00
committed by GitHub
parent b06ddcdd86
commit b9feb81226
19 changed files with 1979 additions and 19 deletions

View File

@@ -11,8 +11,10 @@
#include <utility>
#include <hal/simulation/DriverStationData.h>
#include <hal/simulation/MockHooks.h>
#include "CallbackStore.h"
#include "frc/DriverStation.h"
namespace frc {
namespace sim {
@@ -108,7 +110,261 @@ class DriverStationSim {
HALSIM_SetDriverStationDsAttached(dsAttached);
}
static void NotifyNewData() { HALSIM_NotifyDriverStationNewData(); }
static std::unique_ptr<CallbackStore> RegisterAllianceStationIdCallback(
NotifyCallback callback, bool initialNotify) {
auto store = std::make_unique<CallbackStore>(
-1, callback, &HALSIM_CancelDriverStationAllianceStationIdCallback);
store->SetUid(HALSIM_RegisterDriverStationAllianceStationIdCallback(
&CallbackStoreThunk, store.get(), initialNotify));
return store;
}
static HAL_AllianceStationID GetAllianceStationId() {
return HALSIM_GetDriverStationAllianceStationId();
}
static void SetAllianceStationId(HAL_AllianceStationID allianceStationId) {
HALSIM_SetDriverStationAllianceStationId(allianceStationId);
}
static std::unique_ptr<CallbackStore> RegisterMatchTimeCallback(
NotifyCallback callback, bool initialNotify) {
auto store = std::make_unique<CallbackStore>(
-1, callback, &HALSIM_CancelDriverStationMatchTimeCallback);
store->SetUid(HALSIM_RegisterDriverStationMatchTimeCallback(
&CallbackStoreThunk, store.get(), initialNotify));
return store;
}
static double GetMatchTime() { return HALSIM_GetDriverStationMatchTime(); }
static void SetMatchTime(double matchTime) {
HALSIM_SetDriverStationMatchTime(matchTime);
}
/**
* Updates DriverStation data so that new values are visible to the user
* program.
*/
static void NotifyNewData() {
HALSIM_NotifyDriverStationNewData();
DriverStation::GetInstance().WaitForData();
}
/**
* Sets suppression of DriverStation::ReportError and ReportWarning messages.
*
* @param shouldSend If false then messages will be suppressed.
*/
static void SetSendError(bool shouldSend) {
if (shouldSend) {
HALSIM_SetSendError(nullptr);
} else {
HALSIM_SetSendError([](HAL_Bool isError, int32_t errorCode,
HAL_Bool isLVCode, const char* details,
const char* location, const char* callStack,
HAL_Bool printMsg) { return 0; });
}
}
/**
* Sets suppression of DriverStation::SendConsoleLine messages.
*
* @param shouldSend If false then messages will be suppressed.
*/
static void SetSendConsoleLine(bool shouldSend) {
if (shouldSend) {
HALSIM_SetSendConsoleLine(nullptr);
} else {
HALSIM_SetSendConsoleLine([](const char* line) { return 0; });
}
}
/**
* Gets the joystick outputs.
*
* @param stick The joystick number
* @return The joystick outputs
*/
static int64_t GetJoystickOutputs(int stick) {
int64_t outputs = 0;
int32_t leftRumble;
int32_t rightRumble;
HALSIM_GetJoystickOutputs(stick, &outputs, &leftRumble, &rightRumble);
return outputs;
}
/**
* Gets the joystick rumble.
*
* @param stick The joystick number
* @param rumbleNum Rumble to get (0=left, 1=right)
* @return The joystick rumble value
*/
static int GetJoystickRumble(int stick, int rumbleNum) {
int64_t outputs;
int32_t leftRumble = 0;
int32_t rightRumble = 0;
HALSIM_GetJoystickOutputs(stick, &outputs, &leftRumble, &rightRumble);
return rumbleNum == 0 ? leftRumble : rightRumble;
}
/**
* Sets the state of one joystick button. Button indexes begin at 1.
*
* @param stick The joystick number
* @param button The button index, beginning at 1
* @param state The state of the joystick button
*/
static void SetJoystickButton(int stick, int button, bool state) {
HALSIM_SetJoystickButton(stick, button, state);
}
/**
* Gets the value of the axis on a joystick.
*
* @param stick The joystick number
* @param axis The analog axis number
* @param value The value of the axis on the joystick
*/
static void SetJoystickAxis(int stick, int axis, double value) {
HALSIM_SetJoystickAxis(stick, axis, value);
}
/**
* Gets the state of a POV on a joystick.
*
* @param stick The joystick number
* @param pov The POV number
* @param value the angle of the POV in degrees, or -1 for not pressed
*/
static void SetJoystickPOV(int stick, int pov, int value) {
HALSIM_SetJoystickPOV(stick, pov, value);
}
/**
* Sets the state of all the buttons on a joystick.
*
* @param stick The joystick number
* @param buttons The bitmap state of the buttons on the joystick
*/
static void SetJoystickButtons(int stick, uint32_t buttons) {
HALSIM_SetJoystickButtonsValue(stick, buttons);
}
/**
* Sets the number of axes for a joystick.
*
* @param stick The joystick number
* @param count The number of axes on the indicated joystick
*/
static void SetJoystickAxisCount(int stick, int count) {
HALSIM_SetJoystickAxisCount(stick, count);
}
/**
* Sets the number of POVs for a joystick.
*
* @param stick The joystick number
* @param count The number of POVs on the indicated joystick
*/
static void SetJoystickPOVCount(int stick, int count) {
HALSIM_SetJoystickPOVCount(stick, count);
}
/**
* Sets the number of buttons for a joystick.
*
* @param stick The joystick number
* @param count The number of buttons on the indicated joystick
*/
static void SetJoystickButtonCount(int stick, int count) {
HALSIM_SetJoystickButtonCount(stick, count);
}
/**
* Sets the value of isXbox for a joystick.
*
* @param stick The joystick number
* @param isXbox The value of isXbox
*/
static void SetJoystickIsXbox(int stick, bool isXbox) {
HALSIM_SetJoystickIsXbox(stick, isXbox);
}
/**
* Sets the value of type for a joystick.
*
* @param stick The joystick number
* @param type The value of type
*/
static void SetJoystickType(int stick, int type) {
HALSIM_SetJoystickType(stick, type);
}
/**
* Sets the name of a joystick.
*
* @param stick The joystick number
* @param name The value of name
*/
static void SetJoystickName(int stick, const char* name) {
HALSIM_SetJoystickName(stick, name);
}
/**
* Sets the types of Axes for a joystick.
*
* @param stick The joystick number
* @param axis The target axis
* @param type The type of axis
*/
static void SetJoystickAxisType(int stick, int axis, int type) {
HALSIM_SetJoystickAxisType(stick, axis, type);
}
/**
* Sets the game specific message.
*
* @param message the game specific message
*/
static void SetGameSpecificMessage(const char* message) {
HALSIM_SetGameSpecificMessage(message);
}
/**
* Sets the event name.
*
* @param name the event name
*/
static void SetEventName(const char* name) { HALSIM_SetEventName(name); }
/**
* Sets the match type.
*
* @param type the match type
*/
static void SetMatchType(DriverStation::MatchType type) {
HALSIM_SetMatchType(static_cast<HAL_MatchType>(static_cast<int>(type)));
}
/**
* Sets the match number.
*
* @param matchNumber the match number
*/
static void SetMatchNumber(int matchNumber) {
HALSIM_SetMatchNumber(matchNumber);
}
/**
* Sets the replay number.
*
* @param replayNumber the replay number
*/
static void SetReplayNumber(int replayNumber) {
HALSIM_SetReplayNumber(replayNumber);
}
static void ResetData() { HALSIM_ResetDriverStationData(); }
};

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@@ -0,0 +1,97 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "frc/GenericHID.h"
#include "frc/simulation/DriverStationSim.h"
namespace frc {
namespace sim {
/**
* Class to control a simulated generic joystick.
*/
class GenericHIDSim {
public:
/**
* Constructs from a GenericHID object.
*
* @param joystick joystick to simulate
*/
explicit GenericHIDSim(const GenericHID& joystick)
: m_port{joystick.GetPort()} {}
/**
* Constructs from a joystick port number.
*
* @param port port number
*/
explicit GenericHIDSim(int port) : m_port{port} {}
/**
* Updates joystick data so that new values are visible to the user program.
*/
void NotifyNewData() { DriverStationSim::NotifyNewData(); }
void SetRawButton(int button, bool value) {
DriverStationSim::SetJoystickButton(m_port, button, value);
}
void SetRawAxis(int axis, double value) {
DriverStationSim::SetJoystickAxis(m_port, axis, value);
}
void SetPOV(int pov, int value) {
DriverStationSim::SetJoystickPOV(m_port, pov, value);
}
void SetPOV(int value) { SetPOV(0, value); }
void SetAxisCount(int count) {
DriverStationSim::SetJoystickAxisCount(m_port, count);
}
void SetPOVCount(int count) {
DriverStationSim::SetJoystickPOVCount(m_port, count);
}
void SetButtonCount(int count) {
DriverStationSim::SetJoystickButtonCount(m_port, count);
}
void SetType(GenericHID::HIDType type) {
DriverStationSim::SetJoystickType(m_port, type);
}
void SetName(const char* name) {
DriverStationSim::SetJoystickName(m_port, name);
}
void SetAxisType(int axis, int type) {
DriverStationSim::SetJoystickAxisType(m_port, axis, type);
}
bool GetOutput(int outputNumber) {
int64_t outputs = GetOutputs();
return (outputs & (static_cast<int64_t>(1) << (outputNumber - 1))) != 0;
}
int64_t GetOutputs() { return DriverStationSim::GetJoystickOutputs(m_port); }
double GetRumble(GenericHID::RumbleType type) {
int value = DriverStationSim::GetJoystickRumble(
m_port, type == GenericHID::kLeftRumble ? 0 : 1);
return value / 65535.0;
}
protected:
int m_port;
};
} // namespace sim
} // namespace frc

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@@ -0,0 +1,85 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "frc/Joystick.h"
#include "frc/simulation/GenericHIDSim.h"
namespace frc {
namespace sim {
/**
* Class to control a simulated joystick.
*/
class JoystickSim : public GenericHIDSim {
public:
/**
* Constructs from a Joystick object.
*
* @param joystick joystick to simulate
*/
explicit JoystickSim(const Joystick& joystick)
: GenericHIDSim{joystick}, m_joystick{&joystick} {
// default to a reasonable joystick configuration
SetAxisCount(5);
SetButtonCount(12);
SetPOVCount(1);
}
/**
* Constructs from a joystick port number.
*
* @param port port number
*/
explicit JoystickSim(int port) : GenericHIDSim{port} {
// default to a reasonable joystick configuration
SetAxisCount(5);
SetButtonCount(12);
SetPOVCount(1);
}
void SetX(double value) {
SetRawAxis(
m_joystick ? m_joystick->GetXChannel() : Joystick::kDefaultXChannel,
value);
}
void SetY(double value) {
SetRawAxis(
m_joystick ? m_joystick->GetYChannel() : Joystick::kDefaultYChannel,
value);
}
void SetZ(double value) {
SetRawAxis(
m_joystick ? m_joystick->GetZChannel() : Joystick::kDefaultZChannel,
value);
}
void SetTwist(double value) {
SetRawAxis(m_joystick ? m_joystick->GetTwistChannel()
: Joystick::kDefaultTwistChannel,
value);
}
void SetThrottle(double value) {
SetRawAxis(m_joystick ? m_joystick->GetThrottleChannel()
: Joystick::kDefaultThrottleChannel,
value);
}
void SetTrigger(bool state) { SetRawButton(1, state); }
void SetTop(bool state) { SetRawButton(2, state); }
private:
const Joystick* m_joystick = nullptr;
};
} // namespace sim
} // namespace frc

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@@ -0,0 +1,111 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "frc/XboxController.h"
#include "frc/simulation/GenericHIDSim.h"
namespace frc {
namespace sim {
/**
* Class to control a simulated Xbox 360 or Xbox One controller.
*/
class XboxControllerSim : public GenericHIDSim {
public:
/**
* Constructs from a XboxController object.
*
* @param joystick controller to simulate
*/
explicit XboxControllerSim(const XboxController& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(6);
SetButtonCount(10);
}
/**
* Constructs from a joystick port number.
*
* @param port port number
*/
explicit XboxControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(6);
SetButtonCount(10);
}
void SetX(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftX), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightX), value);
}
}
void SetY(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftY), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightY), value);
}
}
void SetTriggerAxis(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftTrigger), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightTrigger), value);
}
}
void SetBumper(GenericHID::JoystickHand hand, bool state) {
if (hand == GenericHID::kLeftHand) {
SetRawButton(static_cast<int>(XboxController::Button::kBumperLeft),
state);
} else {
SetRawButton(static_cast<int>(XboxController::Button::kBumperRight),
state);
}
}
void SetStickButton(GenericHID::JoystickHand hand, bool state) {
if (hand == GenericHID::kLeftHand) {
SetRawButton(static_cast<int>(XboxController::Button::kStickLeft), state);
} else {
SetRawButton(static_cast<int>(XboxController::Button::kStickRight),
state);
}
}
void SetAButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kA), state);
}
void SetBButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kB), state);
}
void SetXButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kX), state);
}
void SetYButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kY), state);
}
void SetBackButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kBack), state);
}
void SetStartButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kStart), state);
}
};
} // namespace sim
} // namespace frc