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[sim] Add joystick simulation support (#2595)
This adds joystick functions to DriverStationSim, and new GenericHIDSim, JoystickSim, and XboxControllerSim classes.
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85
wpilibc/src/main/native/include/frc/simulation/JoystickSim.h
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85
wpilibc/src/main/native/include/frc/simulation/JoystickSim.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2020 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include "frc/Joystick.h"
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#include "frc/simulation/GenericHIDSim.h"
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namespace frc {
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namespace sim {
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/**
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* Class to control a simulated joystick.
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*/
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class JoystickSim : public GenericHIDSim {
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public:
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/**
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* Constructs from a Joystick object.
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*
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* @param joystick joystick to simulate
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*/
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explicit JoystickSim(const Joystick& joystick)
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: GenericHIDSim{joystick}, m_joystick{&joystick} {
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// default to a reasonable joystick configuration
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SetAxisCount(5);
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SetButtonCount(12);
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SetPOVCount(1);
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}
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/**
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* Constructs from a joystick port number.
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*
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* @param port port number
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*/
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explicit JoystickSim(int port) : GenericHIDSim{port} {
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// default to a reasonable joystick configuration
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SetAxisCount(5);
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SetButtonCount(12);
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SetPOVCount(1);
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}
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void SetX(double value) {
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SetRawAxis(
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m_joystick ? m_joystick->GetXChannel() : Joystick::kDefaultXChannel,
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value);
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}
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void SetY(double value) {
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SetRawAxis(
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m_joystick ? m_joystick->GetYChannel() : Joystick::kDefaultYChannel,
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value);
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}
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void SetZ(double value) {
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SetRawAxis(
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m_joystick ? m_joystick->GetZChannel() : Joystick::kDefaultZChannel,
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value);
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}
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void SetTwist(double value) {
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SetRawAxis(m_joystick ? m_joystick->GetTwistChannel()
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: Joystick::kDefaultTwistChannel,
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value);
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}
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void SetThrottle(double value) {
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SetRawAxis(m_joystick ? m_joystick->GetThrottleChannel()
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: Joystick::kDefaultThrottleChannel,
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value);
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}
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void SetTrigger(bool state) { SetRawButton(1, state); }
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void SetTop(bool state) { SetRawButton(2, state); }
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private:
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const Joystick* m_joystick = nullptr;
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};
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} // namespace sim
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} // namespace frc
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