Simulation GUI: Refactor ini saving (#2291)

This commit is contained in:
Peter Johnson
2020-01-20 21:49:03 -08:00
committed by GitHub
parent b9b31069cc
commit bb184ed481
9 changed files with 367 additions and 162 deletions

View File

@@ -1,5 +1,5 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
@@ -13,51 +13,22 @@
#include <hal/SimDevice.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <mockdata/SimDeviceData.h>
#include <wpi/StringMap.h>
#include "HALSimGui.h"
#include "IniSaverInfo.h"
#include "IniSaverString.h"
using namespace halsimgui;
namespace {
struct ElementInfo {
bool open = false;
bool visible = true;
struct ElementInfo : public OpenInfo {
bool visible = true; // not saved
};
} // namespace
static std::vector<std::function<void()>> gDeviceExecutors;
static wpi::StringMap<ElementInfo> gElements;
// read/write open state to ini file
static void* DevicesReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
const char* name) {
return &gElements[name];
}
static void DevicesReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
void* entry, const char* lineStr) {
ElementInfo* element = static_cast<ElementInfo*>(entry);
wpi::StringRef line{lineStr};
auto [name, value] = line.split('=');
name = name.trim();
value = value.trim();
if (name == "open") {
int num;
if (value.getAsInteger(10, num)) return;
element->open = num;
}
}
static void DevicesWriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
ImGuiTextBuffer* out_buf) {
for (auto&& entry : gElements) {
out_buf->appendf("[Device][%s]\nopen=%d\n\n", entry.getKey().data(),
entry.getValue().open ? 1 : 0);
}
}
static IniSaverString<ElementInfo> gElements{"Device"};
void SimDeviceGui::Hide(const char* name) { gElements[name].visible = false; }
@@ -70,12 +41,13 @@ bool SimDeviceGui::StartDevice(const char* label, ImGuiTreeNodeFlags flags) {
if (!element.visible) return false;
if (ImGui::CollapsingHeader(
label, flags | (element.open ? ImGuiTreeNodeFlags_DefaultOpen : 0))) {
label,
flags | (element.IsOpen() ? ImGuiTreeNodeFlags_DefaultOpen : 0))) {
ImGui::PushID(label);
element.open = true;
element.SetOpen(true);
return true;
}
element.open = false;
element.SetOpen(false);
return false;
}
@@ -201,15 +173,7 @@ static void DisplayDeviceTree() {
}
void SimDeviceGui::Initialize() {
// hook ini handler to save device settings
ImGuiSettingsHandler iniHandler;
iniHandler.TypeName = "Device";
iniHandler.TypeHash = ImHashStr(iniHandler.TypeName);
iniHandler.ReadOpenFn = DevicesReadOpen;
iniHandler.ReadLineFn = DevicesReadLine;
iniHandler.WriteAllFn = DevicesWriteAll;
ImGui::GetCurrentContext()->SettingsHandlers.push_back(iniHandler);
gElements.Initialize();
HALSimGui::AddWindow("Other Devices", DisplayDeviceTree);
HALSimGui::SetDefaultWindowPos("Other Devices", 1025, 20);
HALSimGui::SetDefaultWindowSize("Other Devices", 250, 695);