Simulation GUI: Refactor ini saving (#2291)

This commit is contained in:
Peter Johnson
2020-01-20 21:49:03 -08:00
committed by GitHub
parent b9b31069cc
commit bb184ed481
9 changed files with 367 additions and 162 deletions

View File

@@ -0,0 +1,47 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <wpi/DenseMap.h>
namespace halsimgui {
template <typename Info>
class IniSaver {
public:
explicit IniSaver(const char* typeName) : m_typeName(typeName) {}
void Initialize();
// pass through useful functions to map
Info& operator[](int index) { return m_map[index]; }
auto begin() { return m_map.begin(); }
auto end() { return m_map.end(); }
auto find(int index) { return m_map.find(index); }
auto begin() const { return m_map.begin(); }
auto end() const { return m_map.end(); }
auto find(int index) const { return m_map.find(index); }
private:
static void* ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
const char* name);
static void ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
void* entry, const char* lineStr);
static void WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
ImGuiTextBuffer* out_buf);
const char* m_typeName;
wpi::DenseMap<int, Info> m_map;
};
} // namespace halsimgui
#include "IniSaver.inl"

View File

@@ -0,0 +1,56 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
namespace halsimgui {
template <typename Info>
void IniSaver<Info>::Initialize() {
// hook ini handler to save settings
ImGuiSettingsHandler iniHandler;
iniHandler.TypeName = m_typeName;
iniHandler.TypeHash = ImHashStr(m_typeName);
iniHandler.ReadOpenFn = ReadOpen;
iniHandler.ReadLineFn = ReadLine;
iniHandler.WriteAllFn = WriteAll;
iniHandler.UserData = this;
ImGui::GetCurrentContext()->SettingsHandlers.push_back(iniHandler);
}
template <typename Info>
void* IniSaver<Info>::ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
const char* name) {
auto self = static_cast<IniSaver*>(handler->UserData);
int num;
if (wpi::StringRef{name}.getAsInteger(10, num)) return nullptr;
return &self->m_map[num];
}
template <typename Info>
void IniSaver<Info>::ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
void* entry, const char* lineStr) {
auto element = static_cast<Info*>(entry);
wpi::StringRef line{lineStr};
auto [name, value] = line.split('=');
name = name.trim();
value = value.trim();
element->ReadIni(name, value);
}
template <typename Info>
void IniSaver<Info>::WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
ImGuiTextBuffer* out_buf) {
auto self = static_cast<IniSaver*>(handler->UserData);
for (auto&& it : self->m_map) {
out_buf->appendf("[%s][%d]\n", self->m_typeName, it.first);
it.second.WriteIni(out_buf);
out_buf->append("\n");
}
}
} // namespace halsimgui

View File

@@ -0,0 +1,42 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <imgui.h>
#include <wpi/StringRef.h>
namespace halsimgui {
class NameInfo {
public:
NameInfo() { m_name[0] = '\0'; }
void GetName(char* buf, size_t size, const char* defaultName, int index);
bool ReadIni(wpi::StringRef name, wpi::StringRef value);
void WriteIni(ImGuiTextBuffer* out);
void PopupEditName(int index);
private:
char m_name[64];
};
class OpenInfo {
public:
OpenInfo() = default;
explicit OpenInfo(bool open) : m_open(open) {}
bool IsOpen() const { return m_open; }
void SetOpen(bool open) { m_open = open; }
bool ReadIni(wpi::StringRef name, wpi::StringRef value);
void WriteIni(ImGuiTextBuffer* out);
private:
bool m_open = false;
};
} // namespace halsimgui

View File

@@ -0,0 +1,48 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <wpi/StringMap.h>
#include <wpi/StringRef.h>
namespace halsimgui {
template <typename Info>
class IniSaverString {
public:
explicit IniSaverString(const char* typeName) : m_typeName(typeName) {}
void Initialize();
// pass through useful functions to map
Info& operator[](wpi::StringRef key) { return m_map[key]; }
auto begin() { return m_map.begin(); }
auto end() { return m_map.end(); }
auto find(wpi::StringRef key) { return m_map.find(key); }
auto begin() const { return m_map.begin(); }
auto end() const { return m_map.end(); }
auto find(wpi::StringRef key) const { return m_map.find(key); }
private:
static void* ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
const char* name);
static void ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
void* entry, const char* lineStr);
static void WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
ImGuiTextBuffer* out_buf);
const char* m_typeName;
wpi::StringMap<Info> m_map;
};
} // namespace halsimgui
#include "IniSaverString.inl"

View File

@@ -0,0 +1,57 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
namespace halsimgui {
template <typename Info>
void IniSaverString<Info>::Initialize() {
// hook ini handler to save settings
ImGuiSettingsHandler iniHandler;
iniHandler.TypeName = m_typeName;
iniHandler.TypeHash = ImHashStr(m_typeName);
iniHandler.ReadOpenFn = ReadOpen;
iniHandler.ReadLineFn = ReadLine;
iniHandler.WriteAllFn = WriteAll;
iniHandler.UserData = this;
ImGui::GetCurrentContext()->SettingsHandlers.push_back(iniHandler);
}
template <typename Info>
void* IniSaverString<Info>::ReadOpen(ImGuiContext* ctx,
ImGuiSettingsHandler* handler,
const char* name) {
auto self = static_cast<IniSaverString*>(handler->UserData);
return &self->m_map[name];
}
template <typename Info>
void IniSaverString<Info>::ReadLine(ImGuiContext* ctx,
ImGuiSettingsHandler* handler, void* entry,
const char* lineStr) {
auto element = static_cast<Info*>(entry);
wpi::StringRef line{lineStr};
auto [name, value] = line.split('=');
name = name.trim();
value = value.trim();
element->ReadIni(name, value);
}
template <typename Info>
void IniSaverString<Info>::WriteAll(ImGuiContext* ctx,
ImGuiSettingsHandler* handler,
ImGuiTextBuffer* out_buf) {
auto self = static_cast<IniSaverString*>(handler->UserData);
for (auto&& it : self->m_map) {
out_buf->appendf("[%s][%s]\n", self->m_typeName, it.getKey().data());
it.second.WriteIni(out_buf);
out_buf->append("\n");
}
}
} // namespace halsimgui