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[wpimath] Add overloads for Transform2d and Transform3d (#5757)
Adds overloads for Transform2d() constructor to accept x, y, and heading and for Transform3d() to accept x, y, z and rotation as a shorthand for the normal constructors.
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@@ -16,6 +16,10 @@ constexpr Transform2d::Transform2d(Translation2d translation,
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Rotation2d rotation)
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: m_translation(std::move(translation)), m_rotation(std::move(rotation)) {}
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constexpr Transform2d::Transform2d(units::meter_t x, units::meter_t y,
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Rotation2d rotation)
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: m_translation(x, y), m_rotation(std::move(rotation)) {}
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constexpr Transform2d Transform2d::Inverse() const {
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// We are rotating the difference between the translations
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// using a clockwise rotation matrix. This transforms the global
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