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[wpilib] Add StadiaController and command wrapper (#6083)
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <frc/StadiaController.h>
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#include "Trigger.h"
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#include "frc2/command/CommandScheduler.h"
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namespace frc2 {
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/**
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* A version of {@link StadiaController} with {@link Trigger} factories for
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* command-based.
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*
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* @see StadiaController
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*/
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class CommandStadiaController : public frc::StadiaController {
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public:
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using StadiaController::StadiaController;
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/**
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* Constructs an event instance around this button's digital signal.
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*
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* @param button the button index
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the button's digital signal attached
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* to the given loop.
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*/
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Trigger Button(int button,
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frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the left bumper's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the left bumper's digital signal
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* attached to the given loop.
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*/
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Trigger LeftBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the right bumper's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the right bumper's digital signal
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* attached to the given loop.
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*/
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Trigger RightBumper(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the left stick's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the left stick's digital signal
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* attached to the given loop.
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*/
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Trigger LeftStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the right stick's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the right stick's digital signal
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* attached to the given loop.
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*/
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Trigger RightStick(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the A button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the A button's digital signal
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* attached to the given loop.
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*/
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Trigger A(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the B button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the B button's digital signal
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* attached to the given loop.
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*/
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Trigger B(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the X button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the X button's digital signal
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* attached to the given loop.
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*/
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Trigger X(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the Y button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the Y button's digital signal
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* attached to the given loop.
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*/
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Trigger Y(frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the ellipses button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the ellipses button's digital signal
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* attached to the given loop.
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*/
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Trigger Ellipses(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the hamburger button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the hamburger button's digital
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* signal attached to the given loop.
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*/
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Trigger Hamburger(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the stadia button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the stadia button's digital signal
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* attached to the given loop.
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*/
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Trigger Stadia(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the google button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the google button's digital signal
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* attached to the given loop.
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*/
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Trigger Google(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the frame button's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the frame button's digital signal
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* attached to the given loop.
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*/
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Trigger Frame(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the left trigger's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the left trigger's digital signal
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* attached to the given loop.
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*/
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Trigger LeftTrigger(frc::EventLoop* loop = CommandScheduler::GetInstance()
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.GetDefaultButtonLoop()) const;
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/**
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* Constructs an event instance around the right trigger's digital signal.
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*
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* @param loop the event loop instance to attach the event to. Defaults to the
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* CommandScheduler's default loop.
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* @return an event instance representing the right trigger's digital signal
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* attached to the given loop.
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*/
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Trigger RightTrigger(
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frc::EventLoop* loop =
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CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
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};
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} // namespace frc2
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