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Simulation GUI: Add 2D field view (#2261)
The field image and robot image can be loaded or just a wireframe used. The robot can be moved and rotated with a mouse click + drag. The robot position is settable in robot code via the Field2d class.
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70
wpilibc/src/main/native/include/frc/simulation/Field2d.h
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70
wpilibc/src/main/native/include/frc/simulation/Field2d.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2020 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <hal/SimDevice.h>
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#include <units/units.h>
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#include "frc/geometry/Pose2d.h"
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#include "frc/geometry/Rotation2d.h"
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namespace frc {
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/**
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* 2D representation of game field (for simulation).
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*
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* In non-simulation mode this simply stores and returns the robot pose.
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*
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* The robot pose is the actual location shown on the simulation view.
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* This may or may not match the robot's internal odometry. For example, if
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* the robot is shown at a particular starting location, the pose in this
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* class would represent the actual location on the field, but the robot's
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* internal state might have a 0,0,0 pose (unless it's initialized to
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* something different).
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*
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* As the user is able to edit the pose, code performing updates should get
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* the robot pose, transform it as appropriate (e.g. based on simulated wheel
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* velocity), and set the new pose.
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*/
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class Field2d {
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public:
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Field2d();
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/**
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* Set the robot pose from a Pose object.
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*
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* @param pose 2D pose
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*/
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void SetRobotPose(const Pose2d& pose);
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/**
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* Set the robot pose from x, y, and rotation.
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*
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* @param x X location
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* @param y Y location
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* @param rotation rotation
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*/
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void SetRobotPose(units::meter_t x, units::meter_t y, Rotation2d rotation);
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/**
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* Get the robot pose.
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*
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* @return 2D pose
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*/
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Pose2d GetRobotPose();
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private:
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Pose2d m_pose;
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hal::SimDevice m_device;
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hal::SimDouble m_x;
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hal::SimDouble m_y;
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hal::SimDouble m_rot;
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};
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} // namespace frc
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