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https://github.com/wpilibsuite/allwpilib
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[sim] Move WPILib C++ sim implementations out of line (#2598)
This makes the sim classes consistent with the rest of the WPILibC classes.
This commit is contained in:
90
wpilibc/src/main/native/cpp/simulation/XboxControllerSim.cpp
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90
wpilibc/src/main/native/cpp/simulation/XboxControllerSim.cpp
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2020 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/simulation/XboxControllerSim.h"
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#include "frc/XboxController.h"
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using namespace frc;
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using namespace frc::sim;
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XboxControllerSim::XboxControllerSim(const XboxController& joystick)
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: GenericHIDSim{joystick} {
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SetAxisCount(6);
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SetButtonCount(10);
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}
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XboxControllerSim::XboxControllerSim(int port) : GenericHIDSim{port} {
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SetAxisCount(6);
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SetButtonCount(10);
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}
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void XboxControllerSim::SetX(GenericHID::JoystickHand hand, double value) {
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if (hand == GenericHID::kLeftHand) {
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SetRawAxis(static_cast<int>(XboxController::Axis::kLeftX), value);
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} else {
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SetRawAxis(static_cast<int>(XboxController::Axis::kRightX), value);
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}
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}
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void XboxControllerSim::SetY(GenericHID::JoystickHand hand, double value) {
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if (hand == GenericHID::kLeftHand) {
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SetRawAxis(static_cast<int>(XboxController::Axis::kLeftY), value);
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} else {
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SetRawAxis(static_cast<int>(XboxController::Axis::kRightY), value);
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}
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}
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void XboxControllerSim::SetTriggerAxis(GenericHID::JoystickHand hand,
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double value) {
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if (hand == GenericHID::kLeftHand) {
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SetRawAxis(static_cast<int>(XboxController::Axis::kLeftTrigger), value);
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} else {
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SetRawAxis(static_cast<int>(XboxController::Axis::kRightTrigger), value);
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}
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}
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void XboxControllerSim::SetBumper(GenericHID::JoystickHand hand, bool state) {
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if (hand == GenericHID::kLeftHand) {
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SetRawButton(static_cast<int>(XboxController::Button::kBumperLeft), state);
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} else {
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SetRawButton(static_cast<int>(XboxController::Button::kBumperRight), state);
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}
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}
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void XboxControllerSim::SetStickButton(GenericHID::JoystickHand hand,
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bool state) {
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if (hand == GenericHID::kLeftHand) {
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SetRawButton(static_cast<int>(XboxController::Button::kStickLeft), state);
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} else {
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SetRawButton(static_cast<int>(XboxController::Button::kStickRight), state);
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}
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}
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void XboxControllerSim::SetAButton(bool state) {
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SetRawButton(static_cast<int>(XboxController::Button::kA), state);
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}
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void XboxControllerSim::SetBButton(bool state) {
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SetRawButton(static_cast<int>(XboxController::Button::kB), state);
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}
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void XboxControllerSim::SetXButton(bool state) {
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SetRawButton(static_cast<int>(XboxController::Button::kX), state);
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}
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void XboxControllerSim::SetYButton(bool state) {
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SetRawButton(static_cast<int>(XboxController::Button::kY), state);
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}
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void XboxControllerSim::SetBackButton(bool state) {
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SetRawButton(static_cast<int>(XboxController::Button::kBack), state);
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}
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void XboxControllerSim::SetStartButton(bool state) {
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SetRawButton(static_cast<int>(XboxController::Button::kStart), state);
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}
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