[sim] Move WPILib C++ sim implementations out of line (#2598)

This makes the sim classes consistent with the rest of the WPILibC classes.
This commit is contained in:
Peter Johnson
2020-07-15 23:48:09 -07:00
committed by GitHub
parent b9feb81226
commit c2cc90b27d
49 changed files with 3068 additions and 1621 deletions

View File

@@ -7,10 +7,12 @@
#pragma once
#include "frc/XboxController.h"
#include "frc/simulation/GenericHIDSim.h"
namespace frc {
class XboxController;
namespace sim {
/**
@@ -23,88 +25,36 @@ class XboxControllerSim : public GenericHIDSim {
*
* @param joystick controller to simulate
*/
explicit XboxControllerSim(const XboxController& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(6);
SetButtonCount(10);
}
explicit XboxControllerSim(const XboxController& joystick);
/**
* Constructs from a joystick port number.
*
* @param port port number
*/
explicit XboxControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(6);
SetButtonCount(10);
}
explicit XboxControllerSim(int port);
void SetX(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftX), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightX), value);
}
}
void SetX(GenericHID::JoystickHand hand, double value);
void SetY(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftY), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightY), value);
}
}
void SetY(GenericHID::JoystickHand hand, double value);
void SetTriggerAxis(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftTrigger), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightTrigger), value);
}
}
void SetTriggerAxis(GenericHID::JoystickHand hand, double value);
void SetBumper(GenericHID::JoystickHand hand, bool state) {
if (hand == GenericHID::kLeftHand) {
SetRawButton(static_cast<int>(XboxController::Button::kBumperLeft),
state);
} else {
SetRawButton(static_cast<int>(XboxController::Button::kBumperRight),
state);
}
}
void SetBumper(GenericHID::JoystickHand hand, bool state);
void SetStickButton(GenericHID::JoystickHand hand, bool state) {
if (hand == GenericHID::kLeftHand) {
SetRawButton(static_cast<int>(XboxController::Button::kStickLeft), state);
} else {
SetRawButton(static_cast<int>(XboxController::Button::kStickRight),
state);
}
}
void SetStickButton(GenericHID::JoystickHand hand, bool state);
void SetAButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kA), state);
}
void SetAButton(bool state);
void SetBButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kB), state);
}
void SetBButton(bool state);
void SetXButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kX), state);
}
void SetXButton(bool state);
void SetYButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kY), state);
}
void SetYButton(bool state);
void SetBackButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kBack), state);
}
void SetBackButton(bool state);
void SetStartButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kStart), state);
}
void SetStartButton(bool state);
};
} // namespace sim