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PJ Reiniger
2025-11-07 19:55:40 -05:00
committed by Peter Johnson
parent 7ca1be9bae
commit c350c5f112
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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./commandsv3/generate_files.py. DO NOT MODIFY
package org.wpilib.commands3.button;
import edu.wpi.first.wpilibj.PS4Controller;
import edu.wpi.first.wpilibj.event.EventLoop;
import org.wpilib.commands3.Scheduler;
import org.wpilib.commands3.Trigger;
/**
* A version of {@link PS4Controller} with {@link Trigger} factories for command-based.
*
* @see PS4Controller
*/
@SuppressWarnings("MethodName")
public class CommandPS4Controller extends CommandGenericHID {
private final PS4Controller m_hid;
/**
* Construct an instance of a controller. Commands bound to buttons on the controller will be
* scheduled on the {@link Scheduler#getDefault() default scheduler} using its default event loop.
*
* @param port The port index on the Driver Station that the controller is plugged into.
*/
public CommandPS4Controller(int port) {
super(port);
m_hid = new PS4Controller(port);
}
/**
* Construct an instance of a controller. Commands bound to buttons on the controller will be
* scheduled on the given scheduler using its default event loop.
*
* @param scheduler The scheduler that should execute the triggered commands.
* @param port The port index on the Driver Station that the controller is plugged into.
*/
public CommandPS4Controller(Scheduler scheduler, int port) {
super(scheduler, port);
m_hid = new PS4Controller(port);
}
/**
* Get the underlying GenericHID object.
*
* @return the wrapped GenericHID object
*/
@Override
public PS4Controller getHID() {
return m_hid;
}
/**
* Constructs a Trigger instance around the square button's digital signal.
*
* @return a Trigger instance representing the square button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #square(EventLoop)
*/
public Trigger square() {
return square(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the square button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the square button's digital signal attached
* to the given loop.
*/
public Trigger square(EventLoop loop) {
return button(PS4Controller.Button.kSquare.value, loop);
}
/**
* Constructs a Trigger instance around the cross button's digital signal.
*
* @return a Trigger instance representing the cross button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #cross(EventLoop)
*/
public Trigger cross() {
return cross(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the cross button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the cross button's digital signal attached
* to the given loop.
*/
public Trigger cross(EventLoop loop) {
return button(PS4Controller.Button.kCross.value, loop);
}
/**
* Constructs a Trigger instance around the circle button's digital signal.
*
* @return a Trigger instance representing the circle button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #circle(EventLoop)
*/
public Trigger circle() {
return circle(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the circle button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the circle button's digital signal attached
* to the given loop.
*/
public Trigger circle(EventLoop loop) {
return button(PS4Controller.Button.kCircle.value, loop);
}
/**
* Constructs a Trigger instance around the triangle button's digital signal.
*
* @return a Trigger instance representing the triangle button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #triangle(EventLoop)
*/
public Trigger triangle() {
return triangle(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the triangle button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the triangle button's digital signal attached
* to the given loop.
*/
public Trigger triangle(EventLoop loop) {
return button(PS4Controller.Button.kTriangle.value, loop);
}
/**
* Constructs a Trigger instance around the left trigger 1 button's digital signal.
*
* @return a Trigger instance representing the left trigger 1 button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #L1(EventLoop)
*/
public Trigger L1() {
return L1(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left trigger 1 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left trigger 1 button's digital signal attached
* to the given loop.
*/
public Trigger L1(EventLoop loop) {
return button(PS4Controller.Button.kL1.value, loop);
}
/**
* Constructs a Trigger instance around the right trigger 1 button's digital signal.
*
* @return a Trigger instance representing the right trigger 1 button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #R1(EventLoop)
*/
public Trigger R1() {
return R1(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right trigger 1 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right trigger 1 button's digital signal attached
* to the given loop.
*/
public Trigger R1(EventLoop loop) {
return button(PS4Controller.Button.kR1.value, loop);
}
/**
* Constructs a Trigger instance around the left trigger 2 button's digital signal.
*
* @return a Trigger instance representing the left trigger 2 button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #L2(EventLoop)
*/
public Trigger L2() {
return L2(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left trigger 2 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left trigger 2 button's digital signal attached
* to the given loop.
*/
public Trigger L2(EventLoop loop) {
return button(PS4Controller.Button.kL2.value, loop);
}
/**
* Constructs a Trigger instance around the right trigger 2 button's digital signal.
*
* @return a Trigger instance representing the right trigger 2 button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #R2(EventLoop)
*/
public Trigger R2() {
return R2(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right trigger 2 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right trigger 2 button's digital signal attached
* to the given loop.
*/
public Trigger R2(EventLoop loop) {
return button(PS4Controller.Button.kR2.value, loop);
}
/**
* Constructs a Trigger instance around the share button's digital signal.
*
* @return a Trigger instance representing the share button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #share(EventLoop)
*/
public Trigger share() {
return share(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the share button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the share button's digital signal attached
* to the given loop.
*/
public Trigger share(EventLoop loop) {
return button(PS4Controller.Button.kShare.value, loop);
}
/**
* Constructs a Trigger instance around the options button's digital signal.
*
* @return a Trigger instance representing the options button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #options(EventLoop)
*/
public Trigger options() {
return options(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the options button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the options button's digital signal attached
* to the given loop.
*/
public Trigger options(EventLoop loop) {
return button(PS4Controller.Button.kOptions.value, loop);
}
/**
* Constructs a Trigger instance around the L3 (left stick) button's digital signal.
*
* @return a Trigger instance representing the L3 (left stick) button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #L3(EventLoop)
*/
public Trigger L3() {
return L3(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the L3 (left stick) button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the L3 (left stick) button's digital signal attached
* to the given loop.
*/
public Trigger L3(EventLoop loop) {
return button(PS4Controller.Button.kL3.value, loop);
}
/**
* Constructs a Trigger instance around the R3 (right stick) button's digital signal.
*
* @return a Trigger instance representing the R3 (right stick) button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #R3(EventLoop)
*/
public Trigger R3() {
return R3(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the R3 (right stick) button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the R3 (right stick) button's digital signal attached
* to the given loop.
*/
public Trigger R3(EventLoop loop) {
return button(PS4Controller.Button.kR3.value, loop);
}
/**
* Constructs a Trigger instance around the PlayStation button's digital signal.
*
* @return a Trigger instance representing the PlayStation button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #PS(EventLoop)
*/
public Trigger PS() {
return PS(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the PlayStation button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the PlayStation button's digital signal attached
* to the given loop.
*/
public Trigger PS(EventLoop loop) {
return button(PS4Controller.Button.kPS.value, loop);
}
/**
* Constructs a Trigger instance around the touchpad button's digital signal.
*
* @return a Trigger instance representing the touchpad button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #touchpad(EventLoop)
*/
public Trigger touchpad() {
return touchpad(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the touchpad button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the touchpad button's digital signal attached
* to the given loop.
*/
public Trigger touchpad(EventLoop loop) {
return button(PS4Controller.Button.kTouchpad.value, loop);
}
/**
* Get the X axis value of left side of the controller. Right is positive.
*
* @return The axis value.
*/
public double getLeftX() {
return m_hid.getLeftX();
}
/**
* Get the Y axis value of left side of the controller. Back is positive.
*
* @return The axis value.
*/
public double getLeftY() {
return m_hid.getLeftY();
}
/**
* Get the X axis value of right side of the controller. Right is positive.
*
* @return The axis value.
*/
public double getRightX() {
return m_hid.getRightX();
}
/**
* Get the Y axis value of right side of the controller. Back is positive.
*
* @return The axis value.
*/
public double getRightY() {
return m_hid.getRightY();
}
/**
* Get the left trigger 2 axis value of the controller. Note that this axis is bound to the
* range of [0, 1] as opposed to the usual [-1, 1].
*
* @return The axis value.
*/
public double getL2Axis() {
return m_hid.getL2Axis();
}
/**
* Get the right trigger 2 axis value of the controller. Note that this axis is bound to the
* range of [0, 1] as opposed to the usual [-1, 1].
*
* @return The axis value.
*/
public double getR2Axis() {
return m_hid.getR2Axis();
}
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./commandsv3/generate_files.py. DO NOT MODIFY
package org.wpilib.commands3.button;
import edu.wpi.first.wpilibj.PS5Controller;
import edu.wpi.first.wpilibj.event.EventLoop;
import org.wpilib.commands3.Scheduler;
import org.wpilib.commands3.Trigger;
/**
* A version of {@link PS5Controller} with {@link Trigger} factories for command-based.
*
* @see PS5Controller
*/
@SuppressWarnings("MethodName")
public class CommandPS5Controller extends CommandGenericHID {
private final PS5Controller m_hid;
/**
* Construct an instance of a controller. Commands bound to buttons on the controller will be
* scheduled on the {@link Scheduler#getDefault() default scheduler} using its default event loop.
*
* @param port The port index on the Driver Station that the controller is plugged into.
*/
public CommandPS5Controller(int port) {
super(port);
m_hid = new PS5Controller(port);
}
/**
* Construct an instance of a controller. Commands bound to buttons on the controller will be
* scheduled on the given scheduler using its default event loop.
*
* @param scheduler The scheduler that should execute the triggered commands.
* @param port The port index on the Driver Station that the controller is plugged into.
*/
public CommandPS5Controller(Scheduler scheduler, int port) {
super(scheduler, port);
m_hid = new PS5Controller(port);
}
/**
* Get the underlying GenericHID object.
*
* @return the wrapped GenericHID object
*/
@Override
public PS5Controller getHID() {
return m_hid;
}
/**
* Constructs a Trigger instance around the square button's digital signal.
*
* @return a Trigger instance representing the square button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #square(EventLoop)
*/
public Trigger square() {
return square(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the square button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the square button's digital signal attached
* to the given loop.
*/
public Trigger square(EventLoop loop) {
return button(PS5Controller.Button.kSquare.value, loop);
}
/**
* Constructs a Trigger instance around the cross button's digital signal.
*
* @return a Trigger instance representing the cross button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #cross(EventLoop)
*/
public Trigger cross() {
return cross(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the cross button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the cross button's digital signal attached
* to the given loop.
*/
public Trigger cross(EventLoop loop) {
return button(PS5Controller.Button.kCross.value, loop);
}
/**
* Constructs a Trigger instance around the circle button's digital signal.
*
* @return a Trigger instance representing the circle button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #circle(EventLoop)
*/
public Trigger circle() {
return circle(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the circle button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the circle button's digital signal attached
* to the given loop.
*/
public Trigger circle(EventLoop loop) {
return button(PS5Controller.Button.kCircle.value, loop);
}
/**
* Constructs a Trigger instance around the triangle button's digital signal.
*
* @return a Trigger instance representing the triangle button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #triangle(EventLoop)
*/
public Trigger triangle() {
return triangle(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the triangle button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the triangle button's digital signal attached
* to the given loop.
*/
public Trigger triangle(EventLoop loop) {
return button(PS5Controller.Button.kTriangle.value, loop);
}
/**
* Constructs a Trigger instance around the left trigger 1 button's digital signal.
*
* @return a Trigger instance representing the left trigger 1 button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #L1(EventLoop)
*/
public Trigger L1() {
return L1(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left trigger 1 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left trigger 1 button's digital signal attached
* to the given loop.
*/
public Trigger L1(EventLoop loop) {
return button(PS5Controller.Button.kL1.value, loop);
}
/**
* Constructs a Trigger instance around the right trigger 1 button's digital signal.
*
* @return a Trigger instance representing the right trigger 1 button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #R1(EventLoop)
*/
public Trigger R1() {
return R1(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right trigger 1 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right trigger 1 button's digital signal attached
* to the given loop.
*/
public Trigger R1(EventLoop loop) {
return button(PS5Controller.Button.kR1.value, loop);
}
/**
* Constructs a Trigger instance around the left trigger 2 button's digital signal.
*
* @return a Trigger instance representing the left trigger 2 button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #L2(EventLoop)
*/
public Trigger L2() {
return L2(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left trigger 2 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left trigger 2 button's digital signal attached
* to the given loop.
*/
public Trigger L2(EventLoop loop) {
return button(PS5Controller.Button.kL2.value, loop);
}
/**
* Constructs a Trigger instance around the right trigger 2 button's digital signal.
*
* @return a Trigger instance representing the right trigger 2 button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #R2(EventLoop)
*/
public Trigger R2() {
return R2(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right trigger 2 button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right trigger 2 button's digital signal attached
* to the given loop.
*/
public Trigger R2(EventLoop loop) {
return button(PS5Controller.Button.kR2.value, loop);
}
/**
* Constructs a Trigger instance around the create button's digital signal.
*
* @return a Trigger instance representing the create button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #create(EventLoop)
*/
public Trigger create() {
return create(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the create button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the create button's digital signal attached
* to the given loop.
*/
public Trigger create(EventLoop loop) {
return button(PS5Controller.Button.kCreate.value, loop);
}
/**
* Constructs a Trigger instance around the options button's digital signal.
*
* @return a Trigger instance representing the options button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #options(EventLoop)
*/
public Trigger options() {
return options(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the options button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the options button's digital signal attached
* to the given loop.
*/
public Trigger options(EventLoop loop) {
return button(PS5Controller.Button.kOptions.value, loop);
}
/**
* Constructs a Trigger instance around the L3 (left stick) button's digital signal.
*
* @return a Trigger instance representing the L3 (left stick) button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #L3(EventLoop)
*/
public Trigger L3() {
return L3(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the L3 (left stick) button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the L3 (left stick) button's digital signal attached
* to the given loop.
*/
public Trigger L3(EventLoop loop) {
return button(PS5Controller.Button.kL3.value, loop);
}
/**
* Constructs a Trigger instance around the R3 (right stick) button's digital signal.
*
* @return a Trigger instance representing the R3 (right stick) button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #R3(EventLoop)
*/
public Trigger R3() {
return R3(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the R3 (right stick) button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the R3 (right stick) button's digital signal attached
* to the given loop.
*/
public Trigger R3(EventLoop loop) {
return button(PS5Controller.Button.kR3.value, loop);
}
/**
* Constructs a Trigger instance around the PlayStation button's digital signal.
*
* @return a Trigger instance representing the PlayStation button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #PS(EventLoop)
*/
public Trigger PS() {
return PS(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the PlayStation button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the PlayStation button's digital signal attached
* to the given loop.
*/
public Trigger PS(EventLoop loop) {
return button(PS5Controller.Button.kPS.value, loop);
}
/**
* Constructs a Trigger instance around the touchpad button's digital signal.
*
* @return a Trigger instance representing the touchpad button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #touchpad(EventLoop)
*/
public Trigger touchpad() {
return touchpad(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the touchpad button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the touchpad button's digital signal attached
* to the given loop.
*/
public Trigger touchpad(EventLoop loop) {
return button(PS5Controller.Button.kTouchpad.value, loop);
}
/**
* Get the X axis value of left side of the controller. Right is positive.
*
* @return The axis value.
*/
public double getLeftX() {
return m_hid.getLeftX();
}
/**
* Get the Y axis value of left side of the controller. Back is positive.
*
* @return The axis value.
*/
public double getLeftY() {
return m_hid.getLeftY();
}
/**
* Get the X axis value of right side of the controller. Right is positive.
*
* @return The axis value.
*/
public double getRightX() {
return m_hid.getRightX();
}
/**
* Get the Y axis value of right side of the controller. Back is positive.
*
* @return The axis value.
*/
public double getRightY() {
return m_hid.getRightY();
}
/**
* Get the left trigger 2 axis value of the controller. Note that this axis is bound to the
* range of [0, 1] as opposed to the usual [-1, 1].
*
* @return The axis value.
*/
public double getL2Axis() {
return m_hid.getL2Axis();
}
/**
* Get the right trigger 2 axis value of the controller. Note that this axis is bound to the
* range of [0, 1] as opposed to the usual [-1, 1].
*
* @return The axis value.
*/
public double getR2Axis() {
return m_hid.getR2Axis();
}
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./commandsv3/generate_files.py. DO NOT MODIFY
package org.wpilib.commands3.button;
import edu.wpi.first.wpilibj.StadiaController;
import edu.wpi.first.wpilibj.event.EventLoop;
import org.wpilib.commands3.Scheduler;
import org.wpilib.commands3.Trigger;
/**
* A version of {@link StadiaController} with {@link Trigger} factories for command-based.
*
* @see StadiaController
*/
@SuppressWarnings("MethodName")
public class CommandStadiaController extends CommandGenericHID {
private final StadiaController m_hid;
/**
* Construct an instance of a controller. Commands bound to buttons on the controller will be
* scheduled on the {@link Scheduler#getDefault() default scheduler} using its default event loop.
*
* @param port The port index on the Driver Station that the controller is plugged into.
*/
public CommandStadiaController(int port) {
super(port);
m_hid = new StadiaController(port);
}
/**
* Construct an instance of a controller. Commands bound to buttons on the controller will be
* scheduled on the given scheduler using its default event loop.
*
* @param scheduler The scheduler that should execute the triggered commands.
* @param port The port index on the Driver Station that the controller is plugged into.
*/
public CommandStadiaController(Scheduler scheduler, int port) {
super(scheduler, port);
m_hid = new StadiaController(port);
}
/**
* Get the underlying GenericHID object.
*
* @return the wrapped GenericHID object
*/
@Override
public StadiaController getHID() {
return m_hid;
}
/**
* Constructs a Trigger instance around the A button's digital signal.
*
* @return a Trigger instance representing the A button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #a(EventLoop)
*/
public Trigger a() {
return a(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the A button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the A button's digital signal attached
* to the given loop.
*/
public Trigger a(EventLoop loop) {
return button(StadiaController.Button.kA.value, loop);
}
/**
* Constructs a Trigger instance around the B button's digital signal.
*
* @return a Trigger instance representing the B button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #b(EventLoop)
*/
public Trigger b() {
return b(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the B button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the B button's digital signal attached
* to the given loop.
*/
public Trigger b(EventLoop loop) {
return button(StadiaController.Button.kB.value, loop);
}
/**
* Constructs a Trigger instance around the X button's digital signal.
*
* @return a Trigger instance representing the X button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #x(EventLoop)
*/
public Trigger x() {
return x(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the X button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the X button's digital signal attached
* to the given loop.
*/
public Trigger x(EventLoop loop) {
return button(StadiaController.Button.kX.value, loop);
}
/**
* Constructs a Trigger instance around the Y button's digital signal.
*
* @return a Trigger instance representing the Y button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #y(EventLoop)
*/
public Trigger y() {
return y(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the Y button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the Y button's digital signal attached
* to the given loop.
*/
public Trigger y(EventLoop loop) {
return button(StadiaController.Button.kY.value, loop);
}
/**
* Constructs a Trigger instance around the left bumper button's digital signal.
*
* @return a Trigger instance representing the left bumper button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #leftBumper(EventLoop)
*/
public Trigger leftBumper() {
return leftBumper(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left bumper button's digital signal attached
* to the given loop.
*/
public Trigger leftBumper(EventLoop loop) {
return button(StadiaController.Button.kLeftBumper.value, loop);
}
/**
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @return a Trigger instance representing the right bumper button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #rightBumper(EventLoop)
*/
public Trigger rightBumper() {
return rightBumper(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right bumper button's digital signal attached
* to the given loop.
*/
public Trigger rightBumper(EventLoop loop) {
return button(StadiaController.Button.kRightBumper.value, loop);
}
/**
* Constructs a Trigger instance around the left stick button's digital signal.
*
* @return a Trigger instance representing the left stick button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #leftStick(EventLoop)
*/
public Trigger leftStick() {
return leftStick(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left stick button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left stick button's digital signal attached
* to the given loop.
*/
public Trigger leftStick(EventLoop loop) {
return button(StadiaController.Button.kLeftStick.value, loop);
}
/**
* Constructs a Trigger instance around the right stick button's digital signal.
*
* @return a Trigger instance representing the right stick button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #rightStick(EventLoop)
*/
public Trigger rightStick() {
return rightStick(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right stick button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right stick button's digital signal attached
* to the given loop.
*/
public Trigger rightStick(EventLoop loop) {
return button(StadiaController.Button.kRightStick.value, loop);
}
/**
* Constructs a Trigger instance around the ellipses button's digital signal.
*
* @return a Trigger instance representing the ellipses button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #ellipses(EventLoop)
*/
public Trigger ellipses() {
return ellipses(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the ellipses button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the ellipses button's digital signal attached
* to the given loop.
*/
public Trigger ellipses(EventLoop loop) {
return button(StadiaController.Button.kEllipses.value, loop);
}
/**
* Constructs a Trigger instance around the hamburger button's digital signal.
*
* @return a Trigger instance representing the hamburger button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #hamburger(EventLoop)
*/
public Trigger hamburger() {
return hamburger(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the hamburger button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the hamburger button's digital signal attached
* to the given loop.
*/
public Trigger hamburger(EventLoop loop) {
return button(StadiaController.Button.kHamburger.value, loop);
}
/**
* Constructs a Trigger instance around the stadia button's digital signal.
*
* @return a Trigger instance representing the stadia button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #stadia(EventLoop)
*/
public Trigger stadia() {
return stadia(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the stadia button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the stadia button's digital signal attached
* to the given loop.
*/
public Trigger stadia(EventLoop loop) {
return button(StadiaController.Button.kStadia.value, loop);
}
/**
* Constructs a Trigger instance around the right trigger button's digital signal.
*
* @return a Trigger instance representing the right trigger button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #rightTrigger(EventLoop)
*/
public Trigger rightTrigger() {
return rightTrigger(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right trigger button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right trigger button's digital signal attached
* to the given loop.
*/
public Trigger rightTrigger(EventLoop loop) {
return button(StadiaController.Button.kRightTrigger.value, loop);
}
/**
* Constructs a Trigger instance around the left trigger button's digital signal.
*
* @return a Trigger instance representing the left trigger button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #leftTrigger(EventLoop)
*/
public Trigger leftTrigger() {
return leftTrigger(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left trigger button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left trigger button's digital signal attached
* to the given loop.
*/
public Trigger leftTrigger(EventLoop loop) {
return button(StadiaController.Button.kLeftTrigger.value, loop);
}
/**
* Constructs a Trigger instance around the google button's digital signal.
*
* @return a Trigger instance representing the google button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #google(EventLoop)
*/
public Trigger google() {
return google(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the google button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the google button's digital signal attached
* to the given loop.
*/
public Trigger google(EventLoop loop) {
return button(StadiaController.Button.kGoogle.value, loop);
}
/**
* Constructs a Trigger instance around the frame button's digital signal.
*
* @return a Trigger instance representing the frame button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #frame(EventLoop)
*/
public Trigger frame() {
return frame(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the frame button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the frame button's digital signal attached
* to the given loop.
*/
public Trigger frame(EventLoop loop) {
return button(StadiaController.Button.kFrame.value, loop);
}
/**
* Get the X axis value of left side of the controller. Right is positive.
*
* @return The axis value.
*/
public double getLeftX() {
return m_hid.getLeftX();
}
/**
* Get the X axis value of right side of the controller. Right is positive.
*
* @return The axis value.
*/
public double getRightX() {
return m_hid.getRightX();
}
/**
* Get the Y axis value of left side of the controller. Back is positive.
*
* @return The axis value.
*/
public double getLeftY() {
return m_hid.getLeftY();
}
/**
* Get the Y axis value of right side of the controller. Back is positive.
*
* @return The axis value.
*/
public double getRightY() {
return m_hid.getRightY();
}
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// THIS FILE WAS AUTO-GENERATED BY ./commandsv3/generate_files.py. DO NOT MODIFY
package org.wpilib.commands3.button;
import edu.wpi.first.wpilibj.XboxController;
import edu.wpi.first.wpilibj.event.EventLoop;
import org.wpilib.commands3.Scheduler;
import org.wpilib.commands3.Trigger;
/**
* A version of {@link XboxController} with {@link Trigger} factories for command-based.
*
* @see XboxController
*/
@SuppressWarnings("MethodName")
public class CommandXboxController extends CommandGenericHID {
private final XboxController m_hid;
/**
* Construct an instance of a controller. Commands bound to buttons on the controller will be
* scheduled on the {@link Scheduler#getDefault() default scheduler} using its default event loop.
*
* @param port The port index on the Driver Station that the controller is plugged into.
*/
public CommandXboxController(int port) {
super(port);
m_hid = new XboxController(port);
}
/**
* Construct an instance of a controller. Commands bound to buttons on the controller will be
* scheduled on the given scheduler using its default event loop.
*
* @param scheduler The scheduler that should execute the triggered commands.
* @param port The port index on the Driver Station that the controller is plugged into.
*/
public CommandXboxController(Scheduler scheduler, int port) {
super(scheduler, port);
m_hid = new XboxController(port);
}
/**
* Get the underlying GenericHID object.
*
* @return the wrapped GenericHID object
*/
@Override
public XboxController getHID() {
return m_hid;
}
/**
* Constructs a Trigger instance around the A button's digital signal.
*
* @return a Trigger instance representing the A button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #a(EventLoop)
*/
public Trigger a() {
return a(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the A button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the A button's digital signal attached
* to the given loop.
*/
public Trigger a(EventLoop loop) {
return button(XboxController.Button.kA.value, loop);
}
/**
* Constructs a Trigger instance around the B button's digital signal.
*
* @return a Trigger instance representing the B button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #b(EventLoop)
*/
public Trigger b() {
return b(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the B button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the B button's digital signal attached
* to the given loop.
*/
public Trigger b(EventLoop loop) {
return button(XboxController.Button.kB.value, loop);
}
/**
* Constructs a Trigger instance around the X button's digital signal.
*
* @return a Trigger instance representing the X button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #x(EventLoop)
*/
public Trigger x() {
return x(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the X button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the X button's digital signal attached
* to the given loop.
*/
public Trigger x(EventLoop loop) {
return button(XboxController.Button.kX.value, loop);
}
/**
* Constructs a Trigger instance around the Y button's digital signal.
*
* @return a Trigger instance representing the Y button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #y(EventLoop)
*/
public Trigger y() {
return y(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the Y button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the Y button's digital signal attached
* to the given loop.
*/
public Trigger y(EventLoop loop) {
return button(XboxController.Button.kY.value, loop);
}
/**
* Constructs a Trigger instance around the left bumper button's digital signal.
*
* @return a Trigger instance representing the left bumper button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #leftBumper(EventLoop)
*/
public Trigger leftBumper() {
return leftBumper(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left bumper button's digital signal attached
* to the given loop.
*/
public Trigger leftBumper(EventLoop loop) {
return button(XboxController.Button.kLeftBumper.value, loop);
}
/**
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @return a Trigger instance representing the right bumper button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #rightBumper(EventLoop)
*/
public Trigger rightBumper() {
return rightBumper(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right bumper button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right bumper button's digital signal attached
* to the given loop.
*/
public Trigger rightBumper(EventLoop loop) {
return button(XboxController.Button.kRightBumper.value, loop);
}
/**
* Constructs a Trigger instance around the back button's digital signal.
*
* @return a Trigger instance representing the back button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #back(EventLoop)
*/
public Trigger back() {
return back(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the back button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the back button's digital signal attached
* to the given loop.
*/
public Trigger back(EventLoop loop) {
return button(XboxController.Button.kBack.value, loop);
}
/**
* Constructs a Trigger instance around the start button's digital signal.
*
* @return a Trigger instance representing the start button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #start(EventLoop)
*/
public Trigger start() {
return start(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the start button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the start button's digital signal attached
* to the given loop.
*/
public Trigger start(EventLoop loop) {
return button(XboxController.Button.kStart.value, loop);
}
/**
* Constructs a Trigger instance around the left stick button's digital signal.
*
* @return a Trigger instance representing the left stick button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #leftStick(EventLoop)
*/
public Trigger leftStick() {
return leftStick(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the left stick button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the left stick button's digital signal attached
* to the given loop.
*/
public Trigger leftStick(EventLoop loop) {
return button(XboxController.Button.kLeftStick.value, loop);
}
/**
* Constructs a Trigger instance around the right stick button's digital signal.
*
* @return a Trigger instance representing the right stick button's digital signal attached
* to the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
* @see #rightStick(EventLoop)
*/
public Trigger rightStick() {
return rightStick(getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the right stick button's digital signal.
*
* @param loop the event loop instance to attach the event to.
* @return a Trigger instance representing the right stick button's digital signal attached
* to the given loop.
*/
public Trigger rightStick(EventLoop loop) {
return button(XboxController.Button.kRightStick.value, loop);
}
/**
* Constructs a Trigger instance around the axis value of the left trigger. The returned
* trigger will be true when the axis value is greater than {@code threshold}.
*
* @param threshold the minimum axis value for the returned {@link Trigger} to be true. This value
* should be in the range [0, 1] where 0 is the unpressed state of the axis.
* @param loop the event loop instance to attach the Trigger to.
* @return a Trigger instance that is true when the left trigger's axis exceeds the provided
* threshold, attached to the given event loop
*/
public Trigger leftTrigger(double threshold, EventLoop loop) {
return axisGreaterThan(XboxController.Axis.kLeftTrigger.value, threshold, loop);
}
/**
* Constructs a Trigger instance around the axis value of the left trigger. The returned
* trigger will be true when the axis value is greater than {@code threshold}.
*
* @param threshold the minimum axis value for the returned {@link Trigger} to be true. This value
* should be in the range [0, 1] where 0 is the unpressed state of the axis.
* @return a Trigger instance that is true when the left trigger's axis exceeds the provided
* threshold, attached to the {@link Scheduler#getDefaultEventLoop() default scheduler event
* loop} on the scheduler passed to the controller's constructor, or the {@link
* Scheduler#getDefault default scheduler} if a scheduler was not explicitly provided.
*/
public Trigger leftTrigger(double threshold) {
return leftTrigger(threshold, getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the axis value of the left trigger. The returned trigger
* will be true when the axis value is greater than 0.5.
*
* @return a Trigger instance that is true when the left trigger's axis exceeds 0.5, attached to
* the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
*/
public Trigger leftTrigger() {
return leftTrigger(0.5);
}
/**
* Constructs a Trigger instance around the axis value of the right trigger. The returned
* trigger will be true when the axis value is greater than {@code threshold}.
*
* @param threshold the minimum axis value for the returned {@link Trigger} to be true. This value
* should be in the range [0, 1] where 0 is the unpressed state of the axis.
* @param loop the event loop instance to attach the Trigger to.
* @return a Trigger instance that is true when the right trigger's axis exceeds the provided
* threshold, attached to the given event loop
*/
public Trigger rightTrigger(double threshold, EventLoop loop) {
return axisGreaterThan(XboxController.Axis.kRightTrigger.value, threshold, loop);
}
/**
* Constructs a Trigger instance around the axis value of the right trigger. The returned
* trigger will be true when the axis value is greater than {@code threshold}.
*
* @param threshold the minimum axis value for the returned {@link Trigger} to be true. This value
* should be in the range [0, 1] where 0 is the unpressed state of the axis.
* @return a Trigger instance that is true when the right trigger's axis exceeds the provided
* threshold, attached to the {@link Scheduler#getDefaultEventLoop() default scheduler event
* loop} on the scheduler passed to the controller's constructor, or the {@link
* Scheduler#getDefault default scheduler} if a scheduler was not explicitly provided.
*/
public Trigger rightTrigger(double threshold) {
return rightTrigger(threshold, getScheduler().getDefaultEventLoop());
}
/**
* Constructs a Trigger instance around the axis value of the right trigger. The returned trigger
* will be true when the axis value is greater than 0.5.
*
* @return a Trigger instance that is true when the right trigger's axis exceeds 0.5, attached to
* the {@link Scheduler#getDefaultEventLoop() default scheduler event loop} on the
* scheduler passed to the controller's constructor, or the {@link Scheduler#getDefault
* default scheduler} if a scheduler was not explicitly provided.
*/
public Trigger rightTrigger() {
return rightTrigger(0.5);
}
/**
* Get the X axis value of left side of the controller. Right is positive.
*
* @return The axis value.
*/
public double getLeftX() {
return m_hid.getLeftX();
}
/**
* Get the X axis value of right side of the controller. Right is positive.
*
* @return The axis value.
*/
public double getRightX() {
return m_hid.getRightX();
}
/**
* Get the Y axis value of left side of the controller. Back is positive.
*
* @return The axis value.
*/
public double getLeftY() {
return m_hid.getLeftY();
}
/**
* Get the Y axis value of right side of the controller. Back is positive.
*
* @return The axis value.
*/
public double getRightY() {
return m_hid.getRightY();
}
/**
* Get the left trigger axis value of the controller. Note that this axis is bound to the
* range of [0, 1] as opposed to the usual [-1, 1].
*
* @return The axis value.
*/
public double getLeftTriggerAxis() {
return m_hid.getLeftTriggerAxis();
}
/**
* Get the right trigger axis value of the controller. Note that this axis is bound to the
* range of [0, 1] as opposed to the usual [-1, 1].
*
* @return The axis value.
*/
public double getRightTriggerAxis() {
return m_hid.getRightTriggerAxis();
}
}

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