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[wpinet] WebSocket: Send pong in response to ping (#5498)
This is required by the spec (RFC 6455 section 5.5.2).
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@@ -573,6 +573,19 @@ void WebSocket::HandleIncoming(uv::Buffer& buf, size_t size) {
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if (!fin) {
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return Fail(1002, "cannot fragment control frames");
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}
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// If the connection is open, send a Pong in response
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if (m_state == OPEN) {
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SmallVector<uv::Buffer, 4> bufs;
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{
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raw_uv_ostream os{bufs, 4096};
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os << m_payload;
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}
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SendPong(bufs, [](auto bufs, uv::Error) {
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for (auto&& buf : bufs) {
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buf.Deallocate();
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}
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});
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}
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ping(m_payload);
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break;
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case kOpPong:
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@@ -460,7 +460,8 @@ class WebSocket : public std::enable_shared_from_this<WebSocket> {
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sig::Signal<std::span<const uint8_t>, bool> binary;
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/**
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* Ping event. Emitted when a ping message is received.
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* Ping event. Emitted when a ping message is received. A pong message is
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* automatically sent in response, so this is simply a notification.
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*/
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sig::Signal<std::span<const uint8_t>> ping;
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