[wpilib,cmd] Cache HID wrappers (#8970)

Store DriverStation-owned GenericHID and Gamepad instances in Java and
C++, and expose the cached objects to Python bindings.

Move hand-written command gamepad and joystick wrappers to compose
cached CommandGenericHID instances plus typed HID wrappers, including a
Python CommandGamepad.

This will let us remove UserControls, while helping ensure that we don't
have state smashing between GenericHID objects.

Another bonus is without inheritance, intellisense will no longer show a
bunch of annoying methods, and instead just what actually exists.

---------

Co-authored-by: Peter Johnson <johnson.peter@gmail.com>
This commit is contained in:
Thad House
2026-06-11 09:42:39 -07:00
committed by GitHub
parent fe499ede4c
commit c647e67de0
105 changed files with 4210 additions and 1336 deletions

View File

@@ -6,51 +6,63 @@
#include "wpi/driverstation/NiDsPS4Controller.hpp"
#include "wpi/driverstation/DriverStation.hpp"
#include "wpi/event/BooleanEvent.hpp"
#include "wpi/hal/UsageReporting.hpp"
#include "wpi/util/sendable/SendableBuilder.hpp"
#include "wpi/event/BooleanEvent.hpp"
using namespace wpi;
NiDsPS4Controller::NiDsPS4Controller(int port) : GenericHID(port) {
HAL_ReportUsage("HID", port, "NiDsPS4Controller");
NiDsPS4Controller::NiDsPS4Controller(int port)
: NiDsPS4Controller{DriverStation::GetGenericHID(port)} {}
NiDsPS4Controller::NiDsPS4Controller(GenericHID& hid)
: m_hid{&hid} {
HAL_ReportUsage("HID", hid.GetPort(), "NiDsPS4Controller");
}
GenericHID& NiDsPS4Controller::GetHID() {
return *m_hid;
}
const GenericHID& NiDsPS4Controller::GetHID() const {
return *m_hid;
}
double NiDsPS4Controller::GetLeftX() const {
return GetRawAxis(Axis::kLeftX);
return m_hid->GetRawAxis(Axis::kLeftX);
}
double NiDsPS4Controller::GetLeftY() const {
return GetRawAxis(Axis::kLeftY);
return m_hid->GetRawAxis(Axis::kLeftY);
}
double NiDsPS4Controller::GetRightX() const {
return GetRawAxis(Axis::kRightX);
return m_hid->GetRawAxis(Axis::kRightX);
}
double NiDsPS4Controller::GetRightY() const {
return GetRawAxis(Axis::kRightY);
return m_hid->GetRawAxis(Axis::kRightY);
}
double NiDsPS4Controller::GetL2Axis() const {
return GetRawAxis(Axis::kL2);
return m_hid->GetRawAxis(Axis::kL2);
}
double NiDsPS4Controller::GetR2Axis() const {
return GetRawAxis(Axis::kR2);
return m_hid->GetRawAxis(Axis::kR2);
}
bool NiDsPS4Controller::GetSquareButton() const {
return GetRawButton(Button::kSquare);
return m_hid->GetRawButton(Button::kSquare);
}
bool NiDsPS4Controller::GetSquareButtonPressed() {
return GetRawButtonPressed(Button::kSquare);
return m_hid->GetRawButtonPressed(Button::kSquare);
}
bool NiDsPS4Controller::GetSquareButtonReleased() {
return GetRawButtonReleased(Button::kSquare);
return m_hid->GetRawButtonReleased(Button::kSquare);
}
BooleanEvent NiDsPS4Controller::Square(EventLoop* loop) const {
@@ -58,15 +70,15 @@ BooleanEvent NiDsPS4Controller::Square(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetCrossButton() const {
return GetRawButton(Button::kCross);
return m_hid->GetRawButton(Button::kCross);
}
bool NiDsPS4Controller::GetCrossButtonPressed() {
return GetRawButtonPressed(Button::kCross);
return m_hid->GetRawButtonPressed(Button::kCross);
}
bool NiDsPS4Controller::GetCrossButtonReleased() {
return GetRawButtonReleased(Button::kCross);
return m_hid->GetRawButtonReleased(Button::kCross);
}
BooleanEvent NiDsPS4Controller::Cross(EventLoop* loop) const {
@@ -74,15 +86,15 @@ BooleanEvent NiDsPS4Controller::Cross(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetCircleButton() const {
return GetRawButton(Button::kCircle);
return m_hid->GetRawButton(Button::kCircle);
}
bool NiDsPS4Controller::GetCircleButtonPressed() {
return GetRawButtonPressed(Button::kCircle);
return m_hid->GetRawButtonPressed(Button::kCircle);
}
bool NiDsPS4Controller::GetCircleButtonReleased() {
return GetRawButtonReleased(Button::kCircle);
return m_hid->GetRawButtonReleased(Button::kCircle);
}
BooleanEvent NiDsPS4Controller::Circle(EventLoop* loop) const {
@@ -90,15 +102,15 @@ BooleanEvent NiDsPS4Controller::Circle(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetTriangleButton() const {
return GetRawButton(Button::kTriangle);
return m_hid->GetRawButton(Button::kTriangle);
}
bool NiDsPS4Controller::GetTriangleButtonPressed() {
return GetRawButtonPressed(Button::kTriangle);
return m_hid->GetRawButtonPressed(Button::kTriangle);
}
bool NiDsPS4Controller::GetTriangleButtonReleased() {
return GetRawButtonReleased(Button::kTriangle);
return m_hid->GetRawButtonReleased(Button::kTriangle);
}
BooleanEvent NiDsPS4Controller::Triangle(EventLoop* loop) const {
@@ -106,15 +118,15 @@ BooleanEvent NiDsPS4Controller::Triangle(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetL1Button() const {
return GetRawButton(Button::kL1);
return m_hid->GetRawButton(Button::kL1);
}
bool NiDsPS4Controller::GetL1ButtonPressed() {
return GetRawButtonPressed(Button::kL1);
return m_hid->GetRawButtonPressed(Button::kL1);
}
bool NiDsPS4Controller::GetL1ButtonReleased() {
return GetRawButtonReleased(Button::kL1);
return m_hid->GetRawButtonReleased(Button::kL1);
}
BooleanEvent NiDsPS4Controller::L1(EventLoop* loop) const {
@@ -122,15 +134,15 @@ BooleanEvent NiDsPS4Controller::L1(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetR1Button() const {
return GetRawButton(Button::kR1);
return m_hid->GetRawButton(Button::kR1);
}
bool NiDsPS4Controller::GetR1ButtonPressed() {
return GetRawButtonPressed(Button::kR1);
return m_hid->GetRawButtonPressed(Button::kR1);
}
bool NiDsPS4Controller::GetR1ButtonReleased() {
return GetRawButtonReleased(Button::kR1);
return m_hid->GetRawButtonReleased(Button::kR1);
}
BooleanEvent NiDsPS4Controller::R1(EventLoop* loop) const {
@@ -138,15 +150,15 @@ BooleanEvent NiDsPS4Controller::R1(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetL2Button() const {
return GetRawButton(Button::kL2);
return m_hid->GetRawButton(Button::kL2);
}
bool NiDsPS4Controller::GetL2ButtonPressed() {
return GetRawButtonPressed(Button::kL2);
return m_hid->GetRawButtonPressed(Button::kL2);
}
bool NiDsPS4Controller::GetL2ButtonReleased() {
return GetRawButtonReleased(Button::kL2);
return m_hid->GetRawButtonReleased(Button::kL2);
}
BooleanEvent NiDsPS4Controller::L2(EventLoop* loop) const {
@@ -154,15 +166,15 @@ BooleanEvent NiDsPS4Controller::L2(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetR2Button() const {
return GetRawButton(Button::kR2);
return m_hid->GetRawButton(Button::kR2);
}
bool NiDsPS4Controller::GetR2ButtonPressed() {
return GetRawButtonPressed(Button::kR2);
return m_hid->GetRawButtonPressed(Button::kR2);
}
bool NiDsPS4Controller::GetR2ButtonReleased() {
return GetRawButtonReleased(Button::kR2);
return m_hid->GetRawButtonReleased(Button::kR2);
}
BooleanEvent NiDsPS4Controller::R2(EventLoop* loop) const {
@@ -170,15 +182,15 @@ BooleanEvent NiDsPS4Controller::R2(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetShareButton() const {
return GetRawButton(Button::kShare);
return m_hid->GetRawButton(Button::kShare);
}
bool NiDsPS4Controller::GetShareButtonPressed() {
return GetRawButtonPressed(Button::kShare);
return m_hid->GetRawButtonPressed(Button::kShare);
}
bool NiDsPS4Controller::GetShareButtonReleased() {
return GetRawButtonReleased(Button::kShare);
return m_hid->GetRawButtonReleased(Button::kShare);
}
BooleanEvent NiDsPS4Controller::Share(EventLoop* loop) const {
@@ -186,15 +198,15 @@ BooleanEvent NiDsPS4Controller::Share(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetOptionsButton() const {
return GetRawButton(Button::kOptions);
return m_hid->GetRawButton(Button::kOptions);
}
bool NiDsPS4Controller::GetOptionsButtonPressed() {
return GetRawButtonPressed(Button::kOptions);
return m_hid->GetRawButtonPressed(Button::kOptions);
}
bool NiDsPS4Controller::GetOptionsButtonReleased() {
return GetRawButtonReleased(Button::kOptions);
return m_hid->GetRawButtonReleased(Button::kOptions);
}
BooleanEvent NiDsPS4Controller::Options(EventLoop* loop) const {
@@ -202,15 +214,15 @@ BooleanEvent NiDsPS4Controller::Options(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetL3Button() const {
return GetRawButton(Button::kL3);
return m_hid->GetRawButton(Button::kL3);
}
bool NiDsPS4Controller::GetL3ButtonPressed() {
return GetRawButtonPressed(Button::kL3);
return m_hid->GetRawButtonPressed(Button::kL3);
}
bool NiDsPS4Controller::GetL3ButtonReleased() {
return GetRawButtonReleased(Button::kL3);
return m_hid->GetRawButtonReleased(Button::kL3);
}
BooleanEvent NiDsPS4Controller::L3(EventLoop* loop) const {
@@ -218,15 +230,15 @@ BooleanEvent NiDsPS4Controller::L3(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetR3Button() const {
return GetRawButton(Button::kR3);
return m_hid->GetRawButton(Button::kR3);
}
bool NiDsPS4Controller::GetR3ButtonPressed() {
return GetRawButtonPressed(Button::kR3);
return m_hid->GetRawButtonPressed(Button::kR3);
}
bool NiDsPS4Controller::GetR3ButtonReleased() {
return GetRawButtonReleased(Button::kR3);
return m_hid->GetRawButtonReleased(Button::kR3);
}
BooleanEvent NiDsPS4Controller::R3(EventLoop* loop) const {
@@ -234,15 +246,15 @@ BooleanEvent NiDsPS4Controller::R3(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetPSButton() const {
return GetRawButton(Button::kPS);
return m_hid->GetRawButton(Button::kPS);
}
bool NiDsPS4Controller::GetPSButtonPressed() {
return GetRawButtonPressed(Button::kPS);
return m_hid->GetRawButtonPressed(Button::kPS);
}
bool NiDsPS4Controller::GetPSButtonReleased() {
return GetRawButtonReleased(Button::kPS);
return m_hid->GetRawButtonReleased(Button::kPS);
}
BooleanEvent NiDsPS4Controller::PS(EventLoop* loop) const {
@@ -250,42 +262,87 @@ BooleanEvent NiDsPS4Controller::PS(EventLoop* loop) const {
}
bool NiDsPS4Controller::GetTouchpadButton() const {
return GetRawButton(Button::kTouchpad);
return m_hid->GetRawButton(Button::kTouchpad);
}
bool NiDsPS4Controller::GetTouchpadButtonPressed() {
return GetRawButtonPressed(Button::kTouchpad);
return m_hid->GetRawButtonPressed(Button::kTouchpad);
}
bool NiDsPS4Controller::GetTouchpadButtonReleased() {
return GetRawButtonReleased(Button::kTouchpad);
return m_hid->GetRawButtonReleased(Button::kTouchpad);
}
BooleanEvent NiDsPS4Controller::Touchpad(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetTouchpadButton(); });
}
bool NiDsPS4Controller::IsConnected() const {
return m_hid->IsConnected();
}
GenericHID::HIDType NiDsPS4Controller::GetGamepadType() const {
return m_hid->GetGamepadType();
}
GenericHID::SupportedOutputs NiDsPS4Controller::GetSupportedOutputs() const {
return m_hid->GetSupportedOutputs();
}
std::string NiDsPS4Controller::GetName() const {
return m_hid->GetName();
}
int NiDsPS4Controller::GetPort() const {
return m_hid->GetPort();
}
void NiDsPS4Controller::SetRumble(GenericHID::RumbleType type,
double value) {
m_hid->SetRumble(type, value);
}
void NiDsPS4Controller::InitSendable(wpi::util::SendableBuilder& builder) {
builder.SetSmartDashboardType("HID");
builder.PublishConstString("ControllerType", "NiDsPS4");
builder.AddDoubleProperty("L2 Axis", [this] { return GetL2Axis(); }, nullptr);
builder.AddDoubleProperty("R2 Axis", [this] { return GetR2Axis(); }, nullptr);
builder.AddDoubleProperty("LeftX", [this] { return GetLeftX(); }, nullptr);
builder.AddDoubleProperty("LeftY", [this] { return GetLeftY(); }, nullptr);
builder.AddDoubleProperty("RightX", [this] { return GetRightX(); }, nullptr);
builder.AddDoubleProperty("RightY", [this] { return GetRightY(); }, nullptr);
builder.AddBooleanProperty("Square", [this] { return GetSquareButton(); }, nullptr);
builder.AddBooleanProperty("Cross", [this] { return GetCrossButton(); }, nullptr);
builder.AddBooleanProperty("Circle", [this] { return GetCircleButton(); }, nullptr);
builder.AddBooleanProperty("Triangle", [this] { return GetTriangleButton(); }, nullptr);
builder.AddBooleanProperty("L1", [this] { return GetL1Button(); }, nullptr);
builder.AddBooleanProperty("R1", [this] { return GetR1Button(); }, nullptr);
builder.AddBooleanProperty("L2", [this] { return GetL2Button(); }, nullptr);
builder.AddBooleanProperty("R2", [this] { return GetR2Button(); }, nullptr);
builder.AddBooleanProperty("Share", [this] { return GetShareButton(); }, nullptr);
builder.AddBooleanProperty("Options", [this] { return GetOptionsButton(); }, nullptr);
builder.AddBooleanProperty("L3", [this] { return GetL3Button(); }, nullptr);
builder.AddBooleanProperty("R3", [this] { return GetR3Button(); }, nullptr);
builder.AddBooleanProperty("PS", [this] { return GetPSButton(); }, nullptr);
builder.AddBooleanProperty("Touchpad", [this] { return GetTouchpadButton(); }, nullptr);
builder.AddDoubleProperty("L2 Axis",
[this] { return GetL2Axis(); }, nullptr);
builder.AddDoubleProperty("R2 Axis",
[this] { return GetR2Axis(); }, nullptr);
builder.AddDoubleProperty("LeftX",
[this] { return GetLeftX(); }, nullptr);
builder.AddDoubleProperty("LeftY",
[this] { return GetLeftY(); }, nullptr);
builder.AddDoubleProperty("RightX",
[this] { return GetRightX(); }, nullptr);
builder.AddDoubleProperty("RightY",
[this] { return GetRightY(); }, nullptr);
builder.AddBooleanProperty("Square",
[this] { return GetSquareButton(); }, nullptr);
builder.AddBooleanProperty("Cross",
[this] { return GetCrossButton(); }, nullptr);
builder.AddBooleanProperty("Circle",
[this] { return GetCircleButton(); }, nullptr);
builder.AddBooleanProperty("Triangle",
[this] { return GetTriangleButton(); }, nullptr);
builder.AddBooleanProperty("L1",
[this] { return GetL1Button(); }, nullptr);
builder.AddBooleanProperty("R1",
[this] { return GetR1Button(); }, nullptr);
builder.AddBooleanProperty("L2",
[this] { return GetL2Button(); }, nullptr);
builder.AddBooleanProperty("R2",
[this] { return GetR2Button(); }, nullptr);
builder.AddBooleanProperty("Share",
[this] { return GetShareButton(); }, nullptr);
builder.AddBooleanProperty("Options",
[this] { return GetOptionsButton(); }, nullptr);
builder.AddBooleanProperty("L3",
[this] { return GetL3Button(); }, nullptr);
builder.AddBooleanProperty("R3",
[this] { return GetR3Button(); }, nullptr);
builder.AddBooleanProperty("PS",
[this] { return GetPSButton(); }, nullptr);
builder.AddBooleanProperty("Touchpad",
[this] { return GetTouchpadButton(); }, nullptr);
}

View File

@@ -6,51 +6,63 @@
#include "wpi/driverstation/NiDsPS5Controller.hpp"
#include "wpi/driverstation/DriverStation.hpp"
#include "wpi/event/BooleanEvent.hpp"
#include "wpi/hal/UsageReporting.hpp"
#include "wpi/util/sendable/SendableBuilder.hpp"
#include "wpi/event/BooleanEvent.hpp"
using namespace wpi;
NiDsPS5Controller::NiDsPS5Controller(int port) : GenericHID(port) {
HAL_ReportUsage("HID", port, "NiDsPS5Controller");
NiDsPS5Controller::NiDsPS5Controller(int port)
: NiDsPS5Controller{DriverStation::GetGenericHID(port)} {}
NiDsPS5Controller::NiDsPS5Controller(GenericHID& hid)
: m_hid{&hid} {
HAL_ReportUsage("HID", hid.GetPort(), "NiDsPS5Controller");
}
GenericHID& NiDsPS5Controller::GetHID() {
return *m_hid;
}
const GenericHID& NiDsPS5Controller::GetHID() const {
return *m_hid;
}
double NiDsPS5Controller::GetLeftX() const {
return GetRawAxis(Axis::kLeftX);
return m_hid->GetRawAxis(Axis::kLeftX);
}
double NiDsPS5Controller::GetLeftY() const {
return GetRawAxis(Axis::kLeftY);
return m_hid->GetRawAxis(Axis::kLeftY);
}
double NiDsPS5Controller::GetRightX() const {
return GetRawAxis(Axis::kRightX);
return m_hid->GetRawAxis(Axis::kRightX);
}
double NiDsPS5Controller::GetRightY() const {
return GetRawAxis(Axis::kRightY);
return m_hid->GetRawAxis(Axis::kRightY);
}
double NiDsPS5Controller::GetL2Axis() const {
return GetRawAxis(Axis::kL2);
return m_hid->GetRawAxis(Axis::kL2);
}
double NiDsPS5Controller::GetR2Axis() const {
return GetRawAxis(Axis::kR2);
return m_hid->GetRawAxis(Axis::kR2);
}
bool NiDsPS5Controller::GetSquareButton() const {
return GetRawButton(Button::kSquare);
return m_hid->GetRawButton(Button::kSquare);
}
bool NiDsPS5Controller::GetSquareButtonPressed() {
return GetRawButtonPressed(Button::kSquare);
return m_hid->GetRawButtonPressed(Button::kSquare);
}
bool NiDsPS5Controller::GetSquareButtonReleased() {
return GetRawButtonReleased(Button::kSquare);
return m_hid->GetRawButtonReleased(Button::kSquare);
}
BooleanEvent NiDsPS5Controller::Square(EventLoop* loop) const {
@@ -58,15 +70,15 @@ BooleanEvent NiDsPS5Controller::Square(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetCrossButton() const {
return GetRawButton(Button::kCross);
return m_hid->GetRawButton(Button::kCross);
}
bool NiDsPS5Controller::GetCrossButtonPressed() {
return GetRawButtonPressed(Button::kCross);
return m_hid->GetRawButtonPressed(Button::kCross);
}
bool NiDsPS5Controller::GetCrossButtonReleased() {
return GetRawButtonReleased(Button::kCross);
return m_hid->GetRawButtonReleased(Button::kCross);
}
BooleanEvent NiDsPS5Controller::Cross(EventLoop* loop) const {
@@ -74,15 +86,15 @@ BooleanEvent NiDsPS5Controller::Cross(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetCircleButton() const {
return GetRawButton(Button::kCircle);
return m_hid->GetRawButton(Button::kCircle);
}
bool NiDsPS5Controller::GetCircleButtonPressed() {
return GetRawButtonPressed(Button::kCircle);
return m_hid->GetRawButtonPressed(Button::kCircle);
}
bool NiDsPS5Controller::GetCircleButtonReleased() {
return GetRawButtonReleased(Button::kCircle);
return m_hid->GetRawButtonReleased(Button::kCircle);
}
BooleanEvent NiDsPS5Controller::Circle(EventLoop* loop) const {
@@ -90,15 +102,15 @@ BooleanEvent NiDsPS5Controller::Circle(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetTriangleButton() const {
return GetRawButton(Button::kTriangle);
return m_hid->GetRawButton(Button::kTriangle);
}
bool NiDsPS5Controller::GetTriangleButtonPressed() {
return GetRawButtonPressed(Button::kTriangle);
return m_hid->GetRawButtonPressed(Button::kTriangle);
}
bool NiDsPS5Controller::GetTriangleButtonReleased() {
return GetRawButtonReleased(Button::kTriangle);
return m_hid->GetRawButtonReleased(Button::kTriangle);
}
BooleanEvent NiDsPS5Controller::Triangle(EventLoop* loop) const {
@@ -106,15 +118,15 @@ BooleanEvent NiDsPS5Controller::Triangle(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetL1Button() const {
return GetRawButton(Button::kL1);
return m_hid->GetRawButton(Button::kL1);
}
bool NiDsPS5Controller::GetL1ButtonPressed() {
return GetRawButtonPressed(Button::kL1);
return m_hid->GetRawButtonPressed(Button::kL1);
}
bool NiDsPS5Controller::GetL1ButtonReleased() {
return GetRawButtonReleased(Button::kL1);
return m_hid->GetRawButtonReleased(Button::kL1);
}
BooleanEvent NiDsPS5Controller::L1(EventLoop* loop) const {
@@ -122,15 +134,15 @@ BooleanEvent NiDsPS5Controller::L1(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetR1Button() const {
return GetRawButton(Button::kR1);
return m_hid->GetRawButton(Button::kR1);
}
bool NiDsPS5Controller::GetR1ButtonPressed() {
return GetRawButtonPressed(Button::kR1);
return m_hid->GetRawButtonPressed(Button::kR1);
}
bool NiDsPS5Controller::GetR1ButtonReleased() {
return GetRawButtonReleased(Button::kR1);
return m_hid->GetRawButtonReleased(Button::kR1);
}
BooleanEvent NiDsPS5Controller::R1(EventLoop* loop) const {
@@ -138,15 +150,15 @@ BooleanEvent NiDsPS5Controller::R1(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetL2Button() const {
return GetRawButton(Button::kL2);
return m_hid->GetRawButton(Button::kL2);
}
bool NiDsPS5Controller::GetL2ButtonPressed() {
return GetRawButtonPressed(Button::kL2);
return m_hid->GetRawButtonPressed(Button::kL2);
}
bool NiDsPS5Controller::GetL2ButtonReleased() {
return GetRawButtonReleased(Button::kL2);
return m_hid->GetRawButtonReleased(Button::kL2);
}
BooleanEvent NiDsPS5Controller::L2(EventLoop* loop) const {
@@ -154,15 +166,15 @@ BooleanEvent NiDsPS5Controller::L2(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetR2Button() const {
return GetRawButton(Button::kR2);
return m_hid->GetRawButton(Button::kR2);
}
bool NiDsPS5Controller::GetR2ButtonPressed() {
return GetRawButtonPressed(Button::kR2);
return m_hid->GetRawButtonPressed(Button::kR2);
}
bool NiDsPS5Controller::GetR2ButtonReleased() {
return GetRawButtonReleased(Button::kR2);
return m_hid->GetRawButtonReleased(Button::kR2);
}
BooleanEvent NiDsPS5Controller::R2(EventLoop* loop) const {
@@ -170,15 +182,15 @@ BooleanEvent NiDsPS5Controller::R2(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetCreateButton() const {
return GetRawButton(Button::kCreate);
return m_hid->GetRawButton(Button::kCreate);
}
bool NiDsPS5Controller::GetCreateButtonPressed() {
return GetRawButtonPressed(Button::kCreate);
return m_hid->GetRawButtonPressed(Button::kCreate);
}
bool NiDsPS5Controller::GetCreateButtonReleased() {
return GetRawButtonReleased(Button::kCreate);
return m_hid->GetRawButtonReleased(Button::kCreate);
}
BooleanEvent NiDsPS5Controller::Create(EventLoop* loop) const {
@@ -186,15 +198,15 @@ BooleanEvent NiDsPS5Controller::Create(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetOptionsButton() const {
return GetRawButton(Button::kOptions);
return m_hid->GetRawButton(Button::kOptions);
}
bool NiDsPS5Controller::GetOptionsButtonPressed() {
return GetRawButtonPressed(Button::kOptions);
return m_hid->GetRawButtonPressed(Button::kOptions);
}
bool NiDsPS5Controller::GetOptionsButtonReleased() {
return GetRawButtonReleased(Button::kOptions);
return m_hid->GetRawButtonReleased(Button::kOptions);
}
BooleanEvent NiDsPS5Controller::Options(EventLoop* loop) const {
@@ -202,15 +214,15 @@ BooleanEvent NiDsPS5Controller::Options(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetL3Button() const {
return GetRawButton(Button::kL3);
return m_hid->GetRawButton(Button::kL3);
}
bool NiDsPS5Controller::GetL3ButtonPressed() {
return GetRawButtonPressed(Button::kL3);
return m_hid->GetRawButtonPressed(Button::kL3);
}
bool NiDsPS5Controller::GetL3ButtonReleased() {
return GetRawButtonReleased(Button::kL3);
return m_hid->GetRawButtonReleased(Button::kL3);
}
BooleanEvent NiDsPS5Controller::L3(EventLoop* loop) const {
@@ -218,15 +230,15 @@ BooleanEvent NiDsPS5Controller::L3(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetR3Button() const {
return GetRawButton(Button::kR3);
return m_hid->GetRawButton(Button::kR3);
}
bool NiDsPS5Controller::GetR3ButtonPressed() {
return GetRawButtonPressed(Button::kR3);
return m_hid->GetRawButtonPressed(Button::kR3);
}
bool NiDsPS5Controller::GetR3ButtonReleased() {
return GetRawButtonReleased(Button::kR3);
return m_hid->GetRawButtonReleased(Button::kR3);
}
BooleanEvent NiDsPS5Controller::R3(EventLoop* loop) const {
@@ -234,15 +246,15 @@ BooleanEvent NiDsPS5Controller::R3(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetPSButton() const {
return GetRawButton(Button::kPS);
return m_hid->GetRawButton(Button::kPS);
}
bool NiDsPS5Controller::GetPSButtonPressed() {
return GetRawButtonPressed(Button::kPS);
return m_hid->GetRawButtonPressed(Button::kPS);
}
bool NiDsPS5Controller::GetPSButtonReleased() {
return GetRawButtonReleased(Button::kPS);
return m_hid->GetRawButtonReleased(Button::kPS);
}
BooleanEvent NiDsPS5Controller::PS(EventLoop* loop) const {
@@ -250,42 +262,87 @@ BooleanEvent NiDsPS5Controller::PS(EventLoop* loop) const {
}
bool NiDsPS5Controller::GetTouchpadButton() const {
return GetRawButton(Button::kTouchpad);
return m_hid->GetRawButton(Button::kTouchpad);
}
bool NiDsPS5Controller::GetTouchpadButtonPressed() {
return GetRawButtonPressed(Button::kTouchpad);
return m_hid->GetRawButtonPressed(Button::kTouchpad);
}
bool NiDsPS5Controller::GetTouchpadButtonReleased() {
return GetRawButtonReleased(Button::kTouchpad);
return m_hid->GetRawButtonReleased(Button::kTouchpad);
}
BooleanEvent NiDsPS5Controller::Touchpad(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetTouchpadButton(); });
}
bool NiDsPS5Controller::IsConnected() const {
return m_hid->IsConnected();
}
GenericHID::HIDType NiDsPS5Controller::GetGamepadType() const {
return m_hid->GetGamepadType();
}
GenericHID::SupportedOutputs NiDsPS5Controller::GetSupportedOutputs() const {
return m_hid->GetSupportedOutputs();
}
std::string NiDsPS5Controller::GetName() const {
return m_hid->GetName();
}
int NiDsPS5Controller::GetPort() const {
return m_hid->GetPort();
}
void NiDsPS5Controller::SetRumble(GenericHID::RumbleType type,
double value) {
m_hid->SetRumble(type, value);
}
void NiDsPS5Controller::InitSendable(wpi::util::SendableBuilder& builder) {
builder.SetSmartDashboardType("HID");
builder.PublishConstString("ControllerType", "NiDsPS5");
builder.AddDoubleProperty("L2 Axis", [this] { return GetL2Axis(); }, nullptr);
builder.AddDoubleProperty("R2 Axis", [this] { return GetR2Axis(); }, nullptr);
builder.AddDoubleProperty("LeftX", [this] { return GetLeftX(); }, nullptr);
builder.AddDoubleProperty("LeftY", [this] { return GetLeftY(); }, nullptr);
builder.AddDoubleProperty("RightX", [this] { return GetRightX(); }, nullptr);
builder.AddDoubleProperty("RightY", [this] { return GetRightY(); }, nullptr);
builder.AddBooleanProperty("Square", [this] { return GetSquareButton(); }, nullptr);
builder.AddBooleanProperty("Cross", [this] { return GetCrossButton(); }, nullptr);
builder.AddBooleanProperty("Circle", [this] { return GetCircleButton(); }, nullptr);
builder.AddBooleanProperty("Triangle", [this] { return GetTriangleButton(); }, nullptr);
builder.AddBooleanProperty("L1", [this] { return GetL1Button(); }, nullptr);
builder.AddBooleanProperty("R1", [this] { return GetR1Button(); }, nullptr);
builder.AddBooleanProperty("L2", [this] { return GetL2Button(); }, nullptr);
builder.AddBooleanProperty("R2", [this] { return GetR2Button(); }, nullptr);
builder.AddBooleanProperty("Create", [this] { return GetCreateButton(); }, nullptr);
builder.AddBooleanProperty("Options", [this] { return GetOptionsButton(); }, nullptr);
builder.AddBooleanProperty("L3", [this] { return GetL3Button(); }, nullptr);
builder.AddBooleanProperty("R3", [this] { return GetR3Button(); }, nullptr);
builder.AddBooleanProperty("PS", [this] { return GetPSButton(); }, nullptr);
builder.AddBooleanProperty("Touchpad", [this] { return GetTouchpadButton(); }, nullptr);
builder.AddDoubleProperty("L2 Axis",
[this] { return GetL2Axis(); }, nullptr);
builder.AddDoubleProperty("R2 Axis",
[this] { return GetR2Axis(); }, nullptr);
builder.AddDoubleProperty("LeftX",
[this] { return GetLeftX(); }, nullptr);
builder.AddDoubleProperty("LeftY",
[this] { return GetLeftY(); }, nullptr);
builder.AddDoubleProperty("RightX",
[this] { return GetRightX(); }, nullptr);
builder.AddDoubleProperty("RightY",
[this] { return GetRightY(); }, nullptr);
builder.AddBooleanProperty("Square",
[this] { return GetSquareButton(); }, nullptr);
builder.AddBooleanProperty("Cross",
[this] { return GetCrossButton(); }, nullptr);
builder.AddBooleanProperty("Circle",
[this] { return GetCircleButton(); }, nullptr);
builder.AddBooleanProperty("Triangle",
[this] { return GetTriangleButton(); }, nullptr);
builder.AddBooleanProperty("L1",
[this] { return GetL1Button(); }, nullptr);
builder.AddBooleanProperty("R1",
[this] { return GetR1Button(); }, nullptr);
builder.AddBooleanProperty("L2",
[this] { return GetL2Button(); }, nullptr);
builder.AddBooleanProperty("R2",
[this] { return GetR2Button(); }, nullptr);
builder.AddBooleanProperty("Create",
[this] { return GetCreateButton(); }, nullptr);
builder.AddBooleanProperty("Options",
[this] { return GetOptionsButton(); }, nullptr);
builder.AddBooleanProperty("L3",
[this] { return GetL3Button(); }, nullptr);
builder.AddBooleanProperty("R3",
[this] { return GetR3Button(); }, nullptr);
builder.AddBooleanProperty("PS",
[this] { return GetPSButton(); }, nullptr);
builder.AddBooleanProperty("Touchpad",
[this] { return GetTouchpadButton(); }, nullptr);
}

View File

@@ -6,43 +6,55 @@
#include "wpi/driverstation/NiDsStadiaController.hpp"
#include "wpi/driverstation/DriverStation.hpp"
#include "wpi/event/BooleanEvent.hpp"
#include "wpi/hal/UsageReporting.hpp"
#include "wpi/util/sendable/SendableBuilder.hpp"
#include "wpi/event/BooleanEvent.hpp"
using namespace wpi;
NiDsStadiaController::NiDsStadiaController(int port) : GenericHID(port) {
HAL_ReportUsage("HID", port, "NiDsStadiaController");
NiDsStadiaController::NiDsStadiaController(int port)
: NiDsStadiaController{DriverStation::GetGenericHID(port)} {}
NiDsStadiaController::NiDsStadiaController(GenericHID& hid)
: m_hid{&hid} {
HAL_ReportUsage("HID", hid.GetPort(), "NiDsStadiaController");
}
GenericHID& NiDsStadiaController::GetHID() {
return *m_hid;
}
const GenericHID& NiDsStadiaController::GetHID() const {
return *m_hid;
}
double NiDsStadiaController::GetLeftX() const {
return GetRawAxis(Axis::kLeftX);
return m_hid->GetRawAxis(Axis::kLeftX);
}
double NiDsStadiaController::GetRightX() const {
return GetRawAxis(Axis::kRightX);
return m_hid->GetRawAxis(Axis::kRightX);
}
double NiDsStadiaController::GetLeftY() const {
return GetRawAxis(Axis::kLeftY);
return m_hid->GetRawAxis(Axis::kLeftY);
}
double NiDsStadiaController::GetRightY() const {
return GetRawAxis(Axis::kRightY);
return m_hid->GetRawAxis(Axis::kRightY);
}
bool NiDsStadiaController::GetAButton() const {
return GetRawButton(Button::kA);
return m_hid->GetRawButton(Button::kA);
}
bool NiDsStadiaController::GetAButtonPressed() {
return GetRawButtonPressed(Button::kA);
return m_hid->GetRawButtonPressed(Button::kA);
}
bool NiDsStadiaController::GetAButtonReleased() {
return GetRawButtonReleased(Button::kA);
return m_hid->GetRawButtonReleased(Button::kA);
}
BooleanEvent NiDsStadiaController::A(EventLoop* loop) const {
@@ -50,15 +62,15 @@ BooleanEvent NiDsStadiaController::A(EventLoop* loop) const {
}
bool NiDsStadiaController::GetBButton() const {
return GetRawButton(Button::kB);
return m_hid->GetRawButton(Button::kB);
}
bool NiDsStadiaController::GetBButtonPressed() {
return GetRawButtonPressed(Button::kB);
return m_hid->GetRawButtonPressed(Button::kB);
}
bool NiDsStadiaController::GetBButtonReleased() {
return GetRawButtonReleased(Button::kB);
return m_hid->GetRawButtonReleased(Button::kB);
}
BooleanEvent NiDsStadiaController::B(EventLoop* loop) const {
@@ -66,15 +78,15 @@ BooleanEvent NiDsStadiaController::B(EventLoop* loop) const {
}
bool NiDsStadiaController::GetXButton() const {
return GetRawButton(Button::kX);
return m_hid->GetRawButton(Button::kX);
}
bool NiDsStadiaController::GetXButtonPressed() {
return GetRawButtonPressed(Button::kX);
return m_hid->GetRawButtonPressed(Button::kX);
}
bool NiDsStadiaController::GetXButtonReleased() {
return GetRawButtonReleased(Button::kX);
return m_hid->GetRawButtonReleased(Button::kX);
}
BooleanEvent NiDsStadiaController::X(EventLoop* loop) const {
@@ -82,15 +94,15 @@ BooleanEvent NiDsStadiaController::X(EventLoop* loop) const {
}
bool NiDsStadiaController::GetYButton() const {
return GetRawButton(Button::kY);
return m_hid->GetRawButton(Button::kY);
}
bool NiDsStadiaController::GetYButtonPressed() {
return GetRawButtonPressed(Button::kY);
return m_hid->GetRawButtonPressed(Button::kY);
}
bool NiDsStadiaController::GetYButtonReleased() {
return GetRawButtonReleased(Button::kY);
return m_hid->GetRawButtonReleased(Button::kY);
}
BooleanEvent NiDsStadiaController::Y(EventLoop* loop) const {
@@ -98,15 +110,15 @@ BooleanEvent NiDsStadiaController::Y(EventLoop* loop) const {
}
bool NiDsStadiaController::GetLeftBumperButton() const {
return GetRawButton(Button::kLeftBumper);
return m_hid->GetRawButton(Button::kLeftBumper);
}
bool NiDsStadiaController::GetLeftBumperButtonPressed() {
return GetRawButtonPressed(Button::kLeftBumper);
return m_hid->GetRawButtonPressed(Button::kLeftBumper);
}
bool NiDsStadiaController::GetLeftBumperButtonReleased() {
return GetRawButtonReleased(Button::kLeftBumper);
return m_hid->GetRawButtonReleased(Button::kLeftBumper);
}
BooleanEvent NiDsStadiaController::LeftBumper(EventLoop* loop) const {
@@ -114,15 +126,15 @@ BooleanEvent NiDsStadiaController::LeftBumper(EventLoop* loop) const {
}
bool NiDsStadiaController::GetRightBumperButton() const {
return GetRawButton(Button::kRightBumper);
return m_hid->GetRawButton(Button::kRightBumper);
}
bool NiDsStadiaController::GetRightBumperButtonPressed() {
return GetRawButtonPressed(Button::kRightBumper);
return m_hid->GetRawButtonPressed(Button::kRightBumper);
}
bool NiDsStadiaController::GetRightBumperButtonReleased() {
return GetRawButtonReleased(Button::kRightBumper);
return m_hid->GetRawButtonReleased(Button::kRightBumper);
}
BooleanEvent NiDsStadiaController::RightBumper(EventLoop* loop) const {
@@ -130,15 +142,15 @@ BooleanEvent NiDsStadiaController::RightBumper(EventLoop* loop) const {
}
bool NiDsStadiaController::GetLeftStickButton() const {
return GetRawButton(Button::kLeftStick);
return m_hid->GetRawButton(Button::kLeftStick);
}
bool NiDsStadiaController::GetLeftStickButtonPressed() {
return GetRawButtonPressed(Button::kLeftStick);
return m_hid->GetRawButtonPressed(Button::kLeftStick);
}
bool NiDsStadiaController::GetLeftStickButtonReleased() {
return GetRawButtonReleased(Button::kLeftStick);
return m_hid->GetRawButtonReleased(Button::kLeftStick);
}
BooleanEvent NiDsStadiaController::LeftStick(EventLoop* loop) const {
@@ -146,15 +158,15 @@ BooleanEvent NiDsStadiaController::LeftStick(EventLoop* loop) const {
}
bool NiDsStadiaController::GetRightStickButton() const {
return GetRawButton(Button::kRightStick);
return m_hid->GetRawButton(Button::kRightStick);
}
bool NiDsStadiaController::GetRightStickButtonPressed() {
return GetRawButtonPressed(Button::kRightStick);
return m_hid->GetRawButtonPressed(Button::kRightStick);
}
bool NiDsStadiaController::GetRightStickButtonReleased() {
return GetRawButtonReleased(Button::kRightStick);
return m_hid->GetRawButtonReleased(Button::kRightStick);
}
BooleanEvent NiDsStadiaController::RightStick(EventLoop* loop) const {
@@ -162,15 +174,15 @@ BooleanEvent NiDsStadiaController::RightStick(EventLoop* loop) const {
}
bool NiDsStadiaController::GetEllipsesButton() const {
return GetRawButton(Button::kEllipses);
return m_hid->GetRawButton(Button::kEllipses);
}
bool NiDsStadiaController::GetEllipsesButtonPressed() {
return GetRawButtonPressed(Button::kEllipses);
return m_hid->GetRawButtonPressed(Button::kEllipses);
}
bool NiDsStadiaController::GetEllipsesButtonReleased() {
return GetRawButtonReleased(Button::kEllipses);
return m_hid->GetRawButtonReleased(Button::kEllipses);
}
BooleanEvent NiDsStadiaController::Ellipses(EventLoop* loop) const {
@@ -178,15 +190,15 @@ BooleanEvent NiDsStadiaController::Ellipses(EventLoop* loop) const {
}
bool NiDsStadiaController::GetHamburgerButton() const {
return GetRawButton(Button::kHamburger);
return m_hid->GetRawButton(Button::kHamburger);
}
bool NiDsStadiaController::GetHamburgerButtonPressed() {
return GetRawButtonPressed(Button::kHamburger);
return m_hid->GetRawButtonPressed(Button::kHamburger);
}
bool NiDsStadiaController::GetHamburgerButtonReleased() {
return GetRawButtonReleased(Button::kHamburger);
return m_hid->GetRawButtonReleased(Button::kHamburger);
}
BooleanEvent NiDsStadiaController::Hamburger(EventLoop* loop) const {
@@ -194,15 +206,15 @@ BooleanEvent NiDsStadiaController::Hamburger(EventLoop* loop) const {
}
bool NiDsStadiaController::GetStadiaButton() const {
return GetRawButton(Button::kStadia);
return m_hid->GetRawButton(Button::kStadia);
}
bool NiDsStadiaController::GetStadiaButtonPressed() {
return GetRawButtonPressed(Button::kStadia);
return m_hid->GetRawButtonPressed(Button::kStadia);
}
bool NiDsStadiaController::GetStadiaButtonReleased() {
return GetRawButtonReleased(Button::kStadia);
return m_hid->GetRawButtonReleased(Button::kStadia);
}
BooleanEvent NiDsStadiaController::Stadia(EventLoop* loop) const {
@@ -210,15 +222,15 @@ BooleanEvent NiDsStadiaController::Stadia(EventLoop* loop) const {
}
bool NiDsStadiaController::GetRightTriggerButton() const {
return GetRawButton(Button::kRightTrigger);
return m_hid->GetRawButton(Button::kRightTrigger);
}
bool NiDsStadiaController::GetRightTriggerButtonPressed() {
return GetRawButtonPressed(Button::kRightTrigger);
return m_hid->GetRawButtonPressed(Button::kRightTrigger);
}
bool NiDsStadiaController::GetRightTriggerButtonReleased() {
return GetRawButtonReleased(Button::kRightTrigger);
return m_hid->GetRawButtonReleased(Button::kRightTrigger);
}
BooleanEvent NiDsStadiaController::RightTrigger(EventLoop* loop) const {
@@ -226,15 +238,15 @@ BooleanEvent NiDsStadiaController::RightTrigger(EventLoop* loop) const {
}
bool NiDsStadiaController::GetLeftTriggerButton() const {
return GetRawButton(Button::kLeftTrigger);
return m_hid->GetRawButton(Button::kLeftTrigger);
}
bool NiDsStadiaController::GetLeftTriggerButtonPressed() {
return GetRawButtonPressed(Button::kLeftTrigger);
return m_hid->GetRawButtonPressed(Button::kLeftTrigger);
}
bool NiDsStadiaController::GetLeftTriggerButtonReleased() {
return GetRawButtonReleased(Button::kLeftTrigger);
return m_hid->GetRawButtonReleased(Button::kLeftTrigger);
}
BooleanEvent NiDsStadiaController::LeftTrigger(EventLoop* loop) const {
@@ -242,15 +254,15 @@ BooleanEvent NiDsStadiaController::LeftTrigger(EventLoop* loop) const {
}
bool NiDsStadiaController::GetGoogleButton() const {
return GetRawButton(Button::kGoogle);
return m_hid->GetRawButton(Button::kGoogle);
}
bool NiDsStadiaController::GetGoogleButtonPressed() {
return GetRawButtonPressed(Button::kGoogle);
return m_hid->GetRawButtonPressed(Button::kGoogle);
}
bool NiDsStadiaController::GetGoogleButtonReleased() {
return GetRawButtonReleased(Button::kGoogle);
return m_hid->GetRawButtonReleased(Button::kGoogle);
}
BooleanEvent NiDsStadiaController::Google(EventLoop* loop) const {
@@ -258,41 +270,85 @@ BooleanEvent NiDsStadiaController::Google(EventLoop* loop) const {
}
bool NiDsStadiaController::GetFrameButton() const {
return GetRawButton(Button::kFrame);
return m_hid->GetRawButton(Button::kFrame);
}
bool NiDsStadiaController::GetFrameButtonPressed() {
return GetRawButtonPressed(Button::kFrame);
return m_hid->GetRawButtonPressed(Button::kFrame);
}
bool NiDsStadiaController::GetFrameButtonReleased() {
return GetRawButtonReleased(Button::kFrame);
return m_hid->GetRawButtonReleased(Button::kFrame);
}
BooleanEvent NiDsStadiaController::Frame(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetFrameButton(); });
}
bool NiDsStadiaController::IsConnected() const {
return m_hid->IsConnected();
}
GenericHID::HIDType NiDsStadiaController::GetGamepadType() const {
return m_hid->GetGamepadType();
}
GenericHID::SupportedOutputs NiDsStadiaController::GetSupportedOutputs() const {
return m_hid->GetSupportedOutputs();
}
std::string NiDsStadiaController::GetName() const {
return m_hid->GetName();
}
int NiDsStadiaController::GetPort() const {
return m_hid->GetPort();
}
void NiDsStadiaController::SetRumble(GenericHID::RumbleType type,
double value) {
m_hid->SetRumble(type, value);
}
void NiDsStadiaController::InitSendable(wpi::util::SendableBuilder& builder) {
builder.SetSmartDashboardType("HID");
builder.PublishConstString("ControllerType", "NiDsStadia");
builder.AddDoubleProperty("LeftX", [this] { return GetLeftX(); }, nullptr);
builder.AddDoubleProperty("RightX", [this] { return GetRightX(); }, nullptr);
builder.AddDoubleProperty("LeftY", [this] { return GetLeftY(); }, nullptr);
builder.AddDoubleProperty("RightY", [this] { return GetRightY(); }, nullptr);
builder.AddBooleanProperty("A", [this] { return GetAButton(); }, nullptr);
builder.AddBooleanProperty("B", [this] { return GetBButton(); }, nullptr);
builder.AddBooleanProperty("X", [this] { return GetXButton(); }, nullptr);
builder.AddBooleanProperty("Y", [this] { return GetYButton(); }, nullptr);
builder.AddBooleanProperty("LeftBumper", [this] { return GetLeftBumperButton(); }, nullptr);
builder.AddBooleanProperty("RightBumper", [this] { return GetRightBumperButton(); }, nullptr);
builder.AddBooleanProperty("LeftStick", [this] { return GetLeftStickButton(); }, nullptr);
builder.AddBooleanProperty("RightStick", [this] { return GetRightStickButton(); }, nullptr);
builder.AddBooleanProperty("Ellipses", [this] { return GetEllipsesButton(); }, nullptr);
builder.AddBooleanProperty("Hamburger", [this] { return GetHamburgerButton(); }, nullptr);
builder.AddBooleanProperty("Stadia", [this] { return GetStadiaButton(); }, nullptr);
builder.AddBooleanProperty("RightTrigger", [this] { return GetRightTriggerButton(); }, nullptr);
builder.AddBooleanProperty("LeftTrigger", [this] { return GetLeftTriggerButton(); }, nullptr);
builder.AddBooleanProperty("Google", [this] { return GetGoogleButton(); }, nullptr);
builder.AddBooleanProperty("Frame", [this] { return GetFrameButton(); }, nullptr);
builder.AddDoubleProperty("LeftX",
[this] { return GetLeftX(); }, nullptr);
builder.AddDoubleProperty("RightX",
[this] { return GetRightX(); }, nullptr);
builder.AddDoubleProperty("LeftY",
[this] { return GetLeftY(); }, nullptr);
builder.AddDoubleProperty("RightY",
[this] { return GetRightY(); }, nullptr);
builder.AddBooleanProperty("A",
[this] { return GetAButton(); }, nullptr);
builder.AddBooleanProperty("B",
[this] { return GetBButton(); }, nullptr);
builder.AddBooleanProperty("X",
[this] { return GetXButton(); }, nullptr);
builder.AddBooleanProperty("Y",
[this] { return GetYButton(); }, nullptr);
builder.AddBooleanProperty("LeftBumper",
[this] { return GetLeftBumperButton(); }, nullptr);
builder.AddBooleanProperty("RightBumper",
[this] { return GetRightBumperButton(); }, nullptr);
builder.AddBooleanProperty("LeftStick",
[this] { return GetLeftStickButton(); }, nullptr);
builder.AddBooleanProperty("RightStick",
[this] { return GetRightStickButton(); }, nullptr);
builder.AddBooleanProperty("Ellipses",
[this] { return GetEllipsesButton(); }, nullptr);
builder.AddBooleanProperty("Hamburger",
[this] { return GetHamburgerButton(); }, nullptr);
builder.AddBooleanProperty("Stadia",
[this] { return GetStadiaButton(); }, nullptr);
builder.AddBooleanProperty("RightTrigger",
[this] { return GetRightTriggerButton(); }, nullptr);
builder.AddBooleanProperty("LeftTrigger",
[this] { return GetLeftTriggerButton(); }, nullptr);
builder.AddBooleanProperty("Google",
[this] { return GetGoogleButton(); }, nullptr);
builder.AddBooleanProperty("Frame",
[this] { return GetFrameButton(); }, nullptr);
}

View File

@@ -6,39 +6,53 @@
#include "wpi/driverstation/NiDsXboxController.hpp"
#include "wpi/driverstation/DriverStation.hpp"
#include "wpi/event/BooleanEvent.hpp"
#include "wpi/hal/UsageReporting.hpp"
#include "wpi/util/sendable/SendableBuilder.hpp"
#include "wpi/event/BooleanEvent.hpp"
using namespace wpi;
NiDsXboxController::NiDsXboxController(int port) : GenericHID(port) {
HAL_ReportUsage("HID", port, "NiDsXboxController");
NiDsXboxController::NiDsXboxController(int port)
: NiDsXboxController{DriverStation::GetGenericHID(port)} {}
NiDsXboxController::NiDsXboxController(GenericHID& hid)
: m_hid{&hid} {
HAL_ReportUsage("HID", hid.GetPort(), "NiDsXboxController");
}
GenericHID& NiDsXboxController::GetHID() {
return *m_hid;
}
const GenericHID& NiDsXboxController::GetHID() const {
return *m_hid;
}
double NiDsXboxController::GetLeftX() const {
return GetRawAxis(Axis::kLeftX);
return m_hid->GetRawAxis(Axis::kLeftX);
}
double NiDsXboxController::GetRightX() const {
return GetRawAxis(Axis::kRightX);
return m_hid->GetRawAxis(Axis::kRightX);
}
double NiDsXboxController::GetLeftY() const {
return GetRawAxis(Axis::kLeftY);
return m_hid->GetRawAxis(Axis::kLeftY);
}
double NiDsXboxController::GetRightY() const {
return GetRawAxis(Axis::kRightY);
return m_hid->GetRawAxis(Axis::kRightY);
}
double NiDsXboxController::GetLeftTriggerAxis() const {
return GetRawAxis(Axis::kLeftTrigger);
return m_hid->GetRawAxis(Axis::kLeftTrigger);
}
BooleanEvent NiDsXboxController::LeftTrigger(double threshold, EventLoop* loop) const {
return BooleanEvent(loop, [this, threshold] { return this->GetLeftTriggerAxis() > threshold; });
BooleanEvent NiDsXboxController::LeftTrigger(double threshold,
EventLoop* loop) const {
return BooleanEvent(
loop, [this, threshold] { return this->GetLeftTriggerAxis() > threshold; });
}
BooleanEvent NiDsXboxController::LeftTrigger(EventLoop* loop) const {
@@ -46,11 +60,13 @@ BooleanEvent NiDsXboxController::LeftTrigger(EventLoop* loop) const {
}
double NiDsXboxController::GetRightTriggerAxis() const {
return GetRawAxis(Axis::kRightTrigger);
return m_hid->GetRawAxis(Axis::kRightTrigger);
}
BooleanEvent NiDsXboxController::RightTrigger(double threshold, EventLoop* loop) const {
return BooleanEvent(loop, [this, threshold] { return this->GetRightTriggerAxis() > threshold; });
BooleanEvent NiDsXboxController::RightTrigger(double threshold,
EventLoop* loop) const {
return BooleanEvent(
loop, [this, threshold] { return this->GetRightTriggerAxis() > threshold; });
}
BooleanEvent NiDsXboxController::RightTrigger(EventLoop* loop) const {
@@ -58,15 +74,15 @@ BooleanEvent NiDsXboxController::RightTrigger(EventLoop* loop) const {
}
bool NiDsXboxController::GetAButton() const {
return GetRawButton(Button::kA);
return m_hid->GetRawButton(Button::kA);
}
bool NiDsXboxController::GetAButtonPressed() {
return GetRawButtonPressed(Button::kA);
return m_hid->GetRawButtonPressed(Button::kA);
}
bool NiDsXboxController::GetAButtonReleased() {
return GetRawButtonReleased(Button::kA);
return m_hid->GetRawButtonReleased(Button::kA);
}
BooleanEvent NiDsXboxController::A(EventLoop* loop) const {
@@ -74,15 +90,15 @@ BooleanEvent NiDsXboxController::A(EventLoop* loop) const {
}
bool NiDsXboxController::GetBButton() const {
return GetRawButton(Button::kB);
return m_hid->GetRawButton(Button::kB);
}
bool NiDsXboxController::GetBButtonPressed() {
return GetRawButtonPressed(Button::kB);
return m_hid->GetRawButtonPressed(Button::kB);
}
bool NiDsXboxController::GetBButtonReleased() {
return GetRawButtonReleased(Button::kB);
return m_hid->GetRawButtonReleased(Button::kB);
}
BooleanEvent NiDsXboxController::B(EventLoop* loop) const {
@@ -90,15 +106,15 @@ BooleanEvent NiDsXboxController::B(EventLoop* loop) const {
}
bool NiDsXboxController::GetXButton() const {
return GetRawButton(Button::kX);
return m_hid->GetRawButton(Button::kX);
}
bool NiDsXboxController::GetXButtonPressed() {
return GetRawButtonPressed(Button::kX);
return m_hid->GetRawButtonPressed(Button::kX);
}
bool NiDsXboxController::GetXButtonReleased() {
return GetRawButtonReleased(Button::kX);
return m_hid->GetRawButtonReleased(Button::kX);
}
BooleanEvent NiDsXboxController::X(EventLoop* loop) const {
@@ -106,15 +122,15 @@ BooleanEvent NiDsXboxController::X(EventLoop* loop) const {
}
bool NiDsXboxController::GetYButton() const {
return GetRawButton(Button::kY);
return m_hid->GetRawButton(Button::kY);
}
bool NiDsXboxController::GetYButtonPressed() {
return GetRawButtonPressed(Button::kY);
return m_hid->GetRawButtonPressed(Button::kY);
}
bool NiDsXboxController::GetYButtonReleased() {
return GetRawButtonReleased(Button::kY);
return m_hid->GetRawButtonReleased(Button::kY);
}
BooleanEvent NiDsXboxController::Y(EventLoop* loop) const {
@@ -122,15 +138,15 @@ BooleanEvent NiDsXboxController::Y(EventLoop* loop) const {
}
bool NiDsXboxController::GetLeftBumperButton() const {
return GetRawButton(Button::kLeftBumper);
return m_hid->GetRawButton(Button::kLeftBumper);
}
bool NiDsXboxController::GetLeftBumperButtonPressed() {
return GetRawButtonPressed(Button::kLeftBumper);
return m_hid->GetRawButtonPressed(Button::kLeftBumper);
}
bool NiDsXboxController::GetLeftBumperButtonReleased() {
return GetRawButtonReleased(Button::kLeftBumper);
return m_hid->GetRawButtonReleased(Button::kLeftBumper);
}
BooleanEvent NiDsXboxController::LeftBumper(EventLoop* loop) const {
@@ -138,15 +154,15 @@ BooleanEvent NiDsXboxController::LeftBumper(EventLoop* loop) const {
}
bool NiDsXboxController::GetRightBumperButton() const {
return GetRawButton(Button::kRightBumper);
return m_hid->GetRawButton(Button::kRightBumper);
}
bool NiDsXboxController::GetRightBumperButtonPressed() {
return GetRawButtonPressed(Button::kRightBumper);
return m_hid->GetRawButtonPressed(Button::kRightBumper);
}
bool NiDsXboxController::GetRightBumperButtonReleased() {
return GetRawButtonReleased(Button::kRightBumper);
return m_hid->GetRawButtonReleased(Button::kRightBumper);
}
BooleanEvent NiDsXboxController::RightBumper(EventLoop* loop) const {
@@ -154,15 +170,15 @@ BooleanEvent NiDsXboxController::RightBumper(EventLoop* loop) const {
}
bool NiDsXboxController::GetBackButton() const {
return GetRawButton(Button::kBack);
return m_hid->GetRawButton(Button::kBack);
}
bool NiDsXboxController::GetBackButtonPressed() {
return GetRawButtonPressed(Button::kBack);
return m_hid->GetRawButtonPressed(Button::kBack);
}
bool NiDsXboxController::GetBackButtonReleased() {
return GetRawButtonReleased(Button::kBack);
return m_hid->GetRawButtonReleased(Button::kBack);
}
BooleanEvent NiDsXboxController::Back(EventLoop* loop) const {
@@ -170,15 +186,15 @@ BooleanEvent NiDsXboxController::Back(EventLoop* loop) const {
}
bool NiDsXboxController::GetStartButton() const {
return GetRawButton(Button::kStart);
return m_hid->GetRawButton(Button::kStart);
}
bool NiDsXboxController::GetStartButtonPressed() {
return GetRawButtonPressed(Button::kStart);
return m_hid->GetRawButtonPressed(Button::kStart);
}
bool NiDsXboxController::GetStartButtonReleased() {
return GetRawButtonReleased(Button::kStart);
return m_hid->GetRawButtonReleased(Button::kStart);
}
BooleanEvent NiDsXboxController::Start(EventLoop* loop) const {
@@ -186,15 +202,15 @@ BooleanEvent NiDsXboxController::Start(EventLoop* loop) const {
}
bool NiDsXboxController::GetLeftStickButton() const {
return GetRawButton(Button::kLeftStick);
return m_hid->GetRawButton(Button::kLeftStick);
}
bool NiDsXboxController::GetLeftStickButtonPressed() {
return GetRawButtonPressed(Button::kLeftStick);
return m_hid->GetRawButtonPressed(Button::kLeftStick);
}
bool NiDsXboxController::GetLeftStickButtonReleased() {
return GetRawButtonReleased(Button::kLeftStick);
return m_hid->GetRawButtonReleased(Button::kLeftStick);
}
BooleanEvent NiDsXboxController::LeftStick(EventLoop* loop) const {
@@ -202,38 +218,79 @@ BooleanEvent NiDsXboxController::LeftStick(EventLoop* loop) const {
}
bool NiDsXboxController::GetRightStickButton() const {
return GetRawButton(Button::kRightStick);
return m_hid->GetRawButton(Button::kRightStick);
}
bool NiDsXboxController::GetRightStickButtonPressed() {
return GetRawButtonPressed(Button::kRightStick);
return m_hid->GetRawButtonPressed(Button::kRightStick);
}
bool NiDsXboxController::GetRightStickButtonReleased() {
return GetRawButtonReleased(Button::kRightStick);
return m_hid->GetRawButtonReleased(Button::kRightStick);
}
BooleanEvent NiDsXboxController::RightStick(EventLoop* loop) const {
return BooleanEvent(loop, [this]() { return this->GetRightStickButton(); });
}
bool NiDsXboxController::IsConnected() const {
return m_hid->IsConnected();
}
GenericHID::HIDType NiDsXboxController::GetGamepadType() const {
return m_hid->GetGamepadType();
}
GenericHID::SupportedOutputs NiDsXboxController::GetSupportedOutputs() const {
return m_hid->GetSupportedOutputs();
}
std::string NiDsXboxController::GetName() const {
return m_hid->GetName();
}
int NiDsXboxController::GetPort() const {
return m_hid->GetPort();
}
void NiDsXboxController::SetRumble(GenericHID::RumbleType type,
double value) {
m_hid->SetRumble(type, value);
}
void NiDsXboxController::InitSendable(wpi::util::SendableBuilder& builder) {
builder.SetSmartDashboardType("HID");
builder.PublishConstString("ControllerType", "NiDsXbox");
builder.AddDoubleProperty("LeftTrigger Axis", [this] { return GetLeftTriggerAxis(); }, nullptr);
builder.AddDoubleProperty("RightTrigger Axis", [this] { return GetRightTriggerAxis(); }, nullptr);
builder.AddDoubleProperty("LeftX", [this] { return GetLeftX(); }, nullptr);
builder.AddDoubleProperty("RightX", [this] { return GetRightX(); }, nullptr);
builder.AddDoubleProperty("LeftY", [this] { return GetLeftY(); }, nullptr);
builder.AddDoubleProperty("RightY", [this] { return GetRightY(); }, nullptr);
builder.AddBooleanProperty("A", [this] { return GetAButton(); }, nullptr);
builder.AddBooleanProperty("B", [this] { return GetBButton(); }, nullptr);
builder.AddBooleanProperty("X", [this] { return GetXButton(); }, nullptr);
builder.AddBooleanProperty("Y", [this] { return GetYButton(); }, nullptr);
builder.AddBooleanProperty("LeftBumper", [this] { return GetLeftBumperButton(); }, nullptr);
builder.AddBooleanProperty("RightBumper", [this] { return GetRightBumperButton(); }, nullptr);
builder.AddBooleanProperty("Back", [this] { return GetBackButton(); }, nullptr);
builder.AddBooleanProperty("Start", [this] { return GetStartButton(); }, nullptr);
builder.AddBooleanProperty("LeftStick", [this] { return GetLeftStickButton(); }, nullptr);
builder.AddBooleanProperty("RightStick", [this] { return GetRightStickButton(); }, nullptr);
builder.AddDoubleProperty("LeftTrigger Axis",
[this] { return GetLeftTriggerAxis(); }, nullptr);
builder.AddDoubleProperty("RightTrigger Axis",
[this] { return GetRightTriggerAxis(); }, nullptr);
builder.AddDoubleProperty("LeftX",
[this] { return GetLeftX(); }, nullptr);
builder.AddDoubleProperty("RightX",
[this] { return GetRightX(); }, nullptr);
builder.AddDoubleProperty("LeftY",
[this] { return GetLeftY(); }, nullptr);
builder.AddDoubleProperty("RightY",
[this] { return GetRightY(); }, nullptr);
builder.AddBooleanProperty("A",
[this] { return GetAButton(); }, nullptr);
builder.AddBooleanProperty("B",
[this] { return GetBButton(); }, nullptr);
builder.AddBooleanProperty("X",
[this] { return GetXButton(); }, nullptr);
builder.AddBooleanProperty("Y",
[this] { return GetYButton(); }, nullptr);
builder.AddBooleanProperty("LeftBumper",
[this] { return GetLeftBumperButton(); }, nullptr);
builder.AddBooleanProperty("RightBumper",
[this] { return GetRightBumperButton(); }, nullptr);
builder.AddBooleanProperty("Back",
[this] { return GetBackButton(); }, nullptr);
builder.AddBooleanProperty("Start",
[this] { return GetStartButton(); }, nullptr);
builder.AddBooleanProperty("LeftStick",
[this] { return GetLeftStickButton(); }, nullptr);
builder.AddBooleanProperty("RightStick",
[this] { return GetRightStickButton(); }, nullptr);
}

View File

@@ -12,7 +12,7 @@ using namespace wpi;
using namespace wpi::sim;
NiDsPS4ControllerSim::NiDsPS4ControllerSim(const NiDsPS4Controller& joystick)
: GenericHIDSim{joystick} {
: GenericHIDSim{joystick.GetHID()} {
SetAxesMaximumIndex(6);
SetButtonsMaximumIndex(14);
SetPOVsMaximumIndex(1);

View File

@@ -12,7 +12,7 @@ using namespace wpi;
using namespace wpi::sim;
NiDsPS5ControllerSim::NiDsPS5ControllerSim(const NiDsPS5Controller& joystick)
: GenericHIDSim{joystick} {
: GenericHIDSim{joystick.GetHID()} {
SetAxesMaximumIndex(6);
SetButtonsMaximumIndex(14);
SetPOVsMaximumIndex(1);

View File

@@ -12,7 +12,7 @@ using namespace wpi;
using namespace wpi::sim;
NiDsStadiaControllerSim::NiDsStadiaControllerSim(const NiDsStadiaController& joystick)
: GenericHIDSim{joystick} {
: GenericHIDSim{joystick.GetHID()} {
SetAxesMaximumIndex(4);
SetButtonsMaximumIndex(15);
SetPOVsMaximumIndex(1);

View File

@@ -12,7 +12,7 @@ using namespace wpi;
using namespace wpi::sim;
NiDsXboxControllerSim::NiDsXboxControllerSim(const NiDsXboxController& joystick)
: GenericHIDSim{joystick} {
: GenericHIDSim{joystick.GetHID()} {
SetAxesMaximumIndex(6);
SetButtonsMaximumIndex(10);
SetPOVsMaximumIndex(1);