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https://github.com/wpilibsuite/allwpilib
synced 2026-06-21 01:01:43 +00:00
[wpimath] Rename variables in Twist tests (#8420)
Exp() now returns a transform instead of a pose.
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@@ -13,28 +13,28 @@ class Twist2dTest {
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@Test
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void testStraight() {
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var straight = new Twist2d(5.0, 0.0, 0.0);
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var straightPose = straight.exp();
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var straightTransform = straight.exp();
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var expected = new Transform2d(5.0, 0.0, Rotation2d.kZero);
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assertEquals(expected, straightPose);
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assertEquals(expected, straightTransform);
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}
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@Test
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void testQuarterCircle() {
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var quarterCircle = new Twist2d(5.0 / 2.0 * Math.PI, 0, Math.PI / 2.0);
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var quarterCirclePose = quarterCircle.exp();
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var quarterCircleTransform = quarterCircle.exp();
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var expected = new Transform2d(5.0, 5.0, Rotation2d.kCCW_Pi_2);
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assertEquals(expected, quarterCirclePose);
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assertEquals(expected, quarterCircleTransform);
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}
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@Test
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void testDiagonalNoDtheta() {
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var diagonal = new Twist2d(2.0, 2.0, 0.0);
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var diagonalPose = diagonal.exp();
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var diagonalTransform = diagonal.exp();
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var expected = new Transform2d(2.0, 2.0, Rotation2d.kZero);
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assertEquals(expected, diagonalPose);
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assertEquals(expected, diagonalTransform);
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}
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@Test
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@@ -15,28 +15,28 @@ class Twist3dTest {
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@Test
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void testStraightX() {
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var straight = new Twist3d(5.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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var straightPose = straight.exp();
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var straightTransform = straight.exp();
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var expected = new Transform3d(5.0, 0.0, 0.0, Rotation3d.kZero);
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assertEquals(expected, straightPose);
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assertEquals(expected, straightTransform);
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}
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@Test
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void testStraightY() {
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var straight = new Twist3d(0.0, 5.0, 0.0, 0.0, 0.0, 0.0);
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var straightPose = straight.exp();
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var straightTransform = straight.exp();
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var expected = new Transform3d(0.0, 5.0, 0.0, Rotation3d.kZero);
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assertEquals(expected, straightPose);
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assertEquals(expected, straightTransform);
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}
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@Test
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void testStraightZ() {
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var straight = new Twist3d(0.0, 0.0, 5.0, 0.0, 0.0, 0.0);
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var straightPose = straight.exp();
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var straightTransform = straight.exp();
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var expected = new Transform3d(0.0, 0.0, 5.0, Rotation3d.kZero);
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assertEquals(expected, straightPose);
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assertEquals(expected, straightTransform);
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}
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@Test
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@@ -44,20 +44,20 @@ class Twist3dTest {
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var zAxis = VecBuilder.fill(0.0, 0.0, 1.0);
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var quarterCircle = new Twist3d(5.0 / 2.0 * Math.PI, 0.0, 0.0, 0.0, 0.0, Math.PI / 2.0);
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var quarterCirclePose = quarterCircle.exp();
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var quarterCircleTransform = quarterCircle.exp();
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var expected =
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new Transform3d(5.0, 5.0, 0.0, new Rotation3d(zAxis, Units.degreesToRadians(90.0)));
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assertEquals(expected, quarterCirclePose);
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assertEquals(expected, quarterCircleTransform);
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}
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@Test
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void testDiagonalNoDtheta() {
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var diagonal = new Twist3d(2.0, 2.0, 0.0, 0.0, 0.0, 0.0);
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var diagonalPose = diagonal.exp();
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var diagonalTransform = diagonal.exp();
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var expected = new Transform3d(2.0, 2.0, 0.0, Rotation3d.kZero);
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assertEquals(expected, diagonalPose);
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assertEquals(expected, diagonalTransform);
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}
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@Test
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@@ -2,7 +2,6 @@
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include <cmath>
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#include <numbers>
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#include <gtest/gtest.h>
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@@ -13,30 +12,30 @@ using namespace wpi::math;
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TEST(Twist2dTest, Straight) {
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const Twist2d straight{5_m, 0_m, 0_rad};
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const auto straightPose = straight.Exp();
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const auto straightTransform = straight.Exp();
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EXPECT_DOUBLE_EQ(5.0, straightPose.X().value());
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EXPECT_DOUBLE_EQ(0.0, straightPose.Y().value());
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EXPECT_DOUBLE_EQ(0.0, straightPose.Rotation().Radians().value());
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EXPECT_DOUBLE_EQ(5.0, straightTransform.X().value());
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EXPECT_DOUBLE_EQ(0.0, straightTransform.Y().value());
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EXPECT_DOUBLE_EQ(0.0, straightTransform.Rotation().Radians().value());
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}
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TEST(Twist2dTest, QuarterCircle) {
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const Twist2d quarterCircle{5_m / 2.0 * std::numbers::pi, 0_m,
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wpi::units::radian_t{std::numbers::pi / 2.0}};
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const auto quarterCirclePose = quarterCircle.Exp();
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const auto quarterCircleTransform = quarterCircle.Exp();
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EXPECT_DOUBLE_EQ(5.0, quarterCirclePose.X().value());
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EXPECT_DOUBLE_EQ(5.0, quarterCirclePose.Y().value());
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EXPECT_DOUBLE_EQ(90.0, quarterCirclePose.Rotation().Degrees().value());
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EXPECT_DOUBLE_EQ(5.0, quarterCircleTransform.X().value());
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EXPECT_DOUBLE_EQ(5.0, quarterCircleTransform.Y().value());
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EXPECT_DOUBLE_EQ(90.0, quarterCircleTransform.Rotation().Degrees().value());
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}
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TEST(Twist2dTest, DiagonalNoDtheta) {
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const Twist2d diagonal{2_m, 2_m, 0_deg};
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const auto diagonalPose = diagonal.Exp();
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const auto diagonalTransform = diagonal.Exp();
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EXPECT_DOUBLE_EQ(2.0, diagonalPose.X().value());
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EXPECT_DOUBLE_EQ(2.0, diagonalPose.Y().value());
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EXPECT_DOUBLE_EQ(0.0, diagonalPose.Rotation().Degrees().value());
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EXPECT_DOUBLE_EQ(2.0, diagonalTransform.X().value());
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EXPECT_DOUBLE_EQ(2.0, diagonalTransform.Y().value());
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EXPECT_DOUBLE_EQ(0.0, diagonalTransform.Rotation().Degrees().value());
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}
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TEST(Twist2dTest, Equality) {
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@@ -2,7 +2,6 @@
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include <cmath>
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#include <numbers>
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#include <gtest/gtest.h>
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@@ -13,26 +12,26 @@ using namespace wpi::math;
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TEST(Twist3dTest, StraightX) {
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const Twist3d straight{5_m, 0_m, 0_m, 0_rad, 0_rad, 0_rad};
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const auto straightPose = straight.Exp();
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const auto straightTransform = straight.Exp();
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Transform3d expected{5_m, 0_m, 0_m, Rotation3d{}};
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EXPECT_EQ(expected, straightPose);
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EXPECT_EQ(expected, straightTransform);
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}
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TEST(Twist3dTest, StraightY) {
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const Twist3d straight{0_m, 5_m, 0_m, 0_rad, 0_rad, 0_rad};
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const auto straightPose = straight.Exp();
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const auto straightTransform = straight.Exp();
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Transform3d expected{0_m, 5_m, 0_m, Rotation3d{}};
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EXPECT_EQ(expected, straightPose);
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EXPECT_EQ(expected, straightTransform);
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}
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TEST(Twist3dTest, StraightZ) {
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const Twist3d straight{0_m, 0_m, 5_m, 0_rad, 0_rad, 0_rad};
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const auto straightPose = straight.Exp();
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const auto straightTransform = straight.Exp();
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Transform3d expected{0_m, 0_m, 5_m, Rotation3d{}};
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EXPECT_EQ(expected, straightPose);
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EXPECT_EQ(expected, straightTransform);
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}
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TEST(Twist3dTest, QuarterCircle) {
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@@ -44,18 +43,18 @@ TEST(Twist3dTest, QuarterCircle) {
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0_rad,
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0_rad,
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wpi::units::radian_t{std::numbers::pi / 2.0}};
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const auto quarterCirclePose = quarterCircle.Exp();
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const auto quarterCircleTransform = quarterCircle.Exp();
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Transform3d expected{5_m, 5_m, 0_m, Rotation3d{zAxis, 90_deg}};
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EXPECT_EQ(expected, quarterCirclePose);
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EXPECT_EQ(expected, quarterCircleTransform);
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}
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TEST(Twist3dTest, DiagonalNoDtheta) {
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const Twist3d diagonal{2_m, 2_m, 0_m, 0_rad, 0_rad, 0_rad};
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const auto diagonalPose = diagonal.Exp();
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const auto diagonalTransform = diagonal.Exp();
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Transform3d expected{2_m, 2_m, 0_m, Rotation3d{}};
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EXPECT_EQ(expected, diagonalPose);
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EXPECT_EQ(expected, diagonalTransform);
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}
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TEST(Twist3dTest, Equality) {
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