[wpimath] Move Java classes to edu.wpi.first.math (#3316)

This commit is contained in:
Noam Zaks
2021-05-01 15:53:30 +00:00
committed by GitHub
parent 6b50323b07
commit c8ff626fe2
212 changed files with 918 additions and 921 deletions

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
package edu.wpi.first.math.geometry;
import com.fasterxml.jackson.annotation.JsonAutoDetect;
import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonIgnoreProperties;
import com.fasterxml.jackson.annotation.JsonProperty;
import java.util.Objects;
/** Represents a 2d pose containing translational and rotational elements. */
@JsonIgnoreProperties(ignoreUnknown = true)
@JsonAutoDetect(getterVisibility = JsonAutoDetect.Visibility.NONE)
public class Pose2d {
private final Translation2d m_translation;
private final Rotation2d m_rotation;
/**
* Constructs a pose at the origin facing toward the positive X axis. (Translation2d{0, 0} and
* Rotation{0})
*/
public Pose2d() {
m_translation = new Translation2d();
m_rotation = new Rotation2d();
}
/**
* Constructs a pose with the specified translation and rotation.
*
* @param translation The translational component of the pose.
* @param rotation The rotational component of the pose.
*/
@JsonCreator
public Pose2d(
@JsonProperty(required = true, value = "translation") Translation2d translation,
@JsonProperty(required = true, value = "rotation") Rotation2d rotation) {
m_translation = translation;
m_rotation = rotation;
}
/**
* Convenience constructors that takes in x and y values directly instead of having to construct a
* Translation2d.
*
* @param x The x component of the translational component of the pose.
* @param y The y component of the translational component of the pose.
* @param rotation The rotational component of the pose.
*/
public Pose2d(double x, double y, Rotation2d rotation) {
m_translation = new Translation2d(x, y);
m_rotation = rotation;
}
/**
* Transforms the pose by the given transformation and returns the new transformed pose.
*
* <p>The matrix multiplication is as follows [x_new] [cos, -sin, 0][transform.x] [y_new] += [sin,
* cos, 0][transform.y] [t_new] [0, 0, 1][transform.t]
*
* @param other The transform to transform the pose by.
* @return The transformed pose.
*/
public Pose2d plus(Transform2d other) {
return transformBy(other);
}
/**
* Returns the Transform2d that maps the one pose to another.
*
* @param other The initial pose of the transformation.
* @return The transform that maps the other pose to the current pose.
*/
public Transform2d minus(Pose2d other) {
final var pose = this.relativeTo(other);
return new Transform2d(pose.getTranslation(), pose.getRotation());
}
/**
* Returns the translation component of the transformation.
*
* @return The translational component of the pose.
*/
@JsonProperty
public Translation2d getTranslation() {
return m_translation;
}
/**
* Returns the X component of the pose's translation.
*
* @return The x component of the pose's translation.
*/
public double getX() {
return m_translation.getX();
}
/**
* Returns the Y component of the pose's translation.
*
* @return The y component of the pose's translation.
*/
public double getY() {
return m_translation.getY();
}
/**
* Returns the rotational component of the transformation.
*
* @return The rotational component of the pose.
*/
@JsonProperty
public Rotation2d getRotation() {
return m_rotation;
}
/**
* Transforms the pose by the given transformation and returns the new pose. See + operator for
* the matrix multiplication performed.
*
* @param other The transform to transform the pose by.
* @return The transformed pose.
*/
public Pose2d transformBy(Transform2d other) {
return new Pose2d(
m_translation.plus(other.getTranslation().rotateBy(m_rotation)),
m_rotation.plus(other.getRotation()));
}
/**
* Returns the other pose relative to the current pose.
*
* <p>This function can often be used for trajectory tracking or pose stabilization algorithms to
* get the error between the reference and the current pose.
*
* @param other The pose that is the origin of the new coordinate frame that the current pose will
* be converted into.
* @return The current pose relative to the new origin pose.
*/
public Pose2d relativeTo(Pose2d other) {
var transform = new Transform2d(other, this);
return new Pose2d(transform.getTranslation(), transform.getRotation());
}
/**
* Obtain a new Pose2d from a (constant curvature) velocity.
*
* <p>See <a href="https://file.tavsys.net/control/controls-engineering-in-frc.pdf">Controls
* Engineering in the FIRST Robotics Competition</a> section 10.2 "Pose exponential" for a
* derivation.
*
* <p>The twist is a change in pose in the robot's coordinate frame since the previous pose
* update. When the user runs exp() on the previous known field-relative pose with the argument
* being the twist, the user will receive the new field-relative pose.
*
* <p>"Exp" represents the pose exponential, which is solving a differential equation moving the
* pose forward in time.
*
* @param twist The change in pose in the robot's coordinate frame since the previous pose update.
* For example, if a non-holonomic robot moves forward 0.01 meters and changes angle by 0.5
* degrees since the previous pose update, the twist would be Twist2d{0.01, 0.0,
* toRadians(0.5)}
* @return The new pose of the robot.
*/
public Pose2d exp(Twist2d twist) {
double dx = twist.dx;
double dy = twist.dy;
double dtheta = twist.dtheta;
double sinTheta = Math.sin(dtheta);
double cosTheta = Math.cos(dtheta);
double s;
double c;
if (Math.abs(dtheta) < 1E-9) {
s = 1.0 - 1.0 / 6.0 * dtheta * dtheta;
c = 0.5 * dtheta;
} else {
s = sinTheta / dtheta;
c = (1 - cosTheta) / dtheta;
}
var transform =
new Transform2d(
new Translation2d(dx * s - dy * c, dx * c + dy * s),
new Rotation2d(cosTheta, sinTheta));
return this.plus(transform);
}
/**
* Returns a Twist2d that maps this pose to the end pose. If c is the output of a.Log(b), then
* a.Exp(c) would yield b.
*
* @param end The end pose for the transformation.
* @return The twist that maps this to end.
*/
public Twist2d log(Pose2d end) {
final var transform = end.relativeTo(this);
final var dtheta = transform.getRotation().getRadians();
final var halfDtheta = dtheta / 2.0;
final var cosMinusOne = transform.getRotation().getCos() - 1;
double halfThetaByTanOfHalfDtheta;
if (Math.abs(cosMinusOne) < 1E-9) {
halfThetaByTanOfHalfDtheta = 1.0 - 1.0 / 12.0 * dtheta * dtheta;
} else {
halfThetaByTanOfHalfDtheta = -(halfDtheta * transform.getRotation().getSin()) / cosMinusOne;
}
Translation2d translationPart =
transform
.getTranslation()
.rotateBy(new Rotation2d(halfThetaByTanOfHalfDtheta, -halfDtheta))
.times(Math.hypot(halfThetaByTanOfHalfDtheta, halfDtheta));
return new Twist2d(translationPart.getX(), translationPart.getY(), dtheta);
}
@Override
public String toString() {
return String.format("Pose2d(%s, %s)", m_translation, m_rotation);
}
/**
* Checks equality between this Pose2d and another object.
*
* @param obj The other object.
* @return Whether the two objects are equal or not.
*/
@Override
public boolean equals(Object obj) {
if (obj instanceof Pose2d) {
return ((Pose2d) obj).m_translation.equals(m_translation)
&& ((Pose2d) obj).m_rotation.equals(m_rotation);
}
return false;
}
@Override
public int hashCode() {
return Objects.hash(m_translation, m_rotation);
}
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
package edu.wpi.first.math.geometry;
import com.fasterxml.jackson.annotation.JsonAutoDetect;
import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonIgnoreProperties;
import com.fasterxml.jackson.annotation.JsonProperty;
import java.util.Objects;
/** A rotation in a 2d coordinate frame represented a point on the unit circle (cosine and sine). */
@JsonIgnoreProperties(ignoreUnknown = true)
@JsonAutoDetect(getterVisibility = JsonAutoDetect.Visibility.NONE)
public class Rotation2d {
private final double m_value;
private final double m_cos;
private final double m_sin;
/** Constructs a Rotation2d with a default angle of 0 degrees. */
public Rotation2d() {
m_value = 0.0;
m_cos = 1.0;
m_sin = 0.0;
}
/**
* Constructs a Rotation2d with the given radian value. The x and y don't have to be normalized.
*
* @param value The value of the angle in radians.
*/
@JsonCreator
public Rotation2d(@JsonProperty(required = true, value = "radians") double value) {
m_value = value;
m_cos = Math.cos(value);
m_sin = Math.sin(value);
}
/**
* Constructs a Rotation2d with the given x and y (cosine and sine) components.
*
* @param x The x component or cosine of the rotation.
* @param y The y component or sine of the rotation.
*/
public Rotation2d(double x, double y) {
double magnitude = Math.hypot(x, y);
if (magnitude > 1e-6) {
m_sin = y / magnitude;
m_cos = x / magnitude;
} else {
m_sin = 0.0;
m_cos = 1.0;
}
m_value = Math.atan2(m_sin, m_cos);
}
/**
* Constructs and returns a Rotation2d with the given degree value.
*
* @param degrees The value of the angle in degrees.
* @return The rotation object with the desired angle value.
*/
public static Rotation2d fromDegrees(double degrees) {
return new Rotation2d(Math.toRadians(degrees));
}
/**
* Adds two rotations together, with the result being bounded between -pi and pi.
*
* <p>For example, Rotation2d.fromDegrees(30) + Rotation2d.fromDegrees(60) = Rotation2d{-pi/2}
*
* @param other The rotation to add.
* @return The sum of the two rotations.
*/
public Rotation2d plus(Rotation2d other) {
return rotateBy(other);
}
/**
* Subtracts the new rotation from the current rotation and returns the new rotation.
*
* <p>For example, Rotation2d.fromDegrees(10) - Rotation2d.fromDegrees(100) = Rotation2d{-pi/2}
*
* @param other The rotation to subtract.
* @return The difference between the two rotations.
*/
public Rotation2d minus(Rotation2d other) {
return rotateBy(other.unaryMinus());
}
/**
* Takes the inverse of the current rotation. This is simply the negative of the current angular
* value.
*
* @return The inverse of the current rotation.
*/
public Rotation2d unaryMinus() {
return new Rotation2d(-m_value);
}
/**
* Multiplies the current rotation by a scalar.
*
* @param scalar The scalar.
* @return The new scaled Rotation2d.
*/
public Rotation2d times(double scalar) {
return new Rotation2d(m_value * scalar);
}
/**
* Adds the new rotation to the current rotation using a rotation matrix.
*
* <p>The matrix multiplication is as follows:
*
* <pre>
* [cos_new] [other.cos, -other.sin][cos]
* [sin_new] = [other.sin, other.cos][sin]
* value_new = atan2(sin_new, cos_new)
* </pre>
*
* @param other The rotation to rotate by.
* @return The new rotated Rotation2d.
*/
public Rotation2d rotateBy(Rotation2d other) {
return new Rotation2d(
m_cos * other.m_cos - m_sin * other.m_sin, m_cos * other.m_sin + m_sin * other.m_cos);
}
/**
* Returns the radian value of the rotation.
*
* @return The radian value of the rotation.
*/
@JsonProperty
public double getRadians() {
return m_value;
}
/**
* Returns the degree value of the rotation.
*
* @return The degree value of the rotation.
*/
public double getDegrees() {
return Math.toDegrees(m_value);
}
/**
* Returns the cosine of the rotation.
*
* @return The cosine of the rotation.
*/
public double getCos() {
return m_cos;
}
/**
* Returns the sine of the rotation.
*
* @return The sine of the rotation.
*/
public double getSin() {
return m_sin;
}
/**
* Returns the tangent of the rotation.
*
* @return The tangent of the rotation.
*/
public double getTan() {
return m_sin / m_cos;
}
@Override
public String toString() {
return String.format("Rotation2d(Rads: %.2f, Deg: %.2f)", m_value, Math.toDegrees(m_value));
}
/**
* Checks equality between this Rotation2d and another object.
*
* @param obj The other object.
* @return Whether the two objects are equal or not.
*/
@Override
public boolean equals(Object obj) {
if (obj instanceof Rotation2d) {
var other = (Rotation2d) obj;
return Math.hypot(m_cos - other.m_cos, m_sin - other.m_sin) < 1E-9;
}
return false;
}
@Override
public int hashCode() {
return Objects.hash(m_value);
}
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
package edu.wpi.first.math.geometry;
import java.util.Objects;
/** Represents a transformation for a Pose2d. */
public class Transform2d {
private final Translation2d m_translation;
private final Rotation2d m_rotation;
/**
* Constructs the transform that maps the initial pose to the final pose.
*
* @param initial The initial pose for the transformation.
* @param last The final pose for the transformation.
*/
public Transform2d(Pose2d initial, Pose2d last) {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
m_translation =
last.getTranslation()
.minus(initial.getTranslation())
.rotateBy(initial.getRotation().unaryMinus());
m_rotation = last.getRotation().minus(initial.getRotation());
}
/**
* Constructs a transform with the given translation and rotation components.
*
* @param translation Translational component of the transform.
* @param rotation Rotational component of the transform.
*/
public Transform2d(Translation2d translation, Rotation2d rotation) {
m_translation = translation;
m_rotation = rotation;
}
/** Constructs the identity transform -- maps an initial pose to itself. */
public Transform2d() {
m_translation = new Translation2d();
m_rotation = new Rotation2d();
}
/**
* Scales the transform by the scalar.
*
* @param scalar The scalar.
* @return The scaled Transform2d.
*/
public Transform2d times(double scalar) {
return new Transform2d(m_translation.times(scalar), m_rotation.times(scalar));
}
/**
* Returns the translation component of the transformation.
*
* @return The translational component of the transform.
*/
public Translation2d getTranslation() {
return m_translation;
}
/**
* Returns the X component of the transformation's translation.
*
* @return The x component of the transformation's translation.
*/
public double getX() {
return m_translation.getX();
}
/**
* Returns the Y component of the transformation's translation.
*
* @return The y component of the transformation's translation.
*/
public double getY() {
return m_translation.getY();
}
/**
* Returns the rotational component of the transformation.
*
* @return Reference to the rotational component of the transform.
*/
public Rotation2d getRotation() {
return m_rotation;
}
/**
* Invert the transformation. This is useful for undoing a transformation.
*
* @return The inverted transformation.
*/
public Transform2d inverse() {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
return new Transform2d(
getTranslation().unaryMinus().rotateBy(getRotation().unaryMinus()),
getRotation().unaryMinus());
}
@Override
public String toString() {
return String.format("Transform2d(%s, %s)", m_translation, m_rotation);
}
/**
* Checks equality between this Transform2d and another object.
*
* @param obj The other object.
* @return Whether the two objects are equal or not.
*/
@Override
public boolean equals(Object obj) {
if (obj instanceof Transform2d) {
return ((Transform2d) obj).m_translation.equals(m_translation)
&& ((Transform2d) obj).m_rotation.equals(m_rotation);
}
return false;
}
@Override
public int hashCode() {
return Objects.hash(m_translation, m_rotation);
}
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
package edu.wpi.first.math.geometry;
import com.fasterxml.jackson.annotation.JsonAutoDetect;
import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonIgnoreProperties;
import com.fasterxml.jackson.annotation.JsonProperty;
import java.util.Objects;
/**
* Represents a translation in 2d space. This object can be used to represent a point or a vector.
*
* <p>This assumes that you are using conventional mathematical axes. When the robot is placed on
* the origin, facing toward the X direction, moving forward increases the X, whereas moving to the
* left increases the Y.
*/
@SuppressWarnings({"ParameterName", "MemberName"})
@JsonIgnoreProperties(ignoreUnknown = true)
@JsonAutoDetect(getterVisibility = JsonAutoDetect.Visibility.NONE)
public class Translation2d {
private final double m_x;
private final double m_y;
/** Constructs a Translation2d with X and Y components equal to zero. */
public Translation2d() {
this(0.0, 0.0);
}
/**
* Constructs a Translation2d with the X and Y components equal to the provided values.
*
* @param x The x component of the translation.
* @param y The y component of the translation.
*/
@JsonCreator
public Translation2d(
@JsonProperty(required = true, value = "x") double x,
@JsonProperty(required = true, value = "y") double y) {
m_x = x;
m_y = y;
}
/**
* Constructs a Translation2d with the provided distance and angle. This is essentially converting
* from polar coordinates to Cartesian coordinates.
*
* @param distance The distance from the origin to the end of the translation.
* @param angle The angle between the x-axis and the translation vector.
*/
public Translation2d(double distance, Rotation2d angle) {
m_x = distance * angle.getCos();
m_y = distance * angle.getSin();
}
/**
* Calculates the distance between two translations in 2d space.
*
* <p>This function uses the pythagorean theorem to calculate the distance. distance = sqrt((x2 -
* x1)^2 + (y2 - y1)^2)
*
* @param other The translation to compute the distance to.
* @return The distance between the two translations.
*/
public double getDistance(Translation2d other) {
return Math.hypot(other.m_x - m_x, other.m_y - m_y);
}
/**
* Returns the X component of the translation.
*
* @return The x component of the translation.
*/
@JsonProperty
public double getX() {
return m_x;
}
/**
* Returns the Y component of the translation.
*
* @return The y component of the translation.
*/
@JsonProperty
public double getY() {
return m_y;
}
/**
* Returns the norm, or distance from the origin to the translation.
*
* @return The norm of the translation.
*/
public double getNorm() {
return Math.hypot(m_x, m_y);
}
/**
* Applies a rotation to the translation in 2d space.
*
* <p>This multiplies the translation vector by a counterclockwise rotation matrix of the given
* angle. [x_new] [other.cos, -other.sin][x] [y_new] = [other.sin, other.cos][y]
*
* <p>For example, rotating a Translation2d of {2, 0} by 90 degrees will return a Translation2d of
* {0, 2}.
*
* @param other The rotation to rotate the translation by.
* @return The new rotated translation.
*/
public Translation2d rotateBy(Rotation2d other) {
return new Translation2d(
m_x * other.getCos() - m_y * other.getSin(), m_x * other.getSin() + m_y * other.getCos());
}
/**
* Adds two translations in 2d space and returns the sum. This is similar to vector addition.
*
* <p>For example, Translation2d{1.0, 2.5} + Translation2d{2.0, 5.5} = Translation2d{3.0, 8.0}
*
* @param other The translation to add.
* @return The sum of the translations.
*/
public Translation2d plus(Translation2d other) {
return new Translation2d(m_x + other.m_x, m_y + other.m_y);
}
/**
* Subtracts the other translation from the other translation and returns the difference.
*
* <p>For example, Translation2d{5.0, 4.0} - Translation2d{1.0, 2.0} = Translation2d{4.0, 2.0}
*
* @param other The translation to subtract.
* @return The difference between the two translations.
*/
public Translation2d minus(Translation2d other) {
return new Translation2d(m_x - other.m_x, m_y - other.m_y);
}
/**
* Returns the inverse of the current translation. This is equivalent to rotating by 180 degrees,
* flipping the point over both axes, or simply negating both components of the translation.
*
* @return The inverse of the current translation.
*/
public Translation2d unaryMinus() {
return new Translation2d(-m_x, -m_y);
}
/**
* Multiplies the translation by a scalar and returns the new translation.
*
* <p>For example, Translation2d{2.0, 2.5} * 2 = Translation2d{4.0, 5.0}
*
* @param scalar The scalar to multiply by.
* @return The scaled translation.
*/
public Translation2d times(double scalar) {
return new Translation2d(m_x * scalar, m_y * scalar);
}
/**
* Divides the translation by a scalar and returns the new translation.
*
* <p>For example, Translation2d{2.0, 2.5} / 2 = Translation2d{1.0, 1.25}
*
* @param scalar The scalar to multiply by.
* @return The reference to the new mutated object.
*/
public Translation2d div(double scalar) {
return new Translation2d(m_x / scalar, m_y / scalar);
}
@Override
public String toString() {
return String.format("Translation2d(X: %.2f, Y: %.2f)", m_x, m_y);
}
/**
* Checks equality between this Translation2d and another object.
*
* @param obj The other object.
* @return Whether the two objects are equal or not.
*/
@Override
public boolean equals(Object obj) {
if (obj instanceof Translation2d) {
return Math.abs(((Translation2d) obj).m_x - m_x) < 1E-9
&& Math.abs(((Translation2d) obj).m_y - m_y) < 1E-9;
}
return false;
}
@Override
public int hashCode() {
return Objects.hash(m_x, m_y);
}
}

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
package edu.wpi.first.math.geometry;
import java.util.Objects;
/**
* A change in distance along arc since the last pose update. We can use ideas from differential
* calculus to create new Pose2ds from a Twist2d and vise versa.
*
* <p>A Twist can be used to represent a difference between two poses.
*/
@SuppressWarnings("MemberName")
public class Twist2d {
/** Linear "dx" component. */
public double dx;
/** Linear "dy" component. */
public double dy;
/** Angular "dtheta" component (radians). */
public double dtheta;
public Twist2d() {}
/**
* Constructs a Twist2d with the given values.
*
* @param dx Change in x direction relative to robot.
* @param dy Change in y direction relative to robot.
* @param dtheta Change in angle relative to robot.
*/
public Twist2d(double dx, double dy, double dtheta) {
this.dx = dx;
this.dy = dy;
this.dtheta = dtheta;
}
@Override
public String toString() {
return String.format("Twist2d(dX: %.2f, dY: %.2f, dTheta: %.2f)", dx, dy, dtheta);
}
/**
* Checks equality between this Twist2d and another object.
*
* @param obj The other object.
* @return Whether the two objects are equal or not.
*/
@Override
public boolean equals(Object obj) {
if (obj instanceof Twist2d) {
return Math.abs(((Twist2d) obj).dx - dx) < 1E-9
&& Math.abs(((Twist2d) obj).dy - dy) < 1E-9
&& Math.abs(((Twist2d) obj).dtheta - dtheta) < 1E-9;
}
return false;
}
@Override
public int hashCode() {
return Objects.hash(dx, dy, dtheta);
}
}