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[wpimath] Add Pose2d and Pose3d rotateAround() (#7659)
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@@ -83,6 +83,19 @@ TEST(Pose3dTest, RelativeTo) {
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EXPECT_NEAR(0.0, finalRelativeToInitial.Rotation().Z().value(), 1e-9);
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}
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TEST(Pose3dTest, RotateAround) {
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const Pose3d initial{5_m, 0_m, 0_m, Rotation3d{}};
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const Translation3d point{0_m, 0_m, 0_m};
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const auto rotated =
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initial.RotateAround(point, Rotation3d{0_deg, 0_deg, 180_deg});
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EXPECT_NEAR(-5.0, rotated.X().value(), 1e-9);
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EXPECT_NEAR(0.0, rotated.Y().value(), 1e-9);
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EXPECT_NEAR(units::radian_t{180_deg}.value(), rotated.Rotation().Z().value(),
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1e-9);
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}
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TEST(Pose3dTest, Equality) {
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Eigen::Vector3d zAxis{0.0, 0.0, 1.0};
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