Moves C++ templates and examples to match gradle setup (#1065)

This commit is contained in:
Thad House
2018-05-15 21:25:24 -07:00
committed by Peter Johnson
parent d564e19ef3
commit cff475c1fc
112 changed files with 108 additions and 99 deletions

View File

@@ -0,0 +1,74 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017-2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <AnalogPotentiometer.h>
#include <Commands/PIDSubsystem.h>
#include <DigitalInput.h>
#include <Spark.h>
/**
* The Pivot subsystem contains the Van-door motor and the pot for PID control
* of angle of the pivot and claw.
*/
class Pivot : public frc::PIDSubsystem {
public:
// Constants for some useful angles
static constexpr double kCollect = 105;
static constexpr double kLowGoal = 90;
static constexpr double kShoot = 45;
static constexpr double kShootNear = 30;
Pivot();
/**
* No default command, if PID is enabled, the current setpoint will be
* maintained.
*/
void InitDefaultCommand() override {}
/**
* @return The angle read in by the potentiometer
*/
double ReturnPIDInput() override;
/**
* Set the motor speed based off of the PID output
*/
void UsePIDOutput(double output) override;
/**
* @return If the pivot is at its upper limit.
*/
bool IsAtUpperLimit();
/**
* @return If the pivot is at its lower limit.
*/
bool IsAtLowerLimit();
/**
* @return The current angle of the pivot.
*/
double GetAngle();
private:
// Subsystem devices
// Sensors for measuring the position of the pivot
frc::DigitalInput m_upperLimitSwitch{13};
frc::DigitalInput m_lowerLimitSwitch{12};
/* 0 degrees is vertical facing up.
* Angle increases the more forward the pivot goes.
*/
frc::AnalogPotentiometer m_pot{1};
// Motor to move the pivot
frc::Spark m_motor{5};
};